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renderdoc/docs/imgs
baldurk 13e7d1c134 Support display of YUV textures on D3D11, D3D12 and Vulkan
* Supported textures are decoded into standard format of YUVA, displayed
  visually with Y in green, U in blue, V in red.
* A new texture display mode 'YUVA decode' has been added which does a default
  full-range conversion from YUV to RGB.
* Custom shaders can be used to implement a custom decode matrix.
2018-12-14 20:14:07 +00:00
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