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lee
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renderdoc
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83d13357b3e2a7f7efa3fbe8e9706624367611e7
renderdoc
/
renderdocui
/
Interop
T
History
baldurk
d55be5f687
Duplicate up pixel modifications based on # frags
2014-08-24 01:00:18 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
Enums.cs
Add quad overdraw mode. Thanks Stephen Hill (@self_shadow)!
2014-08-17 15:28:51 +01:00
FetchInfo.cs
Duplicate up pixel modifications based on # frags
2014-08-24 01:00:18 +01:00
Formatter.cs
…
GLPipelineState.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
ReplayRenderer.cs
Markers don't increment drawcall ID, use eventID for prev/next/parent
2014-08-24 00:59:26 +01:00
Shader.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
StaticExports.cs
…