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* For each texture you view, it will reset back to mip 0 and slice 0 as it previously did, and it will also reset the channels back to RGB only, which is new behaviour. * Then each texture remembers those settings, so if you choose to view slice 6 & alpha only of a texture any time you switch back to it you'll see slice 6 & alpha only. * It can be disabled in the options, but this is the new default behaviour. Possibly in future the zoom level and visible range might be rolled into this, but for now I think they might work better as global state.