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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-13 13:30:44 +00:00
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8ccf071865f100102442e29be7a0515b1719c489
renderdoc/renderdoc/data
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baldurk 8ccf071865 Implement GetTextureData for GL - underlying code behind texture saving
* This should support all forms of textures off the bat, multisampled
  textures, 3D textures, arrays, compressed and uncompressed, etc.
2015-02-09 17:29:13 +00:00
..
glsl
Implement GetTextureData for GL - underlying code behind texture saving
2015-02-09 17:29:13 +00:00
hlsl
Use abs instead of saturate to do double-sided lighting on meshes
2015-01-26 13:24:24 +00:00
embedded_files.h
Implement GetTextureData for GL - underlying code behind texture saving
2015-02-09 17:29:13 +00:00
renderdoc.rc
Implement GetTextureData for GL - underlying code behind texture saving
2015-02-09 17:29:13 +00:00
resource.h
Implement GetTextureData for GL - underlying code behind texture saving
2015-02-09 17:29:13 +00:00
sourcecodepro.ttf
Re-do text rendering to use stb_truetype so it's portable to linux
2014-10-30 22:47:21 +00:00
version.h
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
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