Files
renderdoc/renderdoc/replay/replay_controller.cpp
T

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58 KiB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2017 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "replay_controller.h"
#include <string.h>
#include <time.h>
#include "common/dds_readwrite.h"
#include "jpeg-compressor/jpgd.h"
#include "jpeg-compressor/jpge.h"
#include "maths/formatpacking.h"
#include "os/os_specific.h"
#include "serialise/serialiser.h"
#include "serialise/string_utils.h"
#include "stb/stb_image.h"
#include "stb/stb_image_write.h"
#include "tinyexr/tinyexr.h"
float ConvertComponent(const ResourceFormat &fmt, byte *data)
{
if(fmt.compByteWidth == 8)
{
// we just downcast
uint64_t *u64 = (uint64_t *)data;
int64_t *i64 = (int64_t *)data;
if(fmt.compType == CompType::Double || fmt.compType == CompType::Float)
{
return float(*(double *)u64);
}
else if(fmt.compType == CompType::UInt || fmt.compType == CompType::UScaled)
{
return float(*u64);
}
else if(fmt.compType == CompType::SInt || fmt.compType == CompType::SScaled)
{
return float(*i64);
}
}
else if(fmt.compByteWidth == 4)
{
uint32_t *u32 = (uint32_t *)data;
int32_t *i32 = (int32_t *)data;
if(fmt.compType == CompType::Float || fmt.compType == CompType::Depth)
{
return *(float *)u32;
}
else if(fmt.compType == CompType::UInt || fmt.compType == CompType::UScaled)
{
return float(*u32);
}
else if(fmt.compType == CompType::SInt || fmt.compType == CompType::SScaled)
{
return float(*i32);
}
}
else if(fmt.compByteWidth == 3 && fmt.compType == CompType::Depth)
{
// 24-bit depth is a weird edge case we need to assemble it by hand
uint8_t *u8 = (uint8_t *)data;
uint32_t depth = 0;
depth |= uint32_t(u8[1]);
depth |= uint32_t(u8[2]) << 8;
depth |= uint32_t(u8[3]) << 16;
return float(depth) / float(16777215.0f);
}
else if(fmt.compByteWidth == 2)
{
uint16_t *u16 = (uint16_t *)data;
int16_t *i16 = (int16_t *)data;
if(fmt.compType == CompType::Float)
{
return ConvertFromHalf(*u16);
}
else if(fmt.compType == CompType::UInt || fmt.compType == CompType::UScaled)
{
return float(*u16);
}
else if(fmt.compType == CompType::SInt || fmt.compType == CompType::SScaled)
{
return float(*i16);
}
// 16-bit depth is UNORM
else if(fmt.compType == CompType::UNorm || fmt.compType == CompType::Depth)
{
return float(*u16) / 65535.0f;
}
else if(fmt.compType == CompType::SNorm)
{
float f = -1.0f;
if(*i16 == -32768)
f = -1.0f;
else
f = ((float)*i16) / 32767.0f;
return f;
}
}
else if(fmt.compByteWidth == 1)
{
uint8_t *u8 = (uint8_t *)data;
int8_t *i8 = (int8_t *)data;
if(fmt.compType == CompType::UInt || fmt.compType == CompType::UScaled)
{
return float(*u8);
}
else if(fmt.compType == CompType::SInt || fmt.compType == CompType::SScaled)
{
return float(*i8);
}
else if(fmt.compType == CompType::UNorm)
{
if(fmt.srgbCorrected)
return SRGB8_lookuptable[*u8];
else
return float(*u8) / 255.0f;
}
else if(fmt.compType == CompType::SNorm)
{
float f = -1.0f;
if(*i8 == -128)
f = -1.0f;
else
f = ((float)*i8) / 127.0f;
return f;
}
}
RDCERR("Unexpected format to convert from %u %u", fmt.compByteWidth, fmt.compType);
return 0.0f;
}
static void fileWriteFunc(void *context, void *data, int size)
{
FileIO::fwrite(data, 1, size, (FILE *)context);
}
ReplayController::ReplayController()
{
m_pDevice = NULL;
m_EventID = 100000;
}
ReplayController::~ReplayController()
{
RDCLOG("Shutting down replay renderer");
for(size_t i = 0; i < m_Outputs.size(); i++)
SAFE_DELETE(m_Outputs[i]);
m_Outputs.clear();
for(auto it = m_CustomShaders.begin(); it != m_CustomShaders.end(); ++it)
m_pDevice->FreeCustomShader(*it);
m_CustomShaders.clear();
for(auto it = m_TargetResources.begin(); it != m_TargetResources.end(); ++it)
m_pDevice->FreeTargetResource(*it);
m_TargetResources.clear();
if(m_pDevice)
m_pDevice->Shutdown();
m_pDevice = NULL;
}
void ReplayController::SetFrameEvent(uint32_t eventID, bool force)
{
if(eventID != m_EventID || force)
{
m_EventID = eventID;
m_pDevice->ReplayLog(eventID, eReplay_WithoutDraw);
for(size_t i = 0; i < m_Outputs.size(); i++)
m_Outputs[i]->SetFrameEvent(eventID);
m_pDevice->ReplayLog(eventID, eReplay_OnlyDraw);
FetchPipelineState();
}
}
D3D11Pipe::State ReplayController::GetD3D11PipelineState()
{
return m_D3D11PipelineState;
}
D3D12Pipe::State ReplayController::GetD3D12PipelineState()
{
return m_D3D12PipelineState;
}
GLPipe::State ReplayController::GetGLPipelineState()
{
return m_GLPipelineState;
}
VKPipe::State ReplayController::GetVulkanPipelineState()
{
return m_VulkanPipelineState;
}
rdctype::array<rdctype::str> ReplayController::GetDisassemblyTargets()
{
rdctype::array<rdctype::str> ret;
vector<string> targets = m_pDevice->GetDisassemblyTargets();
create_array_uninit(ret, targets.size());
for(int32_t i = 0; i < ret.count; i++)
ret[i] = targets[i];
return ret;
}
rdctype::str ReplayController::DisassembleShader(const ShaderReflection *refl, const char *target)
{
return m_pDevice->DisassembleShader(refl, target);
}
FrameDescription ReplayController::GetFrameInfo()
{
return m_FrameRecord.frameInfo;
}
DrawcallDescription *ReplayController::GetDrawcallByEID(uint32_t eventID)
{
if(eventID >= m_Drawcalls.size())
return NULL;
return m_Drawcalls[eventID];
}
