Files
renderdoc/util/test/demos/vk/vk_draw_zoo.cpp
T
baldurk 3c4dbaca30 Factor out window-specific and related resources separately in tests
* This will let us run multiple windows (and multiple threads) relatively
  easily.
* The hammer is fairly big, we move some things into the window that don't need
  to be there necessarily if we have multiple windows on a single thread, but it
  keeps things simple.
2019-05-24 19:57:13 +01:00

484 lines
17 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
TEST(VK_Draw_Zoo, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Draws several variants using different vertex/index offsets.";
std::string common = R"EOSHADER(
#version 420 core
struct v2f
{
vec4 pos;
vec4 col;
vec4 uv;
float vertidx;
float instidx;
};
)EOSHADER";
std::string vertex = R"EOSHADER(
layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
layout(location = 2) in vec2 UV;
layout(location = 0) out v2f vertOut;
void main()
{
vertOut.pos = vec4(Position.xyz, 1);
vertOut.pos.x += 0.1f*gl_InstanceIndex - 0.5f;
gl_Position = vertOut.pos;
vertOut.col = Color;
vertOut.uv = vec4(UV.xy, 0, 1);
vertOut.vertidx = float(gl_VertexIndex);
vertOut.instidx = float(gl_InstanceIndex);
}
)EOSHADER";
std::string pixel = R"EOSHADER(
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
void main()
{
Color = vertIn.col;
Color.g = vertIn.vertidx/30.0f;
Color.b = vertIn.instidx/10.0f;
}
)EOSHADER";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline noInstPipe = createGraphicsPipeline(pipeCreateInfo);
pipeCreateInfo.inputAssemblyState.primitiveRestartEnable = true;
pipeCreateInfo.inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
VkPipeline stripPipe = createGraphicsPipeline(pipeCreateInfo);
pipeCreateInfo.inputAssemblyState.primitiveRestartEnable = false;
pipeCreateInfo.inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
// add an instance vertex buffer for colours
pipeCreateInfo.vertexInputState.vertexBindingDescriptions.push_back(vkh::instanceBind(1, Vec4f));
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions[1].binding = 1;
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions[1].offset = 0;
VkPipeline instPipe = createGraphicsPipeline(pipeCreateInfo);
DefaultA2V vertData[] = {
// 0
{Vec3f(-1.0f, -1.0f, -1.0f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(-1.0f, -1.0f)},
// 1, 2, 3
{Vec3f(-0.5f, 0.5f, 0.0f), Vec4f(1.0f, 0.1f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.5f, 0.5f, 0.0f), Vec4f(0.0f, 0.1f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// 4, 5, 6
{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 0.1f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.1f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// 7, 8, 9
{Vec3f(-0.5f, 0.0f, 0.0f), Vec4f(1.0f, 0.1f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 0.1f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// 10, 11, 12
{Vec3f(0.0f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.5f, 0.0f, 0.0f), Vec4f(1.0f, 0.1f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 0.1f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// strips: 13, 14, 15, ...
{Vec3f(-0.5f, 0.2f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(-0.5f, 0.0f, 0.0f), Vec4f(0.2f, 0.1f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(-0.3f, 0.2f, 0.0f), Vec4f(0.4f, 0.1f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(-0.3f, 0.0f, 0.0f), Vec4f(0.6f, 0.1f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(-0.1f, 0.2f, 0.0f), Vec4f(0.8f, 0.1f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(-0.1f, 0.0f, 0.0f), Vec4f(1.0f, 0.5f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(0.1f, 0.2f, 0.0f), Vec4f(0.0f, 0.8f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(0.1f, 0.0f, 0.0f), Vec4f(0.2f, 0.1f, 0.5f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(0.3f, 0.2f, 0.0f), Vec4f(0.4f, 0.3f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(0.3f, 0.0f, 0.0f), Vec4f(0.6f, 0.1f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(0.5f, 0.2f, 0.0f), Vec4f(0.8f, 0.3f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(0.5f, 0.0f, 0.0f), Vec4f(1.0f, 0.1f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
