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* glsl and hlsl custom display shaders are kept separate, and only shown for the appropriate log type. * The little snippets added in the shader editor aren't updated yet, and none of the pre-defined shader constants are filled out.
640 lines
18 KiB
C++
640 lines
18 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "common/common.h"
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#include "replay_renderer.h"
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#include "serialise/string_utils.h"
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#include "maths/matrix.h"
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ReplayOutput::ReplayOutput(ReplayRenderer *parent, void *w)
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{
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m_pRenderer = parent;
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m_MainOutput.dirty = true;
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m_OverlayDirty = true;
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m_pDevice = parent->GetDevice();
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m_OverlayResourceId = ResourceId();
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RDCEraseEl(m_RenderData);
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m_PixelContext.wndHandle = 0;
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m_PixelContext.outputID = 0;
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m_PixelContext.texture = ResourceId();
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m_PixelContext.depthMode = false;
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m_ContextX = -1.0f;
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m_ContextY = -1.0f;
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m_Config.m_Type = eOutputType_None;
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if(w) m_MainOutput.outputID = m_pDevice->MakeOutputWindow(w, true);
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else m_MainOutput.outputID = 0;
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m_MainOutput.texture = ResourceId();
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m_pDevice->GetOutputWindowDimensions(m_MainOutput.outputID, m_Width, m_Height);
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m_FirstDeferredEvent = 0;
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m_LastDeferredEvent = 0;
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m_CustomShaderResourceId = ResourceId();
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}
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ReplayOutput::~ReplayOutput()
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{
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m_pDevice->DestroyOutputWindow(m_MainOutput.outputID);
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m_pDevice->DestroyOutputWindow(m_PixelContext.outputID);
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m_CustomShaderResourceId = ResourceId();
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ClearThumbnails();
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}
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bool ReplayOutput::SetOutputConfig( const OutputConfig &o )
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{
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m_OverlayDirty = true;
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m_Config = o;
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m_MainOutput.dirty = true;
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return true;
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}
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bool ReplayOutput::SetTextureDisplay(const TextureDisplay &o)
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{
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if(o.overlay != m_RenderData.texDisplay.overlay)
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m_OverlayDirty = true;
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m_RenderData.texDisplay = o;
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m_MainOutput.dirty = true;
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return true;
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}
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bool ReplayOutput::SetMeshDisplay(const MeshDisplay &o)
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{
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if(o.thisDrawOnly!= m_RenderData.meshDisplay.thisDrawOnly)
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m_OverlayDirty = true;
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m_RenderData.meshDisplay = o;
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m_MainOutput.dirty = true;
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return true;
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}
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void ReplayOutput::SetContextFilter(ResourceId id, uint32_t firstDefEv, uint32_t lastDefEv)
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{
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m_FirstDeferredEvent = firstDefEv;
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m_LastDeferredEvent = lastDefEv;
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}
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void ReplayOutput::SetFrameEvent(int frameID, int eventID)
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{
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m_FrameID = frameID;
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m_EventID = eventID;
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m_OverlayDirty = true;
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m_MainOutput.dirty = true;
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for(size_t i=0; i < m_Thumbnails.size(); i++)
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m_Thumbnails[i].dirty = true;
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RefreshOverlay();
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}
