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3c4dbaca30
* This will let us run multiple windows (and multiple threads) relatively easily. * The hammer is fairly big, we move some things into the window that don't need to be there necessarily if we have multiple windows on a single thread, but it keeps things simple.
998 lines
35 KiB
C++
998 lines
35 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2018-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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// **** WARNING **** //
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// //
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// When comparing to D3D tests, the order of channels in the data is *not* //
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// necessarily the same - vulkan expects Y in G, Cb/U in B and Cr/V in R //
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// consistently, where some of the D3D formats are a bit different. //
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// //
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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TEST(VK_Video_Textures, VulkanGraphicsTest)
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{
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static constexpr const char *Description = "Tests of YUV textures";
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std::string common = R"EOSHADER(
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#version 450 core
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#extension GL_EXT_samplerless_texture_functions : enable
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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layout(location = 0) out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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#define MODE_RGB 0
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#define MODE_YUV_DEFAULT 1
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layout(set = 0, binding = 0, std140) uniform constsbuf
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{
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ivec2 dimensions;
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ivec2 downsampling;
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int y_channel;
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int u_channel;
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int v_channel;
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int mode;
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};
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layout(set = 0, binding = 1) uniform texture2D tex;
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layout(set = 0, binding = 2) uniform texture2D tex2;
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layout(set = 0, binding = 3) uniform texture2D tex3;
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void main()
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{
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ivec2 coord = ivec2(vertIn.uv.xy * vec2(dimensions.xy));
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bool odd = false;
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vec4 texvec = texelFetch(tex, coord, 0);
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// detect interleaved 4:2:2.
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// 4:2:0 will have downsampling.x == downsampling.y == 2,
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// 4:4:4 will have downsampling.x == downsampling.y == 1
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// planar formats will have one one channel >= 4 i.e. in the second texture.
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if(downsampling.x > downsampling.y && y_channel < 4 && u_channel < 4 && v_channel < 4)
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{
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// texels come out as just RG for some reason, so we need to fetch the adjacent texel to
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// get the other half of the uv data, the y sample is left as-is
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if((coord.x & 1) != 0)
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{
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coord.x &= ~1;
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texvec.b = texelFetch(tex, coord, 0).g;
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}
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else
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{
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coord.x |= 1;
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texvec.b = texvec.g;
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texvec.g = texelFetch(tex, coord, 0).g;
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}
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}
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if(mode == MODE_RGB) { Color = texvec; return; }
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coord = ivec2(vertIn.uv.xy * vec2(dimensions.xy) / vec2(downsampling.xy));
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vec4 texvec2 = texelFetch(tex2, coord, 0);
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vec4 texvec3 = texelFetch(tex3, coord, 0);
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float texdata[] = {
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texvec.x, texvec.y, texvec.z, texvec.w,
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texvec2.x, texvec2.y, texvec2.z, texvec2.w,
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texvec3.x, texvec3.y, texvec3.z, texvec3.w,
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};
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float Y = texdata[y_channel];
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float U = texdata[u_channel];
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float V = texdata[v_channel];
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float A = float(texvec.w);
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const float Kr = 0.2126f;
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const float Kb = 0.0722f;
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float L = Y;
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float Pb = U - 0.5f;
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float Pr = V - 0.5f;
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// these are just reversals of the equations below
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float B = L + (Pb / 0.5f) * (1 - Kb);
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float R = L + (Pr / 0.5f) * (1 - Kr);
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float G = (L - Kr * R - Kb * B) / (1.0f - Kr - Kb);
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Color = vec4(R, G, B, A);
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}
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)EOSHADER";
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const std::string pixel_sampled = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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layout(set = 0, binding = 0) uniform sampler2D tex;
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void main()
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{
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Color = texture(tex, vertIn.uv.xy);
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}
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)EOSHADER";
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struct YUVPixel
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{
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uint16_t Y, Cb, Cr, A;
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};
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// we use a plain un-scaled un-offsetted direct conversion
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YUVPixel RGB2YUV(uint32_t rgba)
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{
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uint32_t r = rgba & 0xff;
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uint32_t g = (rgba >> 8) & 0xff;
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uint32_t b = (rgba >> 16) & 0xff;
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uint16_t a = (rgba >> 24) & 0xff;
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const float Kr = 0.2126f;
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const float Kb = 0.0722f;
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float R = float(r) / 255.0f;
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float G = float(g) / 255.0f;
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float B = float(b) / 255.0f;
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// calculate as floats since we're not concerned with performance here
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float L = Kr * R + Kb * B + (1.0f - Kr - Kb) * G;
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float Pb = ((B - L) / (1 - Kb)) * 0.5f;
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float Pr = ((R - L) / (1 - Kr)) * 0.5f;
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float fA = float(a) / 255.0f;
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uint16_t Y = (uint16_t)(L * 65536.0f);
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uint16_t Cb = (uint16_t)((Pb + 0.5f) * 65536.0f);
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uint16_t Cr = (uint16_t)((Pr + 0.5f) * 65536.0f);
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uint16_t A = (uint16_t)(fA * 65535.0f);
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return {Y, Cb, Cr, A};
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}
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struct TextureData
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{
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AllocatedImage tex;
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const char *name = NULL;
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VkImageView views[3] = {};
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AllocatedBuffer cb;
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VkDescriptorSet descset;
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};
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void Prepare(int argc, char **argv)
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{
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devExts.push_back(VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME);
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// add required dependency extensions
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devExts.push_back(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
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devExts.push_back(VK_KHR_BIND_MEMORY_2_EXTENSION_NAME);
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devExts.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
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VulkanGraphicsTest::Prepare(argc, argv);
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}
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{3, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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}));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
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pipeCreateInfo.stages = {
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CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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const DefaultA2V verts[4] = {
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{Vec3f(-1.0f, -1.0f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(-1.0f, 1.0f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(1.0f, -1.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 1.0f)},
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{Vec3f(1.0f, 1.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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AllocatedBuffer vb(allocator,
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vkh::BufferCreateInfo(sizeof(verts), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(verts);
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Texture rgba8;
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LoadXPM(SmileyTexture, rgba8);
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std::vector<byte> yuv8;
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std::vector<uint16_t> yuv16;
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yuv8.reserve(rgba8.data.size() * 4);
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yuv16.reserve(rgba8.data.size() * 4);
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for(uint32_t y = 0; y < rgba8.height; y++)
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{
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for(uint32_t x = 0; x < rgba8.width; x++)
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{
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YUVPixel p = RGB2YUV(rgba8.data[y * rgba8.width + x]);
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yuv16.push_back(p.Cr);
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yuv16.push_back(p.Y);
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yuv16.push_back(p.Cb);
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yuv16.push_back(p.A);
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yuv8.push_back(p.Cr >> 8);
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yuv8.push_back(p.Y >> 8);
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yuv8.push_back(p.Cb >> 8);
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yuv8.push_back(p.A >> 8);
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}
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}
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VkFormatFeatureFlagBits reqsupp = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
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TextureData textures[20] = {};
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uint32_t texidx = 0;
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AllocatedBuffer uploadBuf(allocator, vkh::BufferCreateInfo(rgba8.width * rgba8.height * 16,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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auto make_tex = [&](const char *name, uint32_t subsampling, VkFormat texFmt, VkFormat viewFmt,
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VkFormat view2Fmt, VkFormat view3Fmt, Vec4i config, void *data, size_t sz,
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uint32_t rowPitch) {
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VkFormatProperties props = {};
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vkGetPhysicalDeviceFormatProperties(phys, texFmt, &props);
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{
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TEST_LOG("%s supports:", name);
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if(props.optimalTilingFeatures == 0)
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TEST_LOG(" - NONE");
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#define CHECK_SUPP(s) \
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if(props.optimalTilingFeatures & VK_FORMAT_FEATURE_##s) \
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TEST_LOG(" - " #s);
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CHECK_SUPP(SAMPLED_IMAGE_BIT)
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CHECK_SUPP(STORAGE_IMAGE_BIT)
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CHECK_SUPP(STORAGE_IMAGE_ATOMIC_BIT)
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CHECK_SUPP(UNIFORM_TEXEL_BUFFER_BIT)
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CHECK_SUPP(STORAGE_TEXEL_BUFFER_BIT)
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CHECK_SUPP(STORAGE_TEXEL_BUFFER_ATOMIC_BIT)
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CHECK_SUPP(VERTEX_BUFFER_BIT)
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CHECK_SUPP(COLOR_ATTACHMENT_BIT)
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CHECK_SUPP(COLOR_ATTACHMENT_BLEND_BIT)
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CHECK_SUPP(DEPTH_STENCIL_ATTACHMENT_BIT)
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CHECK_SUPP(BLIT_SRC_BIT)
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CHECK_SUPP(BLIT_DST_BIT)
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CHECK_SUPP(SAMPLED_IMAGE_FILTER_LINEAR_BIT)
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CHECK_SUPP(TRANSFER_SRC_BIT)
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CHECK_SUPP(TRANSFER_DST_BIT)
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CHECK_SUPP(MIDPOINT_CHROMA_SAMPLES_BIT)
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CHECK_SUPP(SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT)
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CHECK_SUPP(SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT)
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CHECK_SUPP(SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT)
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CHECK_SUPP(SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT)
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CHECK_SUPP(DISJOINT_BIT)
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CHECK_SUPP(COSITED_CHROMA_SAMPLES_BIT)
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CHECK_SUPP(SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG)
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CHECK_SUPP(SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT)
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}
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uint32_t horizDownsampleFactor = ((subsampling % 100) / 10);
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uint32_t vertDownsampleFactor = (subsampling % 10);
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// 4:4:4
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if(horizDownsampleFactor == 4 && vertDownsampleFactor == 4)
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{
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horizDownsampleFactor = vertDownsampleFactor = 1;
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}
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// 4:2:2
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else if(horizDownsampleFactor == 2 && vertDownsampleFactor == 2)
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{
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vertDownsampleFactor = 1;
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}
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// 4:2:0
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else if(horizDownsampleFactor == 2 && vertDownsampleFactor == 0)
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{
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vertDownsampleFactor = 2;
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}
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else
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{
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TEST_FATAL("Unhandled subsampling %d", subsampling);
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}
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if(VkFormatFeatureFlagBits(props.optimalTilingFeatures & reqsupp) == reqsupp)
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{
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TextureData &t = textures[texidx];
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t.name = name;
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t.tex.create(allocator, vkh::ImageCreateInfo(
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rgba8.width, rgba8.height, 0, texFmt,
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VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, 1,
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1, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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Vec4i cbdata[2] = {
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Vec4i(rgba8.width, rgba8.height, horizDownsampleFactor, vertDownsampleFactor), config,
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};
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t.cb.create(allocator,
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vkh::BufferCreateInfo(sizeof(cbdata), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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t.cb.upload(cbdata);
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uploadBuf.upload(data, sz);
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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vkh::cmdPipelineBarrier(
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cmd,
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{
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, t.tex.image),
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});
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std::vector<VkBufferImageCopy> regions;
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if(view3Fmt != VK_FORMAT_UNDEFINED)
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{
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VkBufferImageCopy copy = {};
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copy.bufferOffset = rowPitch * rgba8.height * 2;
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copy.bufferRowLength = 0;
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copy.bufferImageHeight = 0;
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copy.imageExtent.width = rgba8.width / horizDownsampleFactor;
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copy.imageExtent.height = rgba8.height / vertDownsampleFactor;
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copy.imageExtent.depth = 1;
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copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_PLANE_2_BIT;
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copy.imageSubresource.layerCount = 1;
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regions.push_back(copy);
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}
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if(view2Fmt != VK_FORMAT_UNDEFINED)
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{
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VkBufferImageCopy copy = {};
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copy.bufferOffset = rowPitch * rgba8.height;
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copy.bufferRowLength = 0;
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copy.bufferImageHeight = 0;
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copy.imageExtent.width = rgba8.width / horizDownsampleFactor;
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copy.imageExtent.height = rgba8.height / vertDownsampleFactor;
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copy.imageExtent.depth = 1;
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copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_PLANE_1_BIT;
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copy.imageSubresource.layerCount = 1;
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regions.push_back(copy);
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}
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{
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VkBufferImageCopy copy = {};
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copy.bufferOffset = 0;
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copy.bufferRowLength = 0;
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copy.bufferImageHeight = 0;
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copy.imageExtent.width = rgba8.width;
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copy.imageExtent.height = rgba8.height;
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copy.imageExtent.depth = 1;
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|
copy.imageSubresource.aspectMask = view2Fmt != VK_FORMAT_UNDEFINED
|
|
? VK_IMAGE_ASPECT_PLANE_0_BIT
|
|
: VK_IMAGE_ASPECT_COLOR_BIT;
|
|
copy.imageSubresource.layerCount = 1;
|
|
regions.push_back(copy);
|
|
}
|
|
vkCmdCopyBufferToImage(cmd, uploadBuf.buffer, t.tex.image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (uint32_t)regions.size(),
|
|
regions.data());
|
|
|
|
vkh::cmdPipelineBarrier(
|
|
cmd, {
|
|
vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, t.tex.image),
|
|
});
|
|
|
|
vkEndCommandBuffer(cmd);
|
|
|
|
Submit(99, 99, {cmd});
|
|
vkDeviceWaitIdle(device);
|
|
|
|
t.descset = allocateDescriptorSet(setlayout);
|
|
|
|
vkh::updateDescriptorSets(
|
|
device, {
|
|
vkh::WriteDescriptorSet(t.descset, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
{vkh::DescriptorBufferInfo(t.cb.buffer)}),
|
|
});
|
|
|
|
if(view3Fmt != VK_FORMAT_UNDEFINED)
|
|
{
|
|
t.views[0] = createImageView(
|
|
vkh::ImageViewCreateInfo(t.tex.image, VK_IMAGE_VIEW_TYPE_2D, viewFmt, {},
|
|
vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_PLANE_0_BIT)));
|
|
t.views[1] = createImageView(
|
|
vkh::ImageViewCreateInfo(t.tex.image, VK_IMAGE_VIEW_TYPE_2D, view2Fmt, {},
|
|
vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_PLANE_1_BIT)));
|
|
t.views[2] = createImageView(
|
|
vkh::ImageViewCreateInfo(t.tex.image, VK_IMAGE_VIEW_TYPE_2D, view3Fmt, {},
|
|
vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_PLANE_2_BIT)));
|
|
|
|
vkh::updateDescriptorSets(
|
|
device, {
|
|
vkh::WriteDescriptorSet(t.descset, 1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
{vkh::DescriptorImageInfo(t.views[0])}),
|
|
vkh::WriteDescriptorSet(t.descset, 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
{vkh::DescriptorImageInfo(t.views[1])}),
|
|
vkh::WriteDescriptorSet(t.descset, 3, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
{vkh::DescriptorImageInfo(t.views[2])}),
|
|
});
|
|
}
|
|
else if(view2Fmt != VK_FORMAT_UNDEFINED)
|
|
{
|
|
t.views[0] = createImageView(
|
|
vkh::ImageViewCreateInfo(t.tex.image, VK_IMAGE_VIEW_TYPE_2D, viewFmt, {},
|
|
vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_PLANE_0_BIT)));
|
|
t.views[1] = createImageView(
|
|
vkh::ImageViewCreateInfo(t.tex.image, VK_IMAGE_VIEW_TYPE_2D, view2Fmt, {},
|
|
vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_PLANE_1_BIT)));
|
|
|
|
vkh::updateDescriptorSets(
|
|
device, {
|
|
vkh::WriteDescriptorSet(t.descset, 1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
{vkh::DescriptorImageInfo(t.views[0])}),
|
|
vkh::WriteDescriptorSet(t.descset, 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
{vkh::DescriptorImageInfo(t.views[1])}),
|
|
vkh::WriteDescriptorSet(t.descset, 3, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
{vkh::DescriptorImageInfo(t.views[1])}),
|
|
});
|
|
}
|
|
else
|
|
{
|
|
t.views[0] = createImageView(
|
|
vkh::ImageViewCreateInfo(t.tex.image, VK_IMAGE_VIEW_TYPE_2D, viewFmt, {},
|
|
vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT)));
|
|
|
|
vkh::updateDescriptorSets(
|
|
device, {
|
|
vkh::WriteDescriptorSet(t.descset, 1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
{vkh::DescriptorImageInfo(t.views[0])}),
|
|
vkh::WriteDescriptorSet(t.descset, 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
{vkh::DescriptorImageInfo(t.views[0])}),
|
|
vkh::WriteDescriptorSet(t.descset, 3, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
{vkh::DescriptorImageInfo(t.views[0])}),
|
|
});
|
|
}
|
|
}
|
|
texidx++;
|
|
};
|
|
|
|
#define MAKE_TEX(sampling, texFmt, viewFmt, config, data_vector, stride) \
|
|
make_tex(#texFmt, sampling, texFmt, viewFmt, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, config, \
|
|
data_vector.data(), data_vector.size() * sizeof(data_vector[0]), stride);
|
|
#define MAKE_TEX2(sampling, texFmt, viewFmt, view2Fmt, config, data_vector, stride) \
|
|
make_tex(#texFmt, sampling, texFmt, viewFmt, view2Fmt, VK_FORMAT_UNDEFINED, config, \
|
|
data_vector.data(), data_vector.size() * sizeof(data_vector[0]), stride);
|
|
#define MAKE_TEX3(sampling, texFmt, viewFmt, view2Fmt, view3Fmt, config, data_vector, stride) \
|
|
make_tex(#texFmt, sampling, texFmt, viewFmt, view2Fmt, view3Fmt, config, data_vector.data(), \
|
|
data_vector.size() * sizeof(data_vector[0]), stride);
|
|
|
|
MAKE_TEX(444, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, Vec4i(0, 0, 0, 0), rgba8.data,
|
|
rgba8.width * 4);
|
|
|
|
TEST_ASSERT(textures[0].descset != VK_NULL_HANDLE, "Expect RGBA8 to always work");
|
|
|
|
// vulkan doesn't have 4:4:4 packed formats, makes sense as it can use normal formats
|
|
// MAKE_TEX(AYUV, VK_FORMAT_R8G8B8A8_UNORM, Vec4i(2, 1, 0, 1), yuv8, rgba8.width * 4);
|
|
// MAKE_TEX(Y416, VK_FORMAT_R16G16B16A16_UNORM, Vec4i(1, 0, 2, 1), yuv16, rgba8.width * 8);
|
|
MAKE_TEX(444, VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR,
|
|
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR, Vec4i(1, 2, 0, 1), yuv16,
|
|
rgba8.width * 8);
|
|
|
|
///////////////////////////////////////
|
|
// 4:4:4 3-plane
|
|
///////////////////////////////////////
|
|
{
|
|
std::vector<byte> triplane8;
|
|
triplane8.resize(yuv8.size());
|
|
|
|
const byte *in = yuv8.data();
|
|
byte *out[3] = {
|
|
triplane8.data(), triplane8.data() + rgba8.width * rgba8.height,
|
|
triplane8.data() + rgba8.width * rgba8.height * 2,
|
|
};
|
|
|
|
for(uint32_t i = 0; i < rgba8.width * rgba8.height; i++)
|
|
{
|
|
*(out[0]++) = in[1];
|
|
*(out[1]++) = in[2];
|
|
*(out[2]++) = in[0];
|
|
|
|
in += 4;
|
|
}
|
|
|
|
// we can re-use the same data for Y010 and Y016 as they share a format (with different bits)
|
|
MAKE_TEX3(444, VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM,
|
|
VK_FORMAT_R8_UNORM, Vec4i(0, 4, 8, 1), triplane8, rgba8.width);
|
|
}
|
|
|
|
///////////////////////////////////////
|
|
// 4:2:2
|
|
///////////////////////////////////////
|
|
{
|
|
std::vector<byte> yuy2;
|
|
yuy2.reserve(rgba8.data.size());
|
|
|
|
const byte *in = yuv8.data();
|
|
|
|
for(uint32_t i = 0; i < rgba8.width * rgba8.height; i += 2)
|
|
{
|
|
// y0
|
|
yuy2.push_back(in[1 + 0]);
|
|
// avg(u0, u1)
|
|
yuy2.push_back(byte((uint16_t(in[2 + 0]) + uint16_t(in[2 + 4])) >> 1));
|
|
// y1
|
|
yuy2.push_back(in[1 + 4]);
|
|
// avg(v0, v1)
|
|
yuy2.push_back(byte((uint16_t(in[0 + 0]) + uint16_t(in[0 + 4])) >> 1));
|
|
|
|
in += 8;
|
|
}
|
|
|
|
MAKE_TEX(422, VK_FORMAT_G8B8G8R8_422_UNORM, VK_FORMAT_G8B8G8R8_422_UNORM, Vec4i(0, 2, 1, 1),
|
|
yuy2, rgba8.width * 2);
|
|
}
|
|
|
|
{
|
|
std::vector<byte> p208;
|
|
p208.reserve(rgba8.data.size());
|
|
|
|
const byte *in = yuv8.data();
|
|
|
|
for(uint32_t i = 0; i < rgba8.width * rgba8.height; i++)
|
|
{
|
|
p208.push_back(in[1]);
|
|
in += 4;
|
|
}
|
|
|
|
in = yuv8.data();
|
|
|
|
for(uint32_t i = 0; i < rgba8.width * rgba8.height; i += 2)
|
|
{
|
|
// avg(u0, u1)
|
|
p208.push_back(byte((uint16_t(in[2 + 0]) + uint16_t(in[2 + 4])) >> 1));
|
|
// avg(v0, v1)
|
|
p208.push_back(byte((uint16_t(in[0 + 0]) + uint16_t(in[0 + 4])) >> 1));
|
|
in += 8;
|
|
}
|
|
|
|
MAKE_TEX2(422, VK_FORMAT_G8_B8R8_2PLANE_422_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_R8G8_UNORM,
|
|
Vec4i(0, 4, 5, 1), p208, rgba8.width);
|
|
}
|
|
|
|
{
|
|
std::vector<uint16_t> y216;
|
|
y216.reserve(yuv16.size());
|
|
|
|
const uint16_t *in = yuv16.data();
|
|
|
|
for(uint32_t i = 0; i < rgba8.width * rgba8.height; i += 2)
|
|
{
|
|
// y0
|
|
y216.push_back(in[1 + 0]);
|
|
// avg(u0, u1)
|
|
y216.push_back(uint16_t((uint32_t(in[2 + 0]) + uint32_t(in[2 + 4])) >> 1));
|
|
// y1
|
|
y216.push_back(in[1 + 4]);
|
|
// avg(v0, v1)
|
|
y216.push_back(uint16_t((uint32_t(in[0 + 0]) + uint32_t(in[0 + 4])) >> 1));
|
|
|
|
in += 8;
|
|
}
|
|
|
|
// we can re-use the same data for Y010 and Y016 as they share a format (with different bits)
|
|
MAKE_TEX(422, VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
|
|
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, Vec4i(0, 2, 1, 1), y216,
|
|
rgba8.width * 4);
|
|
MAKE_TEX(422, VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
|
|
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, Vec4i(0, 2, 1, 1), y216,
|
|
rgba8.width * 4);
|
|
}
|
|
|
|
uint32_t nv12idx = texidx;
|
|
|
|
{
|
|
std::vector<byte> nv12;
|
|
nv12.reserve(rgba8.data.size());
|
|
|
|
{
|
|
const byte *in = yuv8.data();
|
|
|
|
// luma plane
|
|
for(uint32_t i = 0; i < rgba8.width * rgba8.height; i++)
|
|
{
|
|
const byte Y = in[1];
|
|
in += 4;
|
|
|
|
nv12.push_back(Y);
|
|
}
|
|
}
|
|
|
|
for(uint32_t row = 0; row < rgba8.height - 1; row += 2)
|
|
{
|
|
const byte *in = yuv8.data() + rgba8.width * 4 * row;
|
|
const byte *in2 = yuv8.data() + rgba8.width * 4 * (row + 1);
|
|
|
|
for(uint32_t i = 0; i < rgba8.width; i += 2)
|
|
{
|
|
const uint16_t Ua = in[2 + 0];
|
|
const uint16_t Ub = in[2 + 4];
|
|
const uint16_t Uc = in2[2 + 0];
|
|
const uint16_t Ud = in2[2 + 4];
|
|
|
|
const uint16_t Va = in[0 + 0];
|
|
const uint16_t Vb = in[0 + 4];
|
|
const uint16_t Vc = in2[0 + 0];
|
|
const uint16_t Vd = in2[0 + 4];
|
|
|
|
// midpoint average sample
|
|
uint16_t U = (Ua + Ub + Uc + Ud) >> 2;
|
|
uint16_t V = (Va + Vb + Vc + Vd) >> 2;
|
|
|
|
in += 8;
|
|
in2 += 8;
|
|
|
|
nv12.push_back(byte(U));
|
|
nv12.push_back(byte(V));
|
|
}
|
|
}
|
|
|
|
MAKE_TEX2(420, VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_R8G8_UNORM,
|
|
Vec4i(0, 4, 5, 1), nv12, rgba8.width);
|
|
}
|
|
|
|
{
|
|
std::vector<uint16_t> p016;
|
|
p016.reserve(rgba8.data.size() * 2);
|
|
|
|
{
|
|
const uint16_t *in = yuv16.data();
|
|
|
|
// luma plane
|
|
for(uint32_t i = 0; i < rgba8.width * rgba8.height; i++)
|
|
{
|
|
const uint16_t Y = in[1];
|
|
in += 4;
|
|
|
|
p016.push_back(Y);
|
|
}
|
|
}
|
|
|
|
for(uint32_t row = 0; row < rgba8.height - 1; row += 2)
|
|
{
|
|
const uint16_t *in = yuv16.data() + rgba8.width * 4 * row;
|
|
const uint16_t *in2 = yuv16.data() + rgba8.width * 4 * (row + 1);
|
|
|
|
for(uint32_t i = 0; i < rgba8.width; i += 2)
|
|
{
|
|
const uint32_t Ua = in[2 + 0];
|
|
const uint32_t Ub = in[2 + 4];
|
|
const uint32_t Uc = in2[2 + 0];
|
|
const uint32_t Ud = in2[2 + 4];
|
|
|
|
const uint32_t Va = in[0 + 0];
|
|
const uint32_t Vb = in[0 + 4];
|
|
const uint32_t Vc = in2[0 + 0];
|
|
const uint32_t Vd = in2[0 + 4];
|
|
|
|
// midpoint average sample
|
|
uint32_t U = (Ua + Ub + Uc + Ud) / 4;
|
|
uint32_t V = (Va + Vb + Vc + Vd) / 4;
|
|
|
|
in += 8;
|
|
in2 += 8;
|
|
|
|
p016.push_back(uint16_t(U & 0xffff));
|
|
p016.push_back(uint16_t(V & 0xffff));
|
|
}
|
|
}
|
|
|
|
// we can re-use the same data for P010 and P016 as they share a format (with different bits)
|
|
MAKE_TEX2(420, VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
|
|
VK_FORMAT_R10X6_UNORM_PACK16, VK_FORMAT_R10X6G10X6_UNORM_2PACK16, Vec4i(0, 4, 5, 1),
|
|
p016, rgba8.width * 2);
|
|
MAKE_TEX2(420, VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR,
|
|
VK_FORMAT_R12X4_UNORM_PACK16, VK_FORMAT_R12X4G12X4_UNORM_2PACK16, Vec4i(0, 4, 5, 1),
|
|
p016, rgba8.width * 2);
|
|
}
|
|
|
|
VkSamplerYcbcrConversionCreateInfo createInfo = {
|
|
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
|
|
};
|
|
|
|
// when supported, add pipelines for sampling with ycbcr conversion from NV12
|
|
struct
|
|
{
|
|
const char *name = "";
|
|
VkSamplerYcbcrConversion conv = VK_NULL_HANDLE;
|
|
VkSampler sampler = VK_NULL_HANDLE;
|
|
VkPipeline pipe = VK_NULL_HANDLE;
|
|
VkPipelineLayout layout = VK_NULL_HANDLE;
|
|
VkDescriptorSet descset = VK_NULL_HANDLE;
|
|
} ycbcr[6];
|
|
|
|
VkPhysicalDeviceSamplerYcbcrConversionFeatures ycbcrFeats = {
|
|
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES};
|
|
VkPhysicalDeviceFeatures2 feats = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, &ycbcrFeats};
|
|
vkGetPhysicalDeviceFeatures2KHR(phys, &feats);
|
|
|
|
VkFormatProperties props = {};
|
|
vkGetPhysicalDeviceFormatProperties(phys, VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, &props);
|
|
|
|
// only do this test if LINEAR_FILTER is supported and ycbcr conversion, and our source view
|
|
if(ycbcrFeats.samplerYcbcrConversion && textures[nv12idx].views[0] != VK_NULL_HANDLE &&
|
|
(props.optimalTilingFeatures &
|
|
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT))
|
|
{
|
|
createInfo.chromaFilter = VK_FILTER_LINEAR;
|
|
createInfo.format = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM;
|
|
createInfo.xChromaOffset = VK_CHROMA_LOCATION_MIDPOINT;
|
|
createInfo.yChromaOffset = VK_CHROMA_LOCATION_MIDPOINT;
|
|
|
|
createInfo.ycbcrModel = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020;
|
|
createInfo.ycbcrRange = VK_SAMPLER_YCBCR_RANGE_ITU_FULL;
|
|
|
|
vkCreateSamplerYcbcrConversionKHR(device, &createInfo, NULL, &ycbcr[0].conv);
|
|
ycbcr[0].name = "YCbCr 2020 Full";
|
|
|
|
createInfo.ycbcrModel = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601;
|
|
createInfo.ycbcrRange = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW;
|
|
|
|
vkCreateSamplerYcbcrConversionKHR(device, &createInfo, NULL, &ycbcr[1].conv);
|
|
ycbcr[1].name = "YCbCr 601 Narrow";
|
|
|
|
createInfo.ycbcrModel = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY;
|
|
createInfo.ycbcrRange = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW;
|
|
|
|
vkCreateSamplerYcbcrConversionKHR(device, &createInfo, NULL, &ycbcr[2].conv);
|
|
ycbcr[2].name = "RGB Identity Narrow";
|
|
|
|
createInfo.ycbcrModel = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY;
|
|
createInfo.ycbcrRange = VK_SAMPLER_YCBCR_RANGE_ITU_FULL;
|
|
|
|
vkCreateSamplerYcbcrConversionKHR(device, &createInfo, NULL, &ycbcr[3].conv);
|
|
ycbcr[3].name = "RGB Identity Full";
|
|
|
|
createInfo.ycbcrModel = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY;
|
|
createInfo.ycbcrRange = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW;
|
|
|
|
vkCreateSamplerYcbcrConversionKHR(device, &createInfo, NULL, &ycbcr[4].conv);
|
|
ycbcr[4].name = "YCbCr Identity Narrow";
|
|
|
|
createInfo.ycbcrModel = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY;
|
|
createInfo.ycbcrRange = VK_SAMPLER_YCBCR_RANGE_ITU_FULL;
|
|
|
|
vkCreateSamplerYcbcrConversionKHR(device, &createInfo, NULL, &ycbcr[5].conv);
|
|
ycbcr[5].name = "YCbCr Identity Full";
|
|
|
|
pipeCreateInfo.stages = {
|
|
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
|
|
CompileShaderModule(common + pixel_sampled, ShaderLang::glsl, ShaderStage::frag, "main"),
|
|
};
|
|
|
|
for(size_t i = 0; i < ARRAY_COUNT(ycbcr); i++)
|
|
{
|
|
VkSamplerCreateInfo sampInfo = {VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
|
|
VkSamplerYcbcrConversionInfo ycbcrChain = {VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO};
|
|
|
|
sampInfo.pNext = &ycbcrChain;
|
|
|
|
sampInfo.magFilter = VK_FILTER_LINEAR;
|
|
sampInfo.minFilter = VK_FILTER_LINEAR;
|
|
|
|
ycbcrChain.conversion = ycbcr[i].conv;
|
|
vkCreateSampler(device, &sampInfo, NULL, &ycbcr[i].sampler);
|
|
|
|
setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
|
|
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
&ycbcr[i].sampler},
|
|
}));
|
|
|
|
pipeCreateInfo.layout = ycbcr[i].layout =
|
|
createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));
|
|
|
|
ycbcr[i].pipe = createGraphicsPipeline(pipeCreateInfo);
|
|
|
|
ycbcr[i].descset = allocateDescriptorSet(setlayout);
|
|
|
|
vkh::ImageViewCreateInfo viewCreateInfo(
|
|
textures[nv12idx].tex.image, VK_IMAGE_VIEW_TYPE_2D, createInfo.format, {},
|
|
vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT));
|
|
|
|
viewCreateInfo.pNext = &ycbcrChain;
|
|
|
|
VkImageView view = createImageView(viewCreateInfo);
|
|
|
|
vkh::updateDescriptorSets(
|
|
device, {
|
|
vkh::WriteDescriptorSet(ycbcr[i].descset, 0,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
{vkh::DescriptorImageInfo(view)}),
|
|
});
|
|
}
|
|
}
|
|
|
|
// need two pipeline layouts and two new pipelines, since these must be immutable samplers
|
|
|
|
while(Running())
|
|
{
|
|
VkCommandBuffer cmd = GetCommandBuffer();
|
|
|
|
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
|
|
|
VkImage swapimg =
|
|
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
|
|
vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
|
|
vkh::ImageSubresourceRange());
|
|
|
|
vkCmdBeginRenderPass(
|
|
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
|
|
VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
|
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
|
|
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
|
|
|
|
float x = 1.0f, y = 1.0f;
|
|
float w = 48.0f, h = 48.0f;
|
|
|
|
for(size_t i = 0; i < ARRAY_COUNT(textures); i++)
|
|
{
|
|
TextureData &tex = textures[i];
|
|
|
|
if(tex.tex.image)
|
|
{
|
|
setMarker(cmd, tex.name);
|
|
|
|
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &tex.descset,
|
|
0, NULL);
|
|
|
|
VkViewport v = {x, y, w, h, 0.0f, 1.0f};
|
|
vkCmdSetViewport(cmd, 0, 1, &v);
|
|
vkCmdDraw(cmd, 4, 1, 0, 0);
|
|
}
|
|
|
|
x += 50.0f;
|
|
|
|
if(x + 1.0f >= (float)screenWidth)
|
|
{
|
|
x = 1.0f;
|
|
y += 50.0f;
|
|
}
|
|
}
|
|
|
|
x = 2.0f;
|
|
y = 202.0f;
|
|
w = h = 96.0f;
|
|
|
|
for(size_t i = 0; i < ARRAY_COUNT(ycbcr); i++)
|
|
{
|
|
if(ycbcr[i].pipe != VK_NULL_HANDLE)
|
|
{
|
|
setMarker(cmd, ycbcr[i].name);
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ycbcr[i].pipe);
|
|
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ycbcr[i].layout, 0, 1,
|
|
&ycbcr[i].descset, 0, NULL);
|
|
|
|
VkViewport v = {x, y, w, h, 0.0f, 1.0f};
|
|
vkCmdSetViewport(cmd, 0, 1, &v);
|
|
vkCmdDraw(cmd, 4, 1, 0, 0);
|
|
}
|
|
|
|
x += 60.0f;
|
|
}
|
|
|
|
vkCmdEndRenderPass(cmd);
|
|
|
|
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
vkEndCommandBuffer(cmd);
|
|
|
|
Submit(0, 1, {cmd});
|
|
|
|
Present();
|
|
}
|
|
|
|
vkDeviceWaitIdle(device);
|
|
|
|
for(size_t i = 0; i < ARRAY_COUNT(ycbcr); i++)
|
|
{
|
|
vkDestroySampler(device, ycbcr[i].sampler, NULL);
|
|
|
|
vkDestroySamplerYcbcrConversionKHR(device, ycbcr[i].conv, NULL);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST(); |