};
AllocatedBuffer vb1(allocator, vkh::BufferCreateInfo(sizeof(DefaultA2V) * 66000,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
{
DefaultA2V *src = (DefaultA2V *)vertData;
DefaultA2V *dst = (DefaultA2V *)vb1.map();
memset(dst, 0x5c, sizeof(DefaultA2V) * 66000);
// up-pointing triangle to offset 0
memcpy(dst + 0, src + 1, sizeof(DefaultA2V));
memcpy(dst + 1, src + 2, sizeof(DefaultA2V));
memcpy(dst + 2, src + 3, sizeof(DefaultA2V));
// invalid vert for index 3 and 4
memcpy(dst + 3, src + 0, sizeof(DefaultA2V));
memcpy(dst + 4, src + 0, sizeof(DefaultA2V));
// down-pointing triangle at offset 5
memcpy(dst + 5, src + 4, sizeof(DefaultA2V));
memcpy(dst + 6, src + 5, sizeof(DefaultA2V));
memcpy(dst + 7, src + 6, sizeof(DefaultA2V));
// invalid vert for 8 - 12
memcpy(dst + 8, src + 0, sizeof(DefaultA2V));
memcpy(dst + 9, src + 0, sizeof(DefaultA2V));
memcpy(dst + 10, src + 0, sizeof(DefaultA2V));
memcpy(dst + 11, src + 0, sizeof(DefaultA2V));
memcpy(dst + 12, src + 0, sizeof(DefaultA2V));
// left-pointing triangle data to offset 13
memcpy(dst + 13, src + 7, sizeof(DefaultA2V));
memcpy(dst + 14, src + 8, sizeof(DefaultA2V));
memcpy(dst + 15, src + 9, sizeof(DefaultA2V));
// invalid vert for 16-22
memcpy(dst + 16, src + 0, sizeof(DefaultA2V));
memcpy(dst + 17, src + 0, sizeof(DefaultA2V));
memcpy(dst + 18, src + 0, sizeof(DefaultA2V));
memcpy(dst + 19, src + 0, sizeof(DefaultA2V));
memcpy(dst + 20, src + 0, sizeof(DefaultA2V));
memcpy(dst + 21, src + 0, sizeof(DefaultA2V));
memcpy(dst + 22, src + 0, sizeof(DefaultA2V));
// right-pointing triangle data to offset 23
memcpy(dst + 23, src + 10, sizeof(DefaultA2V));
memcpy(dst + 24, src + 11, sizeof(DefaultA2V));
memcpy(dst + 25, src + 12, sizeof(DefaultA2V));
// strip after 30
memcpy(dst + 30, src + 13, sizeof(DefaultA2V));
memcpy(dst + 31, src + 14, sizeof(DefaultA2V));
memcpy(dst + 32, src + 15, sizeof(DefaultA2V));
memcpy(dst + 33, src + 16, sizeof(DefaultA2V));
memcpy(dst + 34, src + 17, sizeof(DefaultA2V));
memcpy(dst + 35, src + 18, sizeof(DefaultA2V));
memcpy(dst + 36, src + 19, sizeof(DefaultA2V));
memcpy(dst + 37, src + 20, sizeof(DefaultA2V));
memcpy(dst + 38, src + 21, sizeof(DefaultA2V));
memcpy(dst + 39, src + 22, sizeof(DefaultA2V));
memcpy(dst + 40, src + 23, sizeof(DefaultA2V));
memcpy(dst + 41, src + 24, sizeof(DefaultA2V));
vb1.unmap();
}
AllocatedBuffer vb2(
allocator, vkh::BufferCreateInfo(sizeof(Vec4f) * 16, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
{
Vec4f *dst = (Vec4f *)vb2.map();
memset(dst, 0, sizeof(Vec4f) * 60);
dst[0] = Vec4f(0.0f, 0.5f, 1.0f, 1.0f);
dst[1] = Vec4f(1.0f, 0.5f, 0.0f, 1.0f);
dst[5] = Vec4f(1.0f, 0.5f, 0.5f, 1.0f);
dst[6] = Vec4f(0.5f, 0.5f, 1.0f, 1.0f);
dst[13] = Vec4f(0.1f, 0.8f, 0.3f, 1.0f);
dst[14] = Vec4f(0.8f, 0.1f, 0.1f, 1.0f);
vb2.unmap();
}
AllocatedBuffer ib1(allocator, vkh::BufferCreateInfo(sizeof(uint32_t) * 100,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
{
uint16_t *dst = (uint16_t *)ib1.map();
memset(dst, 0, sizeof(uint32_t) * 100);
dst[0] = 0;
dst[1] = 1;
dst[2] = 2;
dst[5] = 5;
dst[6] = 6;
dst[7] = 7;
dst[13] = 63;
dst[14] = 64;
dst[15] = 65;
dst[23] = 103;
dst[24] = 104;
dst[25] = 105;
dst[37] = 104;
dst[38] = 105;
dst[39] = 106;
dst[42] = 30;
dst[43] = 31;
dst[44] = 32;
dst[45] = 33;
dst[46] = 34;
dst[47] = 0xffff;
dst[48] = 36;
dst[49] = 37;
dst[50] = 38;
dst[51] = 39;
dst[52] = 40;
dst[53] = 41;
dst[54] = 130;
dst[55] = 131;
dst[56] = 132;
dst[57] = 133;
dst[58] = 134;
dst[59] = 0xffff;
dst[60] = 136;
dst[61] = 137;
dst[62] = 138;
dst[63] = 139;
dst[64] = 140;
dst[65] = 141;
ib1.unmap();
}
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
VkViewport vp = mainWindow->viewport;
vp.width = 48.0f;
vp.height = 48.0f;