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void ReplayOutput::RefreshOverlay()
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{
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FetchDrawcall *draw = m_pRenderer->GetDrawcallByEID(m_EventID, m_LastDeferredEvent);
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{
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passEvents.clear();
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FetchDrawcall *start = draw;
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while(start && start->previous != 0 && (m_pRenderer->GetDrawcallByEID((uint32_t)start->previous, 0)->flags & eDraw_Clear) == 0)
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{
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FetchDrawcall *prev = m_pRenderer->GetDrawcallByEID((uint32_t)start->previous, 0);
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if(memcmp(start->outputs, prev->outputs, sizeof(start->outputs)) || start->depthOut != prev->depthOut)
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break;
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start = prev;
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}
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while(start)
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{
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if(start == draw)
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break;
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if(start->flags & eDraw_Drawcall)
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{
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passEvents.push_back(start->eventID);
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}
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start = m_pRenderer->GetDrawcallByEID((uint32_t)start->next, 0);
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}
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}
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if(m_Config.m_Type == eOutputType_TexDisplay && m_RenderData.texDisplay.overlay != eTexOverlay_None)
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{
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if(draw && m_pDevice->IsRenderOutput(m_RenderData.texDisplay.texid))
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{
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m_OverlayResourceId = m_pDevice->RenderOverlay(m_pDevice->GetLiveID(m_RenderData.texDisplay.texid), m_RenderData.texDisplay.overlay,
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m_FrameID, m_EventID, passEvents);
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m_OverlayDirty = false;
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}
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}
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if(m_Config.m_Type == eOutputType_MeshDisplay && m_OverlayDirty)
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{
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m_OverlayDirty = false;
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if(draw == NULL || (draw->flags & eDraw_Drawcall) == 0)
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return;
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m_pDevice->InitPostVSBuffers(m_FrameID, draw->eventID);
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if(!m_RenderData.meshDisplay.thisDrawOnly && !passEvents.empty())
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{
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uint32_t prev = 0;
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for(size_t i=0; i < passEvents.size(); i++)
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{
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if(prev != passEvents[i])
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{
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m_pDevice->ReplayLog(m_FrameID, prev, passEvents[i], eReplay_WithoutDraw);
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prev = passEvents[i];
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}
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FetchDrawcall *d = m_pRenderer->GetDrawcallByEID(m_EventID, m_LastDeferredEvent);
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if(d)
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{
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m_pDevice->InitPostVSBuffers(m_FrameID, passEvents[i]);
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}
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}
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m_pDevice->ReplayLog(m_FrameID, 0, m_EventID, eReplay_WithoutDraw);
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}
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}
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}
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bool ReplayOutput::ClearThumbnails()
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{
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for(size_t i=0; i < m_Thumbnails.size(); i++)
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m_pDevice->DestroyOutputWindow(m_Thumbnails[i].outputID);
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m_Thumbnails.clear();
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return true;
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}
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bool ReplayOutput::SetPixelContext(void *wnd)
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{
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m_PixelContext.wndHandle = wnd;
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m_PixelContext.outputID = m_pDevice->MakeOutputWindow(m_PixelContext.wndHandle, false);
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m_PixelContext.texture = ResourceId();
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m_PixelContext.depthMode = false;
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RDCASSERT(m_PixelContext.outputID > 0);
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return true;
