Files
renderdoc/renderdoc/driver/vulkan/vk_android.cpp
T
baldurk 7db90232f9 Allow creating completely headless outputs and reading back their output
* This is useful when writing automated tests that want to test the output of
  rendering which only happens to outputs, such as mesh rendering, or could
  potentially be bypassed with direct readback like GetTextureData vs rendering
  a texture.
2019-05-06 15:52:43 +01:00

95 lines
3.4 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <android/native_window.h>
#include "vk_core.h"
#include "vk_replay.h"
VkResult WrappedVulkan::vkCreateAndroidSurfaceKHR(VkInstance instance,
const VkAndroidSurfaceCreateInfoKHR *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkSurfaceKHR *pSurface)
{
// should not come in here at all on replay
RDCASSERT(IsCaptureMode(m_State));
VkResult ret = ObjDisp(instance)->CreateAndroidSurfaceKHR(Unwrap(instance), pCreateInfo,
pAllocator, pSurface);
if(ret == VK_SUCCESS)
{
GetResourceManager()->WrapResource(Unwrap(instance), *pSurface);
WrappedVkSurfaceKHR *wrapped = GetWrapped(*pSurface);
// since there's no point in allocating a full resource record and storing the window
// handle under there somewhere, we just cast. We won't use the resource record for anything
wrapped->record = (VkResourceRecord *)(uintptr_t)pCreateInfo->window;
}
return ret;
}
void VulkanReplay::OutputWindow::SetWindowHandle(WindowingData window)
{
RDCASSERT(window.system == WindowingSystem::Android, window.system);
wnd = window.android.window;
}
void VulkanReplay::OutputWindow::CreateSurface(VkInstance inst)
{
VkAndroidSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = NULL;
createInfo.flags = 0;
createInfo.window = wnd;
VkResult vkr = ObjDisp(inst)->CreateAndroidSurfaceKHR(Unwrap(inst), &createInfo, NULL, &surface);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
}
void VulkanReplay::GetOutputWindowDimensions(uint64_t id, int32_t &w, int32_t &h)
{
if(id == 0 || m_OutputWindows.find(id) == m_OutputWindows.end())
return;
OutputWindow &outw = m_OutputWindows[id];
if(outw.m_WindowSystem == WindowingSystem::Headless)
{
w = outw.width;
h = outw.height;
return;
}
w = ANativeWindow_getWidth(outw.wnd);
h = ANativeWindow_getHeight(outw.wnd);
}
void *LoadVulkanLibrary()
{
return Process::LoadModule("libvulkan.so");
}