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renderdoc/renderdoc/data/glsl_shaders.h
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
enum ShaderType
{
eShaderGLSL,
eShaderGLSLES,
eShaderVulkan,
eShaderGLSPIRV,
};
#include <functional>
#include <string>
#include <vector>
std::string GenerateGLSLShader(const std::string &shader, ShaderType type, int version,
const std::string &defines = "");
// for unit tests
struct ShaderReflection;
struct ShaderBindpointMapping;
enum class ShaderStage : uint32_t;
using ReflectionMaker =
std::function<void(ShaderStage stage, const std::string &source, const std::string &entryPoint,
ShaderReflection &refl, ShaderBindpointMapping &mapping)>;
void TestGLSLReflection(ShaderType testType, ReflectionMaker compile);