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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-20 04:35:58 +00:00
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renderdoc/util/test/demos/gl
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baldurk 5a6feec9c1 Speculative fix for intermittent failure in GL_Multithread_Rendering
* It seems like on nv windows we need to explicitly rebind the main context to
  the main thread and give each worker thread its own window, to prevent the
  worker thread from being unable to bind its context sometimes.
2020-09-04 12:39:04 +01:00
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gl_buffer_spam.cpp
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gl_buffer_truncation.cpp
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gl_buffer_updates.cpp
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gl_callstacks.cpp
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gl_cbuffer_zoo.cpp
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gl_depthstencil_fbo.cpp
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gl_discard_zoo.cpp
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gl_draw_zoo.cpp
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gl_dx_interop.cpp
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gl_empty_capture.cpp
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gl_entry_points.cpp
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gl_large_bcn_arrays.cpp
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gl_large_buffer.cpp
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gl_map_overrun.cpp
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gl_marker_test.cpp
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gl_mesh_zoo.cpp
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gl_midframe_context_create.cpp
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gl_mip_gen_rt.cpp
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gl_multi_window.cpp
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gl_multithread_rendering.cpp
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gl_overlay_test.cpp
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gl_parameter_zoo.cpp
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gl_per_type_tex_units.cpp
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gl_resource_lifetimes.cpp
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gl_runtime_bind_prog_to_pipe.cpp
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gl_separable_geometry_shader.cpp
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gl_shader_editing.cpp
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gl_shader_isa.cpp
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gl_simple_triangle.cpp
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gl_spirv_shader.cpp
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gl_state_trashing.cpp
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gl_structured_buffer_nested.cpp
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gl_test_linux.cpp
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gl_test_win32.cpp
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gl_test.cpp
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gl_test.h
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gl_texture_zoo.cpp
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gl_unshared_context.cpp
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gl_unsized_ms_fbo_attachment.cpp
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gl_vao_0.cpp
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gl_vertex_attr_zoo.cpp
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