Files
renderdoc/renderdoc/api/replay/structured_data.h
T
baldurk 7a122ac592 Fix some inherited class destruction issues
* Reported by Coverity Scan as non-virtual parent class destructors, but
  the fix didn't need to add virtual functions.
2017-11-22 19:11:16 +00:00

470 lines
13 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <stdint.h>
#include "stringise.h"
DOCUMENT(R"(The basic irreducible type of an object. Every other more complex type is built on these.
.. data:: Chunk
A 'special' type indicating that the object is a chunk. A chunk can be treated like a
:data:`Struct` otherwise. See :class:`SDChunk`.
.. data:: Struct
A composite type with some number of children of different types, each child with its own name.
May in some cases be empty, so the presence of children should not be assumed.
.. data:: Array
A composite type with some number of children with an identical type and referred to purely by
their index in the array. May be empty.
.. data:: Null
An indicator that an object could be here, but is optional and is currently not present. See
:data:`SDTypeFlags.Nullable`.
.. data:: Buffer
An opaque byte buffer.
.. data:: String
A string, encoded as UTF-8.
.. data:: Enum
An enum value - stored as an integer but with a distinct set of possible named values.
.. data:: UnsignedInteger
An unsigned integer.
.. data:: SignedInteger
An signed integer.
.. data:: Float
A floating point value.
.. data:: Boolean
A boolean true/false value.
.. data:: Character
A single byte character. Wide/multi-byte characters are not supported (these would be stored as a
string with 1 character and multiple bytes in UTF-8).
)");
enum class SDBasic : uint32_t
{
Chunk,
Struct,
Array,
Null,
Buffer,
String,
Enum,
UnsignedInteger,
SignedInteger,
Float,
Boolean,
Character,
};
DECLARE_REFLECTION_ENUM(SDBasic);
DOCUMENT(R"(Bitfield flags that could be applied to a type.
.. data:: NoFlags
This type has no special properties.
.. data:: HasCustomString
This type has a custom string. This could be used for example for enums, to display the string
value of the enum as well as the integer storage, or perhaps for opaque types that should be
displayed to the user as a string even if the underlying representation is not a string.
.. data:: Hidden
This type is considered an implementation detail and should not typically be displayed to the user.
.. data:: Nullable
This type is nullable and can sometimes be removed and replaced simply with a Null type. See
:data:`SDBasic.Null`.
.. data:: NullString
Special flag to indicate that this is a C-string which was NULL, not just empty.
)");
enum class SDTypeFlags : uint32_t
{
NoFlags = 0x0,
HasCustomString = 0x1,
Hidden = 0x2,
Nullable = 0x4,
NullString = 0x8,
};
BITMASK_OPERATORS(SDTypeFlags);
DECLARE_REFLECTION_ENUM(SDTypeFlags);
struct SDObject;
struct SDChunk;
DOCUMENT("Details the name and properties of a structured type");
struct SDType
{
SDType(const char *n)
: name(n), basetype(SDBasic::Struct), flags(SDTypeFlags::NoFlags), byteSize(0)
{
}
DOCUMENT("The name of this type.");
rdcstr name;
DOCUMENT("The :class:`SDBasic` category that this type belongs to.");
SDBasic basetype;
DOCUMENT("The :class:`SDTypeFlags` flags for this type.");
SDTypeFlags flags;
DOCUMENT(R"(The size in bytes that an instance of this type takes up.
This is only valid for whole chunks (where it contains the whole chunk size), for buffers that have
an arbitrary size, or for basic types such as integers and floating point values where it gives the
size/precision of the type.
For variable size types like structs, arrays, etc it will be set to 0.
)");
uint64_t byteSize;
protected:
friend struct SDObject;
friend struct SDChunk;
SDType() = default;
SDType(const SDType &) = default;
SDType &operator=(const SDType &) = default;
};
DECLARE_REFLECTION_STRUCT(SDType);
DOCUMENT(R"(Bitfield flags that could be applied to an :class:`SDChunk`.
.. data:: NoFlags
This chunk has no special properties.
.. data:: OpaqueChunk
This chunk wasn't supported for decoding or was skipped for another reason and was detailed as
an opaque byte stream. It should be preserved as-is and will remain in native RDC format.
