mirror of
https://github.com/baldurk/renderdoc.git
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2090 lines
83 KiB
C#
2090 lines
83 KiB
C#
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Xml;
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using System.Windows.Forms;
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using WeifenLuo.WinFormsUI.Docking;
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using renderdocui.Code;
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using renderdocui.Controls;
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using renderdoc;
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namespace renderdocui.Windows.PipelineState
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{
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public partial class VulkanPipelineStateViewer : UserControl, ILogViewerForm
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{
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private Core m_Core;
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private DockContent m_DockContent;
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// keep track of the VB nodes (we want to be able to highlight them easily on hover)
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private List<TreelistView.Node> m_VBNodes = new List<TreelistView.Node>();
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private List<TreelistView.Node> m_BindNodes = new List<TreelistView.Node>();
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class SamplerData
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{
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public SamplerData(TreelistView.Node n) { node = n; }
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public List<TreelistView.Node> images = new List<TreelistView.Node>();
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public TreelistView.Node node = null;
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};
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class CBufferTag
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{
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public CBufferTag(UInt32 s, UInt32 i) { slotIdx = s; arrayIdx = i; }
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public UInt32 slotIdx;
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public UInt32 arrayIdx;
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};
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private Dictionary<TreelistView.Node, TreelistView.Node> m_CombinedImageSamplers = new Dictionary<TreelistView.Node, TreelistView.Node>();
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public VulkanPipelineStateViewer(Core core, DockContent c)
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{
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InitializeComponent();
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m_DockContent = c;
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viAttrs.Font = core.Config.PreferredFont;
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viBuffers.Font = core.Config.PreferredFont;
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groupX.Font = groupY.Font = groupZ.Font = core.Config.PreferredFont;
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threadX.Font = threadY.Font = threadZ.Font = core.Config.PreferredFont;
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vsShader.Font = vsResources.Font = vsCBuffers.Font = core.Config.PreferredFont;
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gsShader.Font = gsResources.Font = gsCBuffers.Font = core.Config.PreferredFont;
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hsShader.Font = hsResources.Font = hsCBuffers.Font = core.Config.PreferredFont;
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dsShader.Font = dsResources.Font = dsCBuffers.Font = core.Config.PreferredFont;
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psShader.Font = psResources.Font = psCBuffers.Font = core.Config.PreferredFont;
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csShader.Font = csResources.Font = csCBuffers.Font = core.Config.PreferredFont;
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viewports.Font = core.Config.PreferredFont;
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scissors.Font = core.Config.PreferredFont;
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targetOutputs.Font = core.Config.PreferredFont;
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blendOperations.Font = core.Config.PreferredFont;
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pipeFlow.Font = new System.Drawing.Font(core.Config.PreferredFont.FontFamily, 11.25F,
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System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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pipeFlow.SetStages(new KeyValuePair<string, string>[] {
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new KeyValuePair<string,string>("VTX", "Vertex Input"),
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new KeyValuePair<string,string>("VS", "Vertex Shader"),
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new KeyValuePair<string,string>("TCS", "Tess. Control Shader"),
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new KeyValuePair<string,string>("TES", "Tess. Eval. Shader"),
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new KeyValuePair<string,string>("GS", "Geometry Shader"),
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new KeyValuePair<string,string>("RS", "Rasterizer"),
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new KeyValuePair<string,string>("FS", "Fragment Shader"),
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new KeyValuePair<string,string>("FB", "Framebuffer Output"),
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new KeyValuePair<string,string>("CS", "Compute Shader"),
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});
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pipeFlow.IsolateStage(8); // compute shader isolated
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pipeFlow.SetStagesEnabled(new bool[] { true, true, true, true, true, true, true, true, true });
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//Icon = global::renderdocui.Properties.Resources.icon;
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SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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toolTip.SetToolTip(vsShaderCog, "Open Shader Source");
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toolTip.SetToolTip(dsShaderCog, "Open Shader Source");
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toolTip.SetToolTip(hsShaderCog, "Open Shader Source");
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toolTip.SetToolTip(gsShaderCog, "Open Shader Source");
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toolTip.SetToolTip(psShaderCog, "Open Shader Source");
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toolTip.SetToolTip(csShaderCog, "Open Shader Source");
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toolTip.SetToolTip(vsShader, "Open Shader Source");
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toolTip.SetToolTip(dsShader, "Open Shader Source");
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toolTip.SetToolTip(hsShader, "Open Shader Source");
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toolTip.SetToolTip(gsShader, "Open Shader Source");
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toolTip.SetToolTip(psShader, "Open Shader Source");
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toolTip.SetToolTip(csShader, "Open Shader Source");
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OnLogfileClosed();
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m_Core = core;
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}
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public void OnLogfileClosed()
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{
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viAttrs.Nodes.Clear();
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viBuffers.Nodes.Clear();
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topology.Text = "";
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topologyDiagram.Image = null;
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ClearShaderState(vsShader, vsResources, vsCBuffers);
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ClearShaderState(gsShader, gsResources, gsCBuffers);
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ClearShaderState(hsShader, hsResources, hsCBuffers);
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ClearShaderState(dsShader, dsResources, dsCBuffers);
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ClearShaderState(psShader, psResources, psCBuffers);
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ClearShaderState(csShader, csResources, csCBuffers);
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var tick = global::renderdocui.Properties.Resources.tick;
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fillMode.Text = "Solid";
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cullMode.Text = "Front";
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frontCCW.Image = tick;
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depthBias.Text = "0.0";
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depthBiasClamp.Text = "0.0";
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slopeScaledBias.Text = "0.0";
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depthClip.Image = tick;
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rasterizerDiscard.Image = tick;
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lineWidth.Text = "1.0";
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sampleCount.Text = "1";
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sampleShading.Image = tick;
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minSampleShading.Text = "0.0";
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sampleMask.Text = "FFFFFFFF";
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viewports.Nodes.Clear();
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scissors.Nodes.Clear();
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targetOutputs.Nodes.Clear();
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blendOperations.Nodes.Clear();
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blendFactor.Text = "0.00, 0.00, 0.00, 0.00";
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logicOp.Text = "-";
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alphaToOne.Image = tick;
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depthEnable.Image = tick;
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depthFunc.Text = "GREATER_EQUAL";
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depthWrite.Image = tick;
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depthBounds.Text = "0.0-1.0";
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depthBounds.Image = null;
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stencilFuncs.Nodes.Clear();