rdctype::array<DrawcallDescription> ReplayController::GetDrawcalls()
{
return m_FrameRecord.drawcallList;
}
rdctype::array<CounterResult> ReplayController::FetchCounters(const rdctype::array<GPUCounter> &counters)
{
vector<GPUCounter> counterArray;
counterArray.reserve(counters.count);
for(int32_t i = 0; i < counters.count; i++)
counterArray.push_back(counters[i]);
return m_pDevice->FetchCounters(counterArray);
}
rdctype::array<GPUCounter> ReplayController::EnumerateCounters()
{
return m_pDevice->EnumerateCounters();
}
CounterDescription ReplayController::DescribeCounter(GPUCounter counterID)
{
CounterDescription ret;
m_pDevice->DescribeCounter(counterID, ret);
return ret;
}
rdctype::array<BufferDescription> ReplayController::GetBuffers()
{
if(m_Buffers.empty())
{
vector<ResourceId> ids = m_pDevice->GetBuffers();
m_Buffers.resize(ids.size());
for(size_t i = 0; i < ids.size(); i++)
m_Buffers[i] = m_pDevice->GetBuffer(ids[i]);
}
return m_Buffers;
}
rdctype::array<TextureDescription> ReplayController::GetTextures()
{
if(m_Textures.empty())
{
vector<ResourceId> ids = m_pDevice->GetTextures();
m_Textures.resize(ids.size());
for(size_t i = 0; i < ids.size(); i++)
m_Textures[i] = m_pDevice->GetTexture(ids[i]);
}
return m_Textures;
}
rdctype::array<rdctype::str> ReplayController::GetResolve(const rdctype::array<uint64_t> &callstack)
{
rdctype::array<rdctype::str> ret;
if(callstack.empty())
return ret;
Callstack::StackResolver *resolv = m_pDevice->GetCallstackResolver();
if(resolv == NULL)
{
create_array_uninit(ret, 1);
ret[0] = "";
return ret;
}
create_array_uninit(ret, (size_t)callstack.count);
for(int32_t i = 0; i < callstack.count; i++)
{
Callstack::AddressDetails info = resolv->GetAddr(callstack[i]);
ret[i] = info.formattedString();
}
return ret;
}
rdctype::array<DebugMessage> ReplayController::GetDebugMessages()
{
return m_pDevice->GetDebugMessages();
}
rdctype::array<EventUsage> ReplayController::GetUsage(ResourceId id)
{
return m_pDevice->GetUsage(m_pDevice->GetLiveID(id));
}
MeshFormat ReplayController::GetPostVSData(uint32_t instID, MeshDataStage stage)
{
DrawcallDescription *draw = GetDrawcallByEID(m_EventID);
MeshFormat ret;
RDCEraseEl(ret);
if(draw == NULL || !(draw->flags & DrawFlags::Drawcall))
return MeshFormat();
instID = RDCMIN(instID, draw->numInstances - 1);
return m_pDevice->GetPostVSBuffers(draw->eventID, instID, stage);
}
rdctype::array<byte> ReplayController::GetBufferData(ResourceId buff, uint64_t offset, uint64_t len)
{
rdctype::array<byte> ret;
if(buff == ResourceId())
return ret;
ResourceId liveId = m_pDevice->GetLiveID(buff);
if(liveId == ResourceId())
{
RDCERR("Couldn't get Live ID for %llu getting buffer data", buff);
return ret;
}
vector<byte> retData;
m_pDevice->GetBufferData(liveId, offset, len, retData);
create_array_init(ret, retData.size(), !retData.empty() ? &retData[0] : NULL);
return ret;
}
rdctype::array<byte> ReplayController::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip)
{
rdctype::array<byte> ret;
ResourceId liveId = m_pDevice->GetLiveID(tex);
if(liveId == ResourceId())
{
RDCERR("Couldn't get Live ID for %llu getting texture data", tex);
return ret;
}
size_t sz = 0;
byte *bytes = m_pDevice->GetTextureData(liveId, arrayIdx, mip, GetTextureDataParams(), sz);
if(sz == 0 || bytes == NULL)
create_array_uninit(ret, 0);
else
create_array_init(ret, sz, bytes);
SAFE_DELETE_ARRAY(bytes);
return ret;
}
bool ReplayController::SaveTexture(const TextureSave &saveData, const char *path)
{
TextureSave sd = saveData; // mutable copy
ResourceId liveid = m_pDevice->GetLiveID(sd.id);
TextureDescription td = m_pDevice->GetTexture(liveid);
bool success = false;
// clamp sample/mip/slice indices
if(td.msSamp == 1)
{
sd.sample.sampleIndex = 0;
sd.sample.mapToArray = false;
}
else
{
if(sd.sample.sampleIndex != ~0U)
sd.sample.sampleIndex = RDCCLAMP(sd.sample.sampleIndex, 0U, td.msSamp);
}
// don't support cube cruciform for non cubemaps, or
// cubemap arrays
if(!td.cubemap || td.arraysize != 6 || td.msSamp != 1)
sd.slice.cubeCruciform = false;
if(sd.mip != -1)
sd.mip = RDCCLAMP(sd.mip, 0, (int32_t)td.mips);
if(sd.slice.sliceIndex != -1)
sd.slice.sliceIndex = RDCCLAMP(sd.slice.sliceIndex, 0, int32_t(td.arraysize * td.depth));
if(td.arraysize * td.depth * td.msSamp == 1)
{
sd.slice.sliceIndex = 0;
sd.slice.slicesAsGrid = false;
}
// can't extract a channel that's not in the source texture
if(sd.channelExtract >= 0 && (uint32_t)sd.channelExtract >= td.format.compCount)
sd.channelExtract = -1;
sd.slice.sliceGridWidth = RDCMAX(sd.slice.sliceGridWidth, 1);
// store sample count so we know how many 'slices' is one real slice
// multisampled textures cannot have mips, subresource layout is same as would be for mips:
// [slice0 sample0], [slice0 sample1], [slice1 sample0], [slice1 sample1]
uint32_t sampleCount = td.msSamp;
bool multisampled = td.msSamp > 1;
bool resolveSamples = (sd.sample.sampleIndex == ~0U);
if(resolveSamples)
{
td.msSamp = 1;
sd.sample.mapToArray = false;
sd.sample.sampleIndex = 0;
}
// treat any multisampled texture as if it were an array
// of <sample count> dimension (on top of potential existing array
// dimension). GetTextureData() uses the same convention.
