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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-15 18:25:49 +00:00
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7a7b33014b8f54a7afc4a43f00cd66f00a45142c
renderdoc/util/test/tests/D3D12
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baldurk 02a54be6ad When replaying resource discards fill with explicit pattern. Closes #284
* This helps catches cases where a discarded image is accidentally used and in
  many cases may still have valid data. Particularly on Vulkan this is relevant
  for DONT_CARE renderpass load and store ops.
2020-07-13 17:29:11 +01:00
..
__init__.py
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D3D12_Buffer_Truncation.py
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D3D12_CBuffer_Zoo.py
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D3D12_Discard_Zoo.py
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D3D12_Draw_Zoo.py
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D3D12_Empty_Capture.py
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D3D12_Execute_Indirect.py
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D3D12_Large_Buffer.py
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D3D12_Mesh_Zoo.py
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D3D12_Overlay_Test.py
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D3D12_Parameter_Zoo.py
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D3D12_PrimitiveID.py
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D3D12_Reflection_Zoo.py
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D3D12_Render_Pass.py
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D3D12_RenderTarget_Binds.py
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D3D12_Resource_Lifetimes.py
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D3D12_Resource_Mapping_Zoo.py
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D3D12_RGP_Capture.py
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D3D12_Shader_Debug_Zoo.py
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D3D12_Shader_Editing.py
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D3D12_Shader_ISA.py
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D3D12_Shader_Linkage_Zoo.py
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D3D12_Sharing.py
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D3D12_Simple_Triangle.py
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D3D12_Texture_Zoo.py
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D3D12_Untyped_Backbuffer_Descriptor.py
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D3D12_Vertex_Attr_Zoo.py
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D3D12_Write_Subresource.py
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