Files
renderdoc/renderdocui/Code/RenderManager.cs
T

234 lines
7.0 KiB
C#

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Reflection;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using renderdoc;
namespace renderdocui.Code
{
public delegate void InvokeMethod(ReplayRenderer r);
// this class owns the thread that interacts with the main library, to ensure that we don't
// have to worry elsewhere about threading access. Elsewhere in the UI you can do Invoke or
// BeginInvoke and get a ReplayRenderer reference back to access through
public class RenderManager
{
private class InvokeHandle
{
public InvokeHandle(InvokeMethod m)
{
method = m;
processed = false;
}
public InvokeMethod method;
volatile public bool processed;
};
////////////////////////////////////////////
// variables
private AutoResetEvent m_WakeupEvent = new AutoResetEvent(false);
private Thread m_Thread;
private int m_ProxyRenderer = -1;
private string m_ReplayHost;
private string m_Logfile;
private bool m_Running;
private List<InvokeHandle> m_renderQueue;
////////////////////////////////////////////
// Interface
public RenderManager()
{
Running = false;
m_renderQueue = new List<InvokeHandle>();
}
public void Init(int proxyRenderer, string replayHost, string logfile)
{
if(Running)
return;
m_ProxyRenderer = proxyRenderer;
m_ReplayHost = replayHost;
m_Logfile = logfile;
LoadProgress = 0.0f;
InitException = null;
m_Thread = Helpers.NewThread(new ThreadStart(this.RunThread));
m_Thread.Priority = ThreadPriority.Highest;
m_Thread.Start();
while (m_Thread.IsAlive && !Running) ;
}
public bool Running
{
get { return m_Running; }
set { m_Running = value; m_WakeupEvent.Set(); }
}
public ApplicationException InitException = null;
public void CloseThreadSync()
{
Running = false;
while (m_Thread != null && m_Thread.IsAlive) ;
}
public float LoadProgress;
public void BeginInvoke(InvokeMethod m)
{
InvokeHandle cmd = new InvokeHandle(m);
PushInvoke(cmd);
}
public void Invoke(InvokeMethod m)
{
InvokeHandle cmd = new InvokeHandle(m);
PushInvoke(cmd);
while (!cmd.processed) ;
}
private void PushInvoke(InvokeHandle cmd)
{
if (m_Thread == null || !Running)
{
cmd.processed = true;
return;
}
m_WakeupEvent.Set();
lock (m_renderQueue)
{
m_renderQueue.Add(cmd);
}
}
////////////////////////////////////////////
// Internals
private void CreateReplayRenderer(ref ReplayRenderer renderer, ref RemoteRenderer remote)
{
if (m_ProxyRenderer < 0)
{
renderer = StaticExports.CreateReplayRenderer(m_Logfile, ref LoadProgress);
return;
}
remote = StaticExports.CreateRemoteReplayConnection(m_ReplayHost);
if(remote == null)
{
var e = new System.ApplicationException("Failed to connect to remote replay host");
e.Data.Add("status", ReplayCreateStatus.UnknownError);
throw e;
}
renderer = remote.CreateProxyRenderer(m_ProxyRenderer, m_Logfile, ref LoadProgress);
if(renderer == null)
{
remote.Shutdown();
var e = new System.ApplicationException("Failed to connect to remote replay host");
e.Data.Add("status", ReplayCreateStatus.UnknownError);
throw e;
}
}
private void RunThread()
{
try
{
ReplayRenderer renderer = null;
RemoteRenderer remote = null;
CreateReplayRenderer(ref renderer, ref remote);
if(renderer != null)
{
System.Diagnostics.Debug.WriteLine("Renderer created");
Running = true;
while (Running)
{
List<InvokeHandle> queue = new List<InvokeHandle>();
lock (m_renderQueue)
{
foreach (var cmd in m_renderQueue)
queue.Add(cmd);
m_renderQueue.Clear();
}
foreach (var cmd in queue)
{
if (cmd.method != null)
cmd.method(renderer);
cmd.processed = true;
}
m_WakeupEvent.WaitOne(10);
}
lock (m_renderQueue)
{
foreach (var cmd in m_renderQueue)
cmd.processed = true;
m_renderQueue.Clear();
}
renderer.Shutdown();
if (remote != null) remote.Shutdown();
}
}
catch (ApplicationException ex)
{
InitException = ex;
}
}
}
}