Files
renderdoc/renderdoc/data/resource.h
T
Jake Turner e1e179bd53 Extend D3D11 Depth Test Overlay
Support shader exported depth by replaying using the capture pixel shader to determine passing pixels

Don't write depth or stencil during the reply of failing pixels
No need to restore depth-stencil after replay of failing pixels
2023-11-09 12:05:57 +00:00

85 lines
3.6 KiB
C

// clang-format off
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by renderdoc.rc
//
#define TYPE_EMBED 256
#define RESOURCE_misc_hlsl 101
#define RESOURCE_text_hlsl 102
#define RESOURCE_hlsl_cbuffers_h 103
#define RESOURCE_hlsl_texsample_h 104
#define RESOURCE_histogram_hlsl 105
#define RESOURCE_multisample_hlsl 106
#define RESOURCE_mesh_hlsl 107
#define RESOURCE_texdisplay_hlsl 108
#define RESOURCE_pixelhistory_hlsl 109
#define RESOURCE_quadoverdraw_hlsl 110
#define RESOURCE_texremap_hlsl 111
#define RESOURCE_fixedcol_hlsl 112
#define RESOURCE_shaderdebug_hlsl 118
#define RESOURCE_d3d12_pixelhistory_hlsl 119
#define RESOURCE_depth_copy_hlsl 120
#define RESOURCE_fixedcol_0_dxbc 113
#define RESOURCE_fixedcol_1_dxbc 114
#define RESOURCE_fixedcol_2_dxbc 115
#define RESOURCE_fixedcol_3_dxbc 116
#define RESOURCE_quadwrite_dxbc 117
#define RESOURCE_sourcecodepro_ttf 301
#define RESOURCE_glsl_blit_vert 401
#define RESOURCE_glsl_checkerboard_frag 402
#define RESOURCE_glsl_texdisplay_frag 403
#define RESOURCE_glsl_vktext_vert 404
#define RESOURCE_glsl_vktext_frag 405
#define RESOURCE_glsl_fixedcol_frag 408
#define RESOURCE_glsl_mesh_vert 409
#define RESOURCE_glsl_mesh_geom 410
#define RESOURCE_glsl_mesh_frag 411
#define RESOURCE_glsl_minmaxtile_comp 412
#define RESOURCE_glsl_minmaxresult_comp 413
#define RESOURCE_glsl_histogram_comp 414
#define RESOURCE_glsl_glsl_ubos_h 416
#define RESOURCE_glsl_gl_texsample_h 417
#define RESOURCE_glsl_vk_texsample_h 418
#define RESOURCE_glsl_quadresolve_frag 419
#define RESOURCE_glsl_quadwrite_frag 420
#define RESOURCE_glsl_mesh_comp 421
#define RESOURCE_glsl_array2ms_comp 422
#define RESOURCE_glsl_ms2array_comp 423
#define RESOURCE_glsl_trisize_geom 424
#define RESOURCE_glsl_trisize_frag 425
#define RESOURCE_glsl_deptharr2ms_frag 426
#define RESOURCE_glsl_depthms2arr_frag 427
#define RESOURCE_glsl_gles_texsample_h 428
#define RESOURCE_glsl_gltext_vert 429
#define RESOURCE_glsl_gltext_frag 430
#define RESOURCE_glsl_glsl_globals_h 440
#define RESOURCE_glsl_texremap_frag 441
#define RESOURCE_glsl_pixelhistory_mscopy_comp 442
#define RESOURCE_glsl_pixelhistory_mscopy_depth_comp 443
#define RESOURCE_glsl_pixelhistory_primid_frag 444
#define RESOURCE_glsl_shaderdebug_sample_vert 445
#define RESOURCE_glsl_discard_frag 446
#define RESOURCE_glsl_vk_ms2buffer_comp 447
#define RESOURCE_glsl_vk_depthms2buffer_comp 448
#define RESOURCE_glsl_vk_buffer2ms_comp 449
#define RESOURCE_glsl_vk_depthbuf2ms_frag 450
#define RESOURCE_glsl_depth_copy_frag 451
#define RESOURCE_glsl_depth_copyms_frag 452
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 114
#define _APS_NEXT_COMMAND_VALUE 40029
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#include "api/replay/version.h"