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}
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bool ReplayOutput::AddThumbnail(void *wnd, ResourceId texID)
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{
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OutputPair p;
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RDCASSERT(wnd);
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bool depthMode = false;
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for(size_t t=0; t < m_pRenderer->m_Textures.size(); t++)
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{
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if(m_pRenderer->m_Textures[t].ID == texID)
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{
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depthMode = (m_pRenderer->m_Textures[t].creationFlags & eTextureCreate_DSV) > 0;
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break;
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}
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}
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for(size_t i=0; i < m_Thumbnails.size(); i++)
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{
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if(m_Thumbnails[i].wndHandle == wnd)
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{
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m_Thumbnails[i].texture = texID;
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m_Thumbnails[i].depthMode = depthMode;
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m_Thumbnails[i].dirty = true;
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return true;
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}
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}
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p.wndHandle = wnd;
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p.outputID = m_pDevice->MakeOutputWindow(p.wndHandle, false);
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p.texture = texID;
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p.depthMode = depthMode;
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p.dirty = true;
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RDCASSERT(p.outputID > 0);
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m_Thumbnails.push_back(p);
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return true;
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}
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bool ReplayOutput::PickPixel(ResourceId tex, bool customShader, uint32_t x, uint32_t y, uint32_t sliceFace, uint32_t mip, uint32_t sample, PixelValue *ret)
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{
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if(ret == NULL || tex == ResourceId()) return false;
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RDCEraseEl(ret->value_f);
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bool decodeRamp = false;
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if(customShader && m_RenderData.texDisplay.CustomShader != ResourceId() && m_CustomShaderResourceId != ResourceId())
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{
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tex = m_CustomShaderResourceId;
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}
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if((m_RenderData.texDisplay.overlay == eTexOverlay_QuadOverdrawDraw ||
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m_RenderData.texDisplay.overlay == eTexOverlay_QuadOverdrawPass) &&
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m_OverlayResourceId != ResourceId())
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{
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decodeRamp = true;
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tex = m_OverlayResourceId;
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}
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m_pDevice->PickPixel(m_pDevice->GetLiveID(tex), x, y, sliceFace, mip, sample, ret->value_f);
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if(decodeRamp)
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{
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for(size_t c=0; c < ARRAY_COUNT(overdrawRamp); c++)
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{
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if(fabs(ret->value_f[0] - overdrawRamp[c].x) < 0.001f &&
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fabs(ret->value_f[1] - overdrawRamp[c].y) < 0.001f &&
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fabs(ret->value_f[2] - overdrawRamp[c].z) < 0.001f)
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{
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ret->value_i[0] = (int32_t)c;
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ret->value_i[1] = 0;
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ret->value_i[2] = 0;
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ret->value_i[3] = 0;
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break;
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}
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}
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}
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return true;
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}
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bool ReplayOutput::SetPixelContextLocation(uint32_t x, uint32_t y)
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{
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m_ContextX = RDCMAX((float)x, 0.0f);
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m_ContextY = RDCMAX((float)y, 0.0f);
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DisplayContext();
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return true;
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}
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void ReplayOutput::DisablePixelContext()
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{
