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1973 lines
58 KiB
C++
1973 lines
58 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2017 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "replay_controller.h"
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#include <string.h>
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#include <time.h>
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#include "common/dds_readwrite.h"
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#include "jpeg-compressor/jpgd.h"
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#include "jpeg-compressor/jpge.h"
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#include "maths/formatpacking.h"
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#include "os/os_specific.h"
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#include "serialise/serialiser.h"
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#include "serialise/string_utils.h"
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#include "stb/stb_image.h"
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#include "stb/stb_image_write.h"
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#include "tinyexr/tinyexr.h"
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float ConvertComponent(const ResourceFormat &fmt, byte *data)
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{
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if(fmt.compByteWidth == 8)
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{
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// we just downcast
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uint64_t *u64 = (uint64_t *)data;
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int64_t *i64 = (int64_t *)data;
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if(fmt.compType == CompType::Double || fmt.compType == CompType::Float)
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{
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return float(*(double *)u64);
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}
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else if(fmt.compType == CompType::UInt || fmt.compType == CompType::UScaled)
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{
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return float(*u64);
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}
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else if(fmt.compType == CompType::SInt || fmt.compType == CompType::SScaled)
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{
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return float(*i64);
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}
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}
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else if(fmt.compByteWidth == 4)
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{
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uint32_t *u32 = (uint32_t *)data;
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int32_t *i32 = (int32_t *)data;
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if(fmt.compType == CompType::Float || fmt.compType == CompType::Depth)
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{
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return *(float *)u32;
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}
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else if(fmt.compType == CompType::UInt || fmt.compType == CompType::UScaled)
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{
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return float(*u32);
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}
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else if(fmt.compType == CompType::SInt || fmt.compType == CompType::SScaled)
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{
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return float(*i32);
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}
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}
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else if(fmt.compByteWidth == 3 && fmt.compType == CompType::Depth)
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{
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// 24-bit depth is a weird edge case we need to assemble it by hand
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uint8_t *u8 = (uint8_t *)data;
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uint32_t depth = 0;
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depth |= uint32_t(u8[1]);
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depth |= uint32_t(u8[2]) << 8;
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depth |= uint32_t(u8[3]) << 16;
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return float(depth) / float(16777215.0f);
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}
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else if(fmt.compByteWidth == 2)
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{
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uint16_t *u16 = (uint16_t *)data;
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int16_t *i16 = (int16_t *)data;
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if(fmt.compType == CompType::Float)
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{
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return ConvertFromHalf(*u16);
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}
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else if(fmt.compType == CompType::UInt || fmt.compType == CompType::UScaled)
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{
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return float(*u16);
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}
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else if(fmt.compType == CompType::SInt || fmt.compType == CompType::SScaled)
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{
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return float(*i16);
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}
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// 16-bit depth is UNORM
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else if(fmt.compType == CompType::UNorm || fmt.compType == CompType::Depth)
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{
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return float(*u16) / 65535.0f;
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}
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else if(fmt.compType == CompType::SNorm)
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{
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float f = -1.0f;
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if(*i16 == -32768)
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f = -1.0f;
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else
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f = ((float)*i16) / 32767.0f;
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return f;
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}
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}
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else if(fmt.compByteWidth == 1)
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{
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uint8_t *u8 = (uint8_t *)data;
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int8_t *i8 = (int8_t *)data;
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if(fmt.compType == CompType::UInt || fmt.compType == CompType::UScaled)
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{
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return float(*u8);
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}
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else if(fmt.compType == CompType::SInt || fmt.compType == CompType::SScaled)
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{
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return float(*i8);
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}
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else if(fmt.compType == CompType::UNorm)
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{
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if(fmt.srgbCorrected)
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return SRGB8_lookuptable[*u8];
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else
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return float(*u8) / 255.0f;
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}
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else if(fmt.compType == CompType::SNorm)
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{
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float f = -1.0f;
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if(*i8 == -128)
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f = -1.0f;
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else
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f = ((float)*i8) / 127.0f;
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return f;
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}
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}
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RDCERR("Unexpected format to convert from %u %u", fmt.compByteWidth, fmt.compType);
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return 0.0f;
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}
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static void fileWriteFunc(void *context, void *data, int size)
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{
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FileIO::fwrite(data, 1, size, (FILE *)context);
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}
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ReplayController::ReplayController()
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{
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m_pDevice = NULL;
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m_EventID = 100000;
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}
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ReplayController::~ReplayController()
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{
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RDCLOG("Shutting down replay renderer");
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for(size_t i = 0; i < m_Outputs.size(); i++)
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SAFE_DELETE(m_Outputs[i]);
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m_Outputs.clear();
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for(auto it = m_CustomShaders.begin(); it != m_CustomShaders.end(); ++it)
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m_pDevice->FreeCustomShader(*it);
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m_CustomShaders.clear();
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for(auto it = m_TargetResources.begin(); it != m_TargetResources.end(); ++it)
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m_pDevice->FreeTargetResource(*it);
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m_TargetResources.clear();
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if(m_pDevice)
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m_pDevice->Shutdown();
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m_pDevice = NULL;
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}
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void ReplayController::SetFrameEvent(uint32_t eventID, bool force)
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{
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if(eventID != m_EventID || force)
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{
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m_EventID = eventID;
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m_pDevice->ReplayLog(eventID, eReplay_WithoutDraw);
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for(size_t i = 0; i < m_Outputs.size(); i++)
