mirror of
https://github.com/baldurk/renderdoc.git
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246 lines
9.8 KiB
C++
246 lines
9.8 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d11_test.h"
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TEST(D3D11_Binding_Hazards, D3D11GraphicsTest)
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{
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static constexpr const char *Description = "Test of D3D11 hazard tracking write/read bindings";
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std::string compute = R"EOSHADER(
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Texture2D<uint> texin : register(t0);
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Buffer<uint> bufin : register(t1);
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RWTexture2D<uint> texout1 : register(u0);
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RWBuffer<uint> bufout1 : register(u1);
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RWTexture2D<uint> texout2 : register(u2);
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RWBuffer<uint> bufout2 : register(u3);
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[numthreads(1,1,1)]
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void main()
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{
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texout1[uint2(3,4)] = bufin[3];
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texout2[uint2(4,4)] = texin[uint2(3,3)];
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bufout1[4] = bufin[4];
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bufout2[3] = texin[uint2(4,4)];
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}
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)EOSHADER";
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int main()
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{
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// so that running individually we get errors
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debugDevice = true;
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3D11ComputeShaderPtr cs = CreateCS(Compile(compute, "main", "cs_5_0"));
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ID3D11Texture2DPtr tex0 = MakeTexture(DXGI_FORMAT_R32_UINT, 8, 8).UAV().RTV();
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ID3D11UnorderedAccessViewPtr uav0 = MakeUAV(tex0);
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ID3D11RenderTargetViewPtr rtv0 = MakeRTV(tex0);
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ID3D11Texture2DPtr tex1 = MakeTexture(DXGI_FORMAT_R32_UINT, 8, 8).UAV().RTV();
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ID3D11UnorderedAccessViewPtr uav1 = MakeUAV(tex1);
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ID3D11RenderTargetViewPtr rtv1 = MakeRTV(tex1);
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ID3D11BufferPtr buf1 = MakeBuffer().Size(65536).SRV().UAV();
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ID3D11BufferPtr buf2 = MakeBuffer().Size(65536).SRV();
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ID3D11ShaderResourceViewPtr buf1SRV = MakeSRV(buf1).Format(DXGI_FORMAT_R32_UINT);
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ID3D11UnorderedAccessViewPtr buf1UAV = MakeUAV(buf1).Format(DXGI_FORMAT_R32_UINT);
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while(Running())
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{
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ctx->ClearState();
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ctx->CSSetShader(cs, NULL, 0);
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ID3D11ShaderResourceViewPtr tempSRV =
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MakeSRV(buf2).Format(DXGI_FORMAT_R32_UINT).NumElements(128);
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ctx->CSSetShaderResources(1, 1, &tempSRV.GetInterfacePtr());
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tempSRV->AddRef();
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ULONG refcount = tempSRV->Release();
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ID3D11ShaderResourceView *srvs[2] = {NULL, tempSRV.GetInterfacePtr()};
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ctx->CSSetShaderResources(1, 2, srvs);
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refcount = tempSRV->AddRef();
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refcount = tempSRV->Release();
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ctx->CSSetShaderResources(3, 2, srvs);
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refcount = tempSRV->AddRef();
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refcount = tempSRV->Release();
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ctx->CSSetUnorderedAccessViews(0, 1, &uav0.GetInterfacePtr(), NULL);
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ctx->CSSetUnorderedAccessViews(2, 1, &uav1.GetInterfacePtr(), NULL);
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// try to bind the buffer to two slots, find it gets unbound
