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8d12dfc3e3
* At the same time while changing this we ensure all tests are prefixed.
290 lines
8.7 KiB
C++
290 lines
8.7 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d11_test.h"
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TEST(D3D11_Counter_Query_Pred, D3D11GraphicsTest)
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{
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static constexpr const char *Description =
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"Tests use of D3D11 counters, queries and predication. "
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"for any dead-simple tests that don't require any particular API use";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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DefaultA2V vertData[] = {
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// passing triangle
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{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// failing triangle
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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ID3D11BufferPtr vb = MakeBuffer().Vertex().Data(vertData);
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int numCounters = 0;
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int countersizes[2] = {4, 4};
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{
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D3D11_COUNTER_INFO info;
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dev->CheckCounterInfo(&info);
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TEST_LOG("NumSimultaneousCounters = %d, NumDetectableParallelUnits = %d",
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info.NumSimultaneousCounters, info.NumDetectableParallelUnits);
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D3D11_COUNTER_TYPE type = D3D11_COUNTER_TYPE_FLOAT32;
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UINT activeCounters = 0;
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char name[256];
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char units[64];
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char *description = new char[8192];
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numCounters = info.LastDeviceDependentCounter - D3D11_COUNTER_DEVICE_DEPENDENT_0 + 1;
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if(info.LastDeviceDependentCounter == 0)
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numCounters = 0;
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// hack for AMD
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if(info.LastDeviceDependentCounter >= 0x60000000)
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numCounters = 0;
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TEST_LOG("first%x to last %x = %d total counters", D3D11_COUNTER_DEVICE_DEPENDENT_0,
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info.LastDeviceDependentCounter, numCounters);
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for(int c = 0; c < numCounters; c++)
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{
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D3D11_COUNTER_DESC desc;
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desc.Counter = D3D11_COUNTER(D3D11_COUNTER_DEVICE_DEPENDENT_0 + c);
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desc.MiscFlags = 0;
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name[0] = 0;
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units[0] = 0;
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description[0] = 0;
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UINT namelen = 255;
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UINT unitlen = 63;
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UINT descriptionlen = 8191;
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HRESULT hr = dev->CheckCounter(&desc, &type, &activeCounters, name, &namelen, units,
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&unitlen, description, &descriptionlen);
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if(FAILED(hr))
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{
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TEST_LOG("Counter %x failed: %x", desc.Counter, hr);
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}
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else
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{
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TEST_LOG("Counter %x: name: '%s' (units '%s'), description '%s'", desc.Counter, name,
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units, description);
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if(c == 0 && type == D3D11_COUNTER_TYPE_UINT64)
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{
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countersizes[0] = 8;
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TEST_LOG("Counter %x is uint64", desc.Counter);
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}
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else if(c == 0 && type == D3D11_COUNTER_TYPE_UINT64)
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{
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countersizes[1] = 8;
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TEST_LOG("Counter %x is uint64", desc.Counter);
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}
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}
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}
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delete[] description;
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}
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ID3D11CounterPtr counterIncluded, counterExcluded;
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if(numCounters > 0)
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{
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D3D11_COUNTER_DESC desc;
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desc.Counter = D3D11_COUNTER(D3D11_COUNTER_DEVICE_DEPENDENT_0 + 0);
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desc.MiscFlags = 0;
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dev->CreateCounter(&desc, &counterExcluded);
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SetDebugName(counterExcluded, "Excluded Counter");
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if(numCounters > 1)
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desc.Counter = D3D11_COUNTER(D3D11_COUNTER_DEVICE_DEPENDENT_0 + 1);
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dev->CreateCounter(&desc, &counterIncluded);
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SetDebugName(counterIncluded, "Included Counter");
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}
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ID3D11QueryPtr queryIncluded, queryExcluded;
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{
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D3D11_QUERY_DESC desc;
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desc.Query = D3D11_QUERY_OCCLUSION;
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desc.MiscFlags = 0;
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dev->CreateQuery(&desc, &queryExcluded);
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SetDebugName(queryExcluded, "Excluded Query");
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dev->CreateQuery(&desc, &queryIncluded);
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SetDebugName(queryIncluded, "Included Query");
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}
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ID3D11PredicatePtr prevFramePass, prevFrameFail;