)");
enum class SDChunkFlags : uint64_t
{
NoFlags = 0x0,
OpaqueChunk = 0x1,
};
BITMASK_OPERATORS(SDChunkFlags);
DECLARE_REFLECTION_ENUM(SDChunkFlags);
DOCUMENT("The metadata that goes along with a :class:`SDChunk` to detail how it was recorded.");
struct SDChunkMetaData
{
DOCUMENT("The internal chunk ID - unique given a particular driver in use.");
uint32_t chunkID = 0;
DOCUMENT("The :class:`SDChunkFlags` for this chunk.");
SDChunkFlags flags = SDChunkFlags::NoFlags;
DOCUMENT(R"(The length in bytes of this chunk - may be longer than the actual sum of the data if a
conservative size estimate was used on creation to avoid seeking to fix-up the stored length.
)");
uint32_t length = 0;
DOCUMENT("The ID of the thread where this chunk was recorded.");
uint64_t threadID = 0;
DOCUMENT(R"(The duration in microseconds that this chunk took. This is the time for the actual
work, not the serialising.
)");
uint64_t durationMicro = 0;
DOCUMENT("The point in time when this chunk was recorded, in microseconds since program start.");
uint64_t timestampMicro = 0;
DOCUMENT("The frames of the CPU-side callstack leading up to the chunk.");
rdcarray<uint64_t> callstack;
};
DECLARE_REFLECTION_STRUCT(SDChunkMetaData);
DOCUMENT(R"(The plain-old-data contents of an :class:`SDObject`.
Only one member is valid, as defined by the type of the :class:`SDObject`.
)");
union SDObjectPODData
{
DOCUMENT("The value as an unsigned integer.");
uint64_t u;
DOCUMENT("The value as a signed integer.");
int64_t i;
DOCUMENT("The value as a floating point number.");
double d;
DOCUMENT("The value as a boolean.");
bool b;
DOCUMENT("The value as a single byte character.");
char c;
// mostly here just for debugging
DOCUMENT("A useful alias of :data:`u` - the number of children when a struct/array.");
uint64_t numChildren;
};
DECLARE_REFLECTION_STRUCT(SDObjectPODData);
DOCUMENT("A ``list`` of :class:`SDObject` objects");
struct StructuredObjectList : public rdcarray<SDObject *>
{
StructuredObjectList() : rdcarray<SDObject *>() {}
StructuredObjectList(const StructuredObjectList &other) = delete;
// SWIG needs the assignment operator to treat member variables as assignable.
// The SWIG wrappers handle lifetime for python-owned objects both on the old data being overwritten
// and the new incoming data.
// On the C++ side we don't want to accidentally copy or assign we only want to do it explicitly
// with Duplicate().
#if defined(SWIG)
StructuredObjectList &operator=(const StructuredObjectList &other)
{
assign(other.data(), other.size());
return *this;
}
#else
StructuredObjectList &operator=(const StructuredObjectList &other) = delete;
#endif
};
DECLARE_REFLECTION_STRUCT(StructuredObjectList);
DOCUMENT("The data inside an class:`SDObject`, whether it's plain old data or complex children.");
struct SDObjectData
{
DOCUMENT("The plain-old data contents of the object, in a :class:`SDObjectPODData`.");
SDObjectPODData basic;
DOCUMENT("The string contents of the object.");
rdcstr str;
DOCUMENT("A ``list`` of class:`SDObject` containing the children of this class:`SDObject`.");
StructuredObjectList children;
SDObjectData &operator=(const SDObjectData &other) = delete;
};
DECLARE_REFLECTION_STRUCT(SDObjectData);
DOCUMENT("Defines a single structured object.");
struct SDObject
{
SDObject(const char *n, const char *t) : type(t)
{
name = n;
data.basic.u = 0;
}
~SDObject()
{
for(size_t i = 0; i < data.children.size(); i++)
delete data.children[i];
data.children.clear();
}
DOCUMENT("Create a deep copy of this object.");
SDObject *Duplicate()
{
SDObject *ret = new SDObject();
ret->name = name;
ret->type = type;
ret->data.basic = data.basic;
ret->data.str = data.str;
ret->data.children.resize(data.children.size());
for(size_t i = 0; i < data.children.size(); i++)
