Files
renderdoc/renderdoccmd/linux_specific.cpp
T
baldurk 772fd94336 As a slight hack, reference glXWaitGL to pull in libGL in the right order
* Basically we want libGL to be loaded second, after librenderdoc. This is
  in order to make sure dlsym(RTLD_NEXT) can work.
* This can be done just by order in the ld command. Unfortunately since
  renderdoccmd links directly against librenderdoc (rather than LD_PRELOAD)
  any symbols exported by librenderdoc resolve, so unless we reference a
  function that isn't exported by librenderdoc, libGL won't be linked in
  at all.
* I realise this is probably a horrible hack, but it works for now.
2014-06-07 13:50:26 +01:00

42 lines
1.7 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <stdio.h>
#include <replay/renderdoc.h>
// symbol defined in libGL but not librenderdoc.
// Forces link of libGL after renderdoc (otherwise all symbols would
// be resolved and libGL wouldn't link, meaning dlsym(RTLD_NEXT) would fai
extern "C" void glXWaitGL();
int main()
{
RENDERDOC_SpawnReplayHost(NULL);
volatile bool never_run = false;
if(never_run) glXWaitGL();
return 0;
}