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102 lines
3.7 KiB
Python
102 lines
3.7 KiB
Python
import renderdoc as rd
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import rdtest
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class VK_Multi_Entry(rdtest.TestCase):
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demos_test_name = 'VK_Multi_Entry'
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def check_capture(self):
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last_action = self.get_last_action()
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self.set_event(last_action.eventId, True)
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self.check_triangle(out=last_action.copyDestination)
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rdtest.log.success("Triangle output looks correct")
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action = self.find_action('CmdDraw')
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assert action is not None
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self.set_event(action.eventId, True)
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pipe = self.controller.GetPipelineState()
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access = pipe.GetDescriptorAccess()
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# only expect two accesses, the texture we actually read and the push constants
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if len(access) != 2:
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raise rdtest.TestFailureException(f"Only expected two descriptor accesses, but saw {len(access)}")
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if not (rd.DescriptorType.ImageSampler, 0, 15) in [(a.type, a.index, a.arrayElement) for a in access]:
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raise rdtest.TestFailureException(
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f"Graphics bind 0[15] isn't the accessed descriptor {rd.DumpObject(access)!s}")
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refl = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
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assert len(refl.readOnlyResources) == 0
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postvs = self.get_postvs(action, rd.MeshDataStage.VSOut, first_index=0, num_indices=1, instance=0)
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self.check_vertex_debug(0, 0, 0, postvs, single_postvs=True)
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with self.pixel_history(
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pipe.GetOutputTargets()[0].resource,
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200,
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150,
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rd.Subresource(0, 0, 0),
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rd.CompType.Typeless,
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) as history:
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modifs = history.modifs
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# should be a clear then a draw
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assert len(modifs) == 2
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assert self.find_action('', modifs[0].eventId).flags & rd.ActionFlags.Clear
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assert self.find_action('', modifs[1].eventId).eventId == action.eventId
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assert modifs[1].Passed()
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if not rdtest.value_compare(modifs[1].shaderOut.col.floatValue, (0.0, 1.0, 0.0, 1.0)):
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raise rdtest.TestFailureException(f"History for drawcall output is wrong: {modifs[1].shaderOut.col.floatValue}")
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refl = pipe.GetShaderReflection(rd.ShaderStage.Pixel)
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assert len(refl.readOnlyResources) == 1
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inputs = rd.DebugPixelInputs()
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inputs.sample = 0
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inputs.primitive = 0
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with self.debug_pixel(200, 150, inputs) as debug:
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cycles, variables = self.process_trace(debug.trace)
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output_sourcevar = self.find_output_source_var(debug.trace, rd.ShaderBuiltin.ColorOutput, 0)
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debugged = self.evaluate_source_var(output_sourcevar, variables)
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debuggedValue = list(debugged.value.f32v[0:4])
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is_eq, diff_amt = rdtest.value_compare_diff(modifs[1].shaderOut.col.floatValue, debuggedValue, eps=5.0E-06)
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if not is_eq:
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rdtest.log.error(
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f"Debugged pixel value {debugged.name}: {diff_amt} difference. {debuggedValue} doesn't exactly match history shader output {modifs[1].shaderOut.col.floatValue}")
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rdtest.log.success(f'Successfully debugged pixel in {cycles} cycles, result matches')
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out = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
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tex = rd.TextureDisplay()
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tex.resourceId = pipe.GetOutputTargets()[0].resource
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tex.overlay = rd.DebugOverlay.TriangleSizeDraw
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out.SetTextureDisplay(tex)
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out.Display()
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overlay_id = out.GetDebugOverlayTexID()
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self.check_pixel_value(overlay_id, 200, 150, [14992.0, 14992.0, 14992.0, 1.0])
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rdtest.log.success("Triangle size overlay gave correct output")
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out.Shutdown()
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