if(td.msSamp > 1)
{
td.arraysize *= td.msSamp;
td.msSamp = 1;
}
if(sd.destType != FileType::DDS && sd.sample.mapToArray && !sd.slice.slicesAsGrid &&
sd.slice.sliceIndex == -1)
{
sd.sample.mapToArray = false;
sd.sample.sampleIndex = 0;
}
// only DDS supports writing multiple mips, fall back to mip 0 if 'all mips' was specified
if(sd.destType != FileType::DDS && sd.mip == -1)
sd.mip = 0;
// only DDS supports writing multiple slices, fall back to slice 0 if 'all slices' was specified
if(sd.destType != FileType::DDS && sd.slice.sliceIndex == -1 && !sd.slice.slicesAsGrid &&
!sd.slice.cubeCruciform)
sd.slice.sliceIndex = 0;
// fetch source data subresources (typically only one, possibly more
// if we're writing to DDS (so writing multiple mips/slices) or resolving
// down a multisampled texture for writing as a single 'image' elsewhere)
uint32_t sliceOffset = 0;
uint32_t sliceStride = 1;
uint32_t numSlices = td.arraysize * td.depth;
uint32_t mipOffset = 0;
uint32_t numMips = td.mips;
bool singleSlice = (sd.slice.sliceIndex != -1);
// set which slices/mips we need
if(multisampled)
{
bool singleSample = !sd.sample.mapToArray;
// multisampled images have no mips
mipOffset = 0;
numMips = 1;
if(singleSlice)
{
if(singleSample)
{
// we want a specific sample in a specific real slice
sliceOffset = sd.slice.sliceIndex * sampleCount + sd.sample.sampleIndex;
numSlices = 1;
}
else
{
// we want all the samples (now mapped to slices) in a specific real slice
sliceOffset = sd.slice.sliceIndex;
numSlices = sampleCount;
}
}
else
{
if(singleSample)
{
// we want one sample in every slice, so we have to set the stride to sampleCount
// to skip every other sample (mapped to slices), starting from the sample we want
// in the first real slice
sliceOffset = sd.sample.sampleIndex;
sliceStride = sampleCount;
numSlices = RDCMAX(1U, td.arraysize / sampleCount);
}
else
{
// we want all slices, all samples
sliceOffset = 0;
numSlices = td.arraysize;
}
}
}
else
{
if(singleSlice)
{
numSlices = 1;
sliceOffset = sd.slice.sliceIndex;
}
// otherwise take all slices, as by default
if(sd.mip != -1)
{
mipOffset = sd.mip;
numMips = 1;
}
// otherwise take all mips, as by default
}
vector<byte *> subdata;
bool downcast = false;
// don't support slice mappings for DDS - it supports slices natively
if(sd.destType == FileType::DDS)
{
sd.slice.cubeCruciform = false;
sd.slice.slicesAsGrid = false;
}
// force downcast to be able to do grid mappings
if(sd.slice.cubeCruciform || sd.slice.slicesAsGrid)
downcast = true;
// we don't support any file formats that handle these block compression formats
if(td.format.specialFormat == SpecialFormat::ETC2 ||
td.format.specialFormat == SpecialFormat::EAC || td.format.specialFormat == SpecialFormat::ASTC)
downcast = true;
// for DDS don't downcast, for non-HDR always downcast if we're not already RGBA8 unorm
// for HDR&EXR we can convert from most regular types as well as 10.10.10.2 and 11.11.10
if((sd.destType != FileType::DDS && sd.destType != FileType::HDR && sd.destType != FileType::EXR &&
(td.format.compByteWidth != 1 || td.format.compCount != 4 ||
td.format.compType != CompType::UNorm || td.format.bgraOrder)) ||
downcast || (sd.destType != FileType::DDS && td.format.special &&
td.format.specialFormat != SpecialFormat::R10G10B10A2 &&
td.format.specialFormat != SpecialFormat::R11G11B10))
{
downcast = true;
td.format.compByteWidth = 1;
td.format.compCount = 4;
td.format.compType = CompType::UNorm;
td.format.special = false;
td.format.specialFormat = SpecialFormat::Unknown;
}
uint32_t rowPitch = 0;
uint32_t slicePitch = 0;
bool blockformat = false;
int blockSize = 0;
uint32_t bytesPerPixel = 1;
td.width = RDCMAX(1U, td.width >> mipOffset);
td.height = RDCMAX(1U, td.height >> mipOffset);
td.depth = RDCMAX(1U, td.depth >> mipOffset);
if(td.format.specialFormat == SpecialFormat::BC1 ||
td.format.specialFormat == SpecialFormat::BC2 || td.format.specialFormat == SpecialFormat::BC3 ||
td.format.specialFormat == SpecialFormat::BC4 || td.format.specialFormat == SpecialFormat::BC5 ||
td.format.specialFormat == SpecialFormat::BC6 || td.format.specialFormat == SpecialFormat::BC7)
{
blockSize = (td.format.specialFormat == SpecialFormat::BC1 ||
td.format.specialFormat == SpecialFormat::BC4)
? 8
: 16;
rowPitch = RDCMAX(1U, ((td.width + 3) / 4)) * blockSize;
slicePitch = rowPitch * RDCMAX(1U, td.height / 4);
blockformat = true;
}
else
{
switch(td.format.specialFormat)
{
case SpecialFormat::S8: bytesPerPixel = 1; break;
case SpecialFormat::R10G10B10A2:
case SpecialFormat::R9G9B9E5:
case SpecialFormat::R11G11B10:
case SpecialFormat::D24S8: bytesPerPixel = 4; break;
case SpecialFormat::R5G6B5:
case SpecialFormat::R5G5B5A1:
case SpecialFormat::R4G4B4A4: bytesPerPixel = 2; break;
case SpecialFormat::D32S8: bytesPerPixel = 8; break;
case SpecialFormat::D16S8:
case SpecialFormat::YUV:
case SpecialFormat::R4G4:
RDCERR("Unsupported file format %u", td.format.specialFormat);
return false;
default: bytesPerPixel = td.format.compCount * td.format.compByteWidth;
}
rowPitch = td.width * bytesPerPixel;
slicePitch = rowPitch * td.height;
}
// loop over fetching subresources
for(uint32_t s = 0; s < numSlices; s++)
{
uint32_t slice = s * sliceStride + sliceOffset;
for(uint32_t m = 0; m < numMips; m++)
{
uint32_t mip = m + mipOffset;
GetTextureDataParams params;
params.forDiskSave = true;
params.typeHint = sd.typeHint;
params.resolve = resolveSamples;
params.remap = downcast ? eRemap_RGBA8 : eRemap_None;
params.blackPoint = sd.comp.blackPoint;
params.whitePoint = sd.comp.whitePoint;
size_t datasize = 0;
byte *bytes = m_pDevice->GetTextureData(liveid, slice, mip, params, datasize);
if(bytes == NULL)
{
RDCERR("Couldn't get bytes for mip %u, slice %u", mip, slice);
for(size_t i = 0; i < subdata.size(); i++)
delete[] subdata[i];
return false;
}
if(td.depth == 1)
{
subdata.push_back(bytes);
continue;
}
uint32_t mipSlicePitch = slicePitch;
uint32_t w = RDCMAX(1U, td.width >> m);
uint32_t h = RDCMAX(1U, td.height >> m);