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ID3D11PredicatePtr curFramePass, curFrameFail;
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{
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D3D11_QUERY_DESC desc;
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desc.Query = D3D11_QUERY_OCCLUSION_PREDICATE;
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desc.MiscFlags = 0;
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dev->CreatePredicate(&desc, &prevFrameFail);
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dev->CreatePredicate(&desc, &prevFramePass);
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dev->CreatePredicate(&desc, &curFrameFail);
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dev->CreatePredicate(&desc, &curFramePass);
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SetDebugName(prevFrameFail, "prevFrameFail");
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SetDebugName(prevFramePass, "prevFramePass");
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SetDebugName(curFrameFail, "curFrameFail");
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SetDebugName(curFramePass, "curFramePass");
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}
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_5_0");
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ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_5_0");
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CreateDefaultInputLayout(vsblob);
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ID3D11VertexShaderPtr vs = CreateVS(vsblob);
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ID3D11PixelShaderPtr ps = CreatePS(psblob);
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int frame = 0;
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while(Running())
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{
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ClearRenderTargetView(bbRTV, {0.4f, 0.5f, 0.6f, 1.0f});
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IASetVertexBuffer(vb, sizeof(DefaultA2V), 0);
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ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ctx->IASetInputLayout(defaultLayout);
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ctx->VSSetShader(vs, NULL, 0);
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ctx->PSSetShader(ps, NULL, 0);
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RSSetViewport({0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
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ctx->OMSetRenderTargets(1, &bbRTV.GetInterfacePtr(), NULL);
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if(frame == 3)
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{
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ctx->Begin(prevFramePass);
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ctx->Draw(3, 0);
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ctx->End(prevFramePass);
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ctx->Begin(prevFrameFail);
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ctx->Draw(3, 3);
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ctx->End(prevFrameFail);
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ctx->Begin(queryExcluded);
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ctx->Draw(3, 0);
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ctx->End(queryExcluded);
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if(counterExcluded)
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{
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ctx->Begin(counterExcluded);
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ctx->Draw(3, 0);
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ctx->End(counterExcluded);
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}
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ctx->GetData(queryExcluded, NULL, 0, 0);
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if(counterExcluded)
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ctx->GetData(counterExcluded, NULL, 0, 0);
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}
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else
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{
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ctx->Begin(curFramePass);
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ctx->Draw(3, 0);
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ctx->End(curFramePass);
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ctx->Begin(curFrameFail);
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ctx->Draw(3, 3);
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ctx->End(curFrameFail);
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ctx->Begin(queryIncluded);
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ctx->Draw(3, 0);
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ctx->End(queryIncluded);
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if(counterIncluded)
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{
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ctx->Begin(counterIncluded);
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ctx->Draw(3, 0);
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ctx->End(counterIncluded);
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}
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ctx->GetData(queryExcluded, NULL, 0, 0);
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if(counterExcluded)
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ctx->GetData(counterExcluded, NULL, 0, 0);
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ctx->GetData(queryIncluded, NULL, 0, 0);
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if(counterIncluded)
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ctx->GetData(counterIncluded, NULL, 0, 0);
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D3D11_VIEWPORT view2 = {0.0f, 0.0f, 100.0f, 100.0f, 0.0f, 1.0f};
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ctx->RSSetViewports(1, &view2);
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ctx->SetPredication(curFramePass, FALSE);
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ctx->Draw(3, 0);
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view2.TopLeftX = 100.0f;
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ctx->RSSetViewports(1, &view2);
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ctx->SetPredication(curFrameFail, FALSE);
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ctx->Draw(3, 0);
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view2.TopLeftX = 200.0f;
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ctx->RSSetViewports(1, &view2);
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ctx->SetPredication(prevFramePass, FALSE);
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ctx->Draw(3, 0);
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view2.TopLeftX = 300.0f;
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ctx->RSSetViewports(1, &view2);
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ctx->SetPredication(prevFrameFail, FALSE);
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ctx->Draw(3, 0);
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ctx->SetPredication(NULL, FALSE);
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}
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Present();
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frame++;
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}
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return 0;
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}
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};
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REGISTER_TEST();
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