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* The implementation needs the fine dFdx/dFdy variants, which are only available in GLSL 4.50 and above. Without that support we fall back to the normal dFdx/dFdy which are implementation dependent. In my quick test on nvidia it so happened that it was still fine, but that's not guaranteed.
393 lines
23 KiB
XML
393 lines
23 KiB
XML
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