uint32_t d = RDCMAX(1U, td.depth >> m);
if(blockformat)
{
mipSlicePitch = RDCMAX(1U, ((w + 3) / 4)) * blockSize * RDCMAX(1U, h / 4);
}
else
{
mipSlicePitch = w * bytesPerPixel * h;
}
// we don't support slice ranges, only all-or-nothing
// we're also not dealing with multisampled slices if
// depth > 1. So if we only want one slice out of a 3D texture
// then make sure we get it
if(numSlices == 1)
{
byte *depthslice = new byte[mipSlicePitch];
byte *b = bytes + mipSlicePitch * sliceOffset;
memcpy(depthslice, b, slicePitch);
subdata.push_back(depthslice);
delete[] bytes;
continue;
}
s += (d - 1);
byte *b = bytes;
// add each depth slice as a separate subdata
for(uint32_t di = 0; di < d; di++)
{
byte *depthslice = new byte[mipSlicePitch];
memcpy(depthslice, b, mipSlicePitch);
subdata.push_back(depthslice);
b += mipSlicePitch;
}
delete[] bytes;
}
}
// should have been handled above, but verify incoming data is RGBA8
if(sd.slice.slicesAsGrid && td.format.compByteWidth == 1 && td.format.compCount == 4)
{
uint32_t sliceWidth = td.width;
uint32_t sliceHeight = td.height;
uint32_t sliceGridHeight = (td.arraysize * td.depth) / sd.slice.sliceGridWidth;
if((td.arraysize * td.depth) % sd.slice.sliceGridWidth != 0)
sliceGridHeight++;
td.width *= sd.slice.sliceGridWidth;
td.height *= sliceGridHeight;
byte *combinedData = new byte[td.width * td.height * td.format.compCount];
memset(combinedData, 0, td.width * td.height * td.format.compCount);
for(size_t i = 0; i < subdata.size(); i++)
{
uint32_t gridx = (uint32_t)i % sd.slice.sliceGridWidth;
uint32_t gridy = (uint32_t)i / sd.slice.sliceGridWidth;
uint32_t yoffs = gridy * sliceHeight;
uint32_t xoffs = gridx * sliceWidth;
for(uint32_t y = 0; y < sliceHeight; y++)
{
for(uint32_t x = 0; x < sliceWidth; x++)
{
uint32_t *srcpix = (uint32_t *)&subdata[i][(y * sliceWidth + x) * 4 + 0];
uint32_t *dstpix = (uint32_t *)&combinedData[((y + yoffs) * td.width + x + xoffs) * 4 + 0];
*dstpix = *srcpix;
}
}
delete[] subdata[i];
}
subdata.resize(1);
subdata[0] = combinedData;
rowPitch = td.width * 4;
}
// should have been handled above, but verify incoming data is RGBA8 and 6 slices
if(sd.slice.cubeCruciform && td.format.compByteWidth == 1 && td.format.compCount == 4 &&
subdata.size() == 6)
{
uint32_t sliceWidth = td.width;
uint32_t sliceHeight = td.height;
td.width *= 4;
td.height *= 3;
byte *combinedData = new byte[td.width * td.height * td.format.compCount];
memset(combinedData, 0, td.width * td.height * td.format.compCount);
/*
Y X=0 1 2 3
= +---+
0 |+y |
|[2]|
+---+---+---+---+
1 |-x |+z |+x |-z |
|[1]|[4]|[0]|[5]|
+---+---+---+---+
2 |-y |
|[3]|
+---+
*/
uint32_t gridx[6] = {2, 0, 1, 1, 1, 3};
uint32_t gridy[6] = {1, 1, 0, 2, 1, 1};
for(size_t i = 0; i < subdata.size(); i++)
{
uint32_t yoffs = gridy[i] * sliceHeight;
uint32_t xoffs = gridx[i] * sliceWidth;
for(uint32_t y = 0; y < sliceHeight; y++)
{
for(uint32_t x = 0; x < sliceWidth; x++)
{
uint32_t *srcpix = (uint32_t *)&subdata[i][(y * sliceWidth + x) * 4 + 0];
uint32_t *dstpix = (uint32_t *)&combinedData[((y + yoffs) * td.width + x + xoffs) * 4 + 0];
*dstpix = *srcpix;
}
}
delete[] subdata[i];
}
subdata.resize(1);
subdata[0] = combinedData;
rowPitch = td.width * 4;
}
int numComps = td.format.compCount;
// if we want a grayscale image of one channel, splat it across all channels
// and set alpha to full
if(sd.channelExtract >= 0 && td.format.compByteWidth == 1 &&
(uint32_t)sd.channelExtract < td.format.compCount)
{
uint32_t cc = td.format.compCount;
for(uint32_t y = 0; y < td.height; y++)
{
for(uint32_t x = 0; x < td.width; x++)
{
subdata[0][(y * td.width + x) * cc + 0] =
subdata[0][(y * td.width + x) * cc + sd.channelExtract];
if(cc >= 2)
subdata[0][(y * td.width + x) * cc + 1] =
subdata[0][(y * td.width + x) * cc + sd.channelExtract];
if(cc >= 3)
subdata[0][(y * td.width + x) * cc + 2] =
subdata[0][(y * td.width + x) * cc + sd.channelExtract];
if(cc >= 4)
subdata[0][(y * td.width + x) * cc + 3] = 255;
}
}
}
// handle formats that don't support alpha
if(numComps == 4 && (sd.destType == FileType::BMP || sd.destType == FileType::JPG))
{
byte *nonalpha = new byte[td.width * td.height * 3];
for(uint32_t y = 0; y < td.height; y++)
{
for(uint32_t x = 0; x < td.width; x++)
{
byte r = subdata[0][(y * td.width + x) * 4 + 0];
byte g = subdata[0][(y * td.width + x) * 4 + 1];
byte b = subdata[0][(y * td.width + x) * 4 + 2];
byte a = subdata[0][(y * td.width + x) * 4 + 3];
if(sd.alpha != AlphaMapping::Discard)
{
FloatVector col = sd.alphaCol;
if(sd.alpha == AlphaMapping::BlendToCheckerboard)
{
bool lightSquare = ((x / 64) % 2) == ((y / 64) % 2);
col = lightSquare ? sd.alphaCol : sd.alphaColSecondary;
}
col.x = powf(col.x, 1.0f / 2.2f);
col.y = powf(col.y, 1.0f / 2.2f);
col.z = powf(col.z, 1.0f / 2.2f);
FloatVector pixel = FloatVector(float(r) / 255.0f, float(g) / 255.0f, float(b) / 255.0f,
float(a) / 255.0f);
pixel.x = pixel.x * pixel.w + col.x * (1.0f - pixel.w);
pixel.y = pixel.y * pixel.w + col.y * (1.0f - pixel.w);
pixel.z = pixel.z * pixel.w + col.z * (1.0f - pixel.w);
r = byte(pixel.x * 255.0f);
g = byte(pixel.y * 255.0f);
b = byte(pixel.z * 255.0f);
}
nonalpha[(y * td.width + x) * 3 + 0] = r;
nonalpha[(y * td.width + x) * 3 + 1] = g;
nonalpha[(y * td.width + x) * 3 + 2] = b;
}
}
delete[] subdata[0];
subdata[0] = nonalpha;
numComps = 3;
rowPitch = td.width * 3;
}
// assume that (R,G,0) is better mapping than (Y,A) for 2 component data
if(numComps == 2 && (sd.destType == FileType::BMP || sd.destType == FileType::JPG ||
sd.destType == FileType::PNG || sd.destType == FileType::TGA))
{
byte *rg0 = new byte[td.width * td.height * 3];
for(uint32_t y = 0; y < td.height; y++)
{
for(uint32_t x = 0; x < td.width; x++)
{
byte r = subdata[0][(y * td.width + x) * 2 + 0];
byte g = subdata[0][(y * td.width + x) * 2 + 1];
rg0[(y * td.width + x) * 3 + 0] = r;
rg0[(y * td.width + x) * 3 + 1] = g;
rg0[(y * td.width + x) * 3 + 2] = 0;
// if we're greyscaling the image, then keep the greyscale here.
