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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 09:30:44 +00:00
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8b7a0258534be32eab1232fd75d84ae49aac4e94
renderdoc/renderdocui/Interop
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baldurk 8b7a025853 Refactor BGRA formats to not be special (so allow any BGRA format)
* Also add ASTC and D16S8 types while in the neighbourhood
2015-11-29 22:05:26 +01:00
..
Camera.cs
Better arcball controls in the mesh viewer
2015-07-07 15:38:00 +02:00
CaptureOptions.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
CustomMarshaling.cs
Guarantee struct type field ordering
2015-08-24 08:39:56 +02:00
D3D11PipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
Enums.cs
Refactor BGRA formats to not be special (so allow any BGRA format)
2015-11-29 22:05:26 +01:00
FetchInfo.cs
Refactor BGRA formats to not be special (so allow any BGRA format)
2015-11-29 22:05:26 +01:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
ReplayRenderer.cs
If displaying via a custom shader when saving texture, save that output
2015-11-18 22:30:47 +01:00
Shader.cs
Handle invalid characters in shader filename paths everywhere
2015-07-25 10:33:52 +02:00
StaticExports.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
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