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renderdoc/qrenderdoc/Windows/Dialogs/ProjectionGuessDialog.ui
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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ProjectionGuessDialog</class>
<widget class="QDialog" name="ProjectionGuessDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>296</width>
<height>356</height>
</rect>
</property>
<property name="windowTitle">
<string>Vertex Projection Configuration</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>10</number>
</property>
<property name="topMargin">
<number>10</number>
</property>
<property name="rightMargin">
<number>10</number>
</property>
<property name="bottomMargin">
<number>10</number>
</property>
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Configure your application's projection matrix used for final vertex transform, which will be used to unproject rasterized vertices into world space.&lt;/p&gt;&lt;p&gt;Some parameters can be empty, which will use an estimate/guess based on the current mesh data.&lt;/p&gt;&lt;p&gt;For reverse-Z you can enable an infinite far plane.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="Line" name="line">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<layout class="QGridLayout" name="gridLayout_5">
<property name="bottomMargin">
<number>10</number>
</property>
<item row="2" column="1">
<widget class="QLineEdit" name="aspectRatio">
<property name="placeholderText">
<string>Auto</string>
</property>
<property name="clearButtonEnabled">
<bool>true</bool>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QLineEdit" name="nearPlane">
<property name="placeholderText">
<string>Auto</string>
</property>
<property name="clearButtonEnabled">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QDoubleSpinBox" name="fov">
<property name="decimals">
<number>1</number>
</property>
<property name="minimum">
<double>1.000000000000000</double>
</property>
<property name="maximum">
<double>179.000000000000000</double>
</property>
<property name="value">
<double>90.000000000000000</double>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Far Plane:</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Aspect Ratio:</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLineEdit" name="farPlane">
<property name="placeholderText">
<string>Auto</string>
</property>
<property name="clearButtonEnabled">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Matrix type</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Near Plane:</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>FOV:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="matrixType">
<item>
<property name="text">
<string>Perspective</string>
</property>
</item>
<item>
<property name="text">
<string>Orthographic</string>
</property>
</item>
</widget>
</item>
<item row="5" column="1">
<widget class="QCheckBox" name="infiniteFar">
<property name="text">
<string>Infinite</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
<property name="centerButtons">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<tabstops>
<tabstop>matrixType</tabstop>
<tabstop>fov</tabstop>
<tabstop>aspectRatio</tabstop>
<tabstop>nearPlane</tabstop>
<tabstop>farPlane</tabstop>
<tabstop>infiniteFar</tabstop>
</tabstops>
<resources/>
<connections/>
</ui>