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* This typically means that the user hasn't checked correctly for SM6 feature support before trying to upload DXIL shader, which will then result in unpredictable behaviour or crashes on replay. * During capture we detect this and flag it in the overlay text, and prevent capturing. On capture load we fail to load if we detect such a PSO.
This folder can be extracted out and placed into your source tree if you want to use RenderDoc.
- If you want to access RenderDoc while it's injected into your program, the app/ folder is what you want. This also contains functions for injecting RenderDoc into existing or new processes.
- If you want to write a program that utilises RenderDoc's replay and analysis capabilities (e.g. writing a new UI, or an auto-testing/offline analysis tool), the replay/ folder is what you want.
You will need both folders if you want to launch processes with RenderDoc injected.