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pipeFlow.SetStagesEnabled(new bool[] { true, true, true, true, true, true, true, true, true });
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}
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public void OnLogfileLoaded()
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{
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OnEventSelected(m_Core.CurFrame, m_Core.CurEvent);
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}
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private void EmptyRow(TreelistView.Node node)
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{
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node.BackColor = Color.Firebrick;
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}
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private void InactiveRow(TreelistView.Node node)
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{
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node.Italic = true;
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}
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private void ClearShaderState(Label shader, TreelistView.TreeListView resources,
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TreelistView.TreeListView cbuffers)
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{
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shader.Text = "Unbound";
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resources.Nodes.Clear();
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cbuffers.Nodes.Clear();
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}
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private object[] MakeSampler(string bindset, string slotname, VulkanPipelineState.Pipeline.DescriptorSet.DescriptorBinding.BindingElement descriptor)
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{
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string addressing = "";
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string addPrefix = "";
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string addVal = "";
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string filter = "";
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string filtPrefix = "";
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string filtVal = "";
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string[] addr = { descriptor.addrU, descriptor.addrV, descriptor.addrW };
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// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
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for (int a = 0; a < 3; a++)
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{
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string prefix = "" + "UVW"[a];
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if (a == 0 || addr[a] == addr[a - 1])
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{
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addPrefix += prefix;
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}
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else
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{
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addressing += addPrefix + ": " + addVal + ", ";
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addPrefix = prefix;
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}
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addVal = addr[a];
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}
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addressing += addPrefix + ": " + addVal;
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if (descriptor.borderEnable)
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addressing += " " + descriptor.border;
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if (descriptor.unnormalized)
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addressing += " (Un-norm)";
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string[] filters = { descriptor.min, descriptor.mag, descriptor.mip };
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string[] filterPrefixes = { "Min", "Mag", "Mip" };
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// arrange as addressing above
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for (int a = 0; a < 3; a++)
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{
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if (a == 0 || filters[a] == filters[a - 1])
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{
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if (filtPrefix != "")
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filtPrefix += "/";
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filtPrefix += filterPrefixes[a];
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}
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else
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{
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filter += filtPrefix + ": " + filtVal + ", ";
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filtPrefix = filterPrefixes[a];
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}
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filtVal = filters[a];
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}
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filter += filtPrefix + ": " + filtVal;
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if (descriptor.maxAniso > 1.0f)
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filter += String.Format(" Aniso {0}x", descriptor.maxAniso);
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if (descriptor.compareEnable)
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filter += String.Format(" ({0})", descriptor.comparison);
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string lod = (descriptor.minlod == -float.MaxValue ? "0" : descriptor.minlod.ToString()) + " - " +
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(descriptor.maxlod == float.MaxValue ? "FLT_MAX" : descriptor.maxlod.ToString());
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if (descriptor.mipBias != 0.0f)
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lod += String.Format(" Bias {0}", descriptor.mipBias);
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return new object[] {
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bindset, slotname, "Sampler", "Sampler " + descriptor.sampler.ToString(),
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addressing,
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filter,
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lod
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};
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}
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// Set a shader stage's resources and values
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private void SetShaderState(FetchTexture[] texs, FetchBuffer[] bufs,
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VulkanPipelineState.ShaderStage stage, VulkanPipelineState.Pipeline pipe,
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Label shader, TreelistView.TreeListView resources,
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TreelistView.TreeListView cbuffers)
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{
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ShaderReflection shaderDetails = stage.ShaderDetails;
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if (stage.Shader == ResourceId.Null)
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shader.Text = "Unbound";
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else
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shader.Text = stage.ShaderName;
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if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc.Length > 0)
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{
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if (shaderDetails.DebugInfo.files.Length > 0 || shaderDetails.DebugInfo.entryFunc != "main")
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shader.Text = shaderDetails.DebugInfo.entryFunc + "()";
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if (shaderDetails.DebugInfo.files.Length > 0)
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{
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string shaderfn = "";
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int entryFile = shaderDetails.DebugInfo.entryFile;
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if (entryFile < 0 || entryFile >= shaderDetails.DebugInfo.files.Length)
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entryFile = 0;
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shaderfn = shaderDetails.DebugInfo.files[entryFile].BaseFilename;
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shader.Text += " - " + shaderfn;
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}
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}
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int vs = 0;
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vs = resources.VScrollValue();
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resources.BeginUpdate();
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resources.Nodes.Clear();
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var samplers = new Dictionary<ResourceId, SamplerData>();
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// don't have a column layout for resources yet, so second column is just a
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// string formatted with all the relevant data
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if (stage.ShaderDetails != null)
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{
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int i = 0;
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foreach (var shaderRes in stage.ShaderDetails.Resources)
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{
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BindpointMap bindMap = stage.BindpointMapping.Resources[shaderRes.bindPoint];
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var descriptorBind = new VulkanPipelineState.Pipeline.DescriptorSet.DescriptorBinding.BindingElement();
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ShaderBindType bindType = ShaderBindType.Unknown;
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ShaderStageBits stageBits = 0;
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// VKTODOMED need to handle arrays
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if (bindMap.bindset < pipe.DescSets.Length && bindMap.bind < pipe.DescSets[bindMap.bindset].bindings.Length)
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{
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descriptorBind = pipe.DescSets[bindMap.bindset].bindings[bindMap.bind].binds[0];
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bindType = pipe.DescSets[bindMap.bindset].bindings[bindMap.bind].type;
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stageBits = pipe.DescSets[bindMap.bindset].bindings[bindMap.bind].stageFlags;
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}
