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99 lines
4.7 KiB
Python
99 lines
4.7 KiB
Python
import renderdoc as rd
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import rdtest
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class GL_Renderbuffer_Zoo(rdtest.TestCase):
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demos_test_name = 'GL_Renderbuffer_Zoo'
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def check_capture(self):
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action: rd.ActionDescription = self.find_action('glDraw')
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while action is not None:
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self.controller.SetFrameEvent(action.eventId, True)
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self.check_triangle(fore=[0.2, 0.75, 0.2, 1.0])
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pipe = self.controller.GetPipelineState()
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depth = pipe.GetDepthTarget()
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vp = pipe.GetViewport(0)
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id = pipe.GetOutputTargets()[0].resource
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mn, mx = self.controller.GetMinMax(id, rd.Subresource(), rd.CompType.Typeless)
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if not rdtest.value_compare(mn.floatValue, [0.2, 0.2, 0.2, 1.0], eps=1.0/255.0):
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raise rdtest.TestFailureException(
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"Minimum color values {} are not as expected".format(mn.floatValue))
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if not rdtest.value_compare(mx.floatValue, [0.2, 0.75, 0.2, 1.0], eps=1.0/255.0):
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raise rdtest.TestFailureException(
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"Maximum color values {} are not as expected".format(mx.floatValue))
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hist = self.controller.GetHistogram(id, rd.Subresource(), rd.CompType.Typeless, 0.199, 0.75,
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(False, True, False, False))
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if hist[0] == 0 or hist[-1] == 0 or any([x > 0 for x in hist[1:-1]]):
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raise rdtest.TestFailureException(
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"Green histogram didn't return expected values, values should have landed in first or last bucket")
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rdtest.log.success('Color Renderbuffer at action {} is working as expected'.format(action.eventId))
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if depth.resource != rd.ResourceId():
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val = self.controller.PickPixel(depth.resource, int(0.5 * vp.width), int(0.5 * vp.height),
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rd.Subresource(), rd.CompType.Typeless)
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if not rdtest.value_compare(val.floatValue[0], 0.75):
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raise rdtest.TestFailureException(
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"Picked value {} in triangle for depth doesn't match expectation".format(val))
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mn, mx = self.controller.GetMinMax(depth.resource, rd.Subresource(), rd.CompType.Typeless)
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hist = self.controller.GetHistogram(depth.resource, rd.Subresource(),
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rd.CompType.Typeless, 0.75, 0.9, (True, False, False, False))
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if not rdtest.value_compare(mn.floatValue[0], 0.75):
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raise rdtest.TestFailureException(
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"Minimum depth values {} are not as expected".format(mn.floatValue))
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if not rdtest.value_compare(mx.floatValue[0], 0.9):
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raise rdtest.TestFailureException(
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"Maximum depth values {} are not as expected".format(mx.floatValue))
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if hist[0] == 0 or hist[-1] == 0 or any([x > 0 for x in hist[1:-1]]):
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raise rdtest.TestFailureException(
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"Depth histogram didn't return expected values, values should have landed in first or last bucket")
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rdtest.log.success('Depth Renderbuffer at action {} is working as expected'.format(action.eventId))
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tex_details = self.get_texture(id)
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if tex_details.msSamp > 1:
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samples = []
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for i in range(tex_details.msSamp):
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samples.append(self.controller.GetTextureData(id, rd.Subresource(0, 0, i)))
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for i in range(tex_details.msSamp):
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for j in range(tex_details.msSamp):
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if i == j:
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continue
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if samples[i] == samples[j]:
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save_data = rd.TextureSave()
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save_data.resourceId = id
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save_data.destType = rd.FileType.PNG
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save_data.slice.sliceIndex = 0
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save_data.mip = 0
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img_path0 = rdtest.get_tmp_path('sample{}.png'.format(i))
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img_path1 = rdtest.get_tmp_path('sample{}.png'.format(j))
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save_data.sample.sampleIndex = i
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self.controller.SaveTexture(save_data, img_path0)
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save_data.sample.sampleIndex = j
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self.controller.SaveTexture(save_data, img_path1)
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raise rdtest.TestFailureException("Two MSAA samples returned the same data", img_path0, img_path1)
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action: rd.ActionDescription = self.find_action('glDraw', action.eventId+1)
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rdtest.log.success('All renderbuffers checked and rendered correctly')
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