mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
851a88133a
* This option has always been a mixed bag - when originally written captures weren't compressed at all so saving the cost of a initial contents on a gbuffer would have a significant savings. * Now with compression the savings are lesser, and it's a source of bugs/confusion for the case where either a bug is caused by leaking data from the previous frame or worse still the contents are discarded incorrectly. * D3D11 will now behave as the other APIs will - saving initial contents whenever needed even if they seem like they might not be used.