mirror of
https://github.com/baldurk/renderdoc.git
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1fcac940ae
* Even if a function isn't passed a global binding array as a parameter, we still need to patch it in order to find any accesses it makes directly to global resources just as we do in the entry point.
616 lines
20 KiB
C++
616 lines
20 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2018-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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#define STRESS_TEST 0
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#if STRESS_TEST
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#define DESC_ARRAY1_SIZE 4096
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#define DESC_ARRAY2_SIZE (1024 * 1024 - DESC_ARRAY1_SIZE)
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#else
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#define DESC_ARRAY1_SIZE 128
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#define DESC_ARRAY2_SIZE (512)
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#endif
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#define BUFIDX 15
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#define INDEX3 4
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#define INDEX1 49
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#define INDEX2 381
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#define NONUNIFORMIDX 20
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#define STRINGISE2(a) #a
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#define STRINGISE(a) STRINGISE2(a)
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TEST(VK_Descriptor_Indexing, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Draws a triangle using descriptor indexing with large descriptor sets.";
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std::string common = R"EOSHADER(
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#version 450 core
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#extension GL_EXT_nonuniform_qualifier : require
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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layout(location = 0) out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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const std::string comp = R"EOSHADER(
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#version 450 core
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#extension GL_EXT_nonuniform_qualifier : require
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layout(push_constant) uniform PushData
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{
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uint bufidx;
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uint idx1;
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uint idx2;
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} push;
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struct tex_ref
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{
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uint binding;
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uint idx;
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};
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layout(binding = 0, std430) buffer outbuftype {
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tex_ref outrefs[];
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} outbuf[];
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main()
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{
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outbuf[push.bufidx].outrefs[0].binding = 0;
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outbuf[push.bufidx].outrefs[0].idx = push.idx1;
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outbuf[push.bufidx].outrefs[1].binding = 2;
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outbuf[push.bufidx].outrefs[1].idx = push.idx2;
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outbuf[push.bufidx].outrefs[2].binding = 1;
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outbuf[push.bufidx].outrefs[2].idx = push.idx1;
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outbuf[push.bufidx].outrefs[3].binding = 2;
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outbuf[push.bufidx].outrefs[3].idx = push.idx2+5;
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// terminator
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outbuf[push.bufidx].outrefs[4].binding = 100;
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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layout(push_constant) uniform PushData
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{
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uint bufidx;
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} push;
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struct tex_ref
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{
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uint binding;
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uint idx;
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};
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layout(binding = 0, std430) buffer inbuftype {
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tex_ref inrefs[];
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} inbuf[];
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layout(binding = 1) uniform sampler2D tex1[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(];
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layout(binding = 2) uniform sampler2D tex2[];
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void add_color(sampler2D tex)
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{
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Color *= (vec4(0.25f) + texture(tex, vertIn.uv.xy));
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}
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void add_indirect_color2(sampler2D texs[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(], uint idx)
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{
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add_color(texs[idx]);
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}
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void add_indirect_color(int dummy,
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sampler2D texs[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(], tex_ref t)
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{
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// second array-param function call
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add_indirect_color2(texs, t.idx);
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}
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void dispatch_indirect_color(int dummy1,
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sampler2D texA[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(],
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sampler2D texB[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(],
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float dummy2, tex_ref t)
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{
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if(t.binding == 0)
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{
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add_indirect_color(5, texA, t);
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}
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else
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{
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tex_ref t2 = t;
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t2.idx += 10;
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add_indirect_color(10, texB, t2);
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}
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}
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void add_parameterless()
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{
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// use array directly without it being a function parameter
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Color += 0.1f * texture(tex1[)EOSHADER" STRINGISE(INDEX3) R"EOSHADER(], vertIn.uv.xy);
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}
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void main()
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{
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if(vertIn.uv.y < 0.2f)
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{
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// nonuniform dynamic index
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Color = texture(tex1[nonuniformEXT(int(vertIn.col.w+0.5f))], vertIn.uv.xy);
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add_parameterless();
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}
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else
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{
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Color = vec4(vertIn.col.xyz, 1.0f);
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for(int i=0; i < 100; i++)
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{
