mirror of
https://github.com/baldurk/renderdoc.git
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118 lines
3.7 KiB
C++
118 lines
3.7 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include "api/replay/renderdoc_replay.h"
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#include "core/core.h"
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#include "replay/replay_driver.h"
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#include "d3d12_common.h"
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class WrappedID3D12Device;
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class D3D12ResourceManager;
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class D3D12DebugManager
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{
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public:
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D3D12DebugManager(WrappedID3D12Device *wrapper);
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~D3D12DebugManager();
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uint64_t MakeOutputWindow(void *w, bool depth);
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void DestroyOutputWindow(uint64_t id);
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bool CheckResizeOutputWindow(uint64_t id);
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void GetOutputWindowDimensions(uint64_t id, int32_t &w, int32_t &h);
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void ClearOutputWindowColour(uint64_t id, float col[4]);
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void ClearOutputWindowDepth(uint64_t id, float depth, uint8_t stencil);
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void BindOutputWindow(uint64_t id, bool depth);
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bool IsOutputWindowVisible(uint64_t id);
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void FlipOutputWindow(uint64_t id);
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void SetOutputDimensions(int w, int h)
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{
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m_width = w;
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m_height = h;
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}
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int GetWidth() { return m_width; }
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int GetHeight() { return m_height; }
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bool RenderTexture(TextureDisplay cfg, bool blendAlpha);
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private:
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struct OutputWindow
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{
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HWND wnd;
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IDXGISwapChain *swap;
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ID3D12Resource *bb[2];
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uint32_t bbIdx;
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ID3D12Resource *col;
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ID3D12Resource *depth;
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D3D12_CPU_DESCRIPTOR_HANDLE rtv;
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D3D12_CPU_DESCRIPTOR_HANDLE dsv;
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WrappedID3D12Device *dev;
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void MakeRTV(bool multisampled);
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void MakeDSV();
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int width, height;
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};
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void FillCBuffer(ID3D12Resource *buf, void *data, size_t size);
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ID3D12DescriptorHeap *cbvsrvHeap;
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ID3D12DescriptorHeap *samplerHeap;
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ID3D12DescriptorHeap *rtvHeap;
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ID3D12DescriptorHeap *dsvHeap;
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ID3D12Resource *m_GenericVSCbuffer;
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ID3D12Resource *m_GenericPSCbuffer;
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ID3D12PipelineState *m_TexDisplayPipe;
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ID3D12PipelineState *m_TexDisplayBlendPipe;
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ID3D12RootSignature *m_TexDisplayRootSig;
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static const uint32_t m_ShaderCacheMagic = 0xbaafd1d1;
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static const uint32_t m_ShaderCacheVersion = 1;
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bool m_ShaderCacheDirty, m_CacheShaders;
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map<uint32_t, ID3DBlob *> m_ShaderCache;
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string GetShaderBlob(const char *source, const char *entry, const uint32_t compileFlags,
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const char *profile, ID3DBlob **srcblob);
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ID3DBlob *MakeRootSig(const vector<D3D12_ROOT_PARAMETER> &rootSig);
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int m_width, m_height;
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uint64_t m_OutputWindowID;
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uint64_t m_CurrentOutputWindow;
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map<uint64_t, OutputWindow> m_OutputWindows;
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WrappedID3D12Device *m_WrappedDevice;
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ID3D12Device *m_Device;
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IDXGIFactory4 *m_pFactory;
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D3D12ResourceManager *m_ResourceManager;
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};
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