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m_Outputs[i]->SetFrameEvent(eventID);
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m_pDevice->ReplayLog(eventID, eReplay_OnlyDraw);
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FetchPipelineState();
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}
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}
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D3D11Pipe::State ReplayController::GetD3D11PipelineState()
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{
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return m_D3D11PipelineState;
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}
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D3D12Pipe::State ReplayController::GetD3D12PipelineState()
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{
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return m_D3D12PipelineState;
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}
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GLPipe::State ReplayController::GetGLPipelineState()
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{
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return m_GLPipelineState;
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}
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VKPipe::State ReplayController::GetVulkanPipelineState()
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{
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return m_VulkanPipelineState;
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}
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rdctype::array<rdctype::str> ReplayController::GetDisassemblyTargets()
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{
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rdctype::array<rdctype::str> ret;
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vector<string> targets = m_pDevice->GetDisassemblyTargets();
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create_array_uninit(ret, targets.size());
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for(int32_t i = 0; i < ret.count; i++)
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ret[i] = targets[i];
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return ret;
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}
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rdctype::str ReplayController::DisassembleShader(const ShaderReflection *refl, const char *target)
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{
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return m_pDevice->DisassembleShader(refl, target);
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}
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FrameDescription ReplayController::GetFrameInfo()
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{
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return m_FrameRecord.frameInfo;
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}
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DrawcallDescription *ReplayController::GetDrawcallByEID(uint32_t eventID)
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{
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if(eventID >= m_Drawcalls.size())
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return NULL;
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return m_Drawcalls[eventID];
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}
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rdctype::array<DrawcallDescription> ReplayController::GetDrawcalls()
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{
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return m_FrameRecord.drawcallList;
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}
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rdctype::array<CounterResult> ReplayController::FetchCounters(const rdctype::array<GPUCounter> &counters)
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{
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vector<GPUCounter> counterArray;
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counterArray.reserve(counters.count);
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for(int32_t i = 0; i < counters.count; i++)
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counterArray.push_back(counters[i]);
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return m_pDevice->FetchCounters(counterArray);
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}
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rdctype::array<GPUCounter> ReplayController::EnumerateCounters()
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{
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return m_pDevice->EnumerateCounters();
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}
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CounterDescription ReplayController::DescribeCounter(GPUCounter counterID)
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{
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CounterDescription ret;
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m_pDevice->DescribeCounter(counterID, ret);
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return ret;
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}
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rdctype::array<BufferDescription> ReplayController::GetBuffers()
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{
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if(m_Buffers.empty())
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{
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vector<ResourceId> ids = m_pDevice->GetBuffers();
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m_Buffers.resize(ids.size());
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for(size_t i = 0; i < ids.size(); i++)
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m_Buffers[i] = m_pDevice->GetBuffer(ids[i]);
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}
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return m_Buffers;
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}
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rdctype::array<TextureDescription> ReplayController::GetTextures()
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{
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if(m_Textures.empty())
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{
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vector<ResourceId> ids = m_pDevice->GetTextures();
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m_Textures.resize(ids.size());
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for(size_t i = 0; i < ids.size(); i++)
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m_Textures[i] = m_pDevice->GetTexture(ids[i]);
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}
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return m_Textures;
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}
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rdctype::array<rdctype::str> ReplayController::GetResolve(const rdctype::array<uint64_t> &callstack)
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{
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rdctype::array<rdctype::str> ret;
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if(callstack.empty())
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return ret;
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Callstack::StackResolver *resolv = m_pDevice->GetCallstackResolver();
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if(resolv == NULL)
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{
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create_array_uninit(ret, 1);
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ret[0] = "";
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return ret;
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}
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create_array_uninit(ret, (size_t)callstack.count);
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for(int32_t i = 0; i < callstack.count; i++)
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{
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Callstack::AddressDetails info = resolv->GetAddr(callstack[i]);
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ret[i] = info.formattedString();
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}
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return ret;
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}
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rdctype::array<DebugMessage> ReplayController::GetDebugMessages()
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{
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return m_pDevice->GetDebugMessages();
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}
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rdctype::array<EventUsage> ReplayController::GetUsage(ResourceId id)
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{
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return m_pDevice->GetUsage(m_pDevice->GetLiveID(id));
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}
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MeshFormat ReplayController::GetPostVSData(uint32_t instID, MeshDataStage stage)
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{
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DrawcallDescription *draw = GetDrawcallByEID(m_EventID);
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MeshFormat ret;
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RDCEraseEl(ret);
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if(draw == NULL || !(draw->flags & DrawFlags::Drawcall))
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return MeshFormat();
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instID = RDCMIN(instID, draw->numInstances - 1);
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return m_pDevice->GetPostVSBuffers(draw->eventID, instID, stage);
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}
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rdctype::array<byte> ReplayController::GetBufferData(ResourceId buff, uint64_t offset, uint64_t len)
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{
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rdctype::array<byte> ret;
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if(buff == ResourceId())
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return ret;
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ResourceId liveId = m_pDevice->GetLiveID(buff);
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if(liveId == ResourceId())
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{
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RDCERR("Couldn't get Live ID for %llu getting buffer data", buff);
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return ret;
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}
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vector<byte> retData;
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m_pDevice->GetBufferData(liveId, offset, len, retData);
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create_array_init(ret, retData.size(), !retData.empty() ? &retData[0] : NULL);
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return ret;
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}
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rdctype::array<byte> ReplayController::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip)
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{
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rdctype::array<byte> ret;
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ResourceId liveId = m_pDevice->GetLiveID(tex);
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if(liveId == ResourceId())
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{
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RDCERR("Couldn't get Live ID for %llu getting texture data", tex);
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return ret;
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}
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size_t sz = 0;
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byte *bytes = m_pDevice->GetTextureData(liveId, arrayIdx, mip, GetTextureDataParams(), sz);
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if(sz == 0 || bytes == NULL)
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create_array_uninit(ret, 0);
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else
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create_array_init(ret, sz, bytes);
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SAFE_DELETE_ARRAY(bytes);
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return ret;
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}
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bool ReplayController::SaveTexture(const TextureSave &saveData, const char *path)
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{
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TextureSave sd = saveData; // mutable copy
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ResourceId liveid = m_pDevice->GetLiveID(sd.id);
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TextureDescription td = m_pDevice->GetTexture(liveid);
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bool success = false;
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// clamp sample/mip/slice indices
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if(td.msSamp == 1)
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{
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sd.sample.sampleIndex = 0;
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sd.sample.mapToArray = false;
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}
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else
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{
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if(sd.sample.sampleIndex != ~0U)
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sd.sample.sampleIndex = RDCCLAMP(sd.sample.sampleIndex, 0U, td.msSamp);
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}
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// don't support cube cruciform for non cubemaps, or
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// cubemap arrays
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if(!td.cubemap || td.arraysize != 6 || td.msSamp != 1)
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sd.slice.cubeCruciform = false;
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if(sd.mip != -1)
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sd.mip = RDCCLAMP(sd.mip, 0, (int32_t)td.mips);
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if(sd.slice.sliceIndex != -1)
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sd.slice.sliceIndex = RDCCLAMP(sd.slice.sliceIndex, 0, int32_t(td.arraysize * td.depth));
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if(td.arraysize * td.depth * td.msSamp == 1)
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{
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sd.slice.sliceIndex = 0;
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sd.slice.slicesAsGrid = false;
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}
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// can't extract a channel that's not in the source texture
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if(sd.channelExtract >= 0 && (uint32_t)sd.channelExtract >= td.format.compCount)
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sd.channelExtract = -1;
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sd.slice.sliceGridWidth = RDCMAX(sd.slice.sliceGridWidth, 1);
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// store sample count so we know how many 'slices' is one real slice
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// multisampled textures cannot have mips, subresource layout is same as would be for mips:
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// [slice0 sample0], [slice0 sample1], [slice1 sample0], [slice1 sample1]
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uint32_t sampleCount = td.msSamp;
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bool multisampled = td.msSamp > 1;
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bool resolveSamples = (sd.sample.sampleIndex == ~0U);
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if(resolveSamples)
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{
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td.msSamp = 1;
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sd.sample.mapToArray = false;
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sd.sample.sampleIndex = 0;
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}
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// treat any multisampled texture as if it were an array
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// of <sample count> dimension (on top of potential existing array
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// dimension). GetTextureData() uses the same convention.
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if(td.msSamp > 1)
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{
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td.arraysize *= td.msSamp;
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td.msSamp = 1;
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}
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if(sd.destType != FileType::DDS && sd.sample.mapToArray && !sd.slice.slicesAsGrid &&
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sd.slice.sliceIndex == -1)
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{
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sd.sample.mapToArray = false;
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sd.sample.sampleIndex = 0;
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}
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// only DDS supports writing multiple mips, fall back to mip 0 if 'all mips' was specified
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if(sd.destType != FileType::DDS && sd.mip == -1)
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sd.mip = 0;
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// only DDS supports writing multiple slices, fall back to slice 0 if 'all slices' was specified
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if(sd.destType != FileType::DDS && sd.slice.sliceIndex == -1 && !sd.slice.slicesAsGrid &&
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!sd.slice.cubeCruciform)
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sd.slice.sliceIndex = 0;
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// fetch source data subresources (typically only one, possibly more
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// if we're writing to DDS (so writing multiple mips/slices) or resolving
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// down a multisampled texture for writing as a single 'image' elsewhere)
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uint32_t sliceOffset = 0;
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uint32_t sliceStride = 1;
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uint32_t numSlices = td.arraysize * td.depth;
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uint32_t mipOffset = 0;
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uint32_t numMips = td.mips;
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bool singleSlice = (sd.slice.sliceIndex != -1);
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// set which slices/mips we need
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if(multisampled)
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{
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bool singleSample = !sd.sample.mapToArray;
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// multisampled images have no mips
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mipOffset = 0;
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numMips = 1;
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if(singleSlice)
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{
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if(singleSample)
|
|
{
|
|
// we want a specific sample in a specific real slice
|
|
sliceOffset = sd.slice.sliceIndex * sampleCount + sd.sample.sampleIndex;
|
|
numSlices = 1;
|
|
}
|
|
else
|
|
{
|
|
// we want all the samples (now mapped to slices) in a specific real slice
|
|
sliceOffset = sd.slice.sliceIndex;
|
|
numSlices = sampleCount;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(singleSample)
|
|
{
|
|
// we want one sample in every slice, so we have to set the stride to sampleCount
|
|
// to skip every other sample (mapped to slices), starting from the sample we want
|
|
// in the first real slice
|
|
sliceOffset = sd.sample.sampleIndex;
|
|
sliceStride = sampleCount;
|
|
numSlices = RDCMAX(1U, td.arraysize / sampleCount);
|
|
}
|
|
else
|
|
{
|
|
// we want all slices, all samples
|
|
sliceOffset = 0;
|
|
numSlices = td.arraysize;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(singleSlice)
|
|
{
|
|
numSlices = 1;
|
|
sliceOffset = sd.slice.sliceIndex;
|
|
}
|
|
// otherwise take all slices, as by default
|
|
|
|
if(sd.mip != -1)
|
|
{
|
|
mipOffset = sd.mip;
|
|
numMips = 1;
|
|
}
|
|
// otherwise take all mips, as by default
|
|
}
|
|
|
|
vector<byte *> subdata;
|
|
|
|
bool downcast = false;
|
|
|
|
// don't support slice mappings for DDS - it supports slices natively
|
|
if(sd.destType == FileType::DDS)
|
|
{
|
|
sd.slice.cubeCruciform = false;
|
|
sd.slice.slicesAsGrid = false;
|
|
}
|
|
|
|
// force downcast to be able to do grid mappings
|
|
if(sd.slice.cubeCruciform || sd.slice.slicesAsGrid)
|
|
downcast = true;
|
|
|
|
// we don't support any file formats that handle these block compression formats
|
|
if(td.format.specialFormat == SpecialFormat::ETC2 ||
|
|
td.format.specialFormat == SpecialFormat::EAC || td.format.specialFormat == SpecialFormat::ASTC)
|
|
downcast = true;
|
|
|
|
// for DDS don't downcast, for non-HDR always downcast if we're not already RGBA8 unorm
|
|
// for HDR&EXR we can convert from most regular types as well as 10.10.10.2 and 11.11.10
|
|
if((sd.destType != FileType::DDS && sd.destType != FileType::HDR && sd.destType != FileType::EXR &&
|
|
(td.format.compByteWidth != 1 || td.format.compCount != 4 ||
|
|
td.format.compType != CompType::UNorm || td.format.bgraOrder)) ||
|
|
downcast || (sd.destType != FileType::DDS && td.format.special &&
|
|
td.format.specialFormat != SpecialFormat::R10G10B10A2 &&
|
|
td.format.specialFormat != SpecialFormat::R11G11B10))
|
|
{
|
|
downcast = true;
|
|
td.format.compByteWidth = 1;
|
|
td.format.compCount = 4;
|
|
td.format.compType = CompType::UNorm;
|
|
td.format.special = false;
|
|
td.format.specialFormat = SpecialFormat::Unknown;
|
|
}
|
|
|
|
uint32_t rowPitch = 0;
|
|
uint32_t slicePitch = 0;
|
|
|
|
bool blockformat = false;
|
|
int blockSize = 0;
|
|
uint32_t bytesPerPixel = 1;
|
|
|
|
td.width = RDCMAX(1U, td.width >> mipOffset);
|
|
td.height = RDCMAX(1U, td.height >> mipOffset);
|
|
td.depth = RDCMAX(1U, td.depth >> mipOffset);
|
|
|
|
if(td.format.specialFormat == SpecialFormat::BC1 ||
|
|
td.format.specialFormat == SpecialFormat::BC2 || td.format.specialFormat == SpecialFormat::BC3 ||
|
|
td.format.specialFormat == SpecialFormat::BC4 || td.format.specialFormat == SpecialFormat::BC5 ||
|
|
td.format.specialFormat == SpecialFormat::BC6 || td.format.specialFormat == SpecialFormat::BC7)
|
|
{
|
|
blockSize = (td.format.specialFormat == SpecialFormat::BC1 ||
|
|
td.format.specialFormat == SpecialFormat::BC4)
|
|
? 8
|
|
: 16;
|
|
rowPitch = RDCMAX(1U, ((td.width + 3) / 4)) * blockSize;
|
|
slicePitch = rowPitch * RDCMAX(1U, td.height / 4);
|
|
blockformat = true;
|
|
}
|
|
else
|
|
{
|
|
switch(td.format.specialFormat)
|
|
{
|
|
case SpecialFormat::S8: bytesPerPixel = 1; break;
|
|
case SpecialFormat::R10G10B10A2:
|
|
case SpecialFormat::R9G9B9E5:
|
|
case SpecialFormat::R11G11B10:
|
|
case SpecialFormat::D24S8: bytesPerPixel = 4; break;
|
|
case SpecialFormat::R5G6B5:
|
|
case SpecialFormat::R5G5B5A1:
|
|
case SpecialFormat::R4G4B4A4: bytesPerPixel = 2; break;
|
|
case SpecialFormat::D32S8: bytesPerPixel = 8; break;
|
|
case SpecialFormat::D16S8:
|
|
case SpecialFormat::YUV:
|
|
case SpecialFormat::R4G4:
|
|
RDCERR("Unsupported file format %u", td.format.specialFormat);
|
|
return false;
|
|
default: bytesPerPixel = td.format.compCount * td.format.compByteWidth;
|
|
}
|
|
|
|
rowPitch = td.width * bytesPerPixel;
|
|
slicePitch = rowPitch * td.height;
|
|
}
|
|
|
|
// loop over fetching subresources
|
|
for(uint32_t s = 0; s < numSlices; s++)
|
|
{
|
|
uint32_t slice = s * sliceStride + sliceOffset;
|
|
|
|
for(uint32_t m = 0; m < numMips; m++)
|
|
{
|
|
uint32_t mip = m + mipOffset;
|
|
|
|
GetTextureDataParams params;
|
|
params.forDiskSave = true;
|
|
params.typeHint = sd.typeHint;
|
|
params.resolve = resolveSamples;
|
|
params.remap = downcast ? eRemap_RGBA8 : eRemap_None;
|
|
params.blackPoint = sd.comp.blackPoint;
|
|
params.whitePoint = sd.comp.whitePoint;
|
|
|
|
size_t datasize = 0;
|
|
byte *bytes = m_pDevice->GetTextureData(liveid, slice, mip, params, datasize);
|
|
|
|
if(bytes == NULL)
|
|
{
|
|
RDCERR("Couldn't get bytes for mip %u, slice %u", mip, slice);
|
|
|
|
for(size_t i = 0; i < subdata.size(); i++)
|
|
delete[] subdata[i];
|
|
|
|
return false;
|
|
}
|
|
|
|
if(td.depth == 1)
|
|
{
|
|
subdata.push_back(bytes);
|
|
continue;
|
|
}
|
|
|
|
uint32_t mipSlicePitch = slicePitch;
|
|
|
|
uint32_t w = RDCMAX(1U, td.width >> m);
|
|
uint32_t h = RDCMAX(1U, td.height >> m);
|
|
uint32_t d = RDCMAX(1U, td.depth >> m);
|
|
|
|
if(blockformat)
|
|
{
|
|
mipSlicePitch = RDCMAX(1U, ((w + 3) / 4)) * blockSize * RDCMAX(1U, h / 4);
|
|
}
|
|
else
|
|
{
|
|
mipSlicePitch = w * bytesPerPixel * h;
|
|
}
|
|
|
|
// we don't support slice ranges, only all-or-nothing
|
|
// we're also not dealing with multisampled slices if
|
|
// depth > 1. So if we only want one slice out of a 3D texture
|
|
// then make sure we get it
|
|
if(numSlices == 1)
|
|
{
|
|
byte *depthslice = new byte[mipSlicePitch];
|
|
byte *b = bytes + mipSlicePitch * sliceOffset;
|
|
memcpy(depthslice, b, slicePitch);
|
|
subdata.push_back(depthslice);
|
|
|
|
delete[] bytes;
|
|
continue;
|
|
}
|
|
|
|
s += (d - 1);
|
|
|
|
byte *b = bytes;
|
|
|
|
// add each depth slice as a separate subdata
|
|
for(uint32_t di = 0; di < d; di++)
|
|
{
|
|
byte *depthslice = new byte[mipSlicePitch];
|
|
|
|
memcpy(depthslice, b, mipSlicePitch);
|
|
|
|
subdata.push_back(depthslice);
|
|
|
|
b += mipSlicePitch;
|
|
}
|
|
|
|
delete[] bytes;
|
|
}
|
|
}
|
|
|
|
// should have been handled above, but verify incoming data is RGBA8
|
|
if(sd.slice.slicesAsGrid && td.format.compByteWidth == 1 && td.format.compCount == 4)
|
|
{
|
|
uint32_t sliceWidth = td.width;
|
|
uint32_t sliceHeight = td.height;
|
|
|
|
uint32_t sliceGridHeight = (td.arraysize * td.depth) / sd.slice.sliceGridWidth;
|
|
if((td.arraysize * td.depth) % sd.slice.sliceGridWidth != 0)
|
|
sliceGridHeight++;
|
|
|
|
td.width *= sd.slice.sliceGridWidth;
|
|
td.height *= sliceGridHeight;
|
|
|
|
byte *combinedData = new byte[td.width * td.height * td.format.compCount];
|
|
|
|
memset(combinedData, 0, td.width * td.height * td.format.compCount);
|
|
|
|
for(size_t i = 0; i < subdata.size(); i++)
|
|
{
|
|
uint32_t gridx = (uint32_t)i % sd.slice.sliceGridWidth;
|
|
uint32_t gridy = (uint32_t)i / sd.slice.sliceGridWidth;
|
|
|
|
uint32_t yoffs = gridy * sliceHeight;
|
|
uint32_t xoffs = gridx * sliceWidth;
|
|
|
|
for(uint32_t y = 0; y < sliceHeight; y++)
|
|
{
|
|
for(uint32_t x = 0; x < sliceWidth; x++)
|
|
{
|
|
uint32_t *srcpix = (uint32_t *)&subdata[i][(y * sliceWidth + x) * 4 + 0];
|
|
uint32_t *dstpix = (uint32_t *)&combinedData[((y + yoffs) * td.width + x + xoffs) * 4 + 0];
|
|
|
|
*dstpix = *srcpix;
|
|
}
|
|
}
|
|
|
|
delete[] subdata[i];
|
|
}
|
|
|
|
subdata.resize(1);
|
|
subdata[0] = combinedData;
|
|
rowPitch = td.width * 4;
|
|
}
|
|
|
|
// should have been handled above, but verify incoming data is RGBA8 and 6 slices
|
|
if(sd.slice.cubeCruciform && td.format.compByteWidth == 1 && td.format.compCount == 4 &&
|
|
subdata.size() == 6)
|
|
{
|
|
uint32_t sliceWidth = td.width;
|
|
uint32_t sliceHeight = td.height;
|
|
|
|
td.width *= 4;
|
|
td.height *= 3;
|
|
|
|
byte *combinedData = new byte[td.width * td.height * td.format.compCount];
|
|
|
|
memset(combinedData, 0, td.width * td.height * td.format.compCount);
|
|
|
|
/*
|
|
Y X=0 1 2 3
|
|
= +---+
|
|
0 |+y |
|
|
|[2]|
|
|
+---+---+---+---+
|
|
1 |-x |+z |+x |-z |
|
|
|[1]|[4]|[0]|[5]|
|
|
+---+---+---+---+
|
|
2 |-y |
|
|
|[3]|
|
|
+---+
|
|
|
|
*/
|
|
|
|
uint32_t gridx[6] = {2, 0, 1, 1, 1, 3};
|
|
uint32_t gridy[6] = {1, 1, 0, 2, 1, 1};
|
|
|
|
for(size_t i = 0; i < subdata.size(); i++)
|
|
{
|
|
uint32_t yoffs = gridy[i] * sliceHeight;
|
|
uint32_t xoffs = gridx[i] * sliceWidth;
|
|
|
|
for(uint32_t y = 0; y < sliceHeight; y++)
|
|
{
|
|
for(uint32_t x = 0; x < sliceWidth; x++)
|
|
{
|
|
uint32_t *srcpix = (uint32_t *)&subdata[i][(y * sliceWidth + x) * 4 + 0];
|
|
uint32_t *dstpix = (uint32_t *)&combinedData[((y + yoffs) * td.width + x + xoffs) * 4 + 0];
|
|
|
|
*dstpix = *srcpix;
|
|
}
|
|
}
|
|
|
|
delete[] subdata[i];
|
|
}
|
|
|
|
subdata.resize(1);
|
|
subdata[0] = combinedData;
|
|
rowPitch = td.width * 4;
|
|
}
|
|
|
|
int numComps = td.format.compCount;
|
|
|
|
// if we want a grayscale image of one channel, splat it across all channels
|
|
// and set alpha to full
|
|
if(sd.channelExtract >= 0 && td.format.compByteWidth == 1 &&
|
|
(uint32_t)sd.channelExtract < td.format.compCount)
|
|
{
|
|
uint32_t cc = td.format.compCount;
|
|
|
|
for(uint32_t y = 0; y < td.height; y++)
|
|
{
|
|
for(uint32_t x = 0; x < td.width; x++)
|
|
{
|
|
subdata[0][(y * td.width + x) * cc + 0] =
|
|
subdata[0][(y * td.width + x) * cc + sd.channelExtract];
|
|
if(cc >= 2)
|
|
subdata[0][(y * td.width + x) * cc + 1] =
|
|
subdata[0][(y * td.width + x) * cc + sd.channelExtract];
|
|
if(cc >= 3)
|
|
subdata[0][(y * td.width + x) * cc + 2] =
|
|
subdata[0][(y * td.width + x) * cc + sd.channelExtract];
|
|
if(cc >= 4)
|
|
subdata[0][(y * td.width + x) * cc + 3] = 255;
|
|
}
|
|
}
|
|
}
|
|
|
|
// handle formats that don't support alpha
|
|
if(numComps == 4 && (sd.destType == FileType::BMP || sd.destType == FileType::JPG))
|
|
{
|
|
byte *nonalpha = new byte[td.width * td.height * 3];
|
|
|
|
for(uint32_t y = 0; y < td.height; y++)
|
|
{
|
|
for(uint32_t x = 0; x < td.width; x++)
|
|
{
|
|
byte r = subdata[0][(y * td.width + x) * 4 + 0];
|
|
byte g = subdata[0][(y * td.width + x) * 4 + 1];
|
|
byte b = subdata[0][(y * td.width + x) * 4 + 2];
|
|
byte a = subdata[0][(y * td.width + x) * 4 + 3];
|
|
|
|
if(sd.alpha != AlphaMapping::Discard)
|
|
{
|
|
FloatVector col = sd.alphaCol;
|
|
if(sd.alpha == AlphaMapping::BlendToCheckerboard)
|
|
{
|
|
bool lightSquare = ((x / 64) % 2) == ((y / 64) % 2);
|
|
col = lightSquare ? sd.alphaCol : sd.alphaColSecondary;
|
|
}
|
|
|
|
col.x = powf(col.x, 1.0f / 2.2f);
|
|
col.y = powf(col.y, 1.0f / 2.2f);
|
|
col.z = powf(col.z, 1.0f / 2.2f);
|
|
|
|
FloatVector pixel = FloatVector(float(r) / 255.0f, float(g) / 255.0f, float(b) / 255.0f,
|
|
float(a) / 255.0f);
|
|
|
|
pixel.x = pixel.x * pixel.w + col.x * (1.0f - pixel.w);
|
|
pixel.y = pixel.y * pixel.w + col.y * (1.0f - pixel.w);
|
|
pixel.z = pixel.z * pixel.w + col.z * (1.0f - pixel.w);
|
|
|
|
r = byte(pixel.x * 255.0f);
|
|
g = byte(pixel.y * 255.0f);
|
|
b = byte(pixel.z * 255.0f);
|
|
}
|
|
|
|
nonalpha[(y * td.width + x) * 3 + 0] = r;
|
|
nonalpha[(y * td.width + x) * 3 + 1] = g;
|
|
nonalpha[(y * td.width + x) * 3 + 2] = b;
|
|
}
|
|
}
|
|
|
|
delete[] subdata[0];
|
|
|
|
subdata[0] = nonalpha;
|
|
|
|
numComps = 3;
|
|
rowPitch = td.width * 3;
|
|
}
|
|
|
|
// assume that (R,G,0) is better mapping than (Y,A) for 2 component data
|
|
if(numComps == 2 && (sd.destType == FileType::BMP || sd.destType == FileType::JPG ||
|
|
sd.destType == FileType::PNG || sd.destType == FileType::TGA))
|
|
{
|
|
byte *rg0 = new byte[td.width * td.height * 3];
|
|
|
|
for(uint32_t y = 0; y < td.height; y++)
|
|
{
|
|
for(uint32_t x = 0; x < td.width; x++)
|
|
{
|
|
byte r = subdata[0][(y * td.width + x) * 2 + 0];
|
|
byte g = subdata[0][(y * td.width + x) * 2 + 1];
|
|
|
|
rg0[(y * td.width + x) * 3 + 0] = r;
|
|
rg0[(y * td.width + x) * 3 + 1] = g;
|
|
rg0[(y * td.width + x) * 3 + 2] = 0;
|
|
|
|
// if we're greyscaling the image, then keep the greyscale here.
|
|
if(sd.channelExtract >= 0)
|
|
rg0[(y * td.width + x) * 3 + 2] = r;
|
|
}
|
|
}
|
|
|
|
delete[] subdata[0];
|
|
|
|
subdata[0] = rg0;
|
|
|
|
numComps = 3;
|
|
rowPitch = td.width * 3;
|
|
}
|
|
|
|
FILE *f = FileIO::fopen(path, "wb");
|
|
|
|
if(!f)
|
|
{
|
|
success = false;
|
|
RDCERR("Couldn't write to path %s, error: %s", path, FileIO::ErrorString().c_str());
|
|
}
|
|
else
|
|
{
|
|
if(sd.destType == FileType::DDS)
|
|
{
|
|
dds_data ddsData;
|
|
|
|
ddsData.width = td.width;
|
|
ddsData.height = td.height;
|
|
ddsData.depth = td.depth;
|
|
ddsData.format = td.format;
|
|
ddsData.mips = numMips;
|
|
ddsData.slices = numSlices / td.depth;
|
|
ddsData.subdata = &subdata[0];
|
|
ddsData.cubemap = td.cubemap && numSlices == 6;
|
|
|
|
success = write_dds_to_file(f, ddsData);
|
|
}
|
|
else if(sd.destType == FileType::BMP)
|
|
{
|
|
int ret = stbi_write_bmp_to_func(fileWriteFunc, (void *)f, td.width, td.height, numComps,
|
|
subdata[0]);
|
|
success = (ret != 0);
|
|
|
|
if(!success)
|
|
RDCERR("stbi_write_bmp_to_func failed: %d", ret);
|
|
}
|
|
else if(sd.destType == FileType::PNG)
|
|
{
|
|
// discard alpha if requested
|
|
for(uint32_t p = 0; sd.alpha == AlphaMapping::Discard && p < td.width * td.height; p++)
|
|
subdata[0][p * 4 + 3] = 255;
|
|
|
|
int ret = stbi_write_png_to_func(fileWriteFunc, (void *)f, td.width, td.height, numComps,
|
|
subdata[0], rowPitch);
|
|
success = (ret != 0);
|
|
|
|
if(!success)
|
|
RDCERR("stbi_write_png_to_func failed: %d", ret);
|
|
}
|
|
else if(sd.destType == FileType::TGA)
|
|
{
|
|
// discard alpha if requested
|
|
for(uint32_t p = 0; sd.alpha == AlphaMapping::Discard && p < td.width * td.height; p++)
|
|
subdata[0][p * 4 + 3] = 255;
|
|
|
|
int ret = stbi_write_tga_to_func(fileWriteFunc, (void *)f, td.width, td.height, numComps,
|
|
subdata[0]);
|
|
success = (ret != 0);
|
|
|
|
if(!success)
|
|
RDCERR("stbi_write_tga_to_func failed: %d", ret);
|
|
}
|
|
else if(sd.destType == FileType::JPG)
|
|
{
|
|
jpge::params p;
|
|
p.m_quality = sd.jpegQuality;
|
|
|
|
int len = td.width * td.height * td.format.compCount;
|
|
// ensure buffer is at least 1024
|
|
if(len < 1024)
|
|
len = 1024;
|
|
|
|
char *jpgdst = new char[len];
|
|
|
|
success = jpge::compress_image_to_jpeg_file_in_memory(jpgdst, len, td.width, td.height,
|
|
numComps, subdata[0], p);
|
|
|
|
if(!success)
|
|
RDCERR("jpge::compress_image_to_jpeg_file_in_memory failed");
|
|
|
|
if(success)
|
|
fwrite(jpgdst, 1, len, f);
|
|
|
|
delete[] jpgdst;
|
|
}
|
|
else if(sd.destType == FileType::HDR || sd.destType == FileType::EXR)
|
|
{
|
|
float *fldata = NULL;
|
|
float *abgr[4] = {NULL, NULL, NULL, NULL};
|
|
|
|
if(sd.destType == FileType::HDR)
|
|
{
|
|
fldata = new float[td.width * td.height * 4];
|
|
}
|
|
else
|
|
{
|
|
abgr[0] = new float[td.width * td.height];
|
|
abgr[1] = new float[td.width * td.height];
|
|
abgr[2] = new float[td.width * td.height];
|
|
abgr[3] = new float[td.width * td.height];
|
|
}
|
|
|
|
byte *srcData = subdata[0];
|
|
|
|
ResourceFormat saveFmt = td.format;
|
|
if(saveFmt.compType == CompType::Typeless)
|
|
saveFmt.compType = sd.typeHint;
|
|
if(saveFmt.compType == CompType::Typeless)
|
|
saveFmt.compType = saveFmt.compByteWidth == 4 ? CompType::Float : CompType::UNorm;
|
|
|
|
uint32_t pixStride = saveFmt.compCount * saveFmt.compByteWidth;
|
|
|
|
// 24-bit depth still has a stride of 4 bytes.
