mirror of
https://github.com/baldurk/renderdoc.git
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1276 lines
38 KiB
C++
1276 lines
38 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_manager.h"
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#include "driver/dxgi/dxgi_common.h"
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#include "d3d12_command_list.h"
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#include "d3d12_command_queue.h"
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#include "d3d12_device.h"
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#include "d3d12_resources.h"
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void D3D12Descriptor::Init(const D3D12_SAMPLER_DESC *pDesc)
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{
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if(pDesc)
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samp.desc = *pDesc;
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else
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RDCEraseEl(samp.desc);
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}
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void D3D12Descriptor::Init(const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc)
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{
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nonsamp.type = TypeCBV;
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nonsamp.resource = NULL;
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if(pDesc)
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nonsamp.cbv = *pDesc;
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else
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RDCEraseEl(nonsamp.cbv);
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}
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void D3D12Descriptor::Init(ID3D12Resource *pResource, const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc)
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{
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nonsamp.type = TypeSRV;
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nonsamp.resource = pResource;
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if(pDesc)
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nonsamp.srv = *pDesc;
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else
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RDCEraseEl(nonsamp.srv);
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}
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void D3D12Descriptor::Init(ID3D12Resource *pResource, ID3D12Resource *pCounterResource,
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const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc)
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{
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nonsamp.type = TypeUAV;
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nonsamp.resource = pResource;
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nonsamp.uav.counterResource = pCounterResource;
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if(pDesc)
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nonsamp.uav.desc.Init(*pDesc);
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else
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RDCEraseEl(nonsamp.uav.desc);
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}
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void D3D12Descriptor::Init(ID3D12Resource *pResource, const D3D12_RENDER_TARGET_VIEW_DESC *pDesc)
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{
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nonsamp.type = TypeRTV;
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nonsamp.resource = pResource;
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if(pDesc)
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nonsamp.rtv = *pDesc;
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else
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RDCEraseEl(nonsamp.rtv);
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}
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void D3D12Descriptor::Init(ID3D12Resource *pResource, const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc)
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{
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nonsamp.type = TypeDSV;
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nonsamp.resource = pResource;
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if(pDesc)
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nonsamp.dsv = *pDesc;
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else
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RDCEraseEl(nonsamp.dsv);
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}
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// these are used to create NULL descriptors where necessary
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static D3D12_SHADER_RESOURCE_VIEW_DESC *defaultSRV()
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{
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static D3D12_SHADER_RESOURCE_VIEW_DESC ret = {};
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ret.Format = DXGI_FORMAT_R8_UNORM;
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ret.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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ret.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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ret.Texture2D.MipLevels = 1;
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return &ret;
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}
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static D3D12_RENDER_TARGET_VIEW_DESC *defaultRTV()
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{
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static D3D12_RENDER_TARGET_VIEW_DESC ret = {};
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ret.Format = DXGI_FORMAT_R8_UNORM;
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ret.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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return &ret;
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}
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static D3D12_DEPTH_STENCIL_VIEW_DESC *defaultDSV()
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{
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static D3D12_DEPTH_STENCIL_VIEW_DESC ret = {};
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ret.Format = DXGI_FORMAT_D16_UNORM;
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ret.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
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return &ret;
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}
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static D3D12_UNORDERED_ACCESS_VIEW_DESC *defaultUAV()
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{
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static D3D12_UNORDERED_ACCESS_VIEW_DESC ret = {};
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ret.Format = DXGI_FORMAT_R8_UNORM;
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ret.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
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return &ret;
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}
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void D3D12Descriptor::Create(D3D12_DESCRIPTOR_HEAP_TYPE heapType, WrappedID3D12Device *dev,
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D3D12_CPU_DESCRIPTOR_HANDLE handle)
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{
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D3D12Descriptor::DescriptorType type = GetType();
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switch(type)
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{
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case D3D12Descriptor::TypeSampler:
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{
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dev->CreateSampler(&samp.desc, handle);
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break;
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}
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case D3D12Descriptor::TypeCBV:
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{
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dev->CreateConstantBufferView(&nonsamp.cbv, handle);
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break;
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