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* Each binding element within an arrayed descriptor has a bool indicating if it's dynamically used or not (which will be set to true if the feedback isn't available). Each descriptor has a uint32_t indicating how many elements are dynamically used - which is useful for the UI to hide the root of an array that has no used elements, or to heuristically decide whether to expand or elide the contents.
This folder can be extracted out and placed into your source tree if you want to use RenderDoc.
- If you want to access RenderDoc while it's injected into your program, the app/ folder is what you want. This also contains functions for injecting RenderDoc into existing or new processes.
- If you want to write a program that utilises RenderDoc's replay and analysis capabilities (e.g. writing a new UI, or an auto-testing/offline analysis tool), the replay/ folder is what you want.
You will need both folders if you want to launch processes with RenderDoc injected.