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, noInstPipe);
///////////////////////////////////////////////////
// non-indexed, non-instanced
// basic test
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vp.x += vp.width;
// test with vertex offset
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 5, 0);
vp.x += vp.width;
// test with vertex offset and vbuffer offset
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer}, {5 * sizeof(DefaultA2V)});
vkCmdDraw(cmd, 3, 1, 8, 0);
vp.x += vp.width;
// adjust to next row
vp.x = 0.0f;
vp.y += vp.height;
///////////////////////////////////////////////////
// indexed, non-instanced
// basic test
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib1.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(cmd, 3, 1, 0, 0, 0);
vp.x += vp.width;
// test with first index
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib1.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(cmd, 3, 1, 5, 0, 0);
vp.x += vp.width;
// test with first index and vertex offset
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib1.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(cmd, 3, 1, 13, -50, 0);
vp.x += vp.width;
// test with first index and vertex offset and vbuffer offset
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer}, {10 * sizeof(DefaultA2V)});
vkCmdBindIndexBuffer(cmd, ib1.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(cmd, 3, 1, 23, -100, 0);
vp.x += vp.width;
// test with first index and vertex offset and vbuffer offset and ibuffer offset
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer}, {19 * sizeof(DefaultA2V)});
vkCmdBindIndexBuffer(cmd, ib1.buffer, 14 * sizeof(uint16_t), VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(cmd, 3, 1, 23, -100, 0);
vp.x += vp.width;
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, stripPipe);
// indexed strip with primitive restart
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib1.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(cmd, 12, 1, 42, 0, 0);
vp.x += vp.width;
// indexed strip with primitive restart and vertex offset
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib1.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(cmd, 12, 1, 54, -100, 0);
vp.x += vp.width;
// adjust to next row
vp.x = 0.0f;
vp.y += vp.height;
///////////////////////////////////////////////////
// non-indexed, instanced
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, instPipe);
// basic test
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer, vb2.buffer}, {0, 0});
vkCmdDraw(cmd, 3, 2, 0, 0);
vp.x += vp.width;
// basic test with first instance
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer, vb2.buffer}, {5 * sizeof(DefaultA2V), 0});
vkCmdDraw(cmd, 3, 2, 0, 5);
vp.x += vp.width;
// basic test with first instance and instance buffer offset
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer, vb2.buffer},
{13 * sizeof(DefaultA2V), 8 * sizeof(Vec4f)});
vkCmdDraw(cmd, 3, 2, 0, 5);
vp.x += vp.width;
// adjust to next row
vp.x = 0.0f;
vp.y += vp.height;
///////////////////////////////////////////////////
// indexed, instanced
// basic test
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer, vb2.buffer}, {0, 0});
vkCmdBindIndexBuffer(cmd, ib1.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(cmd, 3, 2, 5, 0, 0);
vp.x += vp.width;
// basic test with first instance
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer, vb2.buffer}, {0, 0});
vkCmdBindIndexBuffer(cmd, ib1.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(cmd, 3, 2, 13, -50, 5);
vp.x += vp.width;
// basic test with first instance and instance buffer offset
vkCmdSetViewport(cmd, 0, 1, &vp);
vkh::cmdBindVertexBuffers(cmd, 0, {vb1.buffer, vb2.buffer}, {0, 8 * sizeof(Vec4f)});
vkCmdBindIndexBuffer(cmd, ib1.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(cmd, 3, 2, 23, -80, 5);
vp.x += vp.width;
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();