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bool filledSlot = (descriptorBind.res != ResourceId.Null);
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bool usedSlot = bindMap.used;
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// show if
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if (usedSlot || // it's referenced by the shader - regardless of empty or not
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(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
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(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
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)
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{
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string slotname = bindMap.bind.ToString();
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if (shaderRes.name.Length > 0)
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slotname += ": " + shaderRes.name;
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bool isbuf = false;
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UInt32 w = 1, h = 1, d = 1;
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UInt32 a = 1;
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UInt32 samples = 1;
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UInt64 len = 0;
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string format = "Unknown";
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string name = "Object " + descriptorBind.res.ToString();
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ShaderResourceType restype = ShaderResourceType.None;
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object tag = null;
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if (!filledSlot)
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{
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name = "Empty";
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format = "-";
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w = h = d = a = 0;
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}
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// check to see if it's a texture
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for (int t = 0; t < texs.Length; t++)
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{
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if (texs[t].ID == descriptorBind.res)
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{
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w = texs[t].width;
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h = texs[t].height;
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d = texs[t].depth;
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a = texs[t].arraysize;
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format = texs[t].format.ToString();
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name = texs[t].name;
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restype = texs[t].resType;
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samples = texs[t].msSamp;
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tag = texs[t];
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}
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}
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// if not a texture, it must be a buffer
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for (int t = 0; t < bufs.Length; t++)
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{
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if (bufs[t].ID == descriptorBind.res)
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{
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len = bufs[t].byteSize;
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w = bufs[t].length;
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h = 0;
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d = 0;
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a = 0;
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format = "";
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name = bufs[t].name;
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restype = ShaderResourceType.Buffer;
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tag = bufs[t];
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isbuf = true;
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}
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}
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TreelistView.Node node = null;
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if (bindType == ShaderBindType.ReadOnlyBuffer ||
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bindType == ShaderBindType.ReadWriteBuffer ||
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bindType == ShaderBindType.ReadOnlyTBuffer ||
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bindType == ShaderBindType.ReadWriteTBuffer
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)
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{
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if (!isbuf)
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{
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node = resources.Nodes.Add(new object[] {
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bindMap.bindset, slotname, bindType, "-",
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"-",
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"",
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"",
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});
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EmptyRow(node);
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}
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else
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{
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node = resources.Nodes.Add(new object[] {
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bindMap.bindset, slotname, bindType, name,
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String.Format("{0} bytes", len),
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String.Format("{0} - {1}", descriptorBind.offset, descriptorBind.size),
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"",
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});
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node.Image = global::renderdocui.Properties.Resources.action;
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node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
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node.Tag = tag;
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if (!filledSlot)
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EmptyRow(node);
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if (!usedSlot)
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InactiveRow(node);
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}
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}
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else if (bindType == ShaderBindType.Sampler)
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{
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if (descriptorBind.sampler == ResourceId.Null)
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{
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node = resources.Nodes.Add(new object[] {
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bindMap.bindset, slotname, bindType, "-",
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"-",
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"",
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"",
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});
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EmptyRow(node);
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}
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else
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{
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node = resources.Nodes.Add(MakeSampler(bindMap.bindset.ToString(), slotname, descriptorBind));
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if (!filledSlot)
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EmptyRow(node);
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if (!usedSlot)
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InactiveRow(node);
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var data = new SamplerData(node);
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node.Tag = data;
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if (!samplers.ContainsKey(descriptorBind.sampler))
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samplers.Add(descriptorBind.sampler, data);
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}
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}
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else
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{
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if (descriptorBind.res == ResourceId.Null)
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{
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node = resources.Nodes.Add(new object[] {
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bindMap.bindset, slotname, bindType, "-",
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"-",
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"",
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"",
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});
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EmptyRow(node);
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}
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else
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{
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string typename = restype.Str() + " " + bindType.Str().Replace("&", "&&");
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string dim;
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if (restype == ShaderResourceType.Texture3D)
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dim = String.Format("{0}x{1}x{2}", w, h, d);
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else if (restype == ShaderResourceType.Texture1D || restype == ShaderResourceType.Texture1DArray)
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dim = w.ToString();
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else
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dim = String.Format("{0}x{1}", w, h);
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string arraydim = String.Format("Array[{0}]", a);
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if (restype == ShaderResourceType.Texture2DMS || restype == ShaderResourceType.Texture2DMSArray)
|
|
arraydim += String.Format(", {0}x MSAA", samples);
|
|
|
|
node = resources.Nodes.Add(new object[] {
|
|
bindMap.bindset, slotname, typename, name,
|
|
dim,
|
|
arraydim,
|
|
format,
|
|
});
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = tag;
|
|
|
|
if (!filledSlot)
|
|
EmptyRow(node);
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
}
|
|
|
|
if (bindType == ShaderBindType.ImageSampler)
|
|
{
|
|
if (descriptorBind.sampler == ResourceId.Null)
|
|
{
|
|
node = resources.Nodes.Add(new object[] {
|
|
