Files
renderdoc/qrenderdoc/Windows/EventBrowser.cpp
T
baldurk 7dcb079389 Temporary (non-running) test of invoking via lambdas GUI->Renderer->GUI
* This won't run properly but it's just to test that we can get this
  compiling.
2015-07-10 16:38:32 +02:00

107 lines
2.9 KiB
C++

#include "EventBrowser.h"
#include "ui_EventBrowser.h"
#include "Code/Core.h"
#include "renderdoc_replay.h"
extern ReplayOutput *out;
extern ReplayRenderer *renderer;
extern TextureDisplay d;
extern QWidget *texviewer;
uint AddDrawcalls(QTreeWidgetItem *parent, const rdctype::array<FetchDrawcall> &draws)
{
uint lastEID = 0;
for(int32_t i=0; i < draws.count; i++)
{
QTreeWidgetItem *child = new QTreeWidgetItem(parent, QStringList{QString(draws[i].name.elems), QString("%1").arg(draws[i].eventID), "0.0"});
lastEID = AddDrawcalls(child, draws[i].children);
if(lastEID == 0) lastEID = draws[i].eventID;
child->setData(0, Qt::UserRole, QVariant(lastEID));
}
return lastEID;
}
EventBrowser::EventBrowser(QWidget *parent) :
QFrame(parent),
ui(new Ui::EventBrowser)
{
ui->setupUi(this);
rdctype::array<FetchDrawcall> draws;
ReplayRenderer_GetDrawcalls(renderer, 0, &draws);
rdctype::array<FetchFrameInfo> frameInfo;
ReplayRenderer_GetFrameInfo(renderer, &frameInfo);
QTreeWidgetItem *frame = new QTreeWidgetItem((QTreeWidget *)NULL, QStringList{QString("Frame #%1").arg(frameInfo[0].frameNumber), "", ""});
QTreeWidgetItem *framestart = new QTreeWidgetItem(frame, QStringList{"Frame Start", "0", "0.0"});
framestart->setData(0, Qt::UserRole, QVariant(0));
uint lastEID = AddDrawcalls(frame, draws);
frame->setData(0, Qt::UserRole, QVariant(lastEID));
ui->events->insertTopLevelItem(0, frame);
ui->events->expandItem(frame);
ui->events->header()->resizeSection(1, 80);
ui->events->header()->setSectionResizeMode(0, QHeaderView::Stretch);
ui->events->header()->setSectionResizeMode(1, QHeaderView::Interactive);
ui->events->header()->setSectionResizeMode(2, QHeaderView::Interactive);
// we set up the name column first, EID second, so that the name column gets the
// expand/collapse widgets. Then we need to put them back in order
ui->events->header()->moveSection(0, 1);
// Qt doesn't allow moving the column with the expand/collapse widgets, so this
// becomes quickly infuriating to rearrange, just disable until that can be fixed.
ui->events->header()->setSectionsMovable(false);
}
EventBrowser::~EventBrowser()
{
delete ui;
}
void EventBrowser::on_find_clicked()
{
Core c;
c.Renderer()->AsyncInvoke([this](IReplayRenderer *r) {
D3D11PipelineState state;
r->GetD3D11PipelineState(&state);
QInvoke::call([this,state]() {
ui->label->setText(state.m_PS.ShaderName.elems);
});
});
}
void EventBrowser::on_gotoEID_clicked()
{
}
void EventBrowser::on_events_itemSelectionChanged()
{
if(ui->events->selectedItems().empty()) return;
uint EID = ui->events->selectedItems()[0]->data(0, Qt::UserRole).toUInt();
ReplayRenderer_SetFrameEvent(renderer, 0, EID);
D3D11PipelineState state;
ReplayRenderer_GetD3D11PipelineState(renderer, &state);
d.texid = state.m_OM.RenderTargets[0].Resource;
ReplayOutput_SetTextureDisplay(out, d);
texviewer->update();
}