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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-28 12:51:03 +00:00
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7aa3993a51560c525c616b79747badf31019df1e
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 7b191861e8 Don't remove replacement when capture is closing
* There's no need, and this can cause races.
2020-07-16 20:39:25 +01:00
..
D3D11PipelineStateViewer.cpp
Add a per-shader debuggable flag to allow finer grained status
2020-06-18 17:22:45 +01:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Fix crash opening non-buffer-backed unused constant buffers
2020-06-29 13:10:50 +01:00
D3D12PipelineStateViewer.h
Make D3D12Pipe root element centric instead of shader centric
2020-04-08 18:38:38 +01:00
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Display slices in texture details in GL pipeline state view
2020-07-12 10:52:10 +01:00
GLPipelineStateViewer.h
Display slices in texture details in GL pipeline state view
2020-07-12 10:52:10 +01:00
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Don't remove replacement when capture is closing
2020-07-16 20:39:25 +01:00
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Show view in vulkan pipeline state view when significant
2020-07-06 13:27:10 +01:00
VulkanPipelineStateViewer.h
Don't treat binds with 0 stageMask as completely empty
2020-07-06 13:26:49 +01:00
VulkanPipelineStateViewer.ui
Add UI to vulkan pipeline state viewer to allow compute debugging
2020-04-29 18:48:50 +01:00
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