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renderdoc/renderdoc/hooks/hooks.h
T
2016-05-14 01:53:51 +02:00

125 lines
3.4 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2016 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <map>
using std::map;
#include "os/os_specific.h"
// include os-specific hooking mechanisms here
#if defined(RENDERDOC_PLATFORM_WIN32)
#include "os/win32/win32_hook.h"
template<typename FuncType>
class Hook
{
public:
Hook()
{
orig_funcptr = NULL;
}
~Hook()
{
}
FuncType operator()()
{
return (FuncType)orig_funcptr;
}
void SetFuncPtr(void *ptr)
{
orig_funcptr = ptr;
}
bool Initialize(const char *function, const char *module_name, void *destination_function_ptr)
{
orig_funcptr = Process::GetFunctionAddress(Process::LoadModule(module_name), function);
return Win32_IAT_Hook(&orig_funcptr, module_name, function, destination_function_ptr);
}
private:
void *orig_funcptr;
};
#define HOOKS_BEGIN() Win32_IAT_BeginHooks()
#define HOOKS_END() Win32_IAT_EndHooks()
#define HOOKS_REMOVE() Win32_IAT_RemoveHooks()
#elif defined(RENDERDOC_PLATFORM_POSIX)
#include "os/posix/posix_hook.h"
// just need this for dlsym
#include <dlfcn.h>
#define HOOKS_BEGIN() LinuxHookInit()
#define HOOKS_END()
#define HOOKS_REMOVE()
#else
#error "undefined platform"
#endif
// defines the interface that a library hooking class will implement.
// the libName is the name they used when registering
struct LibraryHook
{
virtual bool CreateHooks(const char *libName) = 0;
virtual void EnableHooks(const char *libName, bool enable) = 0;
virtual void OptionsUpdated(const char *libName) = 0;
};
// this singleton allows you to compile in code that defines a hook for a given library
// (and it will be registered). Then when the renderdoc library is initialised in the target
// program CreateHooks() will be called to set up the hooks.
class LibraryHooks
{
public:
LibraryHooks() : m_HooksRemoved(false) {}
static LibraryHooks &GetInstance();
void RegisterHook(const char *libName, LibraryHook *hook);
void CreateHooks();
void OptionsUpdated();
void EnableHooks(bool enable);
void RemoveHooks();
private:
typedef map<const char *, LibraryHook *> HookMap;
bool m_HooksRemoved;
HookMap m_Hooks;
};