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renderdoc/qrenderdoc/Windows/PipelineState/VulkanPipelineStateViewer.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "VulkanPipelineStateViewer.h"
#include <float.h>
#include <QScrollBar>
#include "3rdparty/toolwindowmanager/ToolWindowManager.h"
#include "Code/Resources.h"
#include "Windows/BufferViewer.h"
#include "Windows/ConstantBufferPreviewer.h"
#include "Windows/MainWindow.h"
#include "Windows/ShaderViewer.h"
#include "Windows/TextureViewer.h"
#include "PipelineStateViewer.h"
#include "ui_VulkanPipelineStateViewer.h"
Q_DECLARE_METATYPE(ResourceId);
Q_DECLARE_METATYPE(SamplerData);
struct VBIBTag
{
VBIBTag() { offset = 0; }
VBIBTag(ResourceId i, uint64_t offs)
{
id = i;
offset = offs;
}
ResourceId id;
uint64_t offset;
};
Q_DECLARE_METATYPE(VBIBTag);
struct CBufferTag
{
CBufferTag() { slotIdx = arrayIdx = 0; }
CBufferTag(uint32_t s, uint32_t i)
{
slotIdx = s;
arrayIdx = i;
}
uint32_t slotIdx;
uint32_t arrayIdx;
};
Q_DECLARE_METATYPE(CBufferTag);
struct BufferTag
{
BufferTag()
{
rwRes = false;
bindPoint = 0;
offset = size = 0;
}
BufferTag(bool rw, uint32_t b, ResourceId id, uint64_t offs, uint64_t sz)
{
rwRes = rw;
bindPoint = b;
ID = id;
offset = offs;
size = sz;
}
bool rwRes;
uint32_t bindPoint;
ResourceId ID;
uint64_t offset;
uint64_t size;
};
Q_DECLARE_METATYPE(BufferTag);
VulkanPipelineStateViewer::VulkanPipelineStateViewer(CaptureContext &ctx,
PipelineStateViewer &common, QWidget *parent)
: QFrame(parent), ui(new Ui::VulkanPipelineStateViewer), m_Ctx(ctx), m_Common(common)
{
ui->setupUi(this);
RDLabel *shaderLabels[] = {
ui->vsShader, ui->tcsShader, ui->tesShader, ui->gsShader, ui->fsShader, ui->csShader,
};
QToolButton *viewButtons[] = {
ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
};
QToolButton *editButtons[] = {
ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
};
QToolButton *saveButtons[] = {
ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
};
RDTreeWidget *resources[] = {
ui->vsResources, ui->tcsResources, ui->tesResources,
ui->gsResources, ui->fsResources, ui->csResources,
};
RDTreeWidget *ubos[] = {
ui->vsUBOs, ui->tcsUBOs, ui->tesUBOs, ui->gsUBOs, ui->fsUBOs, ui->csUBOs,
};
for(QToolButton *b : viewButtons)
QObject::connect(b, &QToolButton::clicked, this, &VulkanPipelineStateViewer::shaderView_clicked);
for(RDLabel *b : shaderLabels)
QObject::connect(b, &RDLabel::clicked, this, &VulkanPipelineStateViewer::shaderView_clicked);
for(QToolButton *b : editButtons)
QObject::connect(b, &QToolButton::clicked, this, &VulkanPipelineStateViewer::shaderEdit_clicked);
for(QToolButton *b : saveButtons)
QObject::connect(b, &QToolButton::clicked, this, &VulkanPipelineStateViewer::shaderSave_clicked);
QObject::connect(ui->viAttrs, &RDTreeWidget::leave, this, &VulkanPipelineStateViewer::vertex_leave);
QObject::connect(ui->viBuffers, &RDTreeWidget::leave, this,
&VulkanPipelineStateViewer::vertex_leave);
QObject::connect(ui->framebuffer, &RDTreeWidget::itemActivated, this,
&VulkanPipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *res : resources)
QObject::connect(res, &RDTreeWidget::itemActivated, this,
&VulkanPipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *ubo : ubos)
QObject::connect(ubo, &RDTreeWidget::itemActivated, this,
&VulkanPipelineStateViewer::ubo_itemActivated);
addGridLines(ui->rasterizerGridLayout);
addGridLines(ui->MSAAGridLayout);
addGridLines(ui->blendStateGridLayout);
addGridLines(ui->depthStateGridLayout);
// no way to set this up in the UI :(
{
// Index | Name | Location | Binding | Format | Offset | Go
ui->viAttrs->header()->resizeSection(0, 75);
ui->viAttrs->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->viAttrs->header()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->viAttrs->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->viAttrs->setHoverIconColumn(6);
}
{
// Slot | Buffer | Rate | Offset | Stride | Byte Length | Go
ui->viBuffers->header()->resizeSection(0, 75);
ui->viBuffers->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->viBuffers->header()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->viBuffers->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->viBuffers->setHoverIconColumn(6);
}
for(RDTreeWidget *res : resources)
{
// <Tree> | Set | Binding | Type | Resource | Contents | cont.d | Go
res->header()->resizeSection(0, 30);
res->header()->setSectionResizeMode(0, QHeaderView::Fixed);
res->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
res->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
res->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
res->header()->setSectionResizeMode(4, QHeaderView::Stretch);
res->header()->setSectionResizeMode(5, QHeaderView::Stretch);
res->header()->setSectionResizeMode(6, QHeaderView::Stretch);
res->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
res->setHoverIconColumn(7);
res->setDefaultHoverColor(ui->framebuffer->palette().color(QPalette::Window));
}
for(RDTreeWidget *ubo : ubos)
{
// <Tree> | Set | Binding | Buffer | Byte Range | Size | Go
ubo->header()->resizeSection(0, 30);
ubo->header()->setSectionResizeMode(0, QHeaderView::Fixed);
ubo->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(3, QHeaderView::Stretch);
ubo->header()->setSectionResizeMode(4, QHeaderView::Stretch);
ubo->header()->setSectionResizeMode(5, QHeaderView::Stretch);
ubo->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ubo->setHoverIconColumn(6);
ubo->setDefaultHoverColor(ui->framebuffer->palette().color(QPalette::Window));
}
{
// Slot | X | Y | Width | Height | MinDepth | MaxDepth
ui->viewports->header()->resizeSection(0, 75);
ui->viewports->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->viewports->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
}
{
// Slot | X | Y | Width | Height
ui->scissors->header()->resizeSection(0, 100);
ui->scissors->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->scissors->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->scissors->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->scissors->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->scissors->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
}
{
// Slot | Resource | Type | Width | Height | Depth | Array Size | Format | Go
ui->framebuffer->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->framebuffer->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
ui->framebuffer->setHoverIconColumn(8);
ui->framebuffer->setDefaultHoverColor(ui->framebuffer->palette().color(QPalette::Window));
}
{
// Slot | Enabled | Col Src | Col Dst | Col Op | Alpha Src | Alpha Dst | Alpha Op | Write Mask
ui->blends->header()->resizeSection(0, 75);
ui->blends->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->blends->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
}
{
// Face | Func | Fail Op | Depth Fail Op | Pass Op | Write Mask | Comp Mask | Ref
ui->stencils->header()->resizeSection(0, 50);
ui->stencils->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->stencils->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(7, QHeaderView::Stretch);
}
// this is often changed just because we're changing some tab in the designer.
ui->stagesTabs->setCurrentIndex(0);
ui->stagesTabs->tabBar()->setVisible(false);
ui->pipeFlow->setStages(
{
"VTX", "VS", "TCS", "TES", "GS", "RS", "FS", "FB", "CS",
},
{
"Vertex Input", "Vertex Shader", "Tess. Control Shader", "Tess. Eval. Shader",
"Geometry Shader", "Rasterizer", "Fragment Shader", "Framebuffer Output",
"Compute Shader",
});
ui->pipeFlow->setIsolatedStage(8); // compute shader isolated
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
// reset everything back to defaults
clearState();
}
VulkanPipelineStateViewer::~VulkanPipelineStateViewer()
{
delete ui;
}
void VulkanPipelineStateViewer::OnLogfileLoaded()
{
OnEventChanged(m_Ctx.CurEvent());
}
void VulkanPipelineStateViewer::OnLogfileClosed()
{
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
clearState();
}
void VulkanPipelineStateViewer::OnEventChanged(uint32_t eventID)
{
setState();
}
void VulkanPipelineStateViewer::on_showDisabled_toggled(bool checked)
{
setState();
}
void VulkanPipelineStateViewer::on_showEmpty_toggled(bool checked)
{
setState();
}
void VulkanPipelineStateViewer::setInactiveRow(QTreeWidgetItem *node)
{
for(int i = 0; i < node->columnCount(); i++)
{
QFont f = node->font(i);
f.setItalic(true);
node->setFont(i, f);
}
}
void VulkanPipelineStateViewer::setEmptyRow(QTreeWidgetItem *node)
{
for(int i = 0; i < node->columnCount(); i++)
node->setBackgroundColor(i, QColor(255, 70, 70));
}
template <typename bindType>
void VulkanPipelineStateViewer::setViewDetails(QTreeWidgetItem *node, const bindType &view,
FetchTexture *tex)
{
if(tex == NULL)
return;
QString text;
bool viewdetails = false;
{
for(const VulkanPipelineState::ImageData &im : m_Ctx.CurVulkanPipelineState.images)
{
if(im.image == tex->ID)
{
text += tr("Texture is in the '%1' layout\n\n").arg(ToQStr(im.layouts[0].name));
break;
}
}
if(view.viewfmt != tex->format)
{
text += tr("The texture is format %1, the view treats it as %2.\n")
.arg(ToQStr(tex->format.strname))
.arg(ToQStr(view.viewfmt.strname));
viewdetails = true;
}
if(tex->mips > 1 && (tex->mips != view.numMip || view.baseMip > 0))
{
if(view.numMip == 1)
text +=
tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(view.baseMip);
else
text += tr("The texture has %1 mips, the view covers mips %2-%3.\n")
.arg(tex->mips)
.arg(view.baseMip)
.arg(view.baseMip + view.numMip - 1);
viewdetails = true;
}
if(tex->arraysize > 1 && (tex->arraysize != view.numLayer || view.baseLayer > 0))
{
if(view.numLayer == 1)
text += tr("The texture has %1 array slices, the view covers slice %2.\n")
.arg(tex->arraysize)
.arg(view.baseLayer);
else
text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n")
.arg(tex->arraysize)
.arg(view.baseLayer)
.arg(view.baseLayer + view.numLayer);
viewdetails = true;
}
}
text = text.trimmed();
for(int i = 0; i < node->columnCount(); i++)
{
node->setToolTip(i, text);
if(viewdetails)
{
node->setBackgroundColor(i, QColor(127, 255, 212));
node->setForeground(i, QBrush(QColor(0, 0, 0)));
}
}
}
template <typename bindType>
void VulkanPipelineStateViewer::setViewDetails(QTreeWidgetItem *node, const bindType &view,
FetchBuffer *buf)
{
if(buf == NULL)
return;
QString text;
if(view.offset > 0 || view.size < buf->length)
{
text += tr("The view covers bytes %1-%2.\nThe buffer is %3 bytes in length.")
.arg(view.offset)
.arg(view.offset + view.size)
.arg(buf->length);
}
else
{
return;
}
for(int i = 0; i < node->columnCount(); i++)
{
node->setToolTip(i, text);
node->setBackgroundColor(i, QColor(127, 255, 212));
node->setForeground(i, QBrush(QColor(0, 0, 0)));
}
}
bool VulkanPipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
{
const bool showDisabled = ui->showDisabled->isChecked();
const bool showEmpty = ui->showEmpty->isChecked();
// show if it's referenced by the shader - regardless of empty or not
if(usedSlot)
return true;
// it's bound, but not referenced, and we have "show disabled"
if(showDisabled && !usedSlot && filledSlot)
return true;
// it's empty, and we have "show empty"
if(showEmpty && !filledSlot)
return true;
return false;
}
const VulkanPipelineState::ShaderStage *VulkanPipelineStateViewer::stageForSender(QWidget *widget)
{
if(!m_Ctx.LogLoaded())
return NULL;
while(widget)
{
if(widget == ui->stagesTabs->widget(0))
return &m_Ctx.CurVulkanPipelineState.m_VS;
if(widget == ui->stagesTabs->widget(1))
return &m_Ctx.CurVulkanPipelineState.m_VS;
if(widget == ui->stagesTabs->widget(2))
return &m_Ctx.CurVulkanPipelineState.m_TCS;
if(widget == ui->stagesTabs->widget(3))
return &m_Ctx.CurVulkanPipelineState.m_TES;
if(widget == ui->stagesTabs->widget(4))
return &m_Ctx.CurVulkanPipelineState.m_GS;
if(widget == ui->stagesTabs->widget(5))
return &m_Ctx.CurVulkanPipelineState.m_FS;
if(widget == ui->stagesTabs->widget(6))
return &m_Ctx.CurVulkanPipelineState.m_FS;
if(widget == ui->stagesTabs->widget(7))
return &m_Ctx.CurVulkanPipelineState.m_FS;
if(widget == ui->stagesTabs->widget(8))
return &m_Ctx.CurVulkanPipelineState.m_CS;
widget = widget->parentWidget();
}
qCritical() << "Unrecognised control calling event handler";
return NULL;
}
void VulkanPipelineStateViewer::clearShaderState(QLabel *shader, RDTreeWidget *resources,
RDTreeWidget *cbuffers)
{
shader->setText(tr("Unbound Shader"));
resources->clear();
cbuffers->clear();
}
void VulkanPipelineStateViewer::clearState()
{
m_VBNodes.clear();
m_BindNodes.clear();
ui->viAttrs->clear();
ui->viBuffers->clear();
ui->topology->setText("");
ui->primRestart->setVisible(false);
ui->topologyDiagram->setPixmap(QPixmap());
clearShaderState(ui->vsShader, ui->vsResources, ui->vsUBOs);
clearShaderState(ui->tcsShader, ui->tcsResources, ui->tcsUBOs);
clearShaderState(ui->tesShader, ui->tesResources, ui->tesUBOs);
clearShaderState(ui->gsShader, ui->gsResources, ui->gsUBOs);
clearShaderState(ui->fsShader, ui->fsResources, ui->fsUBOs);
clearShaderState(ui->csShader, ui->csResources, ui->csUBOs);
const QPixmap &tick = Pixmaps::tick();
ui->fillMode->setText(tr("Solid", "Fill Mode"));
ui->cullMode->setText(tr("Front", "Cull Mode"));
ui->frontCCW->setPixmap(tick);
ui->depthBias->setText("0.0");
ui->depthBiasClamp->setText("0.0");
ui->slopeScaledBias->setText("0.0");
ui->depthClamp->setPixmap(tick);
ui->rasterizerDiscard->setPixmap(tick);
ui->lineWidth->setText("1.0");
ui->sampleCount->setText("1");
ui->sampleShading->setPixmap(tick);
ui->minSampleShading->setText("0.0");
ui->sampleMask->setText("FFFFFFFF");
ui->viewports->clear();
ui->scissors->clear();
ui->framebuffer->clear();
ui->blends->clear();
ui->blendFactor->setText("0.00, 0.00, 0.00, 0.00");
ui->logicOp->setText("-");
ui->alphaToOne->setPixmap(tick);
ui->depthEnabled->setPixmap(tick);
ui->depthFunc->setText("GREATER_EQUAL");
ui->depthWrite->setPixmap(tick);
ui->depthBounds->setText("0.0-1.0");
ui->depthBounds->setPixmap(QPixmap());
ui->stencils->clear();
}
QVariantList VulkanPipelineStateViewer::makeSampler(
const QString &bindset, const QString &slotname,
const VulkanPipelineState::Pipeline::DescriptorSet::DescriptorBinding::BindingElement &descriptor)
{
QString addressing = "";
QString addPrefix = "";
QString addVal = "";
QString filter = "";
QString filtPrefix = "";
QString filtVal = "";
QString addr[] = {ToQStr(descriptor.addrU), ToQStr(descriptor.addrV), ToQStr(descriptor.addrW)};
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
for(int a = 0; a < 3; a++)
{
QString prefix = QChar("UVW"[a]);
if(a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += addPrefix + ": " + addVal + ", ";
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + ": " + addVal;
if(descriptor.borderEnable)
addressing += " " + ToQStr(descriptor.border);
if(descriptor.unnormalized)
addressing += " (Un-norm)";
QString filters[] = {ToQStr(descriptor.min), ToQStr(descriptor.mag), ToQStr(descriptor.mip)};
QString filterPrefixes[] = {"Min", "Mag", "Mip"};
// arrange as addressing above
for(int a = 0; a < 3; a++)
{
if(a == 0 || filters[a] == filters[a - 1])
{
if(filtPrefix != "")
filtPrefix += "/";
filtPrefix += filterPrefixes[a];
}
else
{
filter += filtPrefix + ": " + filtVal + ", ";
filtPrefix = filterPrefixes[a];
}
filtVal = filters[a];
}
filter += filtPrefix + ": " + filtVal;
if(descriptor.maxAniso > 1.0f)
filter += QString(" Aniso %1x").arg(descriptor.maxAniso);
if(descriptor.compareEnable)
filter += QString(" (%1)").arg(ToQStr(descriptor.comparison));
QString lod = "LODs: " +
(descriptor.minlod == -FLT_MAX ? "0" : QString::number(descriptor.minlod)) + " - " +
(descriptor.maxlod == FLT_MAX ? "FLT_MAX" : QString::number(descriptor.maxlod));
if(descriptor.mipBias != 0.0f)
lod += QString(" Bias %1").arg(descriptor.mipBias);
return {"",
bindset,
slotname,
descriptor.immutableSampler ? "Immutable Sampler" : "Sampler",
ToQStr(descriptor.SamplerName),
addressing,
filter + ", " + lod};
}
void VulkanPipelineStateViewer::addResourceRow(ShaderReflection *shaderDetails,
const VulkanPipelineState::ShaderStage &stage,
int bindset, int bind,
const VulkanPipelineState::Pipeline &pipe,
RDTreeWidget *resources,
QMap<ResourceId, SamplerData> &samplers)
{
const ShaderResource *shaderRes = NULL;
const BindpointMap *bindMap = NULL;
const QIcon &action = Icons::action();
const QIcon &action_hover = Icons::action_hover();
bool isrw = false;
uint bindPoint = 0;
if(shaderDetails != NULL)
{
for(int i = 0; i < shaderDetails->ReadOnlyResources.count; i++)
{
const ShaderResource &ro = shaderDetails->ReadOnlyResources[i];
if(stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bindset == bindset &&
stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bind == bind)
{
bindPoint = (uint)i;
shaderRes = &ro;
bindMap = &stage.BindpointMapping.ReadOnlyResources[ro.bindPoint];
}
}
for(int i = 0; i < shaderDetails->ReadWriteResources.count; i++)
{
const ShaderResource &rw = shaderDetails->ReadWriteResources[i];
if(stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bindset == bindset &&
stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bind == bind)
{
bindPoint = (uint)i;
isrw = true;
shaderRes = &rw;
bindMap = &stage.BindpointMapping.ReadWriteResources[rw.bindPoint];
}
}
}
const rdctype::array<VulkanPipelineState::Pipeline::DescriptorSet::DescriptorBinding::BindingElement>
*slotBinds = NULL;
ShaderBindType bindType = eBindType_Unknown;
ShaderStageBits stageBits = (ShaderStageBits)0;
if(bindset < pipe.DescSets.count && bind < pipe.DescSets[bindset].bindings.count)
{
slotBinds = &pipe.DescSets[bindset].bindings[bind].binds;
bindType = pipe.DescSets[bindset].bindings[bind].type;
stageBits = pipe.DescSets[bindset].bindings[bind].stageFlags;
}
else
{
if(shaderRes->IsSampler)
bindType = eBindType_Sampler;
else if(shaderRes->IsSampler && shaderRes->IsTexture)
bindType = eBindType_ImageSampler;
else if(shaderRes->resType == eResType_Buffer)
bindType = eBindType_ReadOnlyTBuffer;
else
bindType = eBindType_ReadOnlyImage;
}
bool usedSlot = bindMap != NULL && bindMap->used;
bool stageBitsIncluded = stageBits & ((ShaderStageBits)(1 << (int)stage.stage));
// skip descriptors that aren't for this shader stage
if(!usedSlot && !stageBitsIncluded)
return;
if(bindType == eBindType_ConstantBuffer)
return;
// TODO - check compatibility between bindType and shaderRes.resType ?
// consider it filled if any array element is filled
bool filledSlot = false;
for(int idx = 0; slotBinds != NULL && idx < slotBinds->count; idx++)
{
filledSlot |= (*slotBinds)[idx].res != ResourceId();
if(bindType == eBindType_Sampler || bindType == eBindType_ImageSampler)
filledSlot |= (*slotBinds)[idx].sampler != ResourceId();
}
// if it's masked out by stage bits, act as if it's not filled, so it's marked in red
if(!stageBitsIncluded)
filledSlot = false;
if(showNode(usedSlot, filledSlot))
{
QTreeWidgetItem *parentNode = resources->invisibleRootItem();
QString setname = QString::number(bindset);
QString slotname = QString::number(bind);
if(shaderRes != NULL && shaderRes->name.count > 0)
slotname += ": " + ToQStr(shaderRes->name);
int arrayLength = 0;
if(slotBinds != NULL)
arrayLength = slotBinds->count;
else
arrayLength = (int)bindMap->arraySize;
// for arrays, add a parent element that we add the real cbuffers below
if(arrayLength > 1)
{
QTreeWidgetItem *node =
makeTreeNode({"", setname, slotname, tr("Array[%1]").arg(arrayLength), "", "", "", ""});
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
resources->addTopLevelItem(node);
// show the tree column
resources->showColumn(0);
parentNode = node;
}
for(int idx = 0; idx < arrayLength; idx++)
{
const VulkanPipelineState::Pipeline::DescriptorSet::DescriptorBinding::BindingElement *descriptorBind =
NULL;
if(slotBinds != NULL)
descriptorBind = &(*slotBinds)[idx];
if(arrayLength > 1)
{
if(shaderRes != NULL && shaderRes->name.count > 0)
slotname = QString("%1[%2]: %3").arg(bind).arg(idx).arg(ToQStr(shaderRes->name));
else
slotname = QString("%1[%2]").arg(bind).arg(idx);
}
bool isbuf = false;
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
uint32_t samples = 1;
uint64_t len = 0;
QString format = "Unknown";
QString name = "Empty";
ShaderResourceType restype = eResType_None;
QVariant tag;
FetchTexture *tex = NULL;
FetchBuffer *buf = NULL;
if(filledSlot && descriptorBind != NULL)
{
name = "Object " + ToQStr(descriptorBind->res);
format = ToQStr(descriptorBind->viewfmt.strname);
// check to see if it's a texture
tex = m_Ctx.GetTexture(descriptorBind->res);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
name = tex->name;
restype = tex->resType;
samples = tex->msSamp;
tag = QVariant::fromValue(descriptorBind->res);
}
// if not a texture, it must be a buffer
buf = m_Ctx.GetBuffer(descriptorBind->res);
if(buf)
{
len = buf->length;
w = 0;
h = 0;
d = 0;
a = 0;
name = buf->name;
restype = eResType_Buffer;
ulong descriptorLen = descriptorBind->size;
if(descriptorLen == 0xFFFFFFFFFFFFFFFFULL)
descriptorLen = len - descriptorBind->offset;
tag = QVariant::fromValue(
BufferTag(isrw, bindPoint, buf->ID, descriptorBind->offset, descriptorLen));
isbuf = true;
}
}
else
{
name = "Empty";
format = "-";
w = h = d = a = 0;
}
QTreeWidgetItem *node = NULL;
QTreeWidgetItem *samplerNode = NULL;
if(bindType == eBindType_ReadWriteBuffer || bindType == eBindType_ReadOnlyTBuffer ||
bindType == eBindType_ReadWriteTBuffer)
{
if(!isbuf)
{
node = makeTreeNode({
"", bindset, slotname, ToQStr(bindType), "-", "-", "",
});
setEmptyRow(node);
}
else
{
QString range = "-";
if(descriptorBind != NULL)
range = QString("%1 - %2").arg(descriptorBind->offset).arg(descriptorBind->size);
node = makeTreeNode({
"", bindset, slotname, ToQStr(bindType), name, QString("%1 bytes").arg(len), range,
});
resources->setHoverIcons(node, action, action_hover);
node->setData(0, Qt::UserRole, tag);
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
}
}
else if(bindType == eBindType_Sampler)
{
if(descriptorBind == NULL || descriptorBind->sampler == ResourceId())
{
node = makeTreeNode({
"", bindset, slotname, ToQStr(bindType), "-", "-", "",
});
setEmptyRow(node);
}
else
{
node = makeTreeNode(makeSampler(QString::number(bindset), slotname, *descriptorBind));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
SamplerData sampData;
sampData.node = node;
node->setData(0, Qt::UserRole, QVariant::fromValue(sampData));
if(!samplers.contains(descriptorBind->sampler))
samplers.insert(descriptorBind->sampler, sampData);
}
}
else
{
if(descriptorBind == NULL || descriptorBind->res == ResourceId())
{
node = makeTreeNode({
"", bindset, slotname, ToQStr(bindType), "-", "-", "",
});
setEmptyRow(node);
}
else
{
QString typeName = ToQStr(restype) + " " + ToQStr(bindType);
QString dim;
if(restype == eResType_Texture3D)
dim = QString("%1x%2x%3").arg(w).arg(h).arg(d);
else if(restype == eResType_Texture1D || restype == eResType_Texture1DArray)
dim = QString::number(w);
else
dim = QString("%1x%2").arg(w).arg(h);
if(descriptorBind->swizzle[0] != eSwizzle_Red ||
descriptorBind->swizzle[1] != eSwizzle_Green ||
descriptorBind->swizzle[2] != eSwizzle_Blue ||
descriptorBind->swizzle[3] != eSwizzle_Alpha)
{
format += tr(" swizzle[%1%2%3%4]")
.arg(ToQStr(descriptorBind->swizzle[0]))
.arg(ToQStr(descriptorBind->swizzle[1]))
.arg(ToQStr(descriptorBind->swizzle[2]))
.arg(ToQStr(descriptorBind->swizzle[3]));
}
if(restype == eResType_Texture1DArray || restype == eResType_Texture2DArray ||
restype == eResType_Texture2DMSArray || restype == eResType_TextureCubeArray)
{
dim += QString(" %1[%2]").arg(ToQStr(restype)).arg(a);
}
if(restype == eResType_Texture2DMS || restype == eResType_Texture2DMSArray)
dim += QString(", %1x MSAA").arg(samples);
node = makeTreeNode({
"", bindset, slotname, typeName, name, dim, format,
});
resources->setHoverIcons(node, action, action_hover);
node->setData(0, Qt::UserRole, tag);
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
}
if(bindType == eBindType_ImageSampler)
{
if(descriptorBind == NULL || descriptorBind->sampler == ResourceId())
{
samplerNode = makeTreeNode({
"", bindset, slotname, bindType, "-", "-", "",
});
setEmptyRow(node);
}
else
{
if(!samplers.contains(descriptorBind->sampler))
{
samplerNode = makeTreeNode(makeSampler("", "", *descriptorBind));
if(!filledSlot)
setEmptyRow(samplerNode);
if(!usedSlot)
setInactiveRow(samplerNode);
SamplerData sampData;
sampData.node = samplerNode;
samplerNode->setData(0, Qt::UserRole, QVariant::fromValue(sampData));
samplers.insert(descriptorBind->sampler, sampData);
}
if(node != NULL)
{
m_CombinedImageSamplers[node] = samplers[descriptorBind->sampler].node;
samplers[descriptorBind->sampler].images.push_back(node);
}
}
}
}
if(descriptorBind && tex)
setViewDetails(node, *descriptorBind, tex);
else if(descriptorBind && buf)
setViewDetails(node, *descriptorBind, buf);
parentNode->addChild(node);
if(samplerNode)
parentNode->addChild(samplerNode);
}
}
}
void VulkanPipelineStateViewer::addConstantBlockRow(ShaderReflection *shaderDetails,
const VulkanPipelineState::ShaderStage &stage,
int bindset, int bind,
const VulkanPipelineState::Pipeline &pipe,
RDTreeWidget *ubos)
{
const ConstantBlock *cblock = NULL;
const BindpointMap *bindMap = NULL;
const QIcon &action = Icons::action();
const QIcon &action_hover = Icons::action_hover();
uint32_t slot = ~0U;
if(shaderDetails != NULL)
{
for(slot = 0; slot < (uint)shaderDetails->ConstantBlocks.count; slot++)
{
ConstantBlock cb = shaderDetails->ConstantBlocks[slot];
if(stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bindset == bindset &&
stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bind == bind)
{
cblock = &cb;
bindMap = &stage.BindpointMapping.ConstantBlocks[cb.bindPoint];
break;
}
}
if(slot >= (uint)shaderDetails->ConstantBlocks.count)
slot = ~0U;
}
const rdctype::array<VulkanPipelineState::Pipeline::DescriptorSet::DescriptorBinding::BindingElement>
*slotBinds = NULL;
ShaderBindType bindType = eBindType_ConstantBuffer;
ShaderStageBits stageBits = (ShaderStageBits)0;
if(bindset < pipe.DescSets.count && bind < pipe.DescSets[bindset].bindings.count)
{
slotBinds = &pipe.DescSets[bindset].bindings[bind].binds;
bindType = pipe.DescSets[bindset].bindings[bind].type;
stageBits = pipe.DescSets[bindset].bindings[bind].stageFlags;
}
bool usedSlot = bindMap != NULL && bindMap->used;
bool stageBitsIncluded = stageBits & ((ShaderStageBits)(1 << (int)stage.stage));
// skip descriptors that aren't for this shader stage
if(!usedSlot && !stageBitsIncluded)
return;
if(bindType != eBindType_ConstantBuffer)
return;
// consider it filled if any array element is filled (or it's push constants)
bool filledSlot = cblock != NULL && !cblock->bufferBacked;
for(int idx = 0; slotBinds != NULL && idx < slotBinds->count; idx++)
filledSlot |= (*slotBinds)[idx].res != ResourceId();
// if it's masked out by stage bits, act as if it's not filled, so it's marked in red
if(!stageBitsIncluded)
filledSlot = false;
if(showNode(usedSlot, filledSlot))
{
QTreeWidgetItem *parentNode = ubos->invisibleRootItem();
QString setname = QString::number(bindset);
QString slotname = QString::number(bind);
if(cblock != NULL && cblock->name.count > 0)
slotname += ": " + ToQStr(cblock->name);
int arrayLength = 0;
if(slotBinds != NULL)
arrayLength = slotBinds->count;
else
arrayLength = (int)bindMap->arraySize;
// for arrays, add a parent element that we add the real cbuffers below
if(arrayLength > 1)
{
QTreeWidgetItem *node =
makeTreeNode({"", setname, slotname, tr("Array[%1]").arg(arrayLength), "", ""});
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
parentNode = node;
ubos->showColumn(0);
}
for(int idx = 0; idx < arrayLength; idx++)
{
const VulkanPipelineState::Pipeline::DescriptorSet::DescriptorBinding::BindingElement *descriptorBind =
NULL;
if(slotBinds != NULL)
descriptorBind = &(*slotBinds)[idx];
if(arrayLength > 1)
{
if(cblock != NULL && cblock->name.count > 0)
slotname = QString("%1[%2]: %3").arg(bind).arg(idx).arg(ToQStr(cblock->name));
else
slotname = QString("%1[%2]").arg(bind).arg(idx);
}
QString name = "Empty";
uint64_t length = 0;
int numvars = cblock != NULL ? cblock->variables.count : 0;
uint64_t byteSize = cblock != NULL ? cblock->byteSize : 0;
QString vecrange = "-";
if(filledSlot && descriptorBind != NULL)
{
name = "";
length = descriptorBind->size;
FetchBuffer *buf = m_Ctx.GetBuffer(descriptorBind->res);
if(buf)
{
name = buf->name;
if(length == 0xFFFFFFFFFFFFFFFFULL)
length = buf->length - descriptorBind->offset;
}
if(name == "")
name = "UBO " + ToQStr(descriptorBind->res);
vecrange =
QString("%1 - %2").arg(descriptorBind->offset).arg(descriptorBind->offset + length);
}
QString sizestr;
// push constants or specialization constants
if(cblock != NULL && !cblock->bufferBacked)
{
setname = "";
slotname = cblock->name;
name = "Push constants";
vecrange = "";
sizestr = tr("%1 Variables").arg(numvars);
// could maybe get range from ShaderVariable.reg if it's filled out
// from SPIR-V side.
}
else
{
if(length == byteSize)
sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length);
else
sizestr =
tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(byteSize).arg(length);
if(length < byteSize)
filledSlot = false;
}
QTreeWidgetItem *node = makeTreeNode({"", setname, slotname, name, vecrange, sizestr});
ubos->setHoverIcons(node, action, action_hover);
node->setData(0, Qt::UserRole, QVariant::fromValue(CBufferTag(slot, (uint)idx)));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
parentNode->addChild(node);
}
}
}
void VulkanPipelineStateViewer::setShaderState(const VulkanPipelineState::ShaderStage &stage,
const VulkanPipelineState::Pipeline &pipe,
QLabel *shader, RDTreeWidget *resources,
RDTreeWidget *ubos)
{
ShaderReflection *shaderDetails = stage.ShaderDetails;
const QIcon &action = Icons::action();
const QIcon &action_hover = Icons::action_hover();
if(stage.Shader == ResourceId())
shader->setText(tr("Unbound Shader"));
else
shader->setText(ToQStr(stage.ShaderName));
if(shaderDetails != NULL && shaderDetails->DebugInfo.entryFunc.count > 0)
{
QString entryFunc = ToQStr(shaderDetails->DebugInfo.entryFunc);
if(shaderDetails->DebugInfo.files.count > 0 || entryFunc != "main")
shader->setText(entryFunc + "()");
if(shaderDetails->DebugInfo.files.count > 0)
{
QString shaderfn = "";
int entryFile = shaderDetails->DebugInfo.entryFile;
if(entryFile < 0 || entryFile >= shaderDetails->DebugInfo.files.count)
entryFile = 0;
shaderfn = QFileInfo(ToQStr(shaderDetails->DebugInfo.files[entryFile].first)).fileName();
shader->setText(entryFunc + "() - " + shaderfn);
}
}
int vs = 0;
// hide the tree columns. The functions below will add it
// if any array bindings are present
resources->hideColumn(0);
ubos->hideColumn(0);
vs = resources->verticalScrollBar()->value();
resources->setUpdatesEnabled(false);
resources->clear();
QMap<ResourceId, SamplerData> samplers;
for(int bindset = 0; bindset < pipe.DescSets.count; bindset++)
{
for(int bind = 0; bind < pipe.DescSets[bindset].bindings.count; bind++)
{
addResourceRow(shaderDetails, stage, bindset, bind, pipe, resources, samplers);
}
// if we have a shader bound, go through and add rows for any resources it wants for binds that
// aren't
// in this descriptor set (e.g. if layout mismatches)
if(shaderDetails != NULL)
{
for(int i = 0; i < shaderDetails->ReadOnlyResources.count; i++)
{
const ShaderResource &ro = shaderDetails->ReadOnlyResources[i];
if(stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bindset == bindset &&
stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bind >=
pipe.DescSets[bindset].bindings.count)
{
addResourceRow(shaderDetails, stage, bindset,
stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bind, pipe,
resources, samplers);
}
}
for(int i = 0; i < shaderDetails->ReadWriteResources.count; i++)
{
const ShaderResource &rw = shaderDetails->ReadWriteResources[i];
if(stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bindset == bindset &&
stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bind >=
pipe.DescSets[bindset].bindings.count)
{
addResourceRow(shaderDetails, stage, bindset,
stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bind, pipe,
resources, samplers);
}
}
}
}
// if we have a shader bound, go through and add rows for any resources it wants for descriptor
// sets that aren't
// bound at all
if(shaderDetails != NULL)
{
for(int i = 0; i < shaderDetails->ReadOnlyResources.count; i++)
{
const ShaderResource &ro = shaderDetails->ReadOnlyResources[i];
if(stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bindset >= pipe.DescSets.count)
{
addResourceRow(
shaderDetails, stage, stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bindset,
stage.BindpointMapping.ReadOnlyResources[ro.bindPoint].bind, pipe, resources, samplers);
}
}
for(int i = 0; i < shaderDetails->ReadWriteResources.count; i++)
{
const ShaderResource &rw = shaderDetails->ReadWriteResources[i];
if(stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bindset >= pipe.DescSets.count)
{
addResourceRow(
shaderDetails, stage, stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bindset,
stage.BindpointMapping.ReadWriteResources[rw.bindPoint].bind, pipe, resources, samplers);
}
}
}
resources->clearSelection();
resources->setUpdatesEnabled(true);
resources->verticalScrollBar()->setValue(vs);
vs = ubos->verticalScrollBar()->value();
ubos->setUpdatesEnabled(false);
ubos->clear();
for(int bindset = 0; bindset < pipe.DescSets.count; bindset++)
{
for(int bind = 0; bind < pipe.DescSets[bindset].bindings.count; bind++)
{
addConstantBlockRow(shaderDetails, stage, bindset, bind, pipe, ubos);
}
// if we have a shader bound, go through and add rows for any cblocks it wants for binds that
// aren't
// in this descriptor set (e.g. if layout mismatches)
if(shaderDetails != NULL)
{
for(int i = 0; i < shaderDetails->ConstantBlocks.count; i++)
{
ConstantBlock &cb = shaderDetails->ConstantBlocks[i];
if(stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bindset == bindset &&
stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bind >=
pipe.DescSets[bindset].bindings.count)
{
addConstantBlockRow(shaderDetails, stage, bindset,
stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bind, pipe, ubos);
}
}
}
}
// if we have a shader bound, go through and add rows for any resources it wants for descriptor
// sets that aren't
// bound at all
if(shaderDetails != NULL)
{
for(int i = 0; i < shaderDetails->ConstantBlocks.count; i++)
{
ConstantBlock &cb = shaderDetails->ConstantBlocks[i];
if(stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bindset >= pipe.DescSets.count &&
cb.bufferBacked)
{
addConstantBlockRow(shaderDetails, stage,
stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bindset,
stage.BindpointMapping.ConstantBlocks[cb.bindPoint].bind, pipe, ubos);
}
}
}
// search for push constants and add them last
if(shaderDetails != NULL)
{
for(int cb = 0; cb < shaderDetails->ConstantBlocks.count; cb++)
{
ConstantBlock &cblock = shaderDetails->ConstantBlocks[cb];
if(cblock.bufferBacked == false)
{
// could maybe get range from ShaderVariable.reg if it's filled out
// from SPIR-V side.
QTreeWidgetItem *node = makeTreeNode({"", "", ToQStr(cblock.name), "Push constants", "",
tr("%1 Variable(s)", "", cblock.variables.count)});
ubos->setHoverIcons(node, action, action_hover);
node->setData(0, Qt::UserRole, QVariant::fromValue(CBufferTag(cb, 0)));
ubos->addTopLevelItem(node);
}
}
}
ubos->clearSelection();
ubos->setUpdatesEnabled(true);
ubos->verticalScrollBar()->setValue(vs);
}
void VulkanPipelineStateViewer::setState()
{
if(!m_Ctx.LogLoaded())
{
clearState();
return;
}
m_CombinedImageSamplers.clear();
const VulkanPipelineState &state = m_Ctx.CurVulkanPipelineState;
const FetchDrawcall *draw = m_Ctx.CurDrawcall();
bool showDisabled = ui->showDisabled->isChecked();
bool showEmpty = ui->showEmpty->isChecked();
const QPixmap &tick = Pixmaps::tick();
const QPixmap &cross = Pixmaps::cross();
const QIcon &action = Icons::action();
const QIcon &action_hover = Icons::action_hover();
bool usedBindings[128] = {};
////////////////////////////////////////////////
// Vertex Input
int vs = 0;
vs = ui->viAttrs->verticalScrollBar()->value();
ui->viAttrs->setUpdatesEnabled(false);
ui->viAttrs->clear();
{
int i = 0;
for(const VulkanPipelineState::VertexInput::Attribute &a : state.VI.attrs)
{
bool filledSlot = true;
bool usedSlot = false;
QString name = tr("Attribute %1").arg(i);
if(state.m_VS.Shader != ResourceId())
{
int attrib = -1;
if((int32_t)a.location < state.m_VS.BindpointMapping.InputAttributes.count)
attrib = state.m_VS.BindpointMapping.InputAttributes[a.location];
if(attrib >= 0 && attrib < state.m_VS.ShaderDetails->InputSig.count)
{
name = state.m_VS.ShaderDetails->InputSig[attrib].varName;
usedSlot = true;
}
}
if(showNode(usedSlot, filledSlot))
{
QTreeWidgetItem *node =
makeTreeNode({i, name, a.location, a.binding, ToQStr(a.format.strname), a.byteoffset});
usedBindings[a.binding] = true;
ui->viAttrs->setHoverIcons(node, action, action_hover);
if(!usedSlot)
setInactiveRow(node);
ui->viAttrs->addTopLevelItem(node);
}
i++;
}
}
ui->viAttrs->clearSelection();
ui->viAttrs->setUpdatesEnabled(true);
ui->viAttrs->verticalScrollBar()->setValue(vs);
m_BindNodes.clear();
PrimitiveTopology topo = draw != NULL ? draw->topology : eTopology_Unknown;
if(topo > eTopology_PatchList)
{
int numCPs = (int)topo - (int)eTopology_PatchList_1CPs + 1;
ui->topology->setText(QString("PatchList (%1 Control Points)").arg(numCPs));
}
else
{
ui->topology->setText(ToQStr(topo));
}
ui->primRestart->setVisible(state.IA.primitiveRestartEnable);
switch(topo)
{
case eTopology_PointList: ui->topologyDiagram->setPixmap(Pixmaps::topo_pointlist()); break;
case eTopology_LineList: ui->topologyDiagram->setPixmap(Pixmaps::topo_linelist()); break;
case eTopology_LineStrip: ui->topologyDiagram->setPixmap(Pixmaps::topo_linestrip()); break;
case eTopology_TriangleList: ui->topologyDiagram->setPixmap(Pixmaps::topo_trilist()); break;
case eTopology_TriangleStrip: ui->topologyDiagram->setPixmap(Pixmaps::topo_tristrip()); break;
case eTopology_LineList_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_linelist_adj());
break;
case eTopology_LineStrip_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_linestrip_adj());
break;
case eTopology_TriangleList_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_trilist_adj());
break;
case eTopology_TriangleStrip_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_tristrip_adj());
break;
default: ui->topologyDiagram->setPixmap(Pixmaps::topo_patch()); break;
}
vs = ui->viBuffers->verticalScrollBar()->value();
ui->viBuffers->setUpdatesEnabled(false);
ui->viBuffers->clear();
bool ibufferUsed = draw != NULL && (draw->flags & eDraw_UseIBuffer);
if(state.IA.ibuffer.buf != ResourceId())
{
if(ibufferUsed || showDisabled)
{
QString name = "Buffer " + ToQStr(state.IA.ibuffer.buf);
uint64_t length = 1;
if(!ibufferUsed)
length = 0;
FetchBuffer *buf = m_Ctx.GetBuffer(state.IA.ibuffer.buf);
if(buf)
{
name = buf->name;
length = buf->length;
}
QTreeWidgetItem *node =
makeTreeNode({"Index", name, "Index", (qulonglong)state.IA.ibuffer.offs,
draw != NULL ? draw->indexByteWidth : 0, (qulonglong)length, ""});
ui->viBuffers->setHoverIcons(node, action, action_hover);
node->setData(
0, Qt::UserRole,
QVariant::fromValue(VBIBTag(state.IA.ibuffer.buf, draw != NULL ? draw->indexOffset : 0)));
if(!ibufferUsed)
setInactiveRow(node);
if(state.IA.ibuffer.buf == ResourceId())
setEmptyRow(node);
ui->viBuffers->addTopLevelItem(node);
}
}
else
{
if(ibufferUsed || showEmpty)
{
QTreeWidgetItem *node =
makeTreeNode({"Index", tr("No Buffer Set"), "Index", "-", "-", "-", ""});
ui->viBuffers->setHoverIcons(node, action, action_hover);
node->setData(
0, Qt::UserRole,
QVariant::fromValue(VBIBTag(state.IA.ibuffer.buf, draw != NULL ? draw->indexOffset : 0)));
setEmptyRow(node);
if(!ibufferUsed)
setInactiveRow(node);
ui->viBuffers->addTopLevelItem(node);
}
}
m_VBNodes.clear();
{
int i = 0;
for(; i < qMax(state.VI.vbuffers.count, state.VI.binds.count); i++)
{
const VulkanPipelineState::VertexInput::VertexBuffer *vbuff =
(i < state.VI.vbuffers.count ? &state.VI.vbuffers[i] : NULL);
const VulkanPipelineState::VertexInput::Binding *bind = NULL;
for(int b = 0; b < state.VI.binds.count; b++)
{
if(state.VI.binds[b].vbufferBinding == (uint32_t)i)
bind = &state.VI.binds[b];
}
bool filledSlot = ((vbuff != NULL && vbuff->buffer != ResourceId()) || bind != NULL);
bool usedSlot = (usedBindings[i]);
if(showNode(usedSlot, filledSlot))
{
QString name = tr("No Buffer");
QString rate = "-";
uint64_t length = 1;
uint64_t offset = 0;
uint32_t stride = 0;
if(vbuff != NULL)
{
name = "Buffer " + ToQStr(vbuff->buffer);
offset = vbuff->offset;
FetchBuffer *buf = m_Ctx.GetBuffer(vbuff->buffer);
if(buf)
{
name = buf->name;
length = buf->length;
}
}
if(bind != NULL)
{
stride = bind->bytestride;
rate = bind->perInstance ? "Instance" : "Vertex";
}
else
{
name += ", No Binding";
}
QTreeWidgetItem *node = NULL;
if(filledSlot)
node = makeTreeNode({i, name, rate, (qulonglong)offset, stride, (qulonglong)length, ""});
else
node = makeTreeNode({i, tr("No Binding"), "-", "-", "-", "-", ""});
ui->viBuffers->setHoverIcons(node, action, action_hover);
node->setData(0, Qt::UserRole,
QVariant::fromValue(VBIBTag(vbuff != NULL ? vbuff->buffer : ResourceId(),
vbuff != NULL ? vbuff->offset : 0)));
if(!filledSlot || bind == NULL || vbuff == NULL)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
m_VBNodes.push_back(node);
ui->viBuffers->addTopLevelItem(node);
}
}
for(; i < (int)ARRAY_COUNT(usedBindings); i++)
{
if(usedBindings[i])
{
QTreeWidgetItem *node = makeTreeNode({i, tr("No Binding"), "-", "-", "-", "-", ""});
ui->viBuffers->setHoverIcons(node, action, action_hover);
node->setData(0, Qt::UserRole, QVariant::fromValue(VBIBTag(ResourceId(), 0)));
setEmptyRow(node);
setInactiveRow(node);
ui->viBuffers->addTopLevelItem(node);
m_VBNodes.push_back(node);
}
}
}
ui->viBuffers->clearSelection();
ui->viBuffers->setUpdatesEnabled(true);
ui->viBuffers->verticalScrollBar()->setValue(vs);
setShaderState(state.m_VS, state.graphics, ui->vsShader, ui->vsResources, ui->vsUBOs);
setShaderState(state.m_GS, state.graphics, ui->gsShader, ui->gsResources, ui->gsUBOs);
setShaderState(state.m_TCS, state.graphics, ui->tcsShader, ui->tcsResources, ui->tcsUBOs);
setShaderState(state.m_TES, state.graphics, ui->tesShader, ui->tesResources, ui->tesUBOs);
setShaderState(state.m_FS, state.graphics, ui->fsShader, ui->fsResources, ui->fsUBOs);
setShaderState(state.m_CS, state.compute, ui->csShader, ui->csResources, ui->csUBOs);
////////////////////////////////////////////////
// Rasterizer
vs = ui->viewports->verticalScrollBar()->value();
ui->viewports->setUpdatesEnabled(false);
ui->viewports->clear();
int vs2 = ui->scissors->verticalScrollBar()->value();
ui->scissors->setUpdatesEnabled(false);
ui->scissors->clear();
if(state.Pass.renderpass.obj != ResourceId())
{
ui->scissors->addTopLevelItem(
makeTreeNode({"Render Area", state.Pass.renderArea.x, state.Pass.renderArea.y,
state.Pass.renderArea.width, state.Pass.renderArea.height}));
}
{
int i = 0;
for(const VulkanPipelineState::ViewState::ViewportScissor &v : state.VP.viewportScissors)
{
QTreeWidgetItem *node =
makeTreeNode({i, v.vp.x, v.vp.y, v.vp.width, v.vp.height, v.vp.minDepth, v.vp.maxDepth});
ui->viewports->addTopLevelItem(node);
if(v.vp.width == 0 || v.vp.height == 0)
setEmptyRow(node);
node = makeTreeNode({i, v.scissor.x, v.scissor.y, v.scissor.width, v.scissor.height});
ui->scissors->addTopLevelItem(node);
if(v.scissor.width == 0 || v.scissor.height == 0)
setEmptyRow(node);
i++;
}
}
ui->viewports->verticalScrollBar()->setValue(vs);
ui->viewports->clearSelection();
ui->scissors->clearSelection();
ui->scissors->verticalScrollBar()->setValue(vs2);
ui->viewports->setUpdatesEnabled(true);
ui->scissors->setUpdatesEnabled(true);
ui->fillMode->setText(ToQStr(state.RS.FillMode));
ui->cullMode->setText(ToQStr(state.RS.CullMode));
ui->frontCCW->setPixmap(state.RS.FrontCCW ? tick : cross);
ui->depthBias->setText(Formatter::Format(state.RS.depthBias));
ui->depthBiasClamp->setText(Formatter::Format(state.RS.depthBiasClamp));
ui->slopeScaledBias->setText(Formatter::Format(state.RS.slopeScaledDepthBias));
ui->depthClamp->setPixmap(state.RS.depthClampEnable ? tick : cross);
ui->rasterizerDiscard->setPixmap(state.RS.rasterizerDiscardEnable ? tick : cross);
ui->lineWidth->setText(Formatter::Format(state.RS.lineWidth));
ui->sampleCount->setText(QString::number(state.MSAA.rasterSamples));
ui->sampleShading->setPixmap(state.MSAA.sampleShadingEnable ? tick : cross);
ui->minSampleShading->setText(Formatter::Format(state.MSAA.minSampleShading));
ui->sampleMask->setText(QString("%1").arg(state.MSAA.sampleMask, 8, 16, QChar('0')).toUpper());
////////////////////////////////////////////////
// Output Merger
bool targets[32] = {};
vs = ui->framebuffer->verticalScrollBar()->value();
ui->framebuffer->setUpdatesEnabled(false);
ui->framebuffer->clear();
{
int i = 0;
for(const VulkanPipelineState::CurrentPass::Framebuffer::Attachment &p :
state.Pass.framebuffer.attachments)
{
int colIdx = -1;
for(int c = 0; c < state.Pass.renderpass.colorAttachments.count; c++)
{
if(state.Pass.renderpass.colorAttachments[c] == (uint)i)
{
colIdx = c;
break;
}
}
bool filledSlot = (p.img != ResourceId());
bool usedSlot = (colIdx >= 0 || state.Pass.renderpass.depthstencilAttachment == i);
if(showNode(usedSlot, filledSlot))
{
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = ToQStr(p.viewfmt.strname);
QString name = "Texture " + ToQStr(p.img);
QString typeName = "Unknown";
if(p.img == ResourceId())
{
name = "Empty";
format = "-";
typeName = "-";
w = h = d = a = 0;
}
FetchTexture *tex = m_Ctx.GetTexture(p.img);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
name = tex->name;
typeName = ToQStr(tex->resType);
if(!tex->customName && state.m_FS.ShaderDetails != NULL)
{
for(int s = 0; s < state.m_FS.ShaderDetails->OutputSig.count; s++)
{
if(state.m_FS.ShaderDetails->OutputSig[s].regIndex == (uint32_t)colIdx &&
(state.m_FS.ShaderDetails->OutputSig[s].systemValue == eAttr_None ||
state.m_FS.ShaderDetails->OutputSig[s].systemValue == eAttr_ColourOutput))
{
name = QString("<%1>").arg(ToQStr(state.m_FS.ShaderDetails->OutputSig[s].varName));
}
}
}
}
if(p.swizzle[0] != eSwizzle_Red || p.swizzle[1] != eSwizzle_Green ||
p.swizzle[2] != eSwizzle_Blue || p.swizzle[3] != eSwizzle_Alpha)
{
format += tr(" swizzle[%1%2%3%4]")
.arg(ToQStr(p.swizzle[0]))
.arg(ToQStr(p.swizzle[1]))
.arg(ToQStr(p.swizzle[2]))
.arg(ToQStr(p.swizzle[3]));
}
QTreeWidgetItem *node = makeTreeNode({i, name, typeName, w, h, d, a, format, ""});
ui->framebuffer->setHoverIcons(node, action, action_hover);
if(tex)
node->setData(0, Qt::UserRole, QVariant::fromValue(p.img));
if(p.img == ResourceId())
{
setEmptyRow(node);
}
else if(!usedSlot)
{
setInactiveRow(node);
}
else
{
targets[i] = true;
}
setViewDetails(node, p, tex);
ui->framebuffer->addTopLevelItem(node);
}
i++;
}
}
ui->framebuffer->clearSelection();
ui->framebuffer->setUpdatesEnabled(true);
ui->framebuffer->verticalScrollBar()->setValue(vs);
vs = ui->blends->verticalScrollBar()->value();
ui->blends->setUpdatesEnabled(false);
ui->blends->clear();
{
int i = 0;
for(const VulkanPipelineState::ColorBlend::Attachment &blend : state.CB.attachments)
{
bool filledSlot = true;
bool usedSlot = (targets[i]);
if(showNode(usedSlot, filledSlot))
{
QTreeWidgetItem *node =
makeTreeNode({i, blend.blendEnable ? tr("True") : tr("False"),
ToQStr(blend.blend.Source), ToQStr(blend.blend.Destination),
ToQStr(blend.blend.Operation),
ToQStr(blend.alphaBlend.Source), ToQStr(blend.alphaBlend.Destination),
ToQStr(blend.alphaBlend.Operation),
QString("%1%2%3%4")
.arg((blend.writeMask & 0x1) == 0 ? "_" : "R")
.arg((blend.writeMask & 0x2) == 0 ? "_" : "G")
.arg((blend.writeMask & 0x4) == 0 ? "_" : "B")
.arg((blend.writeMask & 0x8) == 0 ? "_" : "A")});
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ui->blends->addTopLevelItem(node);
}
i++;
}
}
ui->blends->clearSelection();
ui->blends->setUpdatesEnabled(true);
ui->blends->verticalScrollBar()->setValue(vs);
ui->blendFactor->setText(QString("%1, %2, %3, %4")
.arg(state.CB.blendConst[0], 2)
.arg(state.CB.blendConst[1], 2)
.arg(state.CB.blendConst[2], 2)
.arg(state.CB.blendConst[3], 2));
ui->logicOp->setText(state.CB.logicOpEnable ? ToQStr(state.CB.logicOp) : "-");
ui->alphaToOne->setPixmap(state.CB.alphaToOneEnable ? tick : cross);
ui->depthEnabled->setPixmap(state.DS.depthTestEnable ? tick : cross);
ui->depthFunc->setText(ToQStr(state.DS.depthCompareOp));
ui->depthWrite->setPixmap(state.DS.depthWriteEnable ? tick : cross);
if(state.DS.depthBoundsEnable)
{
ui->depthBounds->setText(Formatter::Format(state.DS.minDepthBounds) + "-" +
Formatter::Format(state.DS.maxDepthBounds));
ui->depthBounds->setPixmap(QPixmap());
}
else
{
ui->depthBounds->setText("");
ui->depthBounds->setPixmap(cross);
}
ui->stencils->setUpdatesEnabled(false);
ui->stencils->clear();
if(state.DS.stencilTestEnable)
{
ui->stencils->addTopLevelItems(
{makeTreeNode({"Front", ToQStr(state.DS.front.func), ToQStr(state.DS.front.failOp),
ToQStr(state.DS.front.depthFailOp), ToQStr(state.DS.front.passOp),
QString("%1").arg(state.DS.front.writeMask, 2, 16, QChar('0')).toUpper(),
QString("%1").arg(state.DS.front.compareMask, 2, 16, QChar('0')).toUpper(),
QString("%1").arg(state.DS.front.ref, 2, 16, QChar('0')).toUpper()}),
makeTreeNode({"Back", ToQStr(state.DS.back.func), ToQStr(state.DS.back.failOp),
ToQStr(state.DS.back.depthFailOp), ToQStr(state.DS.back.passOp),
QString("%1").arg(state.DS.back.writeMask, 2, 16, QChar('0')).toUpper(),
QString("%1").arg(state.DS.back.compareMask, 2, 16, QChar('0')).toUpper(),
QString("%1").arg(state.DS.back.ref, 2, 16, QChar('0')).toUpper()})});
}
else
{
ui->stencils->addTopLevelItems({makeTreeNode({"Front", "-", "-", "-", "-", "-", "-", "-"}),
makeTreeNode({"Back", "-", "-", "-", "-", "-", "-", "-"})});
}
ui->stencils->clearSelection();
ui->stencils->setUpdatesEnabled(true);
// highlight the appropriate stages in the flowchart
if(draw == NULL)
{
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
}
else if(draw->flags & eDraw_Dispatch)
{
ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true});
}
else
{
ui->pipeFlow->setStagesEnabled(
{true, true, state.m_TCS.Shader != ResourceId(), state.m_TES.Shader != ResourceId(),
state.m_GS.Shader != ResourceId(), true, state.m_FS.Shader != ResourceId(), true, false});
}
}
QString VulkanPipelineStateViewer::formatMembers(int indent, const QString &nameprefix,
const rdctype::array<ShaderConstant> &vars)
{
QString indentstr(indent * 4, QChar(' '));
QString ret = "";
int i = 0;
for(const ShaderConstant &v : vars)
{
if(v.type.members.count > 0)
{
if(i > 0)
ret += "\n";
ret += indentstr + QString("// struct %1\n").arg(ToQStr(v.type.descriptor.name));
ret += indentstr + "{\n" + formatMembers(indent + 1, ToQStr(v.name) + "_", v.type.members) +
indentstr + "}\n";
if(i < vars.count - 1)
ret += "\n";
}
else
{
QString arr = "";
if(v.type.descriptor.elements > 1)
arr = QString("[%1]").arg(v.type.descriptor.elements);
ret += indentstr + ToQStr(v.type.descriptor.name) + " " + nameprefix + v.name + arr + ";\n";
}
i++;
}
return ret;
}
void VulkanPipelineStateViewer::resource_itemActivated(QTreeWidgetItem *item, int column)
{
const VulkanPipelineState::ShaderStage *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->data(0, Qt::UserRole);
if(tag.canConvert<ResourceId>())
{
FetchTexture *tex = m_Ctx.GetTexture(tag.value<ResourceId>());
if(tex)
{
if(tex->resType == eResType_Buffer)
{
BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow());
viewer->ViewTexture(0, 0, tex->ID);
m_Ctx.setupDockWindow(viewer);
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
manager->addToolWindow(viewer, ref);
}
else
{
if(!m_Ctx.hasTextureViewer())
m_Ctx.showTextureViewer();
TextureViewer *viewer = m_Ctx.textureViewer();
viewer->ViewTexture(tex->ID, true);
}
return;
}
}
else if(tag.canConvert<BufferTag>())
{
BufferTag buf = tag.value<BufferTag>();
const ShaderResource &shaderRes = buf.rwRes
? stage->ShaderDetails->ReadWriteResources[buf.bindPoint]
: stage->ShaderDetails->ReadOnlyResources[buf.bindPoint];
QString format = QString("// struct %1\n").arg(ToQStr(shaderRes.variableType.descriptor.name));
if(shaderRes.variableType.members.count > 1)
{
format += "// members skipped as they are fixed size:\n";
for(int i = 0; i < shaderRes.variableType.members.count - 1; i++)
format += QString("%1 %2;\n")
.arg(ToQStr(shaderRes.variableType.members[i].type.descriptor.name))
