mirror of
https://github.com/baldurk/renderdoc.git
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199 lines
6.4 KiB
C++
199 lines
6.4 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QFrame>
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#include <QKeyEvent>
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#include "Code/CaptureContext.h"
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namespace Ui
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{
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class ShaderViewer;
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}
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struct ShaderDebugTrace;
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struct ShaderReflection;
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class ScintillaEdit;
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class FindReplace;
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// from Scintilla
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typedef intptr_t sptr_t;
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class ShaderViewer : public QFrame, public IShaderViewer, public ILogViewer
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{
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Q_OBJECT
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public:
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static IShaderViewer *EditShader(ICaptureContext &ctx, bool customShader, const QString &entryPoint,
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const QStringMap &files, IShaderViewer::SaveCallback saveCallback,
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IShaderViewer::CloseCallback closeCallback, QWidget *parent)
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{
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ShaderViewer *ret = new ShaderViewer(ctx, parent);
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ret->m_SaveCallback = saveCallback;
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ret->m_CloseCallback = closeCallback;
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ret->editShader(customShader, entryPoint, files);
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return ret;
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}
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static IShaderViewer *DebugShader(ICaptureContext &ctx, const ShaderBindpointMapping *bind,
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const ShaderReflection *shader, ShaderStage stage,
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ShaderDebugTrace *trace, const QString &debugContext,
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QWidget *parent)
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{
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ShaderViewer *ret = new ShaderViewer(ctx, parent);
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ret->debugShader(bind, shader, stage, trace, debugContext);
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return ret;
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}
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static IShaderViewer *ViewShader(ICaptureContext &ctx, const ShaderBindpointMapping *bind,
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const ShaderReflection *shader, ShaderStage stage, QWidget *parent)
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{
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return DebugShader(ctx, bind, shader, stage, NULL, "", parent);
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}
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~ShaderViewer();
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// IShaderViewer
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virtual QWidget *Widget() override { return this; }
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virtual int CurrentStep() override;
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virtual void SetCurrentStep(int step) override;
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virtual void ToggleBreakpoint(int instruction = -1) override;
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virtual void ShowErrors(const QString &errors) override;
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// ILogViewerForm
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void OnLogfileLoaded() override;
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void OnLogfileClosed() override;
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void OnSelectedEventChanged(uint32_t eventID) override {}
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void OnEventChanged(uint32_t eventID) override;
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private slots:
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// automatic slots
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void on_findReplace_clicked();
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void on_save_clicked();
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void on_intView_clicked();
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void on_floatView_clicked();
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// manual slots
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void readonly_keyPressed(QKeyEvent *event);
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void editable_keyPressed(QKeyEvent *event);
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void disassembly_buttonReleased(QMouseEvent *event);
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void performFind();
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void performFindAll();
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void performReplace();
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void performReplaceAll();
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void snippet_textureDimensions();
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void snippet_selectedMip();
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void snippet_selectedSlice();
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void snippet_selectedSample();
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void snippet_selectedType();
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void snippet_samplers();
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void snippet_resources();
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public slots:
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bool stepBack();
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bool stepNext();
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void runToCursor();
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void runToSample();
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void runToNanOrInf();
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void runBack();
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void run();
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private:
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explicit ShaderViewer(ICaptureContext &ctx, QWidget *parent = 0);
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void editShader(bool customShader, const QString &entryPoint, const QStringMap &files);
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void debugShader(const ShaderBindpointMapping *bind, const ShaderReflection *shader,
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ShaderStage stage, ShaderDebugTrace *trace, const QString &debugContext);
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Ui::ShaderViewer *ui;
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ICaptureContext &m_Ctx;
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const ShaderBindpointMapping *m_Mapping = NULL;
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const ShaderReflection *m_ShaderDetails = NULL;
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ShaderStage m_Stage;
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ScintillaEdit *m_DisassemblyView = NULL;
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ScintillaEdit *m_Errors = NULL;
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ScintillaEdit *m_FindResults = NULL;
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QList<ScintillaEdit *> m_Scintillas;
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FindReplace *m_FindReplace;
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struct FindState
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{
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// hash identifies when the search has changed
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QString hash;
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// the range identified when the search first occurred (for incremental find/replace)
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sptr_t start = 0;
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sptr_t end = 0;
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// the current offset where to search from next time, relative to above range
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sptr_t offset = 0;
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// the last result
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QPair<int, int> prevResult;
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} m_FindState;
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SaveCallback m_SaveCallback;
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CloseCallback m_CloseCallback;
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ShaderDebugTrace *m_Trace = NULL;
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int m_CurrentStep;
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QList<int> m_Breakpoints;
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static const int CURRENT_MARKER = 0;
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static const int BREAKPOINT_MARKER = 2;
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static const int FINISHED_MARKER = 4;
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static const int INDICATOR_FINDRESULT = 0;
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static const int INDICATOR_REGHIGHLIGHT = 1;
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void addFileList();
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ScintillaEdit *MakeEditor(const QString &name, const QString &text, int lang);
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ScintillaEdit *AddFileScintilla(const QString &name, const QString &text);
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ScintillaEdit *currentScintilla();
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ScintillaEdit *nextScintilla(ScintillaEdit *cur);
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int snippetPos();
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void insertVulkanUBO();
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int instructionForLine(sptr_t line);
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void updateDebugging();
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void ensureLineScrolled(ScintillaEdit *s, int i);
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void find(bool down);
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void runTo(int runToInstruction, bool forward, ShaderEvents condition = ShaderEvents::NoEvent);
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QString stringRep(const ShaderVariable &var, bool useType);
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QTreeWidgetItem *makeResourceRegister(const BindpointMap &bind, uint32_t idx,
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const BoundResource &ro, const ShaderResource &resources);
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};
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