Files
renderdoc/qrenderdoc/Widgets/ReplayOptionsSelector.cpp
T
baldurk 39be707fde Ensure consistent thread usage of ICaptureAccess in the UI
* We could put everything onto the replay thread but that's unnecessary back-
  and-forth pingponging for a local capture.
* This is safe to use on the UI thread if it's local, but if it's remote it uses
  the same connection as the replay controller so must happen on the replay
  thread.
* We add a new helper (not exposed to swig) that handles this check, and for
  python we wrap the returned ICaptureAccess in an invoker that ensures we are
  on one of those threads.
2026-10-23 23:13:16 +01:00

220 lines
6.5 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "ReplayOptionsSelector.h"
#include <QKeyEvent>
#include "Code/QRDUtils.h"
#include "ui_ReplayOptionsSelector.h"
ReplayOptionsSelector::ReplayOptionsSelector(ICaptureContext &ctx, bool actions, QWidget *parent)
: m_Ctx(ctx), QWidget(parent), ui(new Ui::ReplayOptionsSelector)
{
ui->setupUi(this);
if(!actions)
{
ui->captureFileFrame->hide();
ui->buttonsFrame->hide();
}
QObject::connect(ui->open, &QPushButton::clicked, this, &ReplayOptionsSelector::opened);
QObject::connect(ui->cancel, &QPushButton::clicked, this, &ReplayOptionsSelector::canceled);
// try to use the remote capture access to enumerate remote GPUs, but if it's not available open a
// local capture access
if(!m_Ctx.Replay().BlockAccessInvoke(
[this](ICaptureAccess *capture) { m_GPUs = capture->GetAvailableGPUs(); }))
{
ICaptureFile *dummy = RENDERDOC_OpenCaptureFile();
// fetch available GPUs
m_GPUs = dummy->GetAvailableGPUs();
dummy->Shutdown();
}
// this is always available
ui->gpuOverride->addItem(tr("Default GPU selection"));
for(const GPUDevice &dev : m_GPUs)
{
QString apis;
for(size_t i = 0; i < dev.apis.size(); i++)
{
apis += ToQStr(dev.apis[i]);
if(i + 1 < dev.apis.size())
apis += lit(", ");
}
QString vendor = ToQStr(dev.vendor);
QString name = dev.name;
// if the name already contains the vendor, don't display it twice
if(name.contains(vendor, Qt::CaseInsensitive))
ui->gpuOverride->addItem(QFormatStr("%1 [%2]").arg(name).arg(apis));
else
ui->gpuOverride->addItem(QFormatStr("%1 %2 [%3]").arg(vendor).arg(name).arg(apis));
}
for(ReplayOptimisationLevel level : values<ReplayOptimisationLevel>())
ui->replayOptimisation->addItem(ToQStr(level));
// set default options
{
const ReplayOptions &opts = m_Ctx.Config().DefaultReplayOptions;
ui->replayAPIValidation->setChecked(opts.apiValidation);
ui->replayOptimisation->setCurrentIndex((int)opts.optimisation);
int bestIndex = -1;
if(opts.forceGPUVendor == GPUVendor::Unknown && opts.forceGPUDeviceID == 0 &&
opts.forceGPUDriverName.empty())
{
// no forcing active
bestIndex = -1;
}
else
{
// if the options are trying to force a GPU, pick the closest one we can find and use it
bestIndex = 0;
for(int i = 0; i < m_GPUs.count(); i++)
{
// if this is a closer vendor match than the current best, use it
if(opts.forceGPUVendor == m_GPUs[i].vendor && opts.forceGPUVendor != m_GPUs[bestIndex].vendor)
{
bestIndex = i;
continue;
}
else if(m_GPUs[i].vendor != opts.forceGPUVendor)
{
continue;
}
// if this is a closer device match, use it
if(opts.forceGPUDeviceID == m_GPUs[i].deviceID &&
opts.forceGPUDeviceID != m_GPUs[bestIndex].deviceID)
{
bestIndex = i;
continue;
}
else if(m_GPUs[i].deviceID != opts.forceGPUDeviceID)
{
continue;
}
// if this is a closer driver match, use it
if(opts.forceGPUDriverName == m_GPUs[i].driver &&
opts.forceGPUDriverName != m_GPUs[bestIndex].driver)
{
bestIndex = i;
continue;
}
}
}
if(bestIndex >= 0 && bestIndex < m_GPUs.count())
ui->gpuOverride->setCurrentIndex(bestIndex + 1);
else
ui->gpuOverride->setCurrentIndex(0);
}
// add recent capture files as options in the dropdown
for(rdcstr file : m_Ctx.Config().RecentCaptureFiles)
ui->captureFile->insertItem(0, file);
// default to the last opened file
ui->captureFile->setCurrentIndex(0);
}
ReplayOptionsSelector::~ReplayOptionsSelector()
{
delete ui;
}
QString ReplayOptionsSelector::filename()
{
return ui->captureFile->currentText();
}
ReplayOptions ReplayOptionsSelector::options()
{
ReplayOptions opts;
opts.apiValidation = ui->replayAPIValidation->isChecked();
opts.optimisation = (ReplayOptimisationLevel)ui->replayOptimisation->currentIndex();
int gpuChoice = ui->gpuOverride->currentIndex();
if(gpuChoice > 0 && gpuChoice - 1 < m_GPUs.count())
{
const GPUDevice &gpu = m_GPUs[gpuChoice - 1];
opts.forceGPUVendor = gpu.vendor;
opts.forceGPUDeviceID = gpu.deviceID;
opts.forceGPUDriverName = gpu.driver;
}
return opts;
}
void ReplayOptionsSelector::on_saveDefaults_clicked()
{
m_Ctx.Config().DefaultReplayOptions = options();
m_Ctx.Config().Save();
}
void ReplayOptionsSelector::on_captureFileBrowse_clicked()
{
QString initDir;
QFileInfo f(ui->captureFile->currentText());
QDir dir = f.dir();
if(f.isAbsolute() && dir.exists())
{
initDir = dir.absolutePath();
}
else if(!m_Ctx.Config().LastCaptureFilePath.isEmpty())
{
initDir = m_Ctx.Config().LastCaptureFilePath;
}
QString filename = RDDialog::getOpenFileName(this, tr("Select capture to open"), initDir,
tr("Capture Files (*.rdc);;All Files (*)"));
if(!filename.isEmpty())
ui->captureFile->setCurrentText(filename);
}
void ReplayOptionsSelector::keyPressEvent(QKeyEvent *e)
{
if(e->key() == Qt::Key_Return || e->key() == Qt::Key_Enter)
{
opened();
return;
}
QWidget::keyPressEvent(e);
}