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m_ContextX = -1.0f;
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m_ContextY = -1.0f;
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DisplayContext();
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}
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void ReplayOutput::DisplayContext()
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{
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if(m_PixelContext.outputID == 0) return;
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float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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m_pDevice->BindOutputWindow(m_PixelContext.outputID, false);
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m_pDevice->ClearOutputWindowColour(m_PixelContext.outputID, color);
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if(m_Config.m_Type != eOutputType_TexDisplay) return;
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if(m_ContextX < 0.0f && m_ContextY < 0.0f) return;
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if(m_RenderData.texDisplay.texid == ResourceId()) return;
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TextureDisplay disp = m_RenderData.texDisplay;
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disp.rawoutput = false;
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disp.CustomShader = ResourceId();
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if(m_RenderData.texDisplay.CustomShader != ResourceId())
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disp.texid = m_CustomShaderResourceId;
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if((m_RenderData.texDisplay.overlay == eTexOverlay_QuadOverdrawDraw ||
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m_RenderData.texDisplay.overlay == eTexOverlay_QuadOverdrawPass) &&
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m_OverlayResourceId != ResourceId())
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disp.texid = m_OverlayResourceId;
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disp.scale = 8.0f;
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int32_t width = 0, height = 0;
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m_pDevice->GetOutputWindowDimensions(m_PixelContext.outputID, width, height);
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float w = (float)width;
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float h = (float)height;
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disp.offx = -m_ContextX*disp.scale;
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disp.offy = -m_ContextY*disp.scale;
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disp.offx += w/2.0f;
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disp.offy += h/2.0f;
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disp.texid = m_pDevice->GetLiveID(disp.texid);
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m_pDevice->RenderTexture(disp);
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m_pDevice->RenderHighlightBox(w, h, disp.scale);
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m_pDevice->FlipOutputWindow(m_PixelContext.outputID);
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}
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bool ReplayOutput::Display()
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{
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if(m_pDevice->CheckResizeOutputWindow(m_MainOutput.outputID))
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{
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m_pDevice->GetOutputWindowDimensions(m_MainOutput.outputID, m_Width, m_Height);
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m_MainOutput.dirty = true;
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}
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for(size_t i=0; i < m_Thumbnails.size(); i++)
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if(m_pDevice->CheckResizeOutputWindow(m_Thumbnails[i].outputID))
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m_Thumbnails[i].dirty = true;
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for(size_t i=0; i < m_Thumbnails.size(); i++)
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{
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if(!m_Thumbnails[i].dirty)
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{
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m_pDevice->FlipOutputWindow(m_Thumbnails[i].outputID);
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continue;
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}
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if(!m_pDevice->IsOutputWindowVisible(m_Thumbnails[i].outputID))
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continue;
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float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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if(m_Thumbnails[i].texture == ResourceId())
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{
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m_pDevice->BindOutputWindow(m_Thumbnails[i].outputID, false);
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color[0] = 0.4f;
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m_pDevice->ClearOutputWindowColour(m_Thumbnails[i].outputID, color);
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m_pDevice->FlipOutputWindow(m_Thumbnails[i].outputID);
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continue;
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}
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m_pDevice->BindOutputWindow(m_Thumbnails[i].outputID, false);
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m_pDevice->ClearOutputWindowColour(m_Thumbnails[i].outputID, color);
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TextureDisplay disp;
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disp.Red = disp.Green = disp.Blue = true;
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disp.Alpha = false;