bindMap.bindset, slotname, bindType, "-",
|
|
"-",
|
|
"",
|
|
"",
|
|
});
|
|
|
|
EmptyRow(node);
|
|
}
|
|
else
|
|
{
|
|
var texnode = node;
|
|
|
|
if (!samplers.ContainsKey(descriptorBind.sampler))
|
|
{
|
|
node = resources.Nodes.Add(MakeSampler("", "", descriptorBind));
|
|
|
|
if (!filledSlot)
|
|
EmptyRow(node);
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
|
|
var data = new SamplerData(node);
|
|
node.Tag = data;
|
|
|
|
samplers.Add(descriptorBind.sampler, data);
|
|
}
|
|
|
|
if (texnode != null)
|
|
{
|
|
m_CombinedImageSamplers[texnode] = samplers[descriptorBind.sampler].node;
|
|
samplers[descriptorBind.sampler].images.Add(texnode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
resources.EndUpdate();
|
|
resources.NodesSelection.Clear();
|
|
resources.SetVScrollValue(vs);
|
|
|
|
vs = cbuffers.VScrollValue();
|
|
cbuffers.BeginUpdate();
|
|
cbuffers.Nodes.Clear();
|
|
if(stage.ShaderDetails != null)
|
|
{
|
|
UInt32 slot = 0;
|
|
foreach (var b in shaderDetails.ConstantBlocks)
|
|
{
|
|
BindpointMap bindMap = stage.BindpointMapping.ConstantBlocks[b.bindPoint];
|
|
|
|
bool usedSlot = bindMap.used;
|
|
|
|
var slotBinds = pipe.DescSets[bindMap.bindset].bindings[bindMap.bind].binds;
|
|
|
|
// consider it filled if any array element is filled
|
|
bool filledSlot = false;
|
|
for (UInt32 idx = 0; idx < bindMap.arraySize; idx++)
|
|
filledSlot |= slotBinds[idx].res != ResourceId.Null;
|
|
|
|
// show if
|
|
if (usedSlot || // it's referenced by the shader - regardless of empty or not
|
|
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
|
|
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
|
|
)
|
|
{
|
|
TreelistView.NodeCollection parentNodes = cbuffers.Nodes;
|
|
|
|
string setname = bindMap.bindset.ToString();
|
|
|
|
string slotname = bindMap.bind.ToString();
|
|
slotname += ": " + b.name;
|
|
|
|
// for arrays, add a parent element that we add the real cbuffers below
|
|
if (bindMap.arraySize > 1)
|
|
{
|
|
var node = parentNodes.Add(new object[] { "", setname, slotname, String.Format("Array[{0}]", bindMap.arraySize), "", "" });
|
|
|
|
node.TreeColumn = 0;
|
|
|
|
if (!filledSlot)
|
|
EmptyRow(node);
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
|
|
parentNodes = node.Nodes;
|
|
}
|
|
|
|
for (UInt32 idx = 0; idx < bindMap.arraySize; idx++)
|
|
{
|
|
var descriptorBind = slotBinds[idx];
|
|
|
|
if (bindMap.arraySize > 1)
|
|
slotname = String.Format("{0}[{1}]", b.name, idx);
|
|
|
|
string name = "Constant Buffer " + descriptorBind.res.ToString();
|
|
UInt64 length = descriptorBind.size;
|
|
int numvars = b.variables.Length;
|
|
|
|
if (!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
length = 0;
|
|
}
|
|
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
if (bufs[t].ID == descriptorBind.res)
|
|
name = bufs[t].name;
|
|
|
|
if (name == "")
|
|
name = "Constant Buffer " + descriptorBind.res.ToString();
|
|
|
|
string sizestr = String.Format("{0} Variables, {1} bytes", numvars, length);
|
|
string vecrange = String.Format("{0} - {1}", descriptorBind.offset, descriptorBind.offset + descriptorBind.size);
|
|
|
|
var node = parentNodes.Add(new object[] { "", setname, slotname, name, vecrange, sizestr });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = new CBufferTag(slot, idx);
|
|
|
|
if (!filledSlot)
|
|
EmptyRow(node);
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
}
|
|
}
|
|
|
|
slot++;
|
|
}
|
|
}
|
|
cbuffers.EndUpdate();
|
|
cbuffers.NodesSelection.Clear();
|
|
cbuffers.SetVScrollValue(vs);
|
|
}
|
|
|
|
// from https://gist.github.com/mjijackson/5311256
|
|
private float CalcHue(float p, float q, float t)
|
|
{
|
|
if (t < 0) t += 1;
|
|
if (t > 1) t -= 1;
|
|
|
|
if (t < 1.0f / 6.0f)
|
|
return p + (q - p) * 6.0f * t;
|
|
|
|
if (t < 0.5f)
|
|
return q;
|
|
|
|
if (t < 2.0f / 3.0f)
|
|
return p + (q - p) * (2.0f / 3.0f - t) * 6.0f;
|
|
|
|
return p;
|
|
}
|
|
|
|
private Color HSLColor(float h, float s, float l)
|
|
{
|
|
float r, g, b;
|
|
|
|
if (s == 0)
|
|
{
|
|
r = g = b = l; // achromatic
|
|
}
|
|
else
|
|
{
|
|
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
|
|
var p = 2 * l - q;
|
|
r = CalcHue(p, q, h + 1.0f / 3.0f);
|
|
g = CalcHue(p, q, h);
|
|
b = CalcHue(p, q, h - 1.0f / 3.0f);
|
|
}
|
|
|
|
return Color.FromArgb(255, (int)(r * 255), (int)(g * 255), (int)(b * 255));
|
|
}
|
|
|
|
private void UpdateState()
|
|
{
|
|
if (!m_Core.LogLoaded)
|
|
return;
|
|
|
|
m_CombinedImageSamplers.Clear();
|
|
|
|
FetchTexture[] texs = m_Core.CurTextures;
|
|
FetchBuffer[] bufs = m_Core.CurBuffers;
|
|
VulkanPipelineState state = m_Core.CurVulkanPipelineState;
|
|
FetchDrawcall draw = m_Core.CurDrawcall;
|
|
|
|
var tick = global::renderdocui.Properties.Resources.tick;
|
|
var cross = global::renderdocui.Properties.Resources.cross;
|
|
|
|
bool[] usedBindings = new bool[128];
|
|
|
|
for (int i = 0; i < 128; i++)
|
|
usedBindings[i] = false;
|
|
|
|
////////////////////////////////////////////////
|
|
// Vertex Input
|
|
|
|
int vs = 0;
|
|
|
|
vs = viAttrs.VScrollValue();
|
|
viAttrs.Nodes.Clear();
|
|
viAttrs.BeginUpdate();
|
|
if (state.VI.attrs != null)
|
|
{
|
|
int i = 0;
|
|
foreach (var a in state.VI.attrs)
|
|
{
|
|
bool filledSlot = true;
|
|
bool usedSlot = false;
|
|
|
|
string name = String.Format("Attribute {0}", i);
|
|
|
|
if (state.VS.Shader != ResourceId.Null)
|
|
{
|
|
int attrib = state.VS.BindpointMapping.InputAttributes[a.location];
|
|
|
|
if (attrib >= 0 && attrib < state.VS.ShaderDetails.InputSig.Length)
|
|
{
|
|
name = state.VS.ShaderDetails.InputSig[attrib].varName;
|
|
usedSlot = true;
|
|
}
|
|
}
|
|
|
|
// show if
|
|
if (usedSlot || // it's referenced by the shader - regardless of empty or not
|
|
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
|
|
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
|
|
)
|
|
{
|
|
var node = viAttrs.Nodes.Add(new object[] {
|
|
i, name, a.location, a.binding, a.format, a.byteoffset });
|
|
|
|
usedBindings[a.binding] = true;
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
viAttrs.NodesSelection.Clear();
|
|
viAttrs.EndUpdate();
|
|
viAttrs.SetVScrollValue(vs);
|
|
|
|
m_BindNodes.Clear();
|
|
|
|
PrimitiveTopology topo = draw != null ? draw.topology : PrimitiveTopology.Unknown;
|
|
|
|
topology.Text = topo.ToString();
|
|
if (topo > PrimitiveTopology.PatchList)
|
|
{
|
|
int numCPs = (int)topo - (int)PrimitiveTopology.PatchList + 1;
|
|
|
|
topology.Text = string.Format("PatchList ({0} Control Points)", numCPs);
|
|
}
|
|
|
|
primRestart.Visible = state.IA.primitiveRestartEnable;
|
|
|
|
switch (topo)
|
|
{
|
|
case PrimitiveTopology.PointList:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_pointlist;
|
|
break;
|
|
case PrimitiveTopology.LineList:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linelist;
|
|
break;
|
|
case PrimitiveTopology.LineStrip:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linestrip;
|
|
break;
|
|
case PrimitiveTopology.TriangleList:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_trilist;
|
|
break;
|
|
case PrimitiveTopology.TriangleStrip:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_tristrip;
|
|
break;
|
|
case PrimitiveTopology.LineList_Adj:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linelist_adj;
|
|
break;
|
|
case PrimitiveTopology.LineStrip_Adj:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linestrip_adj;
|
|
break;
|
|
case PrimitiveTopology.TriangleList_Adj:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_trilist_adj;
|
|
break;
|
|
case PrimitiveTopology.TriangleStrip_Adj:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_tristrip_adj;
|
|
break;
|
|
default:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_patch;
|
|
break;
|
|
}
|
|
|
|
vs = viBuffers.VScrollValue();
|
|
viBuffers.Nodes.Clear();
|
|
viBuffers.BeginUpdate();
|
|
|
|
bool ibufferUsed = draw != null && (draw.flags & DrawcallFlags.UseIBuffer) != 0;
|
|
|
|
if (state.IA.ibuffer != null && state.IA.ibuffer.buf != ResourceId.Null)
|
|
{
|
|
if (ibufferUsed || showDisabled.Checked)
|
|
{
|
|
string ptr = "Buffer " + state.IA.ibuffer.buf.ToString();
|
|
string name = ptr;
|
|
UInt32 length = 1;
|
|
|
|
if (!ibufferUsed)
|
|
{
|
|
length = 0;
|
|
}
|
|
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == state.IA.ibuffer.buf)
|
|
{
|
|
name = bufs[t].name;
|
|
length = bufs[t].length;
|
|
}
|
|
}
|
|
|
|
var node = viBuffers.Nodes.Add(new object[] { "Index", name, "Index", state.IA.ibuffer.offs, draw.indexByteWidth, length });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = state.IA.ibuffer.buf;
|
|
|
|
if (!ibufferUsed)
|
|
InactiveRow(node);
|
|
|
|
if (state.IA.ibuffer.buf == ResourceId.Null)
|
|
EmptyRow(node);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ibufferUsed || showEmpty.Checked)
|
|
{
|
|
var node = viBuffers.Nodes.Add(new object[] { "Index", "No Buffer Set", "-", "-", "-", "-" });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = state.IA.ibuffer.buf;
|
|
|
|
EmptyRow(node);
|
|
|
|
if (!ibufferUsed)
|
|
InactiveRow(node);
|
|
}
|
|
}
|
|
|
|
m_VBNodes.Clear();
|
|
|
|
if (state.VI.vbuffers != null)
|
|
{
|
|
for(int i=0; i < Math.Max(state.VI.vbuffers.Length, state.VI.binds.Length); i++)
|
|
{
|
|
var vbuff = (i < state.VI.vbuffers.Length ? state.VI.vbuffers[i] : null);
|
|
VulkanPipelineState.VertexInput.Binding bind = null;
|
|
|
|
for (int b = 0; b < state.VI.binds.Length; b++)
|
|
{
|
|
if (state.VI.binds[b].vbufferBinding == i)
|
|
bind = state.VI.binds[b];
|
|
}
|
|
|
|
bool filledSlot = ((vbuff != null && vbuff.buffer != ResourceId.Null) || bind != null);
|
|
bool usedSlot = (usedBindings[i]);
|
|
|
|
// show if
|
|
if (usedSlot || // it's referenced by the shader - regardless of empty or not
|
|
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
|
|
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
|
|
)
|
|
{
|
|
string name = "No Buffer";
|
|
string rate = "-";
|
|
UInt32 length = 1;
|
|
UInt64 offset = 0;
|
|
UInt32 stride = 0;
|
|
|
|
if (vbuff != null)
|
|
{
|
|
name = "Buffer " + vbuff.buffer.ToString();
|
|
offset = vbuff.offset;
|
|
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == vbuff.buffer)
|
|
{
|
|
name = bufs[t].name;
|
|
length = bufs[t].length;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bind != null)
|
|
{
|
|
stride = bind.bytestride;
|
|
rate = bind.perInstance ? "Instance" : "Vertex";
|
|
}
|
|
else
|
|
{
|
|
name += ", No Binding";
|
|
}
|
|
|
|
TreelistView.Node node = null;
|
|
|
|
if(filledSlot)
|
|
node = viBuffers.Nodes.Add(new object[] { i, name, rate, offset, stride, length });
|
|
else
|
|
node = viBuffers.Nodes.Add(new object[] { i, "No Binding", "-", "-", "-", "-" });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = vbuff != null ? vbuff.buffer : ResourceId.Null;
|
|
|
|
if (!filledSlot || bind == null || vbuff == null)
|
|
EmptyRow(node);
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
|
|
m_VBNodes.Add(node);
|
|
}
|
|
}
|
|
}
|
|
viBuffers.NodesSelection.Clear();
|
|
viBuffers.EndUpdate();
|
|
viBuffers.SetVScrollValue(vs);
|
|
|
|
SetShaderState(texs, bufs, state.VS, state.graphics, vsShader, vsResources, vsCBuffers);
|
|
SetShaderState(texs, bufs, state.GS, state.graphics, gsShader, gsResources, gsCBuffers);
|
|
SetShaderState(texs, bufs, state.TCS, state.graphics, hsShader, hsResources, hsCBuffers);
