Files
renderdoc/renderdoc/data
baldurk 0bd48d3c2c Update overlays to use DXIL as needed
* This is needed because D3D12 requires all shaders in a pipeline to use DXIL if
  any do.
* We try to bake the couple of DXIL shaders that we will mix-and-match with
  application shaders at build time, in case we aren't able to find a working
  dxcompiler at runtime to build them. But this can only happen if we find a
  working dxc.exe in one of the windows 10 SDKs.
2020-06-18 17:22:44 +01:00
..
2020-01-06 16:20:45 +00:00