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tex_ref t = inbuf[push.bufidx].inrefs[i];
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if(t.binding == 100)
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break;
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// function call with array parameters
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if(t.binding < 2)
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dispatch_indirect_color(0, tex1, tex1, 5.0f, t);
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else
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add_color(tex2[t.idx]);
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}
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}
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}
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)EOSHADER";
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void Prepare(int argc, char **argv)
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{
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devExts.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
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// dependencies of VK_EXT_descriptor_indexing
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devExts.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
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features.fragmentStoresAndAtomics = VK_TRUE;
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VulkanGraphicsTest::Prepare(argc, argv);
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if(!Avail.empty())
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return;
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VkPhysicalDeviceProperties props;
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vkGetPhysicalDeviceProperties(phys, &props);
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// lazy - we could reduce this limit to a couple by not using combined image samplers
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if(props.limits.maxDescriptorSetSamplers < DESC_ARRAY1_SIZE + DESC_ARRAY2_SIZE)
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Avail = "maxDescriptorSetSamplers " + std::to_string(props.limits.maxDescriptorSetSamplers) +
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" is insufficient";
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else if(props.limits.maxDescriptorSetSampledImages < DESC_ARRAY1_SIZE + DESC_ARRAY2_SIZE)
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Avail = "maxDescriptorSetSampledImages " +
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std::to_string(props.limits.maxDescriptorSetSampledImages) + " is insufficient";
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if(!Avail.empty())
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return;
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static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexing = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
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};
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getPhysFeatures2(&descIndexing);
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if(!descIndexing.descriptorBindingPartiallyBound)
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Avail = "Descriptor indexing feature 'descriptorBindingPartiallyBound' not available";
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else if(!descIndexing.runtimeDescriptorArray)
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Avail = "Descriptor indexing feature 'runtimeDescriptorArray' not available";
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else if(!descIndexing.shaderSampledImageArrayNonUniformIndexing)
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Avail =
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"Descriptor indexing feature 'shaderSampledImageArrayNonUniformIndexing' not available";
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devInfoNext = &descIndexing;
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkDescriptorSetLayoutBindingFlagsCreateInfoEXT descFlags = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
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};
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VkDescriptorBindingFlagsEXT bindFlags[3] = {
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VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT, 0,
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VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT,
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};
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descFlags.bindingCount = 3;
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descFlags.pBindingFlags = bindFlags;
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VkDescriptorSetLayout setlayout = createDescriptorSetLayout(
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vkh::DescriptorSetLayoutCreateInfo(
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{
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{
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0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, DESC_ARRAY1_SIZE,
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VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT,
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},
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{
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1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, DESC_ARRAY1_SIZE,
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VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT,
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},
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{
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2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, DESC_ARRAY2_SIZE,
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VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT,
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},
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})
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.next(&descFlags));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{
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setlayout,
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},
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{
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vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0,
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sizeof(Vec4i)),
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}));
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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VkPipeline comppipe = createComputePipeline(vkh::ComputePipelineCreateInfo(
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layout, CompileShaderModule(comp, ShaderLang::glsl, ShaderStage::comp, "main")));
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float left = float(NONUNIFORMIDX - 1.0f);
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float middle = float(NONUNIFORMIDX);
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float right = float(NONUNIFORMIDX + 1.0f);
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DefaultA2V tri[3] = {
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{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, left), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, middle), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, right), Vec2f(1.0f, 0.0f)},
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};
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AllocatedBuffer vb(allocator,
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vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(tri);
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AllocatedImage img(allocator, vkh::ImageCreateInfo(
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4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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setName(img.image, "Colour Tex");
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VkImageView imgview = createImageView(
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vkh::ImageViewCreateInfo(img.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
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float pixels[4 * 4 * 4];
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for(int i = 0; i < 4 * 4 * 4; i++)
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pixels[i] = RANDF(0.2f, 1.0f);
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AllocatedBuffer uploadBuf(
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allocator, vkh::BufferCreateInfo(sizeof(pixels), VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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uploadBuf.upload(pixels);
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// create an image with black contents for all the indices we aren't using
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AllocatedImage badimg(allocator, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_SAMPLED_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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setName(badimg.image, "Black Tex");
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VkImageView badimgview = createImageView(vkh::ImageViewCreateInfo(
