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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-08 16:50:44 +00:00
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7ef19b8ae1e675ad83ed3b44fccede247f654469
renderdoc/renderdocui/Interop
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History
baldurk c8a6d0dbb7 If displaying via a custom shader when saving texture, save that output
2015-11-18 22:30:47 +01:00
..
Camera.cs
…
CaptureOptions.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
CustomMarshaling.cs
Guarantee struct type field ordering
2015-08-24 08:39:56 +02:00
D3D11PipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
Enums.cs
Add overlays to clear before current draw/pass. Refs #164
2015-10-25 15:49:16 +01:00
FetchInfo.cs
When saving textures if only one channel is visible, save as greyscale
2015-11-18 22:30:47 +01:00
Formatter.cs
…
GLPipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
ReplayRenderer.cs
If displaying via a custom shader when saving texture, save that output
2015-11-18 22:30:47 +01:00
Shader.cs
Handle invalid characters in shader filename paths everywhere
2015-07-25 10:33:52 +02:00
StaticExports.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
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