Files
renderdoc/renderdoc
baldurk 3c61c01ba7 Don't allow buffers to be destroyed during D3D12 capture
* We need to make sure we can still look up GPU addresses for buffers that were
  destroyed during the frame, otherwise we might get the wrong contents for
  descriptors.
2020-02-03 18:18:17 +00:00
..
2020-01-30 14:34:54 +00:00