if(sd.channelExtract >= 0)
rg0[(y * td.width + x) * 3 + 2] = r;
}
}
delete[] subdata[0];
subdata[0] = rg0;
numComps = 3;
rowPitch = td.width * 3;
}
FILE *f = FileIO::fopen(path, "wb");
if(!f)
{
success = false;
RDCERR("Couldn't write to path %s, error: %s", path, FileIO::ErrorString().c_str());
}
else
{
if(sd.destType == FileType::DDS)
{
dds_data ddsData;
ddsData.width = td.width;
ddsData.height = td.height;
ddsData.depth = td.depth;
ddsData.format = td.format;
ddsData.mips = numMips;
ddsData.slices = numSlices / td.depth;
ddsData.subdata = &subdata[0];
ddsData.cubemap = td.cubemap && numSlices == 6;
success = write_dds_to_file(f, ddsData);
}
else if(sd.destType == FileType::BMP)
{
int ret = stbi_write_bmp_to_func(fileWriteFunc, (void *)f, td.width, td.height, numComps,
subdata[0]);
success = (ret != 0);
if(!success)
RDCERR("stbi_write_bmp_to_func failed: %d", ret);
}
else if(sd.destType == FileType::PNG)
{
// discard alpha if requested
for(uint32_t p = 0; sd.alpha == AlphaMapping::Discard && p < td.width * td.height; p++)
subdata[0][p * 4 + 3] = 255;
int ret = stbi_write_png_to_func(fileWriteFunc, (void *)f, td.width, td.height, numComps,
subdata[0], rowPitch);
success = (ret != 0);
if(!success)
RDCERR("stbi_write_png_to_func failed: %d", ret);
}
else if(sd.destType == FileType::TGA)
{
// discard alpha if requested
for(uint32_t p = 0; sd.alpha == AlphaMapping::Discard && p < td.width * td.height; p++)
subdata[0][p * 4 + 3] = 255;
int ret = stbi_write_tga_to_func(fileWriteFunc, (void *)f, td.width, td.height, numComps,
subdata[0]);
success = (ret != 0);
if(!success)
RDCERR("stbi_write_tga_to_func failed: %d", ret);
}
else if(sd.destType == FileType::JPG)
{
jpge::params p;
p.m_quality = sd.jpegQuality;
int len = td.width * td.height * td.format.compCount;
// ensure buffer is at least 1024
if(len < 1024)
len = 1024;
char *jpgdst = new char[len];
success = jpge::compress_image_to_jpeg_file_in_memory(jpgdst, len, td.width, td.height,
numComps, subdata[0], p);
if(!success)
RDCERR("jpge::compress_image_to_jpeg_file_in_memory failed");
if(success)
fwrite(jpgdst, 1, len, f);
delete[] jpgdst;
}
else if(sd.destType == FileType::HDR || sd.destType == FileType::EXR)
{
float *fldata = NULL;
float *abgr[4] = {NULL, NULL, NULL, NULL};
if(sd.destType == FileType::HDR)
{
fldata = new float[td.width * td.height * 4];
}
else
{
abgr[0] = new float[td.width * td.height];
abgr[1] = new float[td.width * td.height];
abgr[2] = new float[td.width * td.height];
abgr[3] = new float[td.width * td.height];
}
byte *srcData = subdata[0];
ResourceFormat saveFmt = td.format;
if(saveFmt.compType == CompType::Typeless)
saveFmt.compType = sd.typeHint;
if(saveFmt.compType == CompType::Typeless)
saveFmt.compType = saveFmt.compByteWidth == 4 ? CompType::Float : CompType::UNorm;
uint32_t pixStride = saveFmt.compCount * saveFmt.compByteWidth;
// 24-bit depth still has a stride of 4 bytes.
if(saveFmt.compType == CompType::Depth && pixStride == 3)
pixStride = 4;
for(uint32_t y = 0; y < td.height; y++)
{
for(uint32_t x = 0; x < td.width; x++)
{
float r = 0.0f;
float g = 0.0f;
float b = 0.0f;
float a = 1.0f;
if(saveFmt.special && saveFmt.specialFormat == SpecialFormat::R10G10B10A2)
{
uint32_t *u32 = (uint32_t *)srcData;
Vec4f vec = ConvertFromR10G10B10A2(*u32);
r = vec.x;
g = vec.y;
b = vec.z;
a = vec.w;
srcData += 4;
}
else if(saveFmt.special && saveFmt.specialFormat == SpecialFormat::R11G11B10)
{
uint32_t *u32 = (uint32_t *)srcData;
Vec3f vec = ConvertFromR11G11B10(*u32);
r = vec.x;
g = vec.y;
b = vec.z;
a = 1.0f;
srcData += 4;
}
else
{
if(saveFmt.compCount >= 1)
r = ConvertComponent(saveFmt, srcData + saveFmt.compByteWidth * 0);
if(saveFmt.compCount >= 2)
g = ConvertComponent(saveFmt, srcData + saveFmt.compByteWidth * 1);
if(saveFmt.compCount >= 3)
b = ConvertComponent(saveFmt, srcData + saveFmt.compByteWidth * 2);
if(saveFmt.compCount >= 4)
a = ConvertComponent(saveFmt, srcData + saveFmt.compByteWidth * 3);
srcData += pixStride;
}
if(saveFmt.bgraOrder)
std::swap(r, b);
// HDR can't represent negative values
if(sd.destType == FileType::HDR)
{
r = RDCMAX(r, 0.0f);
g = RDCMAX(g, 0.0f);
b = RDCMAX(b, 0.0f);
a = RDCMAX(a, 0.0f);
}
if(sd.channelExtract == 0)
{
g = b = r;
a = 1.0f;
}
if(sd.channelExtract == 1)
{
r = b = g;
a = 1.0f;
}
if(sd.channelExtract == 2)
{
r = g = b;
a = 1.0f;
}
if(sd.channelExtract == 3)
{
r = g = b = a;
a = 1.0f;
}
if(fldata)
{
fldata[(y * td.width + x) * 4 + 0] = r;
fldata[(y * td.width + x) * 4 + 1] = g;
fldata[(y * td.width + x) * 4 + 2] = b;
fldata[(y * td.width + x) * 4 + 3] = a;
}
else
{
abgr[0][(y * td.width + x)] = a;
abgr[1][(y * td.width + x)] = b;
abgr[2][(y * td.width + x)] = g;
abgr[3][(y * td.width + x)] = r;
}
}
}
if(sd.destType == FileType::HDR)
{
int ret = stbi_write_hdr_to_func(fileWriteFunc, (void *)f, td.width, td.height, 4, fldata);
success = (ret != 0);
if(!success)
RDCERR("stbi_write_hdr_to_func failed: %d", ret);
}
else if(sd.destType == FileType::EXR)
{
const char *err = NULL;
EXRImage exrImage;
InitEXRImage(&exrImage);
int pixTypes[4] = {TINYEXR_PIXELTYPE_FLOAT, TINYEXR_PIXELTYPE_FLOAT,
TINYEXR_PIXELTYPE_FLOAT, TINYEXR_PIXELTYPE_FLOAT};
int reqTypes[4] = {TINYEXR_PIXELTYPE_HALF, TINYEXR_PIXELTYPE_HALF, TINYEXR_PIXELTYPE_HALF,
TINYEXR_PIXELTYPE_HALF};
// must be in this order as many viewers don't pay attention to channels and just assume
// they are in this order
const char *bgraNames[4] = {"A", "B", "G", "R"};
exrImage.num_channels = 4;
exrImage.channel_names = bgraNames;
exrImage.images = (unsigned char **)abgr;
exrImage.width = td.width;
exrImage.height = td.height;
exrImage.pixel_types = pixTypes;
exrImage.requested_pixel_types = reqTypes;
unsigned char *mem = NULL;
size_t ret = SaveMultiChannelEXRToMemory(&exrImage, &mem, &err);
success = (ret > 0);
if(success)
FileIO::fwrite(mem, 1, ret, f);
else
RDCERR("Error saving EXR file %d: '%s'", ret, err);
free(mem);
}
if(fldata)
{
delete[] fldata;
}
else
{
delete[] abgr[0];
delete[] abgr[1];
delete[] abgr[2];
delete[] abgr[3];
}
}
FileIO::fclose(f);
}
for(size_t i = 0; i < subdata.size(); i++)
delete[] subdata[i];
return success;
}
rdctype::array<PixelModification> ReplayController::PixelHistory(ResourceId target, uint32_t x,
uint32_t y, uint32_t slice,
uint32_t mip, uint32_t sampleIdx,
CompType typeHint)
{
rdctype::array<PixelModification> ret;
for(size_t t = 0; t < m_Textures.size(); t++)
{
if(m_Textures[t].ID == target)
{