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disp.HDRMul = -1.0f;
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disp.linearDisplayAsGamma = true;
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disp.FlipY = false;
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disp.mip = 0;
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disp.sampleIdx = ~0U;
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disp.CustomShader = ResourceId();
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disp.texid = m_pDevice->GetLiveID(m_Thumbnails[i].texture);
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disp.scale = -1.0f;
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disp.rangemin = 0.0f; disp.rangemax = 1.0f;
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disp.sliceFace = 0;
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disp.rawoutput = false;
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if(m_Thumbnails[i].depthMode)
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disp.Green = disp.Blue = false;
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m_pDevice->RenderTexture(disp);
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m_pDevice->FlipOutputWindow(m_Thumbnails[i].outputID);
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m_Thumbnails[i].dirty = false;
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}
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if(m_pDevice->CheckResizeOutputWindow(m_PixelContext.outputID))
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m_MainOutput.dirty = true;
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if(!m_MainOutput.dirty)
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{
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m_pDevice->FlipOutputWindow(m_MainOutput.outputID);
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m_pDevice->FlipOutputWindow(m_PixelContext.outputID);
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return true;
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}
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m_MainOutput.dirty = false;
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switch(m_Config.m_Type)
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{
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case eOutputType_MeshDisplay:
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DisplayMesh();
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break;
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case eOutputType_TexDisplay:
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DisplayTex();
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break;
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default:
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RDCERR("Unexpected display type! %d", m_Config.m_Type);
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break;
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}
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m_pDevice->FlipOutputWindow(m_MainOutput.outputID);
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DisplayContext();
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return true;
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}
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void ReplayOutput::DisplayTex()
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{
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FetchDrawcall *draw = m_pRenderer->GetDrawcallByEID(m_EventID, m_LastDeferredEvent);
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if(m_MainOutput.outputID == 0) return;
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if(m_RenderData.texDisplay.texid == ResourceId())
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{
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float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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m_pDevice->BindOutputWindow(m_MainOutput.outputID, false);
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m_pDevice->ClearOutputWindowColour(m_MainOutput.outputID, color);
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return;
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}
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if(m_Width <= 0 || m_Height <= 0) return;
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TextureDisplay texDisplay = m_RenderData.texDisplay;
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texDisplay.rawoutput = false;
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texDisplay.texid = m_pDevice->GetLiveID(texDisplay.texid);
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if(m_RenderData.texDisplay.overlay != eTexOverlay_None && draw)
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{
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if(m_OverlayDirty)
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{
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m_pDevice->ReplayLog(m_FrameID, 0, m_EventID, eReplay_WithoutDraw);
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RefreshOverlay();
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m_pDevice->ReplayLog(m_FrameID, 0, m_EventID, eReplay_OnlyDraw);
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}
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}
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if(m_RenderData.texDisplay.CustomShader != ResourceId())
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{
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m_CustomShaderResourceId = m_pDevice->ApplyCustomShader(m_RenderData.texDisplay.CustomShader, texDisplay.texid, texDisplay.mip);
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texDisplay.texid = m_pDevice->GetLiveID(m_CustomShaderResourceId);
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texDisplay.CustomShader = ResourceId();
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texDisplay.sliceFace = 0;
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texDisplay.mip = 0;
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texDisplay.linearDisplayAsGamma = false;
