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renderdoc/renderdoc/driver/d3d11/d3d11_context3_wrap.cpp
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baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

74 lines
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C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d11_context.h"
#include "d3d11_device.h"
#include "d3d11_resources.h"
/////////////////////////////////
// implement ID3D11DeviceContext3
void WrappedID3D11DeviceContext::Flush1(D3D11_CONTEXT_TYPE ContextType, HANDLE hEvent)
{
if(m_pRealContext3 == NULL)
return;
m_pRealContext3->Flush1(ContextType, hEvent);
}
void WrappedID3D11DeviceContext::SetHardwareProtectionState(BOOL HwProtectionEnable)
{
if(m_pRealContext3 == NULL)
return;
m_pRealContext3->SetHardwareProtectionState(HwProtectionEnable);
}
void WrappedID3D11DeviceContext::GetHardwareProtectionState(BOOL *pHwProtectionEnable)
{
if(m_pRealContext3 == NULL)
return;
m_pRealContext3->GetHardwareProtectionState(pHwProtectionEnable);
}
/////////////////////////////////
// implement ID3D11DeviceContext4
HRESULT WrappedID3D11DeviceContext::Signal(ID3D11Fence *pFence, UINT64 Value)
{
if(m_pRealContext4 == NULL)
return E_NOINTERFACE;
return m_pRealContext4->Signal(UNWRAP(WrappedID3D11Fence, pFence), Value);
}
HRESULT WrappedID3D11DeviceContext::Wait(ID3D11Fence *pFence, UINT64 Value)
{
if(m_pRealContext4 == NULL)
return E_NOINTERFACE;
return m_pRealContext4->Wait(UNWRAP(WrappedID3D11Fence, pFence), Value);
}