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badimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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vkh::cmdPipelineBarrier(
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cmd,
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{
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, img.image),
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, badimg.image),
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});
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VkBufferImageCopy copy = {};
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copy.imageExtent = {4, 4, 1};
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copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copy.imageSubresource.layerCount = 1;
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vkCmdCopyBufferToImage(cmd, uploadBuf.buffer, img.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©);
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VkClearColorValue red = {{1.0f, 0.0f, 0.0f, 1.0f}};
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VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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vkCmdClearColorImage(cmd, badimg.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &red, 1, &range);
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, img.image),
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vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, badimg.image),
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});
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vkEndCommandBuffer(cmd);
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Submit(99, 99, {cmd});
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}
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VkDescriptorSet descset[5] = {};
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VkDescriptorPool descpool = VK_NULL_HANDLE;
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{
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CHECK_VKR(vkCreateDescriptorPool(
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device, vkh::DescriptorPoolCreateInfo(
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8,
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{
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{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, DESC_ARRAY2_SIZE * 10},
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{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, DESC_ARRAY1_SIZE * 10},
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}),
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NULL, &descpool));
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CHECK_VKR(vkAllocateDescriptorSets(
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device, vkh::DescriptorSetAllocateInfo(
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descpool, {setlayout, setlayout, setlayout, setlayout, setlayout}),
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descset));
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}
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VkSampler sampler = VK_NULL_HANDLE;
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VkSamplerCreateInfo sampInfo = {VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
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sampInfo.magFilter = VK_FILTER_LINEAR;
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sampInfo.minFilter = VK_FILTER_LINEAR;
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vkCreateSampler(device, &sampInfo, NULL, &sampler);
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vkh::DescriptorImageInfo iminfo(badimgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler);
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vkh::WriteDescriptorSet up(VK_NULL_HANDLE, 0, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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{iminfo});
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std::vector<vkh::DescriptorImageInfo> ims;
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ims.resize(DESC_ARRAY2_SIZE, iminfo);
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up.pImageInfo = ims.data();
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std::vector<VkWriteDescriptorSet> ups;
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// fill the descriptor sets with values so they aren't all empty
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for(int i = 0; i < 5; i++)
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{
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up.dstSet = descset[i];
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up.dstBinding = 1;
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up.dstArrayElement = 0;
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up.descriptorCount = DESC_ARRAY1_SIZE;
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ups.push_back(up);
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// leave the first 20 elements empty
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up.dstBinding = 2;
|
|
up.dstArrayElement = 20;
|
|
up.descriptorCount = DESC_ARRAY2_SIZE - 20;
|
|
|
|
ups.push_back(up);
|
|
}
|
|
|
|
vkh::updateDescriptorSets(device, ups);
|
|
|
|
AllocatedBuffer ssbo(allocator,
|
|
vkh::BufferCreateInfo(1024 * 1024, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
|
|
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
|
|
|
|
// update the buffer only
|
|
vkh::updateDescriptorSets(
|
|
device, {
|
|
vkh::WriteDescriptorSet(descset[0], 0, BUFIDX, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
{vkh::DescriptorBufferInfo(ssbo.buffer)}),
|
|
});
|
|
|
|
// overwrite the indices we want with the right image
|
|
vkh::updateDescriptorSets(
|
|
device,
|
|
{
|
|
vkh::WriteDescriptorSet(
|
|
descset[0], 1, INDEX3, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
{
|
|
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
|
|
}),
|
|
vkh::WriteDescriptorSet(
|
|
descset[0], 1, INDEX1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
{
|
|
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
|
|
}),
|
|
vkh::WriteDescriptorSet(
|
|
descset[0], 1, INDEX1 + 10, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
{
|
|
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
|
|
}),
|
|
vkh::WriteDescriptorSet(
|
|
descset[0], 1, NONUNIFORMIDX, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
{
|
|
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
|
|
}),
|
|
vkh::WriteDescriptorSet(
|
|
descset[0], 2, INDEX2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
{
|
|
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
|
|
}),
|
|
vkh::WriteDescriptorSet(
|
|
descset[0], 2, INDEX2 + 5, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
{
|
|
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
|
|
}),
|
|
});
|
|
|
|
while(Running())
|
|
{
|
|
VkCommandBuffer cmd = GetCommandBuffer();
|
|
|
|
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
|
|
|
VkImage swapimg =
|
|
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
|
|
vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
|
|
vkh::ImageSubresourceRange());
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, comppipe);
|
|
|
|
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, layout, 0, 1, &descset[0], 0,
|
|
NULL);
|
|
|
|
Vec4i idx = {BUFIDX, INDEX1, INDEX2, 0};
|
|
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0,
|
|
sizeof(Vec4i), &idx);
|
|
|
|
static_assert(BUFIDX < DESC_ARRAY1_SIZE, "Buffer index is out of bounds");
|
|
static_assert(INDEX1 < DESC_ARRAY1_SIZE, "Index 1 is out of bounds");
|
|
static_assert(INDEX2 < DESC_ARRAY2_SIZE, "Index 2 is out of bounds");
|
|
|
|
vkCmdFillBuffer(cmd, ssbo.buffer, 0, 1024 * 1024, 0);
|
|
|
|
vkh::cmdPipelineBarrier(
|
|
cmd, {}, {vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
|
|
ssbo.buffer)});
|
|
|
|
// read the push constants, transform, pass them through the specified buffer to draw below
|
|
vkCmdDispatch(cmd, 1, 1, 1);
|
|
|
|
vkh::cmdPipelineBarrier(
|
|
cmd, {}, {vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
|
|
ssbo.buffer)});
|
|
|
|
vkCmdBeginRenderPass(
|
|
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
|
|
VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
|
|
|
// force all descriptor sets to be referenced
|
|
for(int i = 0; i < ARRAY_COUNT(descset); i++)
|
|
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset[i], 0,
|
|
NULL);
|
|
|
|
// bind the actual one
|
|
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset[0], 0,
|
|
NULL);
|
|
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
|
|
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
|
|
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
|
|
idx = {BUFIDX, 0, 0, 0};
|
|
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0,
|
|
sizeof(Vec4i), &idx);
|
|
vkCmdDraw(cmd, 3, 1, 0, 0);
|
|
|
|
vkCmdEndRenderPass(cmd);
|
|
|
|
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
vkEndCommandBuffer(cmd);
|
|
|
|
Submit(0, 1, {cmd});
|
|
|
|
Present();
|
|
}
|
|
|
|
vkDeviceWaitIdle(device);
|
|
|
|
vkDestroyDescriptorPool(device, descpool, NULL);
|
|
vkDestroySampler(device, sampler, NULL);
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST(); |