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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-28 12:51:03 +00:00
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79b860c1d5794035c78f89e8deddfe9b08fa8cc8
renderdoc/renderdocui/Interop
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History
baldurk 91bf3ff3fc Handle empty strings in marshalling (NULL elems and count == 0)
2016-08-19 17:26:36 +02:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Handle empty strings in marshalling (NULL elems and count == 0)
2016-08-19 17:26:36 +02:00
D3D11PipelineState.cs
…
Enums.cs
Save machine ident in captures and compare to machine ident on open
2016-08-19 17:26:36 +02:00
FetchInfo.cs
Expose directory listing functions to C#
2016-08-19 17:26:28 +02:00
Formatter.cs
Fix exponential float formatter to properly use min/max figures
2016-07-21 13:58:21 +02:00
GLPipelineState.cs
…
ReplayRenderer.cs
Allow specifying environment variable modifications
2016-08-19 17:26:33 +02:00
Shader.cs
Add missing handling of uscaled and sscaled formats
2016-07-21 16:06:10 +02:00
StaticExports.cs
Save machine ident in captures and compare to machine ident on open
2016-08-19 17:26:36 +02:00
VulkanPipelineState.cs
Pass through image layouts for vulkan and display in tooltips. Refs #199
2016-06-24 17:54:41 +02:00
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