Logo
Explore Help
Register Sign In
lee/renderdoc
1
0
Fork 0
You've already forked renderdoc
mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-09 01:00:51 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
7c7cceac3aaf2fc5856c024dc6298150f38c6e8d
renderdoc/renderdocui/Interop
T
History
baldurk 63d643d43c Replay functions compiling
2016-02-07 18:48:31 +01:00
..
Camera.cs
Better arcball controls in the mesh viewer
2015-07-07 15:38:00 +02:00
CaptureOptions.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
CustomMarshaling.cs
Fix leaking memory in byte[] marshalling case
2016-02-07 18:47:41 +01:00
D3D11PipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
Enums.cs
Get abbreviations from common pipeline state (as they're API specific)
2016-02-07 18:46:38 +01:00
FetchInfo.cs
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
Formatter.cs
…
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
Render mesh displays as 4x MSAA to make the line rendering a bit nicer
2016-02-07 18:46:23 +01:00
Shader.cs
Handle array outputs in SPIR-V, add array index to signature parameter
2016-02-07 18:47:36 +01:00
StaticExports.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
VulkanPipelineState.cs
Replay functions compiling
2016-02-07 18:48:31 +01:00
Powered by Gitea Version: 1.26.4 Page: 1234ms Template: 94ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API