if(x >= m_Textures[t].width || y >= m_Textures[t].height)
{
RDCDEBUG("PixelHistory out of bounds on %llu (%u,%u) vs (%u,%u)", target, x, y,
m_Textures[t].width, m_Textures[t].height);
return ret;
}
if(m_Textures[t].msSamp == 1)
sampleIdx = ~0U;
slice = RDCCLAMP(slice, 0U, m_Textures[t].arraysize);
mip = RDCCLAMP(mip, 0U, m_Textures[t].mips);
break;
}
}
auto usage = m_pDevice->GetUsage(m_pDevice->GetLiveID(target));
vector<EventUsage> events;
for(size_t i = 0; i < usage.size(); i++)
{
if(usage[i].eventID > m_EventID)
continue;
switch(usage[i].usage)
{
case ResourceUsage::VertexBuffer:
case ResourceUsage::IndexBuffer:
case ResourceUsage::VS_Constants:
case ResourceUsage::HS_Constants:
case ResourceUsage::DS_Constants:
case ResourceUsage::GS_Constants:
case ResourceUsage::PS_Constants:
case ResourceUsage::CS_Constants:
case ResourceUsage::All_Constants:
case ResourceUsage::VS_Resource:
case ResourceUsage::HS_Resource:
case ResourceUsage::DS_Resource:
case ResourceUsage::GS_Resource:
case ResourceUsage::PS_Resource:
case ResourceUsage::CS_Resource:
case ResourceUsage::All_Resource:
case ResourceUsage::InputTarget:
case ResourceUsage::CopySrc:
case ResourceUsage::ResolveSrc:
case ResourceUsage::Barrier:
case ResourceUsage::Indirect:
// read-only, not a valid pixel history event
continue;
case ResourceUsage::Unused:
case ResourceUsage::StreamOut:
case ResourceUsage::VS_RWResource:
case ResourceUsage::HS_RWResource:
case ResourceUsage::DS_RWResource:
case ResourceUsage::GS_RWResource:
case ResourceUsage::PS_RWResource:
case ResourceUsage::CS_RWResource:
case ResourceUsage::All_RWResource:
case ResourceUsage::ColorTarget:
case ResourceUsage::DepthStencilTarget:
case ResourceUsage::Clear:
case ResourceUsage::Copy:
case ResourceUsage::CopyDst:
case ResourceUsage::Resolve:
case ResourceUsage::ResolveDst:
case ResourceUsage::GenMips:
// writing - include in pixel history events
break;
}
events.push_back(usage[i]);
}
if(events.empty())
{
RDCDEBUG("Target %llu not written to before %u", target, m_EventID);
return ret;
}
ret = m_pDevice->PixelHistory(events, m_pDevice->GetLiveID(target), x, y, slice, mip, sampleIdx,
typeHint);
SetFrameEvent(m_EventID, true);
return ret;
}
ShaderDebugTrace *ReplayController::DebugVertex(uint32_t vertid, uint32_t instid, uint32_t idx,
uint32_t instOffset, uint32_t vertOffset)
{
ShaderDebugTrace *ret = new ShaderDebugTrace;
*ret = m_pDevice->DebugVertex(m_EventID, vertid, instid, idx, instOffset, vertOffset);
SetFrameEvent(m_EventID, true);
return ret;
}
ShaderDebugTrace *ReplayController::DebugPixel(uint32_t x, uint32_t y, uint32_t sample,
uint32_t primitive)
{
ShaderDebugTrace *ret = new ShaderDebugTrace;
*ret = m_pDevice->DebugPixel(m_EventID, x, y, sample, primitive);
SetFrameEvent(m_EventID, true);
return ret;
}
ShaderDebugTrace *ReplayController::DebugThread(const uint32_t groupid[3], const uint32_t threadid[3])
{
ShaderDebugTrace *ret = new ShaderDebugTrace;
*ret = m_pDevice->DebugThread(m_EventID, groupid, threadid);
SetFrameEvent(m_EventID, true);
return ret;
}
void ReplayController::FreeTrace(ShaderDebugTrace *trace)
{
delete trace;
}
rdctype::array<ShaderVariable> ReplayController::GetCBufferVariableContents(
ResourceId shader, const char *entryPoint, uint32_t cbufslot, ResourceId buffer, uint64_t offs)
{
vector<byte> data;
if(buffer != ResourceId())
m_pDevice->GetBufferData(m_pDevice->GetLiveID(buffer), offs, 0, data);
vector<ShaderVariable> v;
m_pDevice->FillCBufferVariables(m_pDevice->GetLiveID(shader), entryPoint, cbufslot, v, data);
return v;
}
rdctype::array<WindowingSystem> ReplayController::GetSupportedWindowSystems()
{
return m_pDevice->GetSupportedWindowSystems();
}
void ReplayController::ReplayLoop(WindowingSystem system, void *data, ResourceId texid)
{
ReplayOutput *output = CreateOutput(system, data, ReplayOutputType::Texture);
TextureDisplay d;
d.texid = texid;
d.mip = 0;
d.sampleIdx = ~0U;
d.overlay = DebugOverlay::NoOverlay;
d.typeHint = CompType::Typeless;
d.HDRMul = -1.0f;
d.linearDisplayAsGamma = true;
d.FlipY = false;
d.rangemin = 0.0f;
d.rangemax = 1.0f;
d.scale = 1.0f;
d.offx = 0.0f;
d.offy = 0.0f;
d.sliceFace = 0;
d.rawoutput = false;
d.Red = d.Green = d.Blue = true;
d.Alpha = false;
output->SetTextureDisplay(d);
m_ReplayLoopCancel = 0;
m_ReplayLoopFinished = 0;
while(Atomic::CmpExch32(&m_ReplayLoopCancel, 0, 0) == 0)
{
m_pDevice->ReplayLog(10000000, eReplay_Full);
output->Display();
}
// restore back to where we were
m_pDevice->ReplayLog(m_EventID, eReplay_Full);
ShutdownOutput(output);
// mark that the loop is finished
Atomic::Inc32(&m_ReplayLoopFinished);
}
void ReplayController::CancelReplayLoop()
{
Atomic::Inc32(&m_ReplayLoopCancel);
// wait for it to actually finish before returning
while(Atomic::CmpExch32(&m_ReplayLoopFinished, 0, 0) == 0)
Threading::Sleep(1);
}
ReplayOutput *ReplayController::CreateOutput(WindowingSystem system, void *data, ReplayOutputType type)
{
ReplayOutput *out = new ReplayOutput(this, system, data, type);
m_Outputs.push_back(out);
m_pDevice->ReplayLog(m_EventID, eReplay_WithoutDraw);
out->SetFrameEvent(m_EventID);
m_pDevice->ReplayLog(m_EventID, eReplay_OnlyDraw);
return out;
}
void ReplayController::ShutdownOutput(IReplayOutput *output)
{
RDCUNIMPLEMENTED("Shutting down individual outputs");
}
void ReplayController::Shutdown()
{
delete this;
}
rdctype::pair<ResourceId, rdctype::str> ReplayController::BuildTargetShader(
const char *entry, const char *source, const uint32_t compileFlags, ShaderStage type)
{
ResourceId id;
string errs;
switch(type)
{
case ShaderStage::Vertex:
case ShaderStage::Hull:
case ShaderStage::Domain:
case ShaderStage::Geometry:
case ShaderStage::Pixel:
case ShaderStage::Compute: break;
default:
RDCERR("Unexpected type in BuildShader!");
return rdctype::pair<ResourceId, rdctype::str>();
}
m_pDevice->BuildTargetShader(source, entry, compileFlags, type, &id, &errs);
if(id != ResourceId())
m_TargetResources.insert(id);
return rdctype::make_pair<ResourceId, rdctype::str>(id, errs);
}
rdctype::pair<ResourceId, rdctype::str> ReplayController::BuildCustomShader(
const char *entry, const char *source, const uint32_t compileFlags, ShaderStage type)
{
ResourceId id;
string errs;
switch(type)
{
case ShaderStage::Vertex:
case ShaderStage::Hull:
case ShaderStage::Domain:
case ShaderStage::Geometry:
case ShaderStage::Pixel:
case ShaderStage::Compute: break;
default:
RDCERR("Unexpected type in BuildShader!");