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ctx->CSSetUnorderedAccessViews(1, 1, &buf1UAV.GetInterfacePtr(), NULL);
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ctx->CSSetUnorderedAccessViews(3, 1, &buf1UAV.GetInterfacePtr(), NULL);
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ID3D11UnorderedAccessView *getCSUAVs[4] = {};
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ID3D11RenderTargetView *getOMRTV = NULL;
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ID3D11RenderTargetView *getOMRTVs[2] = {};
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ID3D11UnorderedAccessView *getOMUAV = NULL;
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// Dispatch each time so we can also check state in UI
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ctx->Dispatch(1, 1, 1);
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ctx->CSGetUnorderedAccessViews(0, 4, getCSUAVs);
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TEST_ASSERT(getCSUAVs[0] == uav0, "Unexpected binding");
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TEST_ASSERT(getCSUAVs[1] == NULL, "Unexpected binding");
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TEST_ASSERT(getCSUAVs[2] == uav1, "Unexpected binding");
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TEST_ASSERT(getCSUAVs[3] == buf1UAV, "Unexpected binding");
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// this should unbind uav0 because it's re-bound as rtv0, then unbind uav1 because it's
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// rebound on another UAV slot
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ctx->OMSetRenderTargetsAndUnorderedAccessViews(1, &rtv0.GetInterfacePtr(), NULL, 1, 1,
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&uav1.GetInterfacePtr(), NULL);
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ctx->Dispatch(1, 1, 1);
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ctx->OMGetRenderTargetsAndUnorderedAccessViews(1, &getOMRTV, NULL, 1, 1, &getOMUAV);
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ctx->CSGetUnorderedAccessViews(0, 4, getCSUAVs);
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TEST_ASSERT(getOMRTV == rtv0, "Unexpected binding");
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TEST_ASSERT(getOMUAV == uav1, "Unexpected binding");
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TEST_ASSERT(getCSUAVs[0] == NULL, "Unexpected binding");
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TEST_ASSERT(getCSUAVs[1] == NULL, "Unexpected binding");
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TEST_ASSERT(getCSUAVs[2] == NULL, "Unexpected binding");
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TEST_ASSERT(getCSUAVs[3] == buf1UAV, "Unexpected binding");
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ctx->OMSetRenderTargetsAndUnorderedAccessViews(D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL,
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NULL, NULL, 1, 0, NULL, NULL);
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ctx->OMGetRenderTargetsAndUnorderedAccessViews(1, &getOMRTV, NULL, 1, 1, &getOMUAV);
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TEST_ASSERT(getOMRTV == rtv0, "Unexpected binding");
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TEST_ASSERT(getOMUAV == NULL, "Unexpected binding");
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ctx->OMSetRenderTargetsAndUnorderedAccessViews(1, &rtv0.GetInterfacePtr(), NULL, 1, 1,
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&uav1.GetInterfacePtr(), NULL);
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ctx->OMSetRenderTargetsAndUnorderedAccessViews(D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL,
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&rtv1.GetInterfacePtr(), NULL, 1, 0, NULL, NULL);
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ctx->OMGetRenderTargetsAndUnorderedAccessViews(1, &getOMRTV, NULL, 1, 1, &getOMUAV);
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TEST_ASSERT(getOMRTV == rtv0, "Unexpected binding");
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TEST_ASSERT(getOMUAV == NULL, "Unexpected binding");
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ctx->OMSetRenderTargetsAndUnorderedAccessViews(1, &rtv0.GetInterfacePtr(), NULL, 1, 1,
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&uav1.GetInterfacePtr(), NULL);
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ID3D11RenderTargetView *empty = NULL;
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ctx->OMSetRenderTargetsAndUnorderedAccessViews(1, &empty, NULL, 1,
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D3D11_KEEP_UNORDERED_ACCESS_VIEWS, NULL, NULL);
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ctx->OMGetRenderTargetsAndUnorderedAccessViews(1, &getOMRTV, NULL, 1, 1, &getOMUAV);
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TEST_ASSERT(getOMRTV == empty, "Unexpected binding");
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TEST_ASSERT(getOMUAV == uav1, "Unexpected binding");
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ctx->OMSetRenderTargetsAndUnorderedAccessViews(1, &rtv0.GetInterfacePtr(), NULL, 1, 1,
