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47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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enum ShaderType
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{
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eShaderGLSL,
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eShaderGLSLES,
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eShaderVulkan,
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eShaderGLSPIRV,
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};
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#include <functional>
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#include <string>
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#include <vector>
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std::string GenerateGLSLShader(const std::string &shader, ShaderType type, int version,
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const std::string &defines = "");
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// for unit tests
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struct ShaderReflection;
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struct ShaderBindpointMapping;
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enum class ShaderStage : uint32_t;
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using ReflectionMaker =
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std::function<void(ShaderStage stage, const std::string &source, const std::string &entryPoint,
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ShaderReflection &refl, ShaderBindpointMapping &mapping)>;
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void TestGLSLReflection(ShaderType testType, ReflectionMaker compile); |