return rdctype::pair<ResourceId, rdctype::str>();
}
m_pDevice->BuildCustomShader(source, entry, compileFlags, type, &id, &errs);
if(id != ResourceId())
m_CustomShaders.insert(id);
return rdctype::make_pair<ResourceId, rdctype::str>(id, errs);
}
void ReplayController::FreeTargetResource(ResourceId id)
{
m_TargetResources.erase(id);
m_pDevice->FreeTargetResource(id);
}
void ReplayController::FreeCustomShader(ResourceId id)
{
m_CustomShaders.erase(id);
m_pDevice->FreeCustomShader(id);
}
void ReplayController::ReplaceResource(ResourceId from, ResourceId to)
{
m_pDevice->ReplaceResource(from, to);
SetFrameEvent(m_EventID, true);
for(size_t i = 0; i < m_Outputs.size(); i++)
if(m_Outputs[i]->GetType() != ReplayOutputType::Headless)
m_Outputs[i]->Display();
}
void ReplayController::RemoveReplacement(ResourceId id)
{
m_pDevice->RemoveReplacement(id);
SetFrameEvent(m_EventID, true);
for(size_t i = 0; i < m_Outputs.size(); i++)
if(m_Outputs[i]->GetType() != ReplayOutputType::Headless)
m_Outputs[i]->Display();
}
ReplayStatus ReplayController::CreateDevice(const char *logfile)
{
RDCLOG("Creating replay device for %s", logfile);
RDCDriver driverType = RDC_Unknown;
string driverName = "";
uint64_t fileMachineIdent = 0;
auto status =
RenderDoc::Inst().FillInitParams(logfile, driverType, driverName, fileMachineIdent, NULL);
if(driverType == RDC_Unknown || driverName == "" || status != ReplayStatus::Succeeded)
{
RDCERR("Couldn't get device type from log");
return status;
}
IReplayDriver *driver = NULL;
status = RenderDoc::Inst().CreateReplayDriver(driverType, logfile, &driver);
if(driver && status == ReplayStatus::Succeeded)
{
RDCLOG("Created replay driver.");
return PostCreateInit(driver);
}
RDCERR("Couldn't create a replay device :(.");
return status;
}
ReplayStatus ReplayController::SetDevice(IReplayDriver *device)
{
if(device)
{
RDCLOG("Got replay driver.");
return PostCreateInit(device);
}
RDCERR("Given invalid replay driver.");
return ReplayStatus::InternalError;
}
ReplayStatus ReplayController::PostCreateInit(IReplayDriver *device)
{
m_pDevice = device;
m_pDevice->ReadLogInitialisation();
FetchPipelineState();
m_FrameRecord = m_pDevice->GetFrameRecord();
DrawcallDescription *previous = NULL;
SetupDrawcallPointers(&m_Drawcalls, m_FrameRecord.drawcallList, NULL, previous);
return ReplayStatus::Succeeded;
}
void ReplayController::FileChanged()
{
m_pDevice->FileChanged();
}
bool ReplayController::HasCallstacks()
{
return m_pDevice->HasCallstacks();
}
APIProperties ReplayController::GetAPIProperties()
{
return m_pDevice->GetAPIProperties();
}
bool ReplayController::InitResolver()
{
m_pDevice->InitCallstackResolver();
return m_pDevice->GetCallstackResolver() != NULL;
}
void ReplayController::FetchPipelineState()
{
m_pDevice->SavePipelineState();
m_D3D11PipelineState = m_pDevice->GetD3D11PipelineState();
m_D3D12PipelineState = m_pDevice->GetD3D12PipelineState();
m_GLPipelineState = m_pDevice->GetGLPipelineState();
m_VulkanPipelineState = m_pDevice->GetVulkanPipelineState();
{
D3D11Pipe::Shader *stages[] = {
&m_D3D11PipelineState.m_VS, &m_D3D11PipelineState.m_HS, &m_D3D11PipelineState.m_DS,
&m_D3D11PipelineState.m_GS, &m_D3D11PipelineState.m_PS, &m_D3D11PipelineState.m_CS,
};
for(int i = 0; i < 6; i++)
if(stages[i]->Object != ResourceId())
stages[i]->ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stages[i]->Object), "");
}
{
D3D12Pipe::Shader *stages[] = {
&m_D3D12PipelineState.m_VS, &m_D3D12PipelineState.m_HS, &m_D3D12PipelineState.m_DS,
&m_D3D12PipelineState.m_GS, &m_D3D12PipelineState.m_PS, &m_D3D12PipelineState.m_CS,
};
for(int i = 0; i < 6; i++)
if(stages[i]->Object != ResourceId())
stages[i]->ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stages[i]->Object), "");
}
{
GLPipe::Shader *stages[] = {
&m_GLPipelineState.m_VS, &m_GLPipelineState.m_TCS, &m_GLPipelineState.m_TES,
&m_GLPipelineState.m_GS, &m_GLPipelineState.m_FS, &m_GLPipelineState.m_CS,
};
for(int i = 0; i < 6; i++)
if(stages[i]->Object != ResourceId())
stages[i]->ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stages[i]->Object), "");
}
{
VKPipe::Shader *stages[] = {
&m_VulkanPipelineState.m_VS, &m_VulkanPipelineState.m_TCS, &m_VulkanPipelineState.m_TES,
&m_VulkanPipelineState.m_GS, &m_VulkanPipelineState.m_FS, &m_VulkanPipelineState.m_CS,
};
for(int i = 0; i < 6; i++)
if(stages[i]->Object != ResourceId())
stages[i]->ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stages[i]->Object),
stages[i]->entryPoint.elems);
}
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetAPIProperties(IReplayController *rend,
APIProperties *props)
{
if(props)
*props = rend->GetAPIProperties();
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetSupportedWindowSystems(
IReplayController *rend, rdctype::array<WindowingSystem> *systems)
{
*systems = rend->GetSupportedWindowSystems();
}
extern "C" RENDERDOC_API IReplayOutput *RENDERDOC_CC ReplayRenderer_CreateOutput(
IReplayController *rend, WindowingSystem system, void *data, ReplayOutputType type)
{
return rend->CreateOutput(system, data, type);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_Shutdown(IReplayController *rend)
{
rend->Shutdown();
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_ShutdownOutput(IReplayController *rend,
IReplayOutput *output)
{
rend->ShutdownOutput(output);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_ReplayLoop(IReplayController *rend,
WindowingSystem system,
void *data, ResourceId texid)
{
rend->ReplayLoop(system, data, texid);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_CancelReplayLoop(IReplayController *rend)
{
rend->CancelReplayLoop();
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_FileChanged(IReplayController *rend)
{
rend->FileChanged();
}
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_HasCallstacks(IReplayController *rend)
{
return rend->HasCallstacks();
}
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_InitResolver(IReplayController *rend)
{
return rend->InitResolver();
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_SetFrameEvent(IReplayController *rend,
uint32_t eventID,
bool32 force)
{
rend->SetFrameEvent(eventID, force != 0);
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_GetD3D11PipelineState(IReplayController *rend, D3D11Pipe::State *state)
{
*state = rend->GetD3D11PipelineState();
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_GetD3D12PipelineState(IReplayController *rend, D3D12Pipe::State *state)