|
|
SetShaderState(texs, bufs, state.TES, state.graphics, dsShader, dsResources, dsCBuffers);
|
|
SetShaderState(texs, bufs, state.FS, state.graphics, psShader, psResources, psCBuffers);
|
|
SetShaderState(texs, bufs, state.CS, state.compute, csShader, csResources, csCBuffers);
|
|
|
|
////////////////////////////////////////////////
|
|
// Rasterizer
|
|
|
|
vs = viewports.VScrollValue();
|
|
viewports.BeginUpdate();
|
|
viewports.Nodes.Clear();
|
|
|
|
int vs2 = scissors.VScrollValue();
|
|
scissors.BeginUpdate();
|
|
scissors.Nodes.Clear();
|
|
|
|
if (state.Pass.renderpass.obj != ResourceId.Null)
|
|
{
|
|
scissors.Nodes.Add(new object[] { "Render Area",
|
|
state.Pass.renderArea.x, state.Pass.renderArea.y,
|
|
state.Pass.renderArea.width, state.Pass.renderArea.height });
|
|
}
|
|
|
|
{
|
|
int i = 0;
|
|
foreach (var v in state.VP.viewportScissors)
|
|
{
|
|
var node = viewports.Nodes.Add(new object[] { i, v.vp.x, v.vp.y, v.vp.Width, v.vp.Height, v.vp.MinDepth, v.vp.MaxDepth });
|
|
|
|
if (v.vp.Width == 0 || v.vp.Height == 0 || v.vp.MinDepth == v.vp.MaxDepth)
|
|
EmptyRow(node);
|
|
|
|
i++;
|
|
|
|
node = scissors.Nodes.Add(new object[] { i, v.scissor.x, v.scissor.y, v.scissor.width, v.scissor.height });
|
|
|
|
if (v.scissor.width == 0 || v.scissor.height == 0)
|
|
EmptyRow(node);
|
|
}
|
|
}
|
|
|
|
viewports.NodesSelection.Clear();
|
|
viewports.EndUpdate();
|
|
viewports.SetVScrollValue(vs);
|
|
|
|
scissors.NodesSelection.Clear();
|
|
scissors.EndUpdate();
|
|
scissors.SetVScrollValue(vs2);
|
|
|
|
fillMode.Text = state.RS.FillMode.ToString();
|
|
cullMode.Text = state.RS.CullMode.ToString();
|
|
frontCCW.Image = state.RS.FrontCCW ? tick : cross;
|
|
|
|
depthBias.Text = Formatter.Format(state.RS.depthBias);
|
|
depthBiasClamp.Text = Formatter.Format(state.RS.depthBiasClamp);
|
|
slopeScaledBias.Text = Formatter.Format(state.RS.slopeScaledDepthBias);
|
|
|
|
depthClip.Image = state.RS.depthClipEnable ? tick : cross;
|
|
rasterizerDiscard.Image = state.RS.rasterizerDiscardEnable ? tick : cross;
|
|
lineWidth.Text = Formatter.Format(state.RS.lineWidth);
|
|
|
|
sampleCount.Text = state.MSAA.rasterSamples.ToString();
|
|
sampleShading.Image = state.MSAA.sampleShadingEnable ? tick : cross;
|
|
minSampleShading.Text = Formatter.Format(state.MSAA.minSampleShading);
|
|
sampleMask.Text = state.MSAA.sampleMask.ToString("X8");
|
|
|
|
////////////////////////////////////////////////
|
|
// Output Merger
|
|
|
|
bool[] targets = new bool[8];
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
targets[i] = false;
|
|
|
|
vs = targetOutputs.VScrollValue();
|
|
targetOutputs.BeginUpdate();
|
|
targetOutputs.Nodes.Clear();
|
|
if (state.Pass.framebuffer.attachments != null)
|
|
{
|
|
int i = 0;
|
|
foreach (var p in state.Pass.framebuffer.attachments)
|
|
{
|
|
if (p.img != ResourceId.Null || showEmpty.Checked)
|
|
{
|
|
UInt32 w = 1, h = 1, d = 1;
|
|
UInt32 a = 1;
|
|
string format = "Unknown";
|
|
string name = "Texture " + p.ToString();
|
|
string typename = "Unknown";
|
|
object tag = null;
|
|
|
|
if (p.img == ResourceId.Null)
|
|
{
|
|
name = "Empty";
|
|
format = "-";
|
|
typename = "-";
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
for (int t = 0; t < texs.Length; t++)
|
|
{
|
|
if (texs[t].ID == p.img)
|
|
{
|
|
w = texs[t].width;
|
|
h = texs[t].height;
|
|
d = texs[t].depth;
|
|
a = texs[t].arraysize;
|
|
format = texs[t].format.ToString();
|
|
name = texs[t].name;
|
|
typename = texs[t].resType.Str();
|
|
|
|
if (!texs[t].customName && state.FS.ShaderDetails != null)
|
|
{
|
|
for(int s=0; s < state.FS.ShaderDetails.OutputSig.Length; s++)
|
|
{
|
|
if(state.FS.ShaderDetails.OutputSig[s].regIndex == i &&
|
|
(state.FS.ShaderDetails.OutputSig[s].systemValue == SystemAttribute.None ||
|
|
state.FS.ShaderDetails.OutputSig[s].systemValue == SystemAttribute.ColourOutput))
|
|
{
|
|
name = String.Format("<{0}>", state.FS.ShaderDetails.OutputSig[s].varName);
|
|
}
|
|
}
|
|
}
|
|
|
|
tag = texs[t];
|
|
}
|
|
}
|
|
|
|
var node = targetOutputs.Nodes.Add(new object[] { i, name, typename, w, h, d, a, format });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = tag;
|
|
|
|
if (p.img == ResourceId.Null)
|
|
{
|
|
EmptyRow(node);
|
|
}
|
|
else
|
|
{
|
|
targets[i] = true;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
targetOutputs.EndUpdate();
|
|
targetOutputs.NodesSelection.Clear();
|
|
targetOutputs.SetVScrollValue(vs);
|
|
|
|
vs = blendOperations.VScrollValue();
|
|
blendOperations.BeginUpdate();
|
|
blendOperations.Nodes.Clear();
|
|
{
|
|
int i = 0;
|
|
foreach(var blend in state.CB.attachments)
|
|
{
|
|
bool filledSlot = true;
|
|
bool usedSlot = (targets[i]);
|
|
|
|
// show if
|
|
if (usedSlot || // it's referenced by the shader - regardless of empty or not
|
|
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
|
|
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
|
|
)
|
|
{
|
|
var node = blendOperations.Nodes.Add(new object[] { i,
|
|
blend.blendEnable,
|
|
|
|
blend.m_Blend.Source,
|
|
blend.m_Blend.Destination,
|
|
blend.m_Blend.Operation,
|
|
|
|
blend.m_AlphaBlend.Source,
|
|
blend.m_AlphaBlend.Destination,
|
|
blend.m_AlphaBlend.Operation,
|
|
|
|
((blend.WriteMask & 0x1) == 0 ? "_" : "R") +
|
|
((blend.WriteMask & 0x2) == 0 ? "_" : "G") +
|
|
((blend.WriteMask & 0x4) == 0 ? "_" : "B") +
|
|
((blend.WriteMask & 0x8) == 0 ? "_" : "A")
|
|
});
|
|
|
|
|
|
if (!filledSlot)
|
|
EmptyRow(node);
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
blendOperations.NodesSelection.Clear();
|
|
blendOperations.EndUpdate();
|
|
blendOperations.SetVScrollValue(vs);
|
|
|
|
blendFactor.Text = state.CB.blendConst[0].ToString("F2") + ", " +
|
|
state.CB.blendConst[1].ToString("F2") + ", " +
|
|
state.CB.blendConst[2].ToString("F2") + ", " +
|
|
state.CB.blendConst[3].ToString("F2");
|
|
logicOp.Text = state.CB.logicOpEnable ? state.CB.LogicOp : "-";
|
|
alphaToOne.Image = state.CB.alphaToOneEnable ? tick : cross;
|
|
|
|
depthEnable.Image = state.DS.depthTestEnable ? tick : cross;
|
|
depthFunc.Text = state.DS.depthCompareOp;
|
|
depthWrite.Image = state.DS.depthWriteEnable ? tick : cross;
|
|
|
|
if (state.DS.depthBoundsEnable)
|
|
{
|
|
depthBounds.Text = Formatter.Format(state.DS.minDepthBounds) + "-" + Formatter.Format(state.DS.maxDepthBounds);
|
|
depthBounds.Image = null;
|
|
}
|
|
else
|
|
{
|
|
depthBounds.Text = "";
|
|
depthBounds.Image = cross;
|
|
}
|
|
|
|
stencilFuncs.BeginUpdate();
|
|
stencilFuncs.Nodes.Clear();
|
|
if (state.DS.stencilTestEnable)
|
|
{
|
|
stencilFuncs.Nodes.Add(new object[] { "Front", state.DS.front.func, state.DS.front.failOp,
|
|
state.DS.front.depthFailOp, state.DS.front.passOp,
|
|
state.DS.front.writeMask.ToString("X2"),
|
|
state.DS.front.compareMask.ToString("X2"),
|
|
state.DS.front.stencilref.ToString("X2")});
|
|
stencilFuncs.Nodes.Add(new object[] { "Back", state.DS.back.func, state.DS.back.failOp,
|
|
state.DS.back.depthFailOp, state.DS.back.passOp,
|
|
state.DS.back.writeMask.ToString("X2"),
|
|
state.DS.back.compareMask.ToString("X2"),
|
|
state.DS.back.stencilref.ToString("X2")});
|
|
}
|
|
else
|
|
{
|
|
stencilFuncs.Nodes.Add(new object[] { "Front", "-", "-", "-", "-", "-", "-", "-" });
|
|
stencilFuncs.Nodes.Add(new object[] { "Back", "-", "-", "-", "-", "-", "-", "-" });
|
|
}
|
|
stencilFuncs.EndUpdate();
|
|
stencilFuncs.NodesSelection.Clear();
|
|
|
|
// highlight the appropriate stages in the flowchart
|
|
if (draw == null)
|
|
{
|
|
pipeFlow.SetStagesEnabled(new bool[] { true, true, true, true, true, true, true, true, true });
|
|
}
|
|
else if ((draw.flags & DrawcallFlags.Dispatch) != 0)
|
|
{
|
|
pipeFlow.SetStagesEnabled(new bool[] { false, false, false, false, false, false, false, false, true });
|
|
}
|
|
else
|
|
{
|
|
pipeFlow.SetStagesEnabled(new bool[] {
|
|
true,
|
|
true,
|
|
state.TCS.Shader != ResourceId.Null,
|
|
state.TES.Shader != ResourceId.Null,
|
|
state.GS.Shader != ResourceId.Null,
|
|
true,
|
|
state.FS.Shader != ResourceId.Null,
|
|
true,
|
|
false
|
|
});
|
|
|
|
// if(streamout only)
|
|
//{
|
|
// pipeFlow.Rasterizer = false;
|
|
// pipeFlow.OutputMerger = false;
|
|
//}
|
|
}
|
|
}
|
|
|
|
public void OnEventSelected(UInt32 frameID, UInt32 eventID)
|
|
{
|
|
UpdateState();
|
|
}
|
|
|
|
private void hideDisabledEmpty_MouseClick(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Button == MouseButtons.Right)
|
|
{
|
|
rightclickMenu.Show((Control)sender, new Point(e.X, e.Y));
|
|
}
|
|
}
|
|
|
|
private void hideDisabled_Click(object sender, EventArgs e)
|
|
{
|
|
showDisabled.Checked = !showDisabled.Checked;
|
|
showDisabledToolitem.Checked = showDisabled.Checked;
|
|
UpdateState();
|
|
}
|
|
|
|
private void hideEmpty_Click(object sender, EventArgs e)
|
|
{
|
|
showEmpty.Checked = !showEmpty.Checked;
|
|
showEmptyToolitem.Checked = showEmpty.Checked;
|
|
UpdateState();
|
|
}
|
|
|
|
// launch the appropriate kind of viewer, depending on the type of resource that's in this node
|
|
private void textureCell_CellDoubleClick(TreelistView.Node node)
|
|
{
|
|
object tag = node.Tag;
|
|
|
|
VulkanPipelineState.ShaderStage stage = GetStageForSender(node.OwnerView);
|
|
|
|
if (stage == null) return;
|
|
|
|
if (tag is FetchTexture)
|
|
{
|
|
FetchTexture tex = (FetchTexture)tag;
|
|
|
|
if (tex.resType == ShaderResourceType.Buffer)
|
|
{
|
|
var viewer = new BufferViewer(m_Core, false);
|
|
viewer.ViewRawBuffer(false, tex.ID);
|
|
viewer.Show(m_DockContent.DockPanel);
|
|
}
|
|
else
|
|
{
|
|
var viewer = m_Core.GetTextureViewer();
|
|
viewer.Show(m_DockContent.DockPanel);
|
|
if (!viewer.IsDisposed)
|
|
viewer.ViewTexture(tex.ID, true);
|
|
}
|
|
}
|
|
else if (tag is FetchBuffer)
|
|
{
|
|
FetchBuffer buf = (FetchBuffer)tag;
|
|
|
|
// no format detection yet
|
|
var deets = stage.ShaderDetails;
|
|
|
|
if (buf.ID != ResourceId.Null)
|
|
{
|
|
var viewer = new BufferViewer(m_Core, false);
|
|
viewer.ViewRawBuffer(true, buf.ID);
|
|
viewer.Show(m_DockContent.DockPanel);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void defaultCopyPaste_KeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
if (!m_Core.LogLoaded) return;
|
|
|
|
if (e.KeyCode == Keys.C && e.Control)
|
|
{
|
|
string text = "";
|
|
|
|
if (sender is DataGridView)
|
|
{
|
|
foreach (DataGridViewRow row in ((DataGridView)sender).SelectedRows)
|
|
{
|
|
foreach (var cell in row.Cells)
|
|
text += cell.ToString() + " ";
|
|
text += Environment.NewLine;
|
|
}
|
|
}
|
|
else if (sender is TreelistView.TreeListView)
|
|
{
|
|
TreelistView.NodesSelection sel = ((TreelistView.TreeListView)sender).NodesSelection;
|
|
|
|
if (sel.Count > 0)
|
|
{
|
|
for (int i = 0; i < sel.Count; i++)
|
|
{
|
|
for (int v = 0; v < sel[i].Count; v++)
|
|
text += sel[i][v].ToString() + " ";
|
|
text += Environment.NewLine;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TreelistView.Node n = ((TreelistView.TreeListView)sender).SelectedNode;
|
|
for (int v = 0; v < n.Count; v++)
|
|
text += n[v].ToString() + " ";
|
|
text += Environment.NewLine;
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
if (text.Length > 0)
|
|
Clipboard.SetText(text);
|
|
}
|
|
catch (System.Exception)
|
|
{
|
|
try
|
|
{
|
|
if (text.Length > 0)
|
|
Clipboard.SetDataObject(text);
|
|
}
|
|
catch (System.Exception)
|
|
{
|
|
// give up!
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void disableSelection_Leave(object sender, EventArgs e)
|
|
{
|
|
if (sender is DataGridView)
|
|
((DataGridView)sender).ClearSelection();
|
|
else if (sender is TreelistView.TreeListView)
|
|
{
|
|
TreelistView.TreeListView tv = (TreelistView.TreeListView)sender;
|
|
|
|
int vs = tv.VScrollValue();
|
|
tv.NodesSelection.Clear();
|
|
tv.FocusedNode = null;
|
|
tv.SetVScrollValue(vs);
|
|
}
|
|
}
|
|
|
|
private void disableSelection_VisibleChanged(object sender, EventArgs e)
|
|
{
|
|
((DataGridView)sender).ClearSelection();
|
|
((DataGridView)sender).AutoResizeColumns(DataGridViewAutoSizeColumnsMode.AllCells);
|
|
}
|
|
|
|
private void iabuffers_NodeDoubleClicked(TreelistView.Node node)
|
|
{
|
|
if (node.Tag is ResourceId)
|
|
{
|
|
ResourceId id = (ResourceId)node.Tag;
|
|
|
|
if (id != ResourceId.Null)
|
|
{
|
|
var viewer = new BufferViewer(m_Core, false);
|
|
viewer.ViewRawBuffer(true, id);
|
|
viewer.Show(m_DockContent.DockPanel);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void inputLayouts_NodeDoubleClick(TreelistView.Node node)
|
|
{
|
|
(new BufferViewer(m_Core, true)).Show(m_DockContent.DockPanel);
|
|
}
|
|
|
|
private VulkanPipelineState.ShaderStage GetStageForSender(object sender)
|
|
{
|
|
VulkanPipelineState.ShaderStage stage = null;
|
|
|
|
if (!m_Core.LogLoaded)
|
|
return null;
|
|
|
|
object cur = sender;
|
|
|
|
while (cur is Control)
|
|
{
|
|
if (cur == tabVS)
|
|
stage = m_Core.CurVulkanPipelineState.VS;
|
|
else if (cur == tabGS)
|
|
stage = m_Core.CurVulkanPipelineState.GS;
|
|
else if (cur == tabHS)
|
|
stage = m_Core.CurVulkanPipelineState.TCS;
|
|
else if (cur == tabDS)
|
|
stage = m_Core.CurVulkanPipelineState.TES;
|
|
else if (cur == tabPS)
|
|
stage = m_Core.CurVulkanPipelineState.FS;
|
|
else if (cur == tabCS)
|
|
stage = m_Core.CurVulkanPipelineState.CS;
|
|
else if (cur == tabOM)
|
|
stage = m_Core.CurVulkanPipelineState.FS;
|
|
|
|
if (stage != null)
|
|
return stage;
|
|
|
|
Control c = (Control)cur;
|
|
|
|
if(c.Parent == null)
|
|
break;
|
|
|
|
cur = ((Control)cur).Parent;
|
|
}
|
|
|
|
System.Diagnostics.Debug.Fail("Unrecognised control calling event handler");
|
|
|
|
return null;
|
|
}
|
|
|
|
private void shader_Click(object sender, EventArgs e)
|
|
{
|
|
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage == null) return;
|
|
|
|
ShaderReflection shaderDetails = stage.ShaderDetails;
|
|
|
|
if (stage.Shader == ResourceId.Null) return;
|
|
|
|
ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, stage.stage, null, "");
|
|
|
|
s.Show(m_DockContent.DockPanel);
|
|
}
|
|
|
|
private void MakeShaderVariablesHLSL(bool cbufferContents, ShaderConstant[] vars, ref string struct_contents, ref string struct_defs)
|
|
{
|
|
var nl = Environment.NewLine;
|
|
var nl2 = Environment.NewLine + Environment.NewLine;
|
|
|
|
foreach (var v in vars)
|
|
{
|
|
if (v.type.members.Length > 0)
|
|
{
|
|
string def = "struct " + v.type.descriptor.name + " {" + nl;
|
|
|
|
if(!struct_defs.Contains(def))
|
|
{
|
|
string contents = "";
|
|
MakeShaderVariablesHLSL(false, v.type.members, ref contents, ref struct_defs);
|
|
|
|
struct_defs += def + contents + "};" + nl2;
|
|
}
|
|
}
|
|
|
|
struct_contents += "\t" + v.type.descriptor.name + " " + v.name;
|
|
|
|
char comp = 'x';
|
|
if (v.reg.comp == 1) comp = 'y';
|
|
if (v.reg.comp == 2) comp = 'z';
|
|
if (v.reg.comp == 3) comp = 'w';
|
|
|
|
if (cbufferContents) struct_contents += String.Format(" : packoffset(c{0}.{1});", v.reg.vec, comp);
|
|
else struct_contents += ";";
|
|
|
|
struct_contents += nl;
|
|
}
|
|
}
|
|
|
|
// start a shaderviewer to edit this shader, optionally generating stub HLSL if there isn't
|
|
// HLSL source available for this shader.
|
|
private void shaderedit_Click(object sender, EventArgs e)
|
|
{
|
|
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage == null) return;
|
|
|
|
ShaderReflection shaderDetails = stage.ShaderDetails;
|
|
|
|
if (stage.Shader == ResourceId.Null || shaderDetails == null) return;
|
|
|
|
var entryFunc = String.Format("EditedShader{0}S", stage.stage.ToString()[0]);
|
|
|
|
string mainfile = "";
|
|
|
|
var files = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
|
|
if (shaderDetails.DebugInfo.entryFunc.Length > 0 && shaderDetails.DebugInfo.files.Length > 0)
|
|
{
|
|
entryFunc = shaderDetails.DebugInfo.entryFunc;
|
|
|
|
foreach (var s in shaderDetails.DebugInfo.files)
|
|
files.Add(s.BaseFilename, s.filetext);
|
|
|
|
int entryFile = shaderDetails.DebugInfo.entryFile;
|
|
if (entryFile < 0 || entryFile >= shaderDetails.DebugInfo.files.Length)
|
|
entryFile = 0;
|
|
|
|
mainfile = shaderDetails.DebugInfo.files[entryFile].BaseFilename;
|
|
}
|
|
else
|
|
{
|
|
var nl = Environment.NewLine;
|
|
var nl2 = Environment.NewLine + Environment.NewLine;
|
|
|
|
string hlsl = "// No HLSL available - function stub generated" + nl2;
|
|
|
|
var shType = String.Format("{0}S", stage.stage.ToString()[0]);
|
|
|
|
foreach (var res in shaderDetails.Resources)
|
|
{
|
|
if (res.IsSampler)
|
|
{
|
|
hlsl += String.Format("//SamplerComparisonState {0} : register(s{1}); // can't disambiguate", res.name, res.bindPoint) + nl;
|
|
hlsl += String.Format("SamplerState {0} : register(s{1}); // can't disambiguate", res.name, res.bindPoint) + nl;
|
|
}
|
|
else
|
|
{
|
|
char regChar = 't';
|
|
|
|
if (res.IsReadWrite)
|
|
{
|
|
hlsl += "RW";
|
|
regChar = 'u';
|
|
}
|
|
|
|
if (res.IsTexture)
|
|
{
|
|
hlsl += String.Format("{0}<{1}> {2} : register({3}{4});", res.resType.ToString(), res.variableType.descriptor.name, res.name, regChar, res.bindPoint) + nl;
|
|
}
|
|
else
|
|
{
|
|
if (res.variableType.descriptor.rows == 1)
|
|
hlsl += String.Format("Buffer<{0}> {1} : register({2}{3});", res.variableType.descriptor.name, res.name, regChar, res.bindPoint) + nl;
|
|
else
|
|
hlsl += String.Format("StructuredBuffer<{0}> {1} : register({2}{3});", res.variableType.descriptor.name, res.name, regChar, res.bindPoint) + nl;
|
|
}
|
|
}
|
|
}
|
|
|
|
hlsl += nl2;
|
|
|
|
string cbuffers = "";
|
|
|
|
int cbufIdx = 0;
|
|
foreach (var cbuf in shaderDetails.ConstantBlocks)
|
|
{
|
|
if (cbuf.name.Length > 0 && cbuf.variables.Length > 0)
|
|
{
|
|
cbuffers += String.Format("cbuffer {0} : register(b{1}) {{", cbuf.name, cbufIdx) + nl;
|
|
MakeShaderVariablesHLSL(true, cbuf.variables, ref cbuffers, ref hlsl);
|
|
cbuffers += "};" + nl2;
|
|
}
|
|
cbufIdx++;
|
|
}
|
|
|
|
hlsl += cbuffers + nl2;
|
|
|
|
hlsl += String.Format("struct {0}Input{1}{{{1}", shType, nl);
|
|
foreach(var sig in shaderDetails.InputSig)
|
|
hlsl += String.Format("\t{0} {1} : {2};" + nl, sig.TypeString, sig.varName.Length > 0 ? sig.varName : ("param" + sig.regIndex), sig.D3D11SemanticString);
|
|
hlsl += "};" + nl2;
|
|
|
|
hlsl += String.Format("struct {0}Output{1}{{{1}", shType, nl);
|
|
foreach (var sig in shaderDetails.OutputSig)
|
|
hlsl += String.Format("\t{0} {1} : {2};" + nl, sig.TypeString, sig.varName.Length > 0 ? sig.varName : ("param" + sig.regIndex), sig.D3D11SemanticString);
|
|
hlsl += "};" + nl2;
|
|
|
|
hlsl += String.Format("{0}Output {1}(in {0}Input IN){2}{{{2}\t{0}Output OUT = ({0}Output)0;{2}{2}\t// ...{2}{2}\treturn OUT;{2}}}{2}", shType, entryFunc, nl);
|
|
|
|
mainfile = "generated.hlsl";
|
|
|
|
files.Add(mainfile, hlsl);
|
|
}
|
|
|
|
if (files.Count == 0)
|
|
return;
|
|
|
|
ShaderViewer sv = new ShaderViewer(m_Core, false, entryFunc, files,
|
|
|
|
// Save Callback
|
|
(ShaderViewer viewer, Dictionary<string, string> updatedfiles) =>
|
|
{
|
|
string compileSource = updatedfiles[mainfile];
|
|
|
|
// try and match up #includes against the files that we have. This isn't always
|
|
// possible as fxc only seems to include the source for files if something in
|
|
// that file was included in the compiled output. So you might end up with
|
|
// dangling #includes - we just have to ignore them
|
|
int offs = compileSource.IndexOf("#include");
|
|
|
|
while(offs >= 0)
|
|
{
|
|
// search back to ensure this is a valid #include (ie. not in a comment).
|
|
// Must only see whitespace before, then a newline.
|
|
int ws = Math.Max(0, offs-1);
|
|
while (ws >= 0 && (compileSource[ws] == ' ' || compileSource[ws] == '\t'))
|
|
ws--;
|
|
|
|
// not valid? jump to next.
|
|
if (ws > 0 && compileSource[ws] != '\n')
|
|
{
|
|
offs = compileSource.IndexOf("#include", offs + 1);
|
|
continue;
|
|
}
|
|
|
|
int start = ws+1;
|
|
|
|
bool tail = true;
|
|
|
|
int lineEnd = compileSource.IndexOf("\n", start+1);
|
|
if(lineEnd == -1)
|
|
{
|
|
lineEnd = compileSource.Length;
|
|
tail = false;
|
|
}
|
|
|
|
ws = offs + "#include".Length;
|
|
while (compileSource[ws] == ' ' || compileSource[ws] == '\t')
|
|
ws++;
|
|
|
|
string line = compileSource.Substring(offs, lineEnd-offs+1);
|
|
|
|
if (compileSource[ws] != '<' && compileSource[ws] != '"')
|
|
{
|
|
viewer.ShowErrors("Invalid #include directive found:\r\n" + line);
|
|
return;
|
|
}
|
|
|
|
// find matching char, either <> or "";
|
|
int end = compileSource.IndexOf(compileSource[ws] == '"' ? '"' : '>', ws + 1);
|
|
|
|
if (end == -1)
|
|
{
|
|
viewer.ShowErrors("Invalid #include directive found:\r\n" + line);
|
|
return;
|
|
}
|
|
|
|
string fname = compileSource.Substring(ws + 1, end - ws - 1);
|
|
|
|
string fileText = "";
|
|
|
|
if (updatedfiles.ContainsKey(fname))
|
|
fileText = updatedfiles[fname];
|
|
else
|
|
fileText = "// Can't find file " + fname + "\n";
|
|
|
|
compileSource = compileSource.Substring(0, offs) + "\n\n" + fileText + "\n\n" + (tail ? compileSource.Substring(lineEnd + 1) : "");
|
|
|
|
// need to start searching from the beginning - wasteful but allows nested includes to work
|
|
offs = compileSource.IndexOf("#include");
|
|
}
|
|
|
|
if (updatedfiles.ContainsKey("@cmdline"))
|
|
compileSource = updatedfiles["@cmdline"] + "\n\n" + compileSource;
|
|
|
|
// invoke off to the ReplayRenderer to replace the log's shader
|
|
// with our edited one
|
|
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
|
|
{
|
|
string errs = "";
|
|
|
|
uint flags = shaderDetails.DebugInfo.compileFlags;
|
|
|
|
ResourceId from = stage.Shader;
|
|
ResourceId to = r.BuildTargetShader(entryFunc, compileSource, flags, stage.stage, out errs);
|
|
|
|
viewer.BeginInvoke((MethodInvoker)delegate { viewer.ShowErrors(errs); });
|
|
if (to == ResourceId.Null)
|
|
{
|
|
r.RemoveReplacement(from);
|
|
}
|
|
else
|
|
{
|
|
r.ReplaceResource(from, to);
|
|
}
|
|
});
|
|
},
|
|
|
|
// Close Callback
|
|
() =>
|
|
{
|
|
// remove the replacement on close (we could make this more sophisticated if there
|
|
// was a place to control replaced resources/shaders).
|
|
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
|
|
{
|
|
r.RemoveReplacement(stage.Shader);
|
|
});
|
|
});
|
|
|
|
sv.Show(m_DockContent.DockPanel);
|
|
}
|
|
|
|
private void ShowCBuffer(VulkanPipelineState.ShaderStage stage, CBufferTag tag)
|
|
{
|
|
if (tag == null) return;
|
|
|
|
VulkanPipelineState.Pipeline pipe = m_Core.CurVulkanPipelineState.graphics;
|
|
if(stage.stage == ShaderStageType.Compute)
|
|
pipe = m_Core.CurVulkanPipelineState.compute;
|
|
|
|
var existing = ConstantBufferPreviewer.Has(stage.stage, tag.slotIdx, tag.arrayIdx);
|
|
if (existing != null)
|
|
{
|
|
existing.Show();
|
|
return;
|
|
}
|
|
|
|
var prev = new ConstantBufferPreviewer(m_Core, stage.stage, tag.slotIdx, tag.arrayIdx);
|
|
|
|
prev.ShowDock(m_DockContent.Pane, DockAlignment.Right, 0.3);
|
|
}
|
|
|
|
private void cbuffers_NodeDoubleClicked(TreelistView.Node node)
|
|
{
|
|
VulkanPipelineState.ShaderStage stage = GetStageForSender(node.OwnerView);
|
|
|
|
if (stage != null)
|
|
ShowCBuffer(stage, node.Tag as CBufferTag);
|
|
}
|
|
|
|
private void CBuffers_CellDoubleClick(object sender, DataGridViewCellEventArgs e)
|
|
{
|
|
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage != null)
|
|
ShowCBuffer(stage, ((DataGridView)sender).Rows[e.RowIndex].Tag as CBufferTag);
|
|
}
|
|
|
|
private string FormatMembers(int indent, string nameprefix, ShaderConstant[] vars)
|
|
{
|
|
string indentstr = new string(' ', indent*4);
|
|
|
|
string ret = "";
|
|
|
|
int i = 0;
|
|
|
|
foreach (var v in vars)
|
|
{
|
|
if (v.type.members.Length > 0)
|
|
{
|
|
if (i > 0)
|
|
ret += "\n";
|
|
ret += indentstr + "// struct " + v.type.Name + Environment.NewLine;
|
|
ret += indentstr + "{" + Environment.NewLine +
|
|
FormatMembers(indent + 1, v.name + "_", v.type.members) +
|
|
indentstr + "}" + Environment.NewLine;
|
|
if (i < vars.Length-1)
|
|
ret += Environment.NewLine;
|
|
}
|
|
else
|
|
{
|
|
string arr = "";
|
|
if (v.type.descriptor.elements > 1)
|
|
arr = String.Format("[{0}]", v.type.descriptor.elements);
|
|
ret += indentstr + v.type.Name + " " + nameprefix + v.name + arr + ";" + Environment.NewLine;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
private void shaderCog_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
if (sender is PictureBox)
|
|
{
|
|
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage != null && stage.Shader != ResourceId.Null)
|
|
(sender as PictureBox).Image = global::renderdocui.Properties.Resources.action_hover;
|
|
}
|
|
|
|
if (sender is Label)
|
|
{
|
|
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage == null) return;
|
|
|
|
if (stage.stage == ShaderStageType.Vertex) shaderCog_MouseEnter(vsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Tess_Control) shaderCog_MouseEnter(dsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Tess_Eval) shaderCog_MouseEnter(hsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Geometry) shaderCog_MouseEnter(gsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Fragment) shaderCog_MouseEnter(psShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Compute) shaderCog_MouseEnter(csShaderCog, e);
|
|
}
|
|
}
|
|
|
|
private void shaderCog_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
if (sender is PictureBox)
|
|
{
|
|
(sender as PictureBox).Image = global::renderdocui.Properties.Resources.action;
|
|
}
|
|
|
|
if (sender is Label)
|
|
{
|
|
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage == null) return;
|
|
|
|
if (stage.stage == ShaderStageType.Vertex) shaderCog_MouseEnter(vsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Tess_Control) shaderCog_MouseEnter(dsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Tess_Eval) shaderCog_MouseEnter(hsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Geometry) shaderCog_MouseEnter(gsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Fragment) shaderCog_MouseEnter(psShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Compute) shaderCog_MouseEnter(csShaderCog, e);
|
|
}
|
|
}
|
|
|
|
private void pipeFlow_SelectedStageChanged(object sender, EventArgs e)
|
|
{
|
|
stageTabControl.SelectedIndex = pipeFlow.SelectedStage;
|
|
}
|
|
|
|
private void csDebug_Click(object sender, EventArgs e)
|
|
{
|
|
uint gx = 0, gy = 0, gz = 0;
|
|
uint tx = 0, ty = 0, tz = 0;
|
|
|
|
if (m_Core.CurVulkanPipelineState == null ||
|
|
m_Core.CurVulkanPipelineState.CS.Shader == ResourceId.Null ||
|
|
m_Core.CurVulkanPipelineState.CS.ShaderDetails == null)
|
|
return;
|
|
|
|
if (uint.TryParse(groupX.Text, out gx) &&
|
|
uint.TryParse(groupY.Text, out gy) &&
|
|
uint.TryParse(groupZ.Text, out gz) &&
|
|
uint.TryParse(threadX.Text, out tx) &&
|
|
uint.TryParse(threadY.Text, out ty) &&
|
|
uint.TryParse(threadZ.Text, out tz))
|
|
{
|
|
uint[] groupdim = m_Core.CurDrawcall.dispatchDimension;
|
|
uint[] threadsdim = m_Core.CurDrawcall.dispatchThreadsDimension;
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
if (threadsdim[i] == 0)
|
|
threadsdim[i] = m_Core.CurVulkanPipelineState.CS.ShaderDetails.DispatchThreadsDimension[i];
|
|
|
|
string debugContext = String.Format("Group [{0},{1},{2}] Thread [{3},{4},{5}]", gx, gy, gz, tx, ty, tz);
|
|
|
|
if (gx >= groupdim[0] ||
|
|
gy >= groupdim[1] ||
|
|
gz >= groupdim[2] ||
|
|
tx >= threadsdim[0] ||
|
|
ty >= threadsdim[1] ||
|
|
tz >= threadsdim[2])
|
|
{
|
|
string bounds = String.Format("Group Dimensions [{0},{1},{2}] Thread Dimensions [{3},{4},{5}]",
|
|
groupdim[0], groupdim[1], groupdim[2],
|
|
threadsdim[0], threadsdim[1], threadsdim[2]);
|
|
|
|
MessageBox.Show(String.Format("{0} is out of bounds\n{1}", debugContext, bounds), "Couldn't debug compute shader.",
|
|
MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
return;
|
|
}
|
|
|
|
ShaderDebugTrace trace = null;
|
|
|
|
ShaderReflection shaderDetails = m_Core.CurVulkanPipelineState.CS.ShaderDetails;
|
|
|
|
m_Core.Renderer.Invoke((ReplayRenderer r) =>
|
|
{
|
|
trace = r.DebugThread(new uint[] { gx, gy, gz }, new uint[] { tx, ty, tz });
|
|
});
|
|
|
|
if (trace == null || trace.states.Length == 0)
|
|
{
|
|
MessageBox.Show("Couldn't debug compute shader.", "Uh Oh!",
|
|
MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
return;
|
|
}
|
|
|
|
this.BeginInvoke(new Action(() =>
|
|
{
|
|
ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Compute, trace, debugContext);
|
|
|
|
s.Show(m_DockContent.DockPanel);
|
|
}));
|
|
}
|
|
else
|
|
{
|
|
MessageBox.Show("Enter numbers for group and thread ID.", "Invalid thread", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
}
|
|
}
|
|
|
|
private void meshView_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
meshView.BackColor = Color.LightGray;
|
|
}
|
|
|
|
private void meshView_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
meshView.BackColor = SystemColors.Control;
|
|
}
|
|
|
|
private void meshView_Click(object sender, EventArgs e)
|
|
{
|
|
(new BufferViewer(m_Core, true)).Show(m_DockContent.DockPanel);
|
|
}
|
|
|
|
private float GetHueForVB(int i)
|
|
{
|
|
int idx = ((i+1) * 21) % 32; // space neighbouring colours reasonably distinctly
|
|
return (float)(idx) / 32.0f;
|
|
}
|
|
|
|
private void HighlightIABind(uint slot)
|
|
{
|
|
var VI = m_Core.CurVulkanPipelineState.VI;
|
|
|
|
Color c = HSLColor(GetHueForVB((int)slot), 1.0f, 0.95f);
|
|
|
|
if (slot < m_VBNodes.Count)
|
|
m_VBNodes[(int)slot].DefaultBackColor = c;
|
|
|
|
if (slot < m_BindNodes.Count)
|
|
m_BindNodes[(int)slot].DefaultBackColor = c;
|
|
|
|
for (int i = 0; i < viAttrs.Nodes.Count; i++)
|
|
{
|
|
var n = viAttrs.Nodes[i];
|
|
if (VI.attrs[i].binding == slot)
|
|
n.DefaultBackColor = c;
|
|
else
|
|
n.DefaultBackColor = Color.Transparent;
|
|
}
|
|
|
|
viAttrs.Invalidate();
|
|
viBuffers.Invalidate();
|
|
}
|
|
|
|
private void iaattrs_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (m_Core.CurVulkanPipelineState == null) return;
|
|
|
|
Point mousePoint = viAttrs.PointToClient(Cursor.Position);
|
|
var hoverNode = viAttrs.CalcHitNode(mousePoint);
|
|
|
|
ia_MouseLeave(sender, e);
|
|
|
|
var VI = m_Core.CurVulkanPipelineState.VI;
|
|
|
|
if (hoverNode != null)
|
|
{
|
|
int index = viAttrs.Nodes.GetNodeIndex(hoverNode);
|
|
|
|
if (index >= 0 && index < VI.attrs.Length)
|
|
{
|
|
uint binding = VI.attrs[index].binding;
|
|
|
|
HighlightIABind(binding);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void iabuffers_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (m_Core.CurVulkanPipelineState == null) return;
|
|
|
|
Point mousePoint = viBuffers.PointToClient(Cursor.Position);
|
|
var hoverNode = viBuffers.CalcHitNode(mousePoint);
|
|
|
|
ia_MouseLeave(sender, e);
|
|
|
|
if (hoverNode != null)
|
|
{
|
|
int idx = m_VBNodes.IndexOf(hoverNode);
|
|
if (idx >= 0)
|
|
HighlightIABind((uint)idx);
|
|
else
|
|
hoverNode.DefaultBackColor = SystemColors.ControlLight;
|
|
}
|
|
}
|
|
|
|
private void ia_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
foreach (var n in viBuffers.Nodes)
|
|
n.DefaultBackColor = Color.Transparent;
|
|
|
|
foreach (var n in viAttrs.Nodes)
|
|
n.DefaultBackColor = Color.Transparent;
|
|
|
|
viAttrs.Invalidate();
|
|
viBuffers.Invalidate();
|
|
}
|
|
|
|
private void export_Click(object sender, EventArgs e)
|
|
{
|
|
if (!m_Core.LogLoaded) return;
|
|
|
|
DialogResult res = exportDialog.ShowDialog();
|
|
|
|
if (res == DialogResult.OK)
|
|
{
|
|
}
|
|
}
|
|
|
|
private void resource_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
TreelistView.TreeListView treeview = (TreelistView.TreeListView)sender;
|
|
|
|
foreach (var n in treeview.Nodes)
|
|
n.DefaultBackColor = Color.Transparent;
|
|
|
|
treeview.Invalidate();
|
|
}
|
|
|
|
private void resource_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
TreelistView.TreeListView treeview = (TreelistView.TreeListView)sender;
|
|
|
|
if (m_Core.CurVulkanPipelineState == null) return;
|
|
|
|
Point mousePoint = treeview.PointToClient(Cursor.Position);
|
|
var hoverNode = treeview.CalcHitNode(mousePoint);
|
|
|
|
resource_MouseLeave(sender, e);
|
|
|
|
if (hoverNode != null)
|
|
{
|
|
if (hoverNode.Tag is SamplerData)
|
|
{
|
|
SamplerData data = (SamplerData)hoverNode.Tag;
|
|
foreach (var imgnode in data.images)
|
|
imgnode.DefaultBackColor = Color.Wheat;
|
|
}
|
|
else if (m_CombinedImageSamplers.ContainsKey(hoverNode))
|
|
{
|
|
m_CombinedImageSamplers[hoverNode].DefaultBackColor = Color.LightCyan;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |