Files
renderdoc/util/test/tests/Vulkan/VK_Multi_Entry.py
T

102 lines
3.7 KiB
Python

import renderdoc as rd
import rdtest
class VK_Multi_Entry(rdtest.TestCase):
demos_test_name = 'VK_Multi_Entry'
def check_capture(self):
last_action = self.get_last_action()
self.set_event(last_action.eventId, True)
self.check_triangle(out=last_action.copyDestination)
rdtest.log.success("Triangle output looks correct")
action = self.find_action('CmdDraw')
assert action is not None
self.set_event(action.eventId, True)
pipe = self.controller.GetPipelineState()
access = pipe.GetDescriptorAccess()
# only expect two accesses, the texture we actually read and the push constants
if len(access) != 2:
raise rdtest.TestFailureException(f"Only expected two descriptor accesses, but saw {len(access)}")
if not (rd.DescriptorType.ImageSampler, 0, 15) in [(a.type, a.index, a.arrayElement) for a in access]:
raise rdtest.TestFailureException(
f"Graphics bind 0[15] isn't the accessed descriptor {rd.DumpObject(access)!s}")
refl = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
assert len(refl.readOnlyResources) == 0
postvs = self.get_postvs(action, rd.MeshDataStage.VSOut, first_index=0, num_indices=1, instance=0)
self.check_vertex_debug(0, 0, 0, postvs, single_postvs=True)
with self.pixel_history(
pipe.GetOutputTargets()[0].resource,
200,
150,
rd.Subresource(0, 0, 0),
rd.CompType.Typeless,
) as history:
modifs = history.modifs
# should be a clear then a draw
assert len(modifs) == 2
assert self.find_action('', modifs[0].eventId).flags & rd.ActionFlags.Clear
assert self.find_action('', modifs[1].eventId).eventId == action.eventId
assert modifs[1].Passed()
if not rdtest.value_compare(modifs[1].shaderOut.col.floatValue, (0.0, 1.0, 0.0, 1.0)):
raise rdtest.TestFailureException(f"History for drawcall output is wrong: {modifs[1].shaderOut.col.floatValue}")
refl = pipe.GetShaderReflection(rd.ShaderStage.Pixel)
assert len(refl.readOnlyResources) == 1
inputs = rd.DebugPixelInputs()
inputs.sample = 0
inputs.primitive = 0
with self.debug_pixel(200, 150, inputs) as debug:
cycles, variables = self.process_trace(debug.trace)
output_sourcevar = self.find_output_source_var(debug.trace, rd.ShaderBuiltin.ColorOutput, 0)
debugged = self.evaluate_source_var(output_sourcevar, variables)
debuggedValue = list(debugged.value.f32v[0:4])
is_eq, diff_amt = rdtest.value_compare_diff(modifs[1].shaderOut.col.floatValue, debuggedValue, eps=5.0E-06)
if not is_eq:
rdtest.log.error(
f"Debugged pixel value {debugged.name}: {diff_amt} difference. {debuggedValue} doesn't exactly match history shader output {modifs[1].shaderOut.col.floatValue}")
rdtest.log.success(f'Successfully debugged pixel in {cycles} cycles, result matches')
out = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
tex = rd.TextureDisplay()
tex.resourceId = pipe.GetOutputTargets()[0].resource
tex.overlay = rd.DebugOverlay.TriangleSizeDraw
out.SetTextureDisplay(tex)
out.Display()
overlay_id = out.GetDebugOverlayTexID()
self.check_pixel_value(overlay_id, 200, 150, [14992.0, 14992.0, 14992.0, 1.0])
rdtest.log.success("Triangle size overlay gave correct output")
out.Shutdown()