Logo
Explore Help
Register Sign In
lee/renderdoc
Watch 1
Star 0
Fork 0
mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-20 22:41:36 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
8615c5fc14aaad9f1a6e1937f9df3dbbcb8cf8dc
renderdoc/qrenderdoc/Windows/PipelineState
T
History
baldurk 8ca96aa83a Fix arrays of UBOs not displaying properly in vulkan pipeline state
2020-09-11 16:32:17 +01:00
..
D3D11PipelineStateViewer.cpp
…
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Query which shader disassembly formats require a pipeline
2020-09-01 14:03:59 +01:00
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Go back to reporting normalised vertex inputs on GL as SNorm/UNorm
2020-08-13 10:22:56 +01:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Default to D3D11 pipeline state at the last minute
2020-09-04 15:02:04 +01:00
PipelineStateViewer.h
Default to D3D11 pipeline state at the last minute
2020-09-04 15:02:04 +01:00
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Fix arrays of UBOs not displaying properly in vulkan pipeline state
2020-09-11 16:32:17 +01:00
VulkanPipelineStateViewer.h
Optimise UI for large descriptor arrays with few dynamically used binds
2020-09-03 18:09:47 +01:00
VulkanPipelineStateViewer.ui
…
Powered by Gitea Version: 1.27.0 Page: 2000ms Template: 97ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API