ret->data.children[i] = data.children[i]->Duplicate();
return ret;
}
DOCUMENT("The name of this object.");
rdcstr name;
DOCUMENT("The :class:`SDType` of this object.");
SDType type;
DOCUMENT("The :class:`SDObjectData` with the contents of this object.");
SDObjectData data;
protected:
SDObject() {}
SDObject(const SDObject &other) = delete;
SDObject &operator=(const SDObject &other) = delete;
};
DECLARE_REFLECTION_STRUCT(SDObject);
DOCUMENT("Defines a single structured chunk, which is a :class:`SDObject`.");
struct SDChunk : public SDObject
{
SDChunk(const char *name) : SDObject(name, "Chunk") { type.basetype = SDBasic::Chunk; }
DOCUMENT("The :class:`SDChunkMetaData` with the metadata for this chunk.");
SDChunkMetaData metadata;
DOCUMENT("Create a deep copy of this chunk.");
SDChunk *Duplicate()
{
SDChunk *ret = new SDChunk();
ret->name = name;
ret->metadata = metadata;
ret->type = type;
ret->data.basic = data.basic;
ret->data.str = data.str;
ret->data.children.resize(data.children.size());
for(size_t i = 0; i < data.children.size(); i++)
ret->data.children[i] = data.children[i]->Duplicate();
return ret;
}
protected:
SDChunk() : SDObject() {}
SDChunk(const SDChunk &other) = delete;
SDChunk &operator=(const SDChunk &other) = delete;
};
DECLARE_REFLECTION_STRUCT(SDChunk);
DOCUMENT("A ``list`` of :class:`SDChunk` objects");
struct StructuredChunkList : public rdcarray<SDChunk *>
{
StructuredChunkList() : rdcarray<SDChunk *>() {}
StructuredChunkList(const StructuredChunkList &other) = delete;
using rdcarray<SDChunk *>::swap;
// SWIG needs the assignment operator to treat member variables as assignable.
// The SWIG wrappers handle lifetime for python-owned objects both on the old data being overwritten
// and the new incoming data.
// On the C++ side we don't want to accidentally copy or assign we only want to do it explicitly
// with Duplicate().
#if defined(SWIG)
StructuredChunkList &operator=(const StructuredChunkList &other)
{
assign(other.data(), other.size());
return *this;
}
#else
StructuredChunkList &operator=(const StructuredChunkList &other) = delete;
#endif
};
DECLARE_REFLECTION_STRUCT(StructuredChunkList);
DECLARE_REFLECTION_STRUCT(bytebuf);
DOCUMENT("A ``list`` of ``bytes`` objects");
struct StructuredBufferList : public rdcarray<bytebuf *>
{
StructuredBufferList() : rdcarray<bytebuf *>() {}
StructuredBufferList(const StructuredBufferList &other) = delete;
using rdcarray<bytebuf *>::swap;
// SWIG needs the assignment operator to treat member variables as assignable.
// The SWIG wrappers handle lifetime for python-owned objects both on the old data being overwritten
// and the new incoming data.
// On the C++ side we don't want to accidentally copy or assign we only want to do it explicitly
// with Duplicate().
#if defined(SWIG)
StructuredBufferList &operator=(const StructuredBufferList &other)
{
assign(other.data(), other.size());
return *this;
}
#else
StructuredBufferList &operator=(const StructuredBufferList &other) = delete;
#endif
};
DECLARE_REFLECTION_STRUCT(StructuredBufferList);
DOCUMENT("Contains the structured information in a file. Owns the buffers and chunks.");
struct SDFile
{
SDFile() {}
~SDFile()
{
for(SDChunk *chunk : chunks)
delete chunk;
for(bytebuf *buf : buffers)
delete buf;
}
DOCUMENT("A ``list`` of :class:`SDChunk` objects with the chunks in order.");
StructuredChunkList chunks;
DOCUMENT("A ``list`` of serialised buffers stored as ``bytes`` objects");
StructuredBufferList buffers;
DOCUMENT("The version of this structured stream, typically only used internally.");
uint64_t version = 0;
inline void swap(SDFile &other)
{
chunks.swap(other.chunks);
buffers.swap(other.buffers);
std::swap(version, other.version);
}
protected:
SDFile(const SDFile &) = delete;
SDFile &operator=(const SDFile &) = delete;
};