{
*state = rend->GetD3D12PipelineState();
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetGLPipelineState(IReplayController *rend,
GLPipe::State *state)
{
*state = rend->GetGLPipelineState();
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_GetVulkanPipelineState(IReplayController *rend, VKPipe::State *state)
{
*state = rend->GetVulkanPipelineState();
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_GetDisassemblyTargets(IReplayController *rend, rdctype::array<rdctype::str> *targets)
{
*targets = rend->GetDisassemblyTargets();
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_DisassembleShader(IReplayController *rend,
ShaderReflection *refl,
const char *target,
rdctype::str *disasm)
{
*disasm = rend->DisassembleShader(refl, target);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_BuildCustomShader(
IReplayController *rend, const char *entry, const char *source, const uint32_t compileFlags,
ShaderStage type, ResourceId *shaderID, rdctype::str *errors)
{
if(shaderID == NULL)
return;
auto ret = rend->BuildCustomShader(entry, source, compileFlags, type);
*shaderID = ret.first;
if(errors)
*errors = ret.second;
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_FreeCustomShader(IReplayController *rend,
ResourceId id)
{
rend->FreeCustomShader(id);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_BuildTargetShader(
IReplayController *rend, const char *entry, const char *source, const uint32_t compileFlags,
ShaderStage type, ResourceId *shaderID, rdctype::str *errors)
{
if(shaderID == NULL)
return;
auto ret = rend->BuildTargetShader(entry, source, compileFlags, type);
*shaderID = ret.first;
if(errors)
*errors = ret.second;
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_ReplaceResource(IReplayController *rend,
ResourceId from,
ResourceId to)
{
rend->ReplaceResource(from, to);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_RemoveReplacement(IReplayController *rend,
ResourceId id)
{
rend->RemoveReplacement(id);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_FreeTargetResource(IReplayController *rend,
ResourceId id)
{
rend->FreeTargetResource(id);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetFrameInfo(IReplayController *rend,
FrameDescription *frame)
{
*frame = rend->GetFrameInfo();
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_GetDrawcalls(IReplayController *rend, rdctype::array<DrawcallDescription> *draws)
{
*draws = rend->GetDrawcalls();
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_FetchCounters(IReplayController *rend, GPUCounter *counters, uint32_t numCounters,
rdctype::array<CounterResult> *results)
{
rdctype::array<GPUCounter> counterArray;
create_array_init(counterArray, (size_t)numCounters, counters);
*results = rend->FetchCounters(counterArray);
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_EnumerateCounters(IReplayController *rend, rdctype::array<GPUCounter> *counters)
{
*counters = rend->EnumerateCounters();
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_DescribeCounter(IReplayController *rend,
GPUCounter counterID,
CounterDescription *desc)
{
*desc = rend->DescribeCounter(counterID);
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_GetTextures(IReplayController *rend, rdctype::array<TextureDescription> *texs)
{
*texs = rend->GetTextures();
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_GetBuffers(IReplayController *rend, rdctype::array<BufferDescription> *bufs)
{
*bufs = rend->GetBuffers();
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_GetResolve(IReplayController *rend, uint64_t *callstack, uint32_t callstackLen,
rdctype::array<rdctype::str> *trace)
{
rdctype::array<uint64_t> stack;
create_array_init(stack, (size_t)callstackLen, callstack);
*trace = rend->GetResolve(stack);
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_GetDebugMessages(IReplayController *rend, rdctype::array<DebugMessage> *msgs)
{
*msgs = rend->GetDebugMessages();
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_PixelHistory(
IReplayController *rend, ResourceId target, uint32_t x, uint32_t y, uint32_t slice,
uint32_t mip, uint32_t sampleIdx, CompType typeHint, rdctype::array<PixelModification> *history)
{
*history = rend->PixelHistory(target, x, y, slice, mip, sampleIdx, typeHint);
}
extern "C" RENDERDOC_API void RENDERDOC_CC
ReplayRenderer_DebugVertex(IReplayController *rend, uint32_t vertid, uint32_t instid, uint32_t idx,
uint32_t instOffset, uint32_t vertOffset, ShaderDebugTrace *trace)
{
ShaderDebugTrace *ret = rend->DebugVertex(vertid, instid, idx, instOffset, vertOffset);
*trace = *ret;
delete ret;
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_DebugPixel(IReplayController *rend,
uint32_t x, uint32_t y,
uint32_t sample,
uint32_t primitive,
ShaderDebugTrace *trace)
{
ShaderDebugTrace *ret = rend->DebugPixel(x, y, sample, primitive);
*trace = *ret;
delete ret;
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_DebugThread(IReplayController *rend,
uint32_t groupid[3],
uint32_t threadid[3],
ShaderDebugTrace *trace)
{
ShaderDebugTrace *ret = rend->DebugThread(groupid, threadid);
*trace = *ret;
delete ret;
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetUsage(IReplayController *rend,
ResourceId id,
rdctype::array<EventUsage> *usage)
{
*usage = rend->GetUsage(id);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetCBufferVariableContents(
IReplayController *rend, ResourceId shader, const char *entryPoint, uint32_t cbufslot,
ResourceId buffer, uint64_t offs, rdctype::array<ShaderVariable> *vars)
{
*vars = rend->GetCBufferVariableContents(shader, entryPoint, cbufslot, buffer, offs);
}
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_SaveTexture(IReplayController *rend,
const TextureSave &saveData,
const char *path)
{
return rend->SaveTexture(saveData, path);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetPostVSData(IReplayController *rend,
uint32_t instID,
MeshDataStage stage,
MeshFormat *data)
{
*data = rend->GetPostVSData(instID, stage);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetBufferData(IReplayController *rend,
ResourceId buff,
uint64_t offset, uint64_t len,
rdctype::array<byte> *data)
{
*data = rend->GetBufferData(buff, offset, len);
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetTextureData(IReplayController *rend,
ResourceId tex,
uint32_t arrayIdx,
uint32_t mip,
rdctype::array<byte> *data)
{
*data = rend->GetTextureData(tex, arrayIdx, mip);
}