Logo
Explore Help
Register Sign In
lee/renderdoc
Watch 1
Star 0
Fork 0
mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-01 19:35:48 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
86585b685cfefa56e2aa757a698b0202bd3bd5dc
renderdoc/qrenderdoc/Windows/PipelineState
T
History
baldurk 928de11118 Make pipeline flowchart more 'sticky' between mesh and normal draws
* It won't be as quick to revert to the normal pipeline, but stay showing the
  mesh pipeline.
2024-01-10 14:03:31 +00:00
..
D3D11PipelineStateViewer.cpp
Offset and Size consistency display in PipelineState UI
2023-12-06 17:19:05 +00:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Make pipeline flowchart more 'sticky' between mesh and normal draws
2024-01-10 14:03:31 +00:00
D3D12PipelineStateViewer.h
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
D3D12PipelineStateViewer.ui
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
GLPipelineStateViewer.cpp
Offset and Size consistency display in PipelineState UI
2023-12-06 17:19:05 +00:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
…
PipelineStateViewer.h
Add enums and API-agnostic handling for new task and mesh shader stages
2023-11-16 18:20:23 +00:00
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Make pipeline flowchart more 'sticky' between mesh and normal draws
2024-01-10 14:03:31 +00:00
VulkanPipelineStateViewer.h
Implement baseline mesh shader on vulkan
2023-11-16 18:20:24 +00:00
VulkanPipelineStateViewer.ui
Vulkan PipelineSate CS Tooltip now says "Save Shader SPIR-V"
2023-12-22 12:53:40 +00:00
Powered by Gitea Version: 1.27.3 Page: 2602ms Template: 202ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API