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renderdoc/qrenderdoc/Windows/PipelineState
baldurk 7bb5c135df Display relevant slot when independent blend is off on D3D. Closes #3842
* On D3D11 the runtime handled this for us via query of the DESC struct, but on
  D3D12 we'd get whatever the user provided. To make things more clear we
  display only the active blend state slot and label it 'all' instead of 0 on
  both D3D11 and D3D12.
2026-05-29 14:03:45 +01:00
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