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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-25 08:51:38 +00:00
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876b0f8ff779598cffdda91ee80ec6daa2d66449
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk fb5a6a6133 Fix regression that all D3D11 output targets were considered used
* This would lead to them showing up as 'red' if they are unbound.
2025-02-05 16:36:55 +00:00
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D3D11PipelineStateViewer.cpp
Fix regression that all D3D11 output targets were considered used
2025-02-05 16:36:55 +00:00
D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
Display the D3D12 IA indexStripCutValue in UI control "Restart Idx"
2025-01-02 09:44:10 +00:00
D3D12PipelineStateViewer.h
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D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
Harden descriptor access handling on both sides of the replay API
2024-06-25 17:25:16 +01:00
GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
Use API entry point not source entry point when decompiling source
2024-11-05 10:12:16 +00:00
PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
Add special cases for Fossilize encoding of mutable descriptors
2025-01-28 23:31:30 +00:00
VulkanPipelineStateViewer.h
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VulkanPipelineStateViewer.ui
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