|
|
if(saveFmt.compType == CompType::Depth && pixStride == 3)
|
|
pixStride = 4;
|
|
|
|
for(uint32_t y = 0; y < td.height; y++)
|
|
{
|
|
for(uint32_t x = 0; x < td.width; x++)
|
|
{
|
|
float r = 0.0f;
|
|
float g = 0.0f;
|
|
float b = 0.0f;
|
|
float a = 1.0f;
|
|
|
|
if(saveFmt.special && saveFmt.specialFormat == SpecialFormat::R10G10B10A2)
|
|
{
|
|
uint32_t *u32 = (uint32_t *)srcData;
|
|
|
|
Vec4f vec = ConvertFromR10G10B10A2(*u32);
|
|
|
|
r = vec.x;
|
|
g = vec.y;
|
|
b = vec.z;
|
|
a = vec.w;
|
|
|
|
srcData += 4;
|
|
}
|
|
else if(saveFmt.special && saveFmt.specialFormat == SpecialFormat::R11G11B10)
|
|
{
|
|
uint32_t *u32 = (uint32_t *)srcData;
|
|
|
|
Vec3f vec = ConvertFromR11G11B10(*u32);
|
|
|
|
r = vec.x;
|
|
g = vec.y;
|
|
b = vec.z;
|
|
a = 1.0f;
|
|
|
|
srcData += 4;
|
|
}
|
|
else
|
|
{
|
|
if(saveFmt.compCount >= 1)
|
|
r = ConvertComponent(saveFmt, srcData + saveFmt.compByteWidth * 0);
|
|
if(saveFmt.compCount >= 2)
|
|
g = ConvertComponent(saveFmt, srcData + saveFmt.compByteWidth * 1);
|
|
if(saveFmt.compCount >= 3)
|
|
b = ConvertComponent(saveFmt, srcData + saveFmt.compByteWidth * 2);
|
|
if(saveFmt.compCount >= 4)
|
|
a = ConvertComponent(saveFmt, srcData + saveFmt.compByteWidth * 3);
|
|
|
|
srcData += pixStride;
|
|
}
|
|
|
|
if(saveFmt.bgraOrder)
|
|
std::swap(r, b);
|
|
|
|
// HDR can't represent negative values
|
|
if(sd.destType == FileType::HDR)
|
|
{
|
|
r = RDCMAX(r, 0.0f);
|
|
g = RDCMAX(g, 0.0f);
|
|
b = RDCMAX(b, 0.0f);
|
|
a = RDCMAX(a, 0.0f);
|
|
}
|
|
|
|
if(sd.channelExtract == 0)
|
|
{
|
|
g = b = r;
|
|
a = 1.0f;
|
|
}
|
|
if(sd.channelExtract == 1)
|
|
{
|
|
r = b = g;
|
|
a = 1.0f;
|
|
}
|
|
if(sd.channelExtract == 2)
|
|
{
|
|
r = g = b;
|
|
a = 1.0f;
|
|
}
|
|
if(sd.channelExtract == 3)
|
|
{
|
|
r = g = b = a;
|
|
a = 1.0f;
|
|
}
|
|
|
|
if(fldata)
|
|
{
|
|
fldata[(y * td.width + x) * 4 + 0] = r;
|
|
fldata[(y * td.width + x) * 4 + 1] = g;
|
|
fldata[(y * td.width + x) * 4 + 2] = b;
|
|
fldata[(y * td.width + x) * 4 + 3] = a;
|
|
}
|
|
else
|
|
{
|
|
abgr[0][(y * td.width + x)] = a;
|
|
abgr[1][(y * td.width + x)] = b;
|
|
abgr[2][(y * td.width + x)] = g;
|
|
abgr[3][(y * td.width + x)] = r;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(sd.destType == FileType::HDR)
|
|
{
|
|
int ret = stbi_write_hdr_to_func(fileWriteFunc, (void *)f, td.width, td.height, 4, fldata);
|
|
success = (ret != 0);
|
|
|
|
if(!success)
|
|
RDCERR("stbi_write_hdr_to_func failed: %d", ret);
|
|
}
|
|
else if(sd.destType == FileType::EXR)
|
|
{
|
|
const char *err = NULL;
|
|
|
|
EXRImage exrImage;
|
|
InitEXRImage(&exrImage);
|
|
|
|
int pixTypes[4] = {TINYEXR_PIXELTYPE_FLOAT, TINYEXR_PIXELTYPE_FLOAT,
|
|
TINYEXR_PIXELTYPE_FLOAT, TINYEXR_PIXELTYPE_FLOAT};
|
|
int reqTypes[4] = {TINYEXR_PIXELTYPE_HALF, TINYEXR_PIXELTYPE_HALF, TINYEXR_PIXELTYPE_HALF,
|
|
TINYEXR_PIXELTYPE_HALF};
|
|
|
|
// must be in this order as many viewers don't pay attention to channels and just assume
|
|
// they are in this order
|
|
const char *bgraNames[4] = {"A", "B", "G", "R"};
|
|
|
|
exrImage.num_channels = 4;
|
|
exrImage.channel_names = bgraNames;
|
|
exrImage.images = (unsigned char **)abgr;
|
|
exrImage.width = td.width;
|
|
exrImage.height = td.height;
|
|
exrImage.pixel_types = pixTypes;
|
|
exrImage.requested_pixel_types = reqTypes;
|
|
|
|
unsigned char *mem = NULL;
|
|
|
|
size_t ret = SaveMultiChannelEXRToMemory(&exrImage, &mem, &err);
|
|
|
|
success = (ret > 0);
|
|
if(success)
|
|
FileIO::fwrite(mem, 1, ret, f);
|
|
else
|
|
RDCERR("Error saving EXR file %d: '%s'", ret, err);
|
|
|
|
free(mem);
|
|
}
|
|
|
|
if(fldata)
|
|
{
|
|
delete[] fldata;
|
|
}
|
|
else
|
|
{
|
|
delete[] abgr[0];
|
|
delete[] abgr[1];
|
|
delete[] abgr[2];
|
|
delete[] abgr[3];
|
|
}
|
|
}
|
|
|
|
FileIO::fclose(f);
|
|
}
|
|
|
|
for(size_t i = 0; i < subdata.size(); i++)
|
|
delete[] subdata[i];
|
|
|
|
return success;
|
|
}
|
|
|
|
rdctype::array<PixelModification> ReplayController::PixelHistory(ResourceId target, uint32_t x,
|
|
uint32_t y, uint32_t slice,
|
|
uint32_t mip, uint32_t sampleIdx,
|
|
CompType typeHint)
|
|
{
|
|
rdctype::array<PixelModification> ret;
|
|
|
|
for(size_t t = 0; t < m_Textures.size(); t++)
|
|
{
|
|
if(m_Textures[t].ID == target)
|
|
{
|
|
if(x >= m_Textures[t].width || y >= m_Textures[t].height)
|
|
{
|
|
RDCDEBUG("PixelHistory out of bounds on %llu (%u,%u) vs (%u,%u)", target, x, y,
|
|
m_Textures[t].width, m_Textures[t].height);
|
|
return ret;
|
|
}
|
|
|
|
if(m_Textures[t].msSamp == 1)
|
|
sampleIdx = ~0U;
|
|
|
|
slice = RDCCLAMP(slice, 0U, m_Textures[t].arraysize);
|
|
mip = RDCCLAMP(mip, 0U, m_Textures[t].mips);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
auto usage = m_pDevice->GetUsage(m_pDevice->GetLiveID(target));
|
|
|
|
vector<EventUsage> events;
|
|
|
|
for(size_t i = 0; i < usage.size(); i++)
|
|
{
|
|
if(usage[i].eventID > m_EventID)
|
|
continue;
|
|
|
|
switch(usage[i].usage)
|
|
{
|
|
case ResourceUsage::VertexBuffer:
|
|
case ResourceUsage::IndexBuffer:
|
|
case ResourceUsage::VS_Constants:
|
|
case ResourceUsage::HS_Constants:
|
|
case ResourceUsage::DS_Constants:
|
|
case ResourceUsage::GS_Constants:
|
|
case ResourceUsage::PS_Constants:
|
|
case ResourceUsage::CS_Constants:
|
|
case ResourceUsage::All_Constants:
|
|
case ResourceUsage::VS_Resource:
|
|
case ResourceUsage::HS_Resource:
|
|
case ResourceUsage::DS_Resource:
|
|
case ResourceUsage::GS_Resource:
|
|
case ResourceUsage::PS_Resource:
|
|
case ResourceUsage::CS_Resource:
|
|
case ResourceUsage::All_Resource:
|
|
case ResourceUsage::InputTarget:
|
|
case ResourceUsage::CopySrc:
|
|
case ResourceUsage::ResolveSrc:
|
|
case ResourceUsage::Barrier:
|
|
case ResourceUsage::Indirect:
|
|
// read-only, not a valid pixel history event
|
|
continue;
|
|
|
|
case ResourceUsage::Unused:
|
|
case ResourceUsage::StreamOut:
|
|
case ResourceUsage::VS_RWResource:
|
|
case ResourceUsage::HS_RWResource:
|
|
case ResourceUsage::DS_RWResource:
|
|
case ResourceUsage::GS_RWResource:
|
|
case ResourceUsage::PS_RWResource:
|
|
case ResourceUsage::CS_RWResource:
|
|
case ResourceUsage::All_RWResource:
|
|
case ResourceUsage::ColorTarget:
|
|
case ResourceUsage::DepthStencilTarget:
|
|
case ResourceUsage::Clear:
|
|
case ResourceUsage::Copy:
|
|
case ResourceUsage::CopyDst:
|
|
case ResourceUsage::Resolve:
|
|
case ResourceUsage::ResolveDst:
|
|
case ResourceUsage::GenMips:
|
|
// writing - include in pixel history events
|
|
break;
|
|
}
|
|
|
|
events.push_back(usage[i]);
|
|
}
|
|
|
|