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}
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float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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m_pDevice->BindOutputWindow(m_MainOutput.outputID, false);
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m_pDevice->ClearOutputWindowColour(m_MainOutput.outputID, color);
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|
|
m_pDevice->RenderCheckerboard(Vec3f(texDisplay.lightBackgroundColour.x, texDisplay.lightBackgroundColour.y, texDisplay.lightBackgroundColour.z),
|
|
Vec3f(texDisplay.darkBackgroundColour.x, texDisplay.darkBackgroundColour.y, texDisplay.darkBackgroundColour.z));
|
|
|
|
m_pDevice->RenderTexture(texDisplay);
|
|
|
|
if(m_RenderData.texDisplay.overlay != eTexOverlay_None && draw && m_pDevice->IsRenderOutput(m_RenderData.texDisplay.texid) &&
|
|
m_RenderData.texDisplay.overlay != eTexOverlay_NaN &&
|
|
m_RenderData.texDisplay.overlay != eTexOverlay_Clipping)
|
|
{
|
|
RDCASSERT(m_OverlayResourceId != ResourceId());
|
|
texDisplay.texid = m_pDevice->GetLiveID(m_OverlayResourceId);
|
|
texDisplay.Red = texDisplay.Green = texDisplay.Blue = texDisplay.Alpha = true;
|
|
texDisplay.rawoutput = false;
|
|
texDisplay.CustomShader = ResourceId();
|
|
texDisplay.scale = m_RenderData.texDisplay.scale;
|
|
texDisplay.HDRMul = -1.0f;
|
|
texDisplay.FlipY = m_RenderData.texDisplay.FlipY;
|
|
texDisplay.rangemin = 0.0f;
|
|
texDisplay.rangemax = 1.0f;
|
|
|
|
m_pDevice->RenderTexture(texDisplay);
|
|
}
|
|
}
|
|
|
|
void ReplayOutput::DisplayMesh()
|
|
{
|
|
FetchDrawcall *draw = m_pRenderer->GetDrawcallByEID(m_EventID, m_LastDeferredEvent);
|
|
|
|
if(!draw) return;
|
|
if(m_MainOutput.outputID == 0) return;
|
|
if(m_Width <= 0 || m_Height <= 0) return;
|
|
if(m_RenderData.meshDisplay.type == eMeshDataStage_Unknown) return;
|
|
if((draw->flags & eDraw_Drawcall) == 0) return;
|
|
|
|
if(draw && m_OverlayDirty)
|
|
{
|
|
m_pDevice->ReplayLog(m_FrameID, 0, m_EventID, eReplay_WithoutDraw);
|
|
RefreshOverlay();
|
|
m_pDevice->ReplayLog(m_FrameID, 0, m_EventID, eReplay_OnlyDraw);
|
|
}
|
|
|
|
m_pDevice->BindOutputWindow(m_MainOutput.outputID, true);
|
|
m_pDevice->ClearOutputWindowDepth(m_MainOutput.outputID, 1.0f, 0);
|
|
|
|
m_pDevice->RenderCheckerboard(Vec3f(0.666f, 0.666f, 0.666f), Vec3f(0.333f, 0.333f, 0.333f));
|
|
|
|
m_pDevice->ClearOutputWindowDepth(m_MainOutput.outputID, 1.0f, 0);
|
|
|
|
MeshDisplay mesh = m_RenderData.meshDisplay;
|
|
mesh.position.buf = m_pDevice->GetLiveID(mesh.position.buf);
|
|
mesh.position.idxbuf = m_pDevice->GetLiveID(mesh.position.idxbuf);
|
|
mesh.second.buf = m_pDevice->GetLiveID(mesh.second.buf);
|
|
mesh.second.idxbuf = m_pDevice->GetLiveID(mesh.second.idxbuf);
|
|
|
|
vector<MeshFormat> secondaryDraws;
|
|
|
|
if(m_RenderData.meshDisplay.type != eMeshDataStage_VSIn &&
|
|
!m_RenderData.meshDisplay.thisDrawOnly)
|
|
{
|
|
mesh.position.unproject = true;
|
|
mesh.second.unproject = true;
|
|
|
|
for(size_t i=0; i < passEvents.size(); i++)
|
|
{
|
|
FetchDrawcall *d = m_pRenderer->GetDrawcallByEID(passEvents[i], m_LastDeferredEvent);
|
|
|
|
if(d)
|
|
{
|
|
for(uint32_t inst=0; inst < RDCMAX(1U, draw->numInstances); inst++)
|
|
{
|
|
// get the 'most final' stage
|
|
MeshFormat fmt = m_pDevice->GetPostVSBuffers(m_FrameID, passEvents[i], inst, eMeshDataStage_GSOut);
|
|
if(fmt.buf == ResourceId()) fmt = m_pDevice->GetPostVSBuffers(m_FrameID, passEvents[i], inst, eMeshDataStage_VSOut);
|
|
|
|
// if unproject is marked, this output had a 'real' system position output
|
|
if(fmt.unproject)
|
|
secondaryDraws.push_back(fmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw previous instances in the current drawcall
|
|
if(draw->flags & eDraw_Instanced)
|
|
{
|
|
for(uint32_t inst=0; inst < RDCMAX(1U, draw->numInstances) && inst < m_RenderData.meshDisplay.curInstance; inst++)
|
|
{
|
|
// get the 'most final' stage
|
|
MeshFormat fmt = m_pDevice->GetPostVSBuffers(m_FrameID, draw->eventID, inst, eMeshDataStage_GSOut);
|
|
if(fmt.buf == ResourceId()) fmt = m_pDevice->GetPostVSBuffers(m_FrameID, draw->eventID, inst, eMeshDataStage_VSOut);
|
|
|
|
// if unproject is marked, this output had a 'real' system position output
|
|
if(fmt.unproject)
|
|
secondaryDraws.push_back(fmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_pDevice->RenderMesh(m_FrameID, m_EventID, secondaryDraws, mesh);
|
|
}
|
|
|
|
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_SetOutputConfig(ReplayOutput *output, const OutputConfig &o)
|
|
{ return output->SetOutputConfig(o); }
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_SetTextureDisplay(ReplayOutput *output, const TextureDisplay &o)
|
|
{ return output->SetTextureDisplay(o); }
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_SetMeshDisplay(ReplayOutput *output, const MeshDisplay &o)
|
|
{ return output->SetMeshDisplay(o); }
|
|
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_ClearThumbnails(ReplayOutput *output)
|
|
{ return output->ClearThumbnails(); }
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_AddThumbnail(ReplayOutput *output, void *wnd, ResourceId texID)
|
|
{ return output->AddThumbnail(wnd, texID); }
|
|
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_Display(ReplayOutput *output)
|
|
{ return output->Display(); }
|
|
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_SetPixelContext(ReplayOutput *output, void *wnd)
|
|
{ return output->SetPixelContext(wnd); }
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_SetPixelContextLocation(ReplayOutput *output, uint32_t x, uint32_t y)
|
|
{ return output->SetPixelContextLocation(x, y); }
|
|
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayOutput_DisablePixelContext(ReplayOutput *output)
|
|
{ output->DisablePixelContext(); }
|
|
|
|
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_PickPixel(ReplayOutput *output, ResourceId texID, bool32 customShader,
|
|
uint32_t x, uint32_t y, uint32_t sliceFace, uint32_t mip, uint32_t sample, PixelValue *val)
|
|
{ return output->PickPixel(texID, customShader != 0, x, y, sliceFace, mip, sample, val); }
|