Files
renderdoc/renderdoc
baldurk 3ea26714fb Handle glCreateShaderProgramv returning 0 if the call fails
* The majority of GL calls that create objects are pretty failure proof
  since they don't really do anything apart from create/allocate. In the
  case of glCreateShaderProgramv though it requires the call to be valid
  e.g. the type enum to be correct, so it can actually return 0 if that
  happens.
* If we don't check for this then we end up creating an ID and program
  for name 0 which causes all sorts of problems.
2017-03-20 11:55:48 +00:00
..
2017-02-24 14:01:29 +00:00