if(events.empty())
|
|
{
|
|
RDCDEBUG("Target %llu not written to before %u", target, m_EventID);
|
|
return ret;
|
|
}
|
|
|
|
ret = m_pDevice->PixelHistory(events, m_pDevice->GetLiveID(target), x, y, slice, mip, sampleIdx,
|
|
typeHint);
|
|
|
|
SetFrameEvent(m_EventID, true);
|
|
|
|
return ret;
|
|
}
|
|
|
|
ShaderDebugTrace *ReplayController::DebugVertex(uint32_t vertid, uint32_t instid, uint32_t idx,
|
|
uint32_t instOffset, uint32_t vertOffset)
|
|
{
|
|
ShaderDebugTrace *ret = new ShaderDebugTrace;
|
|
|
|
*ret = m_pDevice->DebugVertex(m_EventID, vertid, instid, idx, instOffset, vertOffset);
|
|
|
|
SetFrameEvent(m_EventID, true);
|
|
|
|
return ret;
|
|
}
|
|
|
|
ShaderDebugTrace *ReplayController::DebugPixel(uint32_t x, uint32_t y, uint32_t sample,
|
|
uint32_t primitive)
|
|
{
|
|
ShaderDebugTrace *ret = new ShaderDebugTrace;
|
|
|
|
*ret = m_pDevice->DebugPixel(m_EventID, x, y, sample, primitive);
|
|
|
|
SetFrameEvent(m_EventID, true);
|
|
|
|
return ret;
|
|
}
|
|
|
|
ShaderDebugTrace *ReplayController::DebugThread(const uint32_t groupid[3], const uint32_t threadid[3])
|
|
{
|
|
ShaderDebugTrace *ret = new ShaderDebugTrace;
|
|
|
|
*ret = m_pDevice->DebugThread(m_EventID, groupid, threadid);
|
|
|
|
SetFrameEvent(m_EventID, true);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void ReplayController::FreeTrace(ShaderDebugTrace *trace)
|
|
{
|
|
delete trace;
|
|
}
|
|
|
|
rdctype::array<ShaderVariable> ReplayController::GetCBufferVariableContents(
|
|
ResourceId shader, const char *entryPoint, uint32_t cbufslot, ResourceId buffer, uint64_t offs)
|
|
{
|
|
vector<byte> data;
|
|
if(buffer != ResourceId())
|
|
m_pDevice->GetBufferData(m_pDevice->GetLiveID(buffer), offs, 0, data);
|
|
|
|
vector<ShaderVariable> v;
|
|
|
|
m_pDevice->FillCBufferVariables(m_pDevice->GetLiveID(shader), entryPoint, cbufslot, v, data);
|
|
|
|
return v;
|
|
}
|
|
|
|
rdctype::array<WindowingSystem> ReplayController::GetSupportedWindowSystems()
|
|
{
|
|
return m_pDevice->GetSupportedWindowSystems();
|
|
}
|
|
|
|
void ReplayController::ReplayLoop(WindowingSystem system, void *data, ResourceId texid)
|
|
{
|
|
ReplayOutput *output = CreateOutput(system, data, ReplayOutputType::Texture);
|
|
|
|
TextureDisplay d;
|
|
d.texid = texid;
|
|
d.mip = 0;
|
|
d.sampleIdx = ~0U;
|
|
d.overlay = DebugOverlay::NoOverlay;
|
|
d.typeHint = CompType::Typeless;
|
|
d.HDRMul = -1.0f;
|
|
d.linearDisplayAsGamma = true;
|
|
d.FlipY = false;
|
|
d.rangemin = 0.0f;
|
|
d.rangemax = 1.0f;
|
|
d.scale = 1.0f;
|
|
d.offx = 0.0f;
|
|
d.offy = 0.0f;
|
|
d.sliceFace = 0;
|
|
d.rawoutput = false;
|
|
d.Red = d.Green = d.Blue = true;
|
|
d.Alpha = false;
|
|
output->SetTextureDisplay(d);
|
|
|
|
m_ReplayLoopCancel = 0;
|
|
m_ReplayLoopFinished = 0;
|
|
|
|
while(Atomic::CmpExch32(&m_ReplayLoopCancel, 0, 0) == 0)
|
|
{
|
|
m_pDevice->ReplayLog(10000000, eReplay_Full);
|
|
|
|
output->Display();
|
|
}
|
|
|
|
// restore back to where we were
|
|
m_pDevice->ReplayLog(m_EventID, eReplay_Full);
|
|
|
|
ShutdownOutput(output);
|
|
|
|
// mark that the loop is finished
|
|
Atomic::Inc32(&m_ReplayLoopFinished);
|
|
}
|
|
|
|
void ReplayController::CancelReplayLoop()
|
|
{
|
|
Atomic::Inc32(&m_ReplayLoopCancel);
|
|
|
|
// wait for it to actually finish before returning
|
|
while(Atomic::CmpExch32(&m_ReplayLoopFinished, 0, 0) == 0)
|
|
Threading::Sleep(1);
|
|
}
|
|
|
|
ReplayOutput *ReplayController::CreateOutput(WindowingSystem system, void *data, ReplayOutputType type)
|
|
{
|
|
ReplayOutput *out = new ReplayOutput(this, system, data, type);
|
|
|
|
m_Outputs.push_back(out);
|
|
|
|
m_pDevice->ReplayLog(m_EventID, eReplay_WithoutDraw);
|
|
|
|
out->SetFrameEvent(m_EventID);
|
|
|
|
m_pDevice->ReplayLog(m_EventID, eReplay_OnlyDraw);
|
|
|
|
return out;
|
|
}
|
|
|
|
void ReplayController::ShutdownOutput(IReplayOutput *output)
|
|
{
|
|
RDCUNIMPLEMENTED("Shutting down individual outputs");
|
|
}
|
|
|
|
void ReplayController::Shutdown()
|
|
{
|
|
delete this;
|
|
}
|
|
|
|
rdctype::pair<ResourceId, rdctype::str> ReplayController::BuildTargetShader(
|
|
const char *entry, const char *source, const uint32_t compileFlags, ShaderStage type)
|
|
{
|
|
ResourceId id;
|
|
string errs;
|
|
|
|
switch(type)
|
|
{
|
|
case ShaderStage::Vertex:
|
|
case ShaderStage::Hull:
|
|
case ShaderStage::Domain:
|
|
case ShaderStage::Geometry:
|
|
case ShaderStage::Pixel:
|
|
case ShaderStage::Compute: break;
|
|
default:
|
|
RDCERR("Unexpected type in BuildShader!");
|
|
return rdctype::pair<ResourceId, rdctype::str>();
|
|
}
|
|
|
|
m_pDevice->BuildTargetShader(source, entry, compileFlags, type, &id, &errs);
|
|
|
|
if(id != ResourceId())
|
|
m_TargetResources.insert(id);
|
|
|
|
return rdctype::make_pair<ResourceId, rdctype::str>(id, errs);
|
|
}
|
|
|
|
rdctype::pair<ResourceId, rdctype::str> ReplayController::BuildCustomShader(
|
|
const char *entry, const char *source, const uint32_t compileFlags, ShaderStage type)
|
|
{
|
|
ResourceId id;
|
|
string errs;
|
|
|
|
switch(type)
|
|
{
|
|
case ShaderStage::Vertex:
|
|
case ShaderStage::Hull:
|
|
case ShaderStage::Domain:
|
|
case ShaderStage::Geometry:
|
|
case ShaderStage::Pixel:
|
|
case ShaderStage::Compute: break;
|
|
default:
|
|
RDCERR("Unexpected type in BuildShader!");
|
|
return rdctype::pair<ResourceId, rdctype::str>();
|
|
}
|
|
|
|
m_pDevice->BuildCustomShader(source, entry, compileFlags, type, &id, &errs);
|
|
|
|
if(id != ResourceId())
|
|
m_CustomShaders.insert(id);
|
|
|
|
return rdctype::make_pair<ResourceId, rdctype::str>(id, errs);
|
|
}
|
|
|
|
void ReplayController::FreeTargetResource(ResourceId id)
|
|
{
|
|
m_TargetResources.erase(id);
|
|
m_pDevice->FreeTargetResource(id);
|
|
}
|
|
|
|
void ReplayController::FreeCustomShader(ResourceId id)
|
|
{
|
|
m_CustomShaders.erase(id);
|
|
m_pDevice->FreeCustomShader(id);
|
|
}
|
|
|
|
void ReplayController::ReplaceResource(ResourceId from, ResourceId to)
|
|
{
|
|
m_pDevice->ReplaceResource(from, to);
|
|
|
|
SetFrameEvent(m_EventID, true);
|
|
|
|
for(size_t i = 0; i < m_Outputs.size(); i++)
|
|
if(m_Outputs[i]->GetType() != ReplayOutputType::Headless)
|
|
m_Outputs[i]->Display();
|
|
}
|
|
|
|
void ReplayController::RemoveReplacement(ResourceId id)
|
|
{
|
|
m_pDevice->RemoveReplacement(id);
|
|
|
|
SetFrameEvent(m_EventID, true);
|
|
|
|
for(size_t i = 0; i < m_Outputs.size(); i++)
|
|
if(m_Outputs[i]->GetType() != ReplayOutputType::Headless)
|
|
m_Outputs[i]->Display();
|
|
}
|
|
|
|
ReplayStatus ReplayController::CreateDevice(const char *logfile)