.arg(ToQStr(shaderRes.variableType.members[i].name));
}
if(shaderRes.variableType.members.count > 0)
{
format +=
"{\n" + formatMembers(1, "", shaderRes.variableType.members.back().type.members) + "}";
}
else
{
const auto &desc = shaderRes.variableType.descriptor;
format = "";
if(desc.rowMajorStorage)
format += "row_major ";
format += ToQStr(desc.type);
if(desc.rows > 1 && desc.cols > 1)
format += QString("%1x%2").arg(desc.rows).arg(desc.cols);
else if(desc.cols > 1)
format += desc.cols;
if(desc.name.count > 0)
format += " " + ToQStr(desc.name);
if(desc.elements > 1)
format += QString("[%1]").arg(desc.elements);
}
if(buf.ID != ResourceId())
{
BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow());
viewer->ViewBuffer(buf.offset, buf.size, buf.ID, format);
m_Ctx.setupDockWindow(viewer);
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
manager->addToolWindow(viewer, ref);
}
}
}
void VulkanPipelineStateViewer::ubo_itemActivated(QTreeWidgetItem *item, int column)
{
const VulkanPipelineState::ShaderStage *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->data(0, Qt::UserRole);
if(!tag.canConvert<CBufferTag>())
return;
CBufferTag cb = tag.value<CBufferTag>();
ConstantBufferPreviewer *existing =
ConstantBufferPreviewer::has(stage->stage, cb.slotIdx, cb.arrayIdx);
if(existing != NULL)
{
ToolWindowManager::raiseToolWindow(existing);
return;
}
ConstantBufferPreviewer *prev =
new ConstantBufferPreviewer(m_Ctx, stage->stage, cb.slotIdx, cb.arrayIdx, m_Ctx.mainWindow());
m_Ctx.setupDockWindow(prev);
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
ToolWindowManager::AreaReference ref(ToolWindowManager::RightOf, manager->areaOf(this), 0.3f);
manager->addToolWindow(prev, ref);
}
void VulkanPipelineStateViewer::on_viAttrs_itemActivated(QTreeWidgetItem *item, int column)
{
on_meshView_clicked();
}
void VulkanPipelineStateViewer::on_viBuffers_itemActivated(QTreeWidgetItem *item, int column)
{
QVariant tag = item->data(0, Qt::UserRole);
if(tag.canConvert<VBIBTag>())
{
VBIBTag buf = tag.value<VBIBTag>();
if(buf.id != ResourceId())
{
BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow());
viewer->ViewBuffer(buf.offset, UINT64_MAX, buf.id);
m_Ctx.setupDockWindow(viewer);
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
manager->addToolWindow(viewer, ref);
}
}
}
void VulkanPipelineStateViewer::highlightIABind(int slot)
{
int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly
const VulkanPipelineState::VertexInput &VI = m_Ctx.CurVulkanPipelineState.VI;
QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f, 0.95f);
ui->viAttrs->model()->blockSignals(true);
ui->viBuffers->model()->blockSignals(true);
if(slot < m_VBNodes.count())
{
QTreeWidgetItem *item = m_VBNodes[(int)slot];
for(int c = 0; c < item->columnCount(); c++)
item->setBackground(c, QBrush(col));
}
if(slot < m_BindNodes.count())
{
QTreeWidgetItem *item = m_BindNodes[(int)slot];
for(int c = 0; c < item->columnCount(); c++)
item->setBackground(c, QBrush(col));
}
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
{
QTreeWidgetItem *item = ui->viAttrs->topLevelItem(i);
QBrush itemBrush = QBrush(col);
if((int)VI.attrs[i].binding != slot)
itemBrush = QBrush();
for(int c = 0; c < item->columnCount(); c++)
item->setBackground(c, itemBrush);
}
ui->viAttrs->model()->blockSignals(false);
ui->viBuffers->model()->blockSignals(false);
if(ui->viAttrs->topLevelItemCount() > 0)
{
ui->viAttrs->topLevelItem(0)->setDisabled(true);
ui->viAttrs->topLevelItem(0)->setDisabled(false);
}
if(ui->viBuffers->topLevelItemCount() > 0)
{
ui->viBuffers->topLevelItem(0)->setDisabled(true);
ui->viBuffers->topLevelItem(0)->setDisabled(false);
}
}
void VulkanPipelineStateViewer::on_viAttrs_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.LogLoaded())
return;
QModelIndex idx = ui->viAttrs->indexAt(e->pos());
vertex_leave(NULL);
const VulkanPipelineState::VertexInput &VI = m_Ctx.CurVulkanPipelineState.VI;
if(idx.isValid())
{
if(idx.row() >= 0 && idx.row() < VI.attrs.count)
{
uint32_t binding = VI.attrs[idx.row()].binding;
highlightIABind((int)binding);
}
}
}
void VulkanPipelineStateViewer::on_viBuffers_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.LogLoaded())
return;
QTreeWidgetItem *item = ui->viBuffers->itemAt(e->pos());
vertex_leave(NULL);
ui->viAttrs->model()->blockSignals(true);
ui->viBuffers->model()->blockSignals(true);
if(item)
{
int idx = m_VBNodes.indexOf(item);
if(idx >= 0)
{
highlightIABind(idx);
}
else
{
for(int c = 0; c < item->columnCount(); c++)
item->setBackground(c, QBrush(ui->viBuffers->palette().color(QPalette::Window)));
}
}
ui->viAttrs->model()->blockSignals(false);
ui->viBuffers->model()->blockSignals(false);
if(ui->viAttrs->topLevelItemCount() > 0)
{
ui->viAttrs->topLevelItem(0)->setDisabled(true);
ui->viAttrs->topLevelItem(0)->setDisabled(false);
}
if(ui->viBuffers->topLevelItemCount() > 0)
{
ui->viBuffers->topLevelItem(0)->setDisabled(true);
ui->viBuffers->topLevelItem(0)->setDisabled(false);
}
}
void VulkanPipelineStateViewer::vertex_leave(QEvent *e)
{
ui->viAttrs->model()->blockSignals(true);
ui->viBuffers->model()->blockSignals(true);
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
{
QTreeWidgetItem *item = ui->viAttrs->topLevelItem(i);
for(int c = 0; c < item->columnCount(); c++)
item->setBackground(c, QBrush());
}
for(int i = 0; i < ui->viBuffers->topLevelItemCount(); i++)
{
QTreeWidgetItem *item = ui->viBuffers->topLevelItem(i);
for(int c = 0; c < item->columnCount(); c++)
item->setBackground(c, QBrush());
}
ui->viAttrs->model()->blockSignals(false);
ui->viBuffers->model()->blockSignals(false);
if(ui->viAttrs->topLevelItemCount() > 0)
{
ui->viAttrs->topLevelItem(0)->setDisabled(true);
ui->viAttrs->topLevelItem(0)->setDisabled(false);
}
if(ui->viBuffers->topLevelItemCount() > 0)
{
ui->viBuffers->topLevelItem(0)->setDisabled(true);
ui->viBuffers->topLevelItem(0)->setDisabled(false);
}
}
void VulkanPipelineStateViewer::on_pipeFlow_stageSelected(int index)
{
ui->stagesTabs->setCurrentIndex(index);
}
void VulkanPipelineStateViewer::shaderView_clicked()
{
const VulkanPipelineState::ShaderStage *stage =
stageForSender(qobject_cast<QWidget *>(QObject::sender()));
if(stage == NULL || stage->Shader == ResourceId())
return;
ShaderReflection *shaderDetails = stage->ShaderDetails;
ShaderViewer *shad = ShaderViewer::viewShader(m_Ctx, &stage->BindpointMapping, shaderDetails,
stage->stage, m_Ctx.mainWindow());
m_Ctx.setupDockWindow(shad);
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
manager->addToolWindow(shad, ref);
}
void VulkanPipelineStateViewer::shaderEdit_clicked()
{
QWidget *sender = qobject_cast<QWidget *>(QObject::sender());
const VulkanPipelineState::ShaderStage *stage = stageForSender(sender);
if(!stage || stage->Shader == ResourceId())
return;
const ShaderReflection *shaderDetails = stage->ShaderDetails;
if(!shaderDetails)
return;
QString entryFunc = QString("EditedShader%1S").arg(ToQStr(stage->stage, eGraphicsAPI_Vulkan)[0]);
QString mainfile = "";
QStringMap files;
bool hasOrigSource = m_Common.PrepareShaderEditing(shaderDetails, entryFunc, files, mainfile);
if(!hasOrigSource)
{
QString glsl = "// TODO - disassemble SPIR-V";
mainfile = "generated.glsl";
files[mainfile] = glsl;
}
if(files.empty())
return;
m_Common.EditShader(stage->stage, stage->Shader, shaderDetails, entryFunc, files, mainfile);
}
void VulkanPipelineStateViewer::shaderSave_clicked()
{
const VulkanPipelineState::ShaderStage *stage =
stageForSender(qobject_cast<QWidget *>(QObject::sender()));
if(stage == NULL)
return;
ShaderReflection *shaderDetails = stage->ShaderDetails;
if(stage->Shader == ResourceId())
return;
m_Common.SaveShaderFile(shaderDetails);
}
void VulkanPipelineStateViewer::on_exportHTML_clicked()
{
}
void VulkanPipelineStateViewer::on_meshView_clicked()
{
if(!m_Ctx.hasMeshPreview())
m_Ctx.showMeshPreview();
ToolWindowManager::raiseToolWindow(m_Ctx.meshPreview());
}