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772fd94336
* Basically we want libGL to be loaded second, after librenderdoc. This is in order to make sure dlsym(RTLD_NEXT) can work. * This can be done just by order in the ld command. Unfortunately since renderdoccmd links directly against librenderdoc (rather than LD_PRELOAD) any symbols exported by librenderdoc resolve, so unless we reference a function that isn't exported by librenderdoc, libGL won't be linked in at all. * I realise this is probably a horrible hack, but it works for now.
42 lines
1.7 KiB
C++
42 lines
1.7 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include <stdio.h>
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#include <replay/renderdoc.h>
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// symbol defined in libGL but not librenderdoc.
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// Forces link of libGL after renderdoc (otherwise all symbols would
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// be resolved and libGL wouldn't link, meaning dlsym(RTLD_NEXT) would fai
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extern "C" void glXWaitGL();
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int main()
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{
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RENDERDOC_SpawnReplayHost(NULL);
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volatile bool never_run = false;
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if(never_run) glXWaitGL();
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return 0;
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}
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