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&uav1.GetInterfacePtr(), NULL);
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ctx->OMSetRenderTargetsAndUnorderedAccessViews(
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1, &empty, NULL, 1, D3D11_KEEP_UNORDERED_ACCESS_VIEWS, &uav0.GetInterfacePtr(), NULL);
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ctx->OMGetRenderTargetsAndUnorderedAccessViews(1, &getOMRTV, NULL, 1, 1, &getOMUAV);
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TEST_ASSERT(getOMRTV == empty, "Unexpected binding");
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TEST_ASSERT(getOMUAV == uav1, "Unexpected binding");
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// finally this should unbind both OM views, and rebind back on the CS
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ctx->CSSetUnorderedAccessViews(0, 1, &uav0.GetInterfacePtr(), NULL);
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ctx->CSSetUnorderedAccessViews(2, 1, &uav1.GetInterfacePtr(), NULL);
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ctx->Dispatch(1, 1, 1);
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ctx->OMGetRenderTargetsAndUnorderedAccessViews(1, &getOMRTV, NULL, 1, 1, &getOMUAV);
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ctx->CSGetUnorderedAccessViews(0, 4, getCSUAVs);
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TEST_ASSERT(getOMRTV == NULL, "Unexpected binding");
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TEST_ASSERT(getOMUAV == NULL, "Unexpected binding");
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TEST_ASSERT(getCSUAVs[0] == uav0, "Unexpected binding");
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TEST_ASSERT(getCSUAVs[1] == NULL, "Unexpected binding");
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TEST_ASSERT(getCSUAVs[2] == uav1, "Unexpected binding");
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TEST_ASSERT(getCSUAVs[3] == buf1UAV, "Unexpected binding");
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ctx->ClearState();
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ctx->CSSetShader(cs, NULL, 0);
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ID3D11RenderTargetView *RTVs[] = {
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rtv0, rtv0,
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};
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// can't bind the same RTV to two slots
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ctx->OMSetRenderTargets(2, RTVs, NULL);
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ctx->Dispatch(1, 1, 1);
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ctx->OMGetRenderTargetsAndUnorderedAccessViews(2, getOMRTVs, NULL, 2, 1, &getOMUAV);
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TEST_ASSERT(getOMRTVs[0] == NULL, "Unexpected binding");
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TEST_ASSERT(getOMRTVs[1] == NULL, "Unexpected binding");
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TEST_ASSERT(getOMUAV == NULL, "Unexpected binding");
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RTVs[0] = rtv1;
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RTVs[1] = rtv0;
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// this bind is fine, no overlapping state
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ctx->OMSetRenderTargetsAndUnorderedAccessViews(2, RTVs, NULL, 2, 1,
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&buf1UAV.GetInterfacePtr(), NULL);
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ctx->Dispatch(1, 1, 1);
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ctx->OMGetRenderTargetsAndUnorderedAccessViews(2, getOMRTVs, NULL, 2, 1, &getOMUAV);
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TEST_ASSERT(getOMRTVs[0] == rtv1, "Unexpected binding");
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TEST_ASSERT(getOMRTVs[1] == rtv0, "Unexpected binding");
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TEST_ASSERT(getOMUAV == buf1UAV, "Unexpected binding");
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RTVs[0] = rtv0;
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RTVs[1] = rtv1;
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// this bind is discarded, because rtv0 overlaps uav0.
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ctx->OMSetRenderTargetsAndUnorderedAccessViews(2, RTVs, NULL, 2, 1, &uav0.GetInterfacePtr(),
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NULL);
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ctx->Dispatch(1, 1, 1);
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ctx->OMGetRenderTargetsAndUnorderedAccessViews(2, getOMRTVs, NULL, 2, 1, &getOMUAV);
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TEST_ASSERT(getOMRTVs[0] == rtv1, "Unexpected binding");
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TEST_ASSERT(getOMRTVs[1] == rtv0, "Unexpected binding");
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TEST_ASSERT(getOMUAV == buf1UAV, "Unexpected binding");
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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