|
|
{
|
|
RDCLOG("Creating replay device for %s", logfile);
|
|
|
|
RDCDriver driverType = RDC_Unknown;
|
|
string driverName = "";
|
|
uint64_t fileMachineIdent = 0;
|
|
auto status =
|
|
RenderDoc::Inst().FillInitParams(logfile, driverType, driverName, fileMachineIdent, NULL);
|
|
|
|
if(driverType == RDC_Unknown || driverName == "" || status != ReplayStatus::Succeeded)
|
|
{
|
|
RDCERR("Couldn't get device type from log");
|
|
return status;
|
|
}
|
|
|
|
IReplayDriver *driver = NULL;
|
|
status = RenderDoc::Inst().CreateReplayDriver(driverType, logfile, &driver);
|
|
|
|
if(driver && status == ReplayStatus::Succeeded)
|
|
{
|
|
RDCLOG("Created replay driver.");
|
|
return PostCreateInit(driver);
|
|
}
|
|
|
|
RDCERR("Couldn't create a replay device :(.");
|
|
return status;
|
|
}
|
|
|
|
ReplayStatus ReplayController::SetDevice(IReplayDriver *device)
|
|
{
|
|
if(device)
|
|
{
|
|
RDCLOG("Got replay driver.");
|
|
return PostCreateInit(device);
|
|
}
|
|
|
|
RDCERR("Given invalid replay driver.");
|
|
return ReplayStatus::InternalError;
|
|
}
|
|
|
|
ReplayStatus ReplayController::PostCreateInit(IReplayDriver *device)
|
|
{
|
|
m_pDevice = device;
|
|
|
|
m_pDevice->ReadLogInitialisation();
|
|
|
|
FetchPipelineState();
|
|
|
|
m_FrameRecord = m_pDevice->GetFrameRecord();
|
|
|
|
DrawcallDescription *previous = NULL;
|
|
SetupDrawcallPointers(&m_Drawcalls, m_FrameRecord.drawcallList, NULL, previous);
|
|
|
|
return ReplayStatus::Succeeded;
|
|
}
|
|
|
|
void ReplayController::FileChanged()
|
|
{
|
|
m_pDevice->FileChanged();
|
|
}
|
|
|
|
bool ReplayController::HasCallstacks()
|
|
{
|
|
return m_pDevice->HasCallstacks();
|
|
}
|
|
|
|
APIProperties ReplayController::GetAPIProperties()
|
|
{
|
|
return m_pDevice->GetAPIProperties();
|
|
}
|
|
|
|
bool ReplayController::InitResolver()
|
|
{
|
|
m_pDevice->InitCallstackResolver();
|
|
return m_pDevice->GetCallstackResolver() != NULL;
|
|
}
|
|
|
|
void ReplayController::FetchPipelineState()
|
|
{
|
|
m_pDevice->SavePipelineState();
|
|
|
|
m_D3D11PipelineState = m_pDevice->GetD3D11PipelineState();
|
|
m_D3D12PipelineState = m_pDevice->GetD3D12PipelineState();
|
|
m_GLPipelineState = m_pDevice->GetGLPipelineState();
|
|
m_VulkanPipelineState = m_pDevice->GetVulkanPipelineState();
|
|
|
|
{
|
|
D3D11Pipe::Shader *stages[] = {
|
|
&m_D3D11PipelineState.m_VS, &m_D3D11PipelineState.m_HS, &m_D3D11PipelineState.m_DS,
|
|
&m_D3D11PipelineState.m_GS, &m_D3D11PipelineState.m_PS, &m_D3D11PipelineState.m_CS,
|
|
};
|
|
|
|
for(int i = 0; i < 6; i++)
|
|
if(stages[i]->Object != ResourceId())
|
|
stages[i]->ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stages[i]->Object), "");
|
|
}
|
|
|
|
{
|
|
D3D12Pipe::Shader *stages[] = {
|
|
&m_D3D12PipelineState.m_VS, &m_D3D12PipelineState.m_HS, &m_D3D12PipelineState.m_DS,
|
|
&m_D3D12PipelineState.m_GS, &m_D3D12PipelineState.m_PS, &m_D3D12PipelineState.m_CS,
|
|
};
|
|
|
|
for(int i = 0; i < 6; i++)
|
|
if(stages[i]->Object != ResourceId())
|
|
stages[i]->ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stages[i]->Object), "");
|
|
}
|
|
|
|
{
|
|
GLPipe::Shader *stages[] = {
|
|
&m_GLPipelineState.m_VS, &m_GLPipelineState.m_TCS, &m_GLPipelineState.m_TES,
|
|
&m_GLPipelineState.m_GS, &m_GLPipelineState.m_FS, &m_GLPipelineState.m_CS,
|
|
};
|
|
|
|
for(int i = 0; i < 6; i++)
|
|
if(stages[i]->Object != ResourceId())
|
|
stages[i]->ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stages[i]->Object), "");
|
|
}
|
|
|
|
{
|
|
VKPipe::Shader *stages[] = {
|
|
&m_VulkanPipelineState.m_VS, &m_VulkanPipelineState.m_TCS, &m_VulkanPipelineState.m_TES,
|
|
&m_VulkanPipelineState.m_GS, &m_VulkanPipelineState.m_FS, &m_VulkanPipelineState.m_CS,
|
|
};
|
|
|
|
for(int i = 0; i < 6; i++)
|
|
if(stages[i]->Object != ResourceId())
|
|
stages[i]->ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stages[i]->Object),
|
|
stages[i]->entryPoint.elems);
|
|
}
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetAPIProperties(IReplayController *rend,
|
|
APIProperties *props)
|
|
{
|
|
if(props)
|
|
*props = rend->GetAPIProperties();
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetSupportedWindowSystems(
|
|
IReplayController *rend, rdctype::array<WindowingSystem> *systems)
|
|
{
|
|
*systems = rend->GetSupportedWindowSystems();
|
|
}
|
|
|
|
extern "C" RENDERDOC_API IReplayOutput *RENDERDOC_CC ReplayRenderer_CreateOutput(
|
|
IReplayController *rend, WindowingSystem system, void *data, ReplayOutputType type)
|
|
{
|
|
return rend->CreateOutput(system, data, type);
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_Shutdown(IReplayController *rend)
|
|
{
|
|
rend->Shutdown();
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_ShutdownOutput(IReplayController *rend,
|
|
IReplayOutput *output)
|
|
{
|
|
rend->ShutdownOutput(output);
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_ReplayLoop(IReplayController *rend,
|
|
WindowingSystem system,
|
|
void *data, ResourceId texid)
|
|
{
|
|
rend->ReplayLoop(system, data, texid);
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_CancelReplayLoop(IReplayController *rend)
|
|
{
|
|
rend->CancelReplayLoop();
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_FileChanged(IReplayController *rend)
|
|
{
|
|
rend->FileChanged();
|
|
}
|
|
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_HasCallstacks(IReplayController *rend)
|
|
{
|
|
return rend->HasCallstacks();
|
|
}
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_InitResolver(IReplayController *rend)
|
|
{
|
|
return rend->InitResolver();
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_SetFrameEvent(IReplayController *rend,
|
|
uint32_t eventID,
|
|
bool32 force)
|
|
{
|
|
rend->SetFrameEvent(eventID, force != 0);
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_GetD3D11PipelineState(IReplayController *rend, D3D11Pipe::State *state)
|
|
{
|
|
*state = rend->GetD3D11PipelineState();
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_GetD3D12PipelineState(IReplayController *rend, D3D12Pipe::State *state)
|
|
{
|
|
*state = rend->GetD3D12PipelineState();
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetGLPipelineState(IReplayController *rend,
|
|
GLPipe::State *state)
|
|
{
|
|
*state = rend->GetGLPipelineState();
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_GetVulkanPipelineState(IReplayController *rend, VKPipe::State *state)
|
|
{
|
|
*state = rend->GetVulkanPipelineState();
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_GetDisassemblyTargets(IReplayController *rend, rdctype::array<rdctype::str> *targets)
|
|
{
|
|
*targets = rend->GetDisassemblyTargets();
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_DisassembleShader(IReplayController *rend,
|
|
ShaderReflection *refl,
|
|
const char *target,
|
|
rdctype::str *disasm)
|
|
{
|
|
*disasm = rend->DisassembleShader(refl, target);
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_BuildCustomShader(
|
|
IReplayController *rend, const char *entry, const char *source, const uint32_t compileFlags,
|
|
ShaderStage type, ResourceId *shaderID, rdctype::str *errors)
|
|
{
|
|
if(shaderID == NULL)
|
|
return;
|
|
|
|
auto ret = rend->BuildCustomShader(entry, source, compileFlags, type);
|
|
|
|
*shaderID = ret.first;
|
|
if(errors)
|
|
*errors = ret.second;
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_FreeCustomShader(IReplayController *rend,
|
|
ResourceId id)
|
|
{
|
|
rend->FreeCustomShader(id);
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_BuildTargetShader(
|
|
IReplayController *rend, const char *entry, const char *source, const uint32_t compileFlags,
|
|
ShaderStage type, ResourceId *shaderID, rdctype::str *errors)
|
|
{
|
|
if(shaderID == NULL)
|
|
return;
|
|
|
|
auto ret = rend->BuildTargetShader(entry, source, compileFlags, type);
|
|
|
|
*shaderID = ret.first;
|
|
if(errors)
|
|
*errors = ret.second;
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_ReplaceResource(IReplayController *rend,
|
|
ResourceId from,
|
|
ResourceId to)
|
|
{
|
|
rend->ReplaceResource(from, to);
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_RemoveReplacement(IReplayController *rend,
|
|
ResourceId id)
|
|
{
|
|
rend->RemoveReplacement(id);
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_FreeTargetResource(IReplayController *rend,
|
|
ResourceId id)
|
|
{
|
|
rend->FreeTargetResource(id);
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetFrameInfo(IReplayController *rend,
|
|
FrameDescription *frame)
|
|
{
|
|
*frame = rend->GetFrameInfo();
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_GetDrawcalls(IReplayController *rend, rdctype::array<DrawcallDescription> *draws)
|
|
{
|
|
*draws = rend->GetDrawcalls();
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_FetchCounters(IReplayController *rend, GPUCounter *counters, uint32_t numCounters,
|
|
rdctype::array<CounterResult> *results)
|
|
{
|
|
rdctype::array<GPUCounter> counterArray;
|
|
create_array_init(counterArray, (size_t)numCounters, counters);
|
|
*results = rend->FetchCounters(counterArray);
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_EnumerateCounters(IReplayController *rend, rdctype::array<GPUCounter> *counters)
|
|
{
|
|
*counters = rend->EnumerateCounters();
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_DescribeCounter(IReplayController *rend,
|
|
GPUCounter counterID,
|
|
CounterDescription *desc)
|
|
{
|
|
*desc = rend->DescribeCounter(counterID);
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_GetTextures(IReplayController *rend, rdctype::array<TextureDescription> *texs)
|
|
{
|
|
*texs = rend->GetTextures();
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_GetBuffers(IReplayController *rend, rdctype::array<BufferDescription> *bufs)
|
|
{
|
|
*bufs = rend->GetBuffers();
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_GetResolve(IReplayController *rend, uint64_t *callstack, uint32_t callstackLen,
|
|
rdctype::array<rdctype::str> *trace)
|
|
{
|
|
rdctype::array<uint64_t> stack;
|
|
create_array_init(stack, (size_t)callstackLen, callstack);
|
|
*trace = rend->GetResolve(stack);
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_GetDebugMessages(IReplayController *rend, rdctype::array<DebugMessage> *msgs)
|
|
{
|
|
*msgs = rend->GetDebugMessages();
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_PixelHistory(
|
|
IReplayController *rend, ResourceId target, uint32_t x, uint32_t y, uint32_t slice,
|
|
uint32_t mip, uint32_t sampleIdx, CompType typeHint, rdctype::array<PixelModification> *history)
|
|
{
|
|
*history = rend->PixelHistory(target, x, y, slice, mip, sampleIdx, typeHint);
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC
|
|
ReplayRenderer_DebugVertex(IReplayController *rend, uint32_t vertid, uint32_t instid, uint32_t idx,
|
|
uint32_t instOffset, uint32_t vertOffset, ShaderDebugTrace *trace)
|
|
{
|
|
ShaderDebugTrace *ret = rend->DebugVertex(vertid, instid, idx, instOffset, vertOffset);
|
|
*trace = *ret;
|
|
delete ret;
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_DebugPixel(IReplayController *rend,
|
|
uint32_t x, uint32_t y,
|
|
uint32_t sample,
|
|
uint32_t primitive,
|
|
ShaderDebugTrace *trace)
|
|
{
|
|
ShaderDebugTrace *ret = rend->DebugPixel(x, y, sample, primitive);
|
|
*trace = *ret;
|
|
delete ret;
|
|
}
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_DebugThread(IReplayController *rend,
|
|
uint32_t groupid[3],
|
|
uint32_t threadid[3],
|
|
ShaderDebugTrace *trace)
|
|
{
|
|
ShaderDebugTrace *ret = rend->DebugThread(groupid, threadid);
|
|
*trace = *ret;
|
|
delete ret;
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetUsage(IReplayController *rend,
|
|
ResourceId id,
|
|
rdctype::array<EventUsage> *usage)
|
|
{
|
|
*usage = rend->GetUsage(id);
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetCBufferVariableContents(
|
|
IReplayController *rend, ResourceId shader, const char *entryPoint, uint32_t cbufslot,
|
|
ResourceId buffer, uint64_t offs, rdctype::array<ShaderVariable> *vars)
|
|
{
|
|
*vars = rend->GetCBufferVariableContents(shader, entryPoint, cbufslot, buffer, offs);
|
|
}
|
|
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_SaveTexture(IReplayController *rend,
|
|
const TextureSave &saveData,
|
|
const char *path)
|
|
{
|
|
return rend->SaveTexture(saveData, path);
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetPostVSData(IReplayController *rend,
|
|
uint32_t instID,
|
|
MeshDataStage stage,
|
|
MeshFormat *data)
|
|
{
|
|
*data = rend->GetPostVSData(instID, stage);
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetBufferData(IReplayController *rend,
|
|
ResourceId buff,
|
|
uint64_t offset, uint64_t len,
|
|
rdctype::array<byte> *data)
|
|
{
|
|
*data = rend->GetBufferData(buff, offset, len);
|
|
}
|
|
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetTextureData(IReplayController *rend,
|
|
ResourceId tex,
|
|
uint32_t arrayIdx,
|
|
uint32_t mip,
|
|
rdctype::array<byte> *data)
|
|
{
|
|
*data = rend->GetTextureData(tex, arrayIdx, mip);
|
|
}
|