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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-30 10:25:43 +00:00
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8b91c8540b4a36f21d90901c08ceb9ac1564d5bd
renderdoc/renderdocui/Interop
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baldurk 8b91c8540b Pass through Read FBO, and handle Draw/Read Buffers indirection
2015-01-17 18:49:08 +00:00
..
Camera.cs
…
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
D3D11PipelineState.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
Enums.cs
Display texture swizzling and depth/stencil read mode on textures
2015-01-17 15:53:09 +00:00
FetchInfo.cs
Pass through ShaderResourceType per-texture for better type naming
2015-01-17 15:03:34 +00:00
Formatter.cs
…
GLPipelineState.cs
Pass through Read FBO, and handle Draw/Read Buffers indirection
2015-01-17 18:49:08 +00:00
ReplayRenderer.cs
Centralise debug message processing, and allow adding custom warnings
2015-01-11 00:20:50 +00:00
Shader.cs
Show generic vtx in attributes, and show attribute names from VS
2015-01-15 23:16:55 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
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