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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-17 11:15:39 +00:00
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8a15c19d6baf0c39328be8e0fdbeb64535916428
renderdoc/util/test/demos
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History
Jake Turner 356684b378 D3D12_Execute_Indirect Increase count buf draw count to 256
A small stress test to exercise RenderDoc resolving of EI actions during loading
2026-09-06 19:48:14 +01:00
..
3rdparty
Update vulkan headers to 1.4.356
2026-07-03 16:31:40 +01:00
android
…
apple
…
d3d11
Fix ID registration when false-duplication happens on replay
2026-04-16 14:00:55 +01:00
d3d12
D3D12_Execute_Indirect Increase count buf draw count to 256
2026-09-06 19:48:14 +01:00
dx
Update D3D12 headers to 1.619.4 and implement trivial interfaces
2026-07-17 15:41:34 +01:00
gl
Ensure we have a depth buffer for GL depth bounds test
2026-08-24 17:04:14 +01:00
linux
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vk
Use correct clear colour for UINT discard texture
2026-08-26 09:23:58 +01:00
win32
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build_standalone_release.sh
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CMakeLists.txt
Fetch inputs and allow debugging for VRS. Closes #3705
2026-07-27 17:10:14 +01:00
demos.vcxproj
Fetch inputs and allow debugging for VRS. Closes #3705
2026-07-27 17:10:14 +01:00
demos.vcxproj.filters
Fetch inputs and allow debugging for VRS. Closes #3705
2026-07-27 17:10:14 +01:00
main.cpp
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renderdoc_app.h
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test_common.cpp
Use 0.5 for depth-equal test so it works on various precisions
2026-08-24 17:46:21 +01:00
test_common.h
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texture_zoo.cpp
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