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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-18 16:00:48 +00:00
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8a5efd8c8d98777f5e1072bfc320b48c1d83d124
renderdoc/renderdocui/Interop
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baldurk fb418f883e Add a button to pipeline state view to save shader raw contents to file
* The exact contents depend on the API - on D3D11 this is the bytecode
  blob, on Vulkan it's the SPIR-V. On OpenGL it is just a concatenation
  of all the source files passed in sequence.
2016-08-30 16:43:52 +02:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Handle empty strings in marshalling (NULL elems and count == 0)
2016-08-19 17:26:36 +02:00
D3D11PipelineState.cs
Fixup display&export of byte address and structured (with/no counter)
2016-06-23 12:17:58 +02:00
Enums.cs
Expose the different local and remote renderers to the UI
2016-08-24 15:53:58 +02:00
FetchInfo.cs
Store view with EventUsage, and use to filter pixel history. Refs #341
2016-08-29 15:35:33 +02:00
Formatter.cs
Fix exponential float formatter to properly use min/max figures
2016-07-21 13:58:21 +02:00
GLPipelineState.cs
…
ReplayRenderer.cs
Close some minor UX holes when live-connected but without replay context
2016-08-30 11:55:36 +02:00
Shader.cs
Add a button to pipeline state view to save shader raw contents to file
2016-08-30 16:43:52 +02:00
StaticExports.cs
Save machine ident in captures and compare to machine ident on open
2016-08-19 17:26:36 +02:00
VulkanPipelineState.cs
Pass through image layouts for vulkan and display in tooltips. Refs #199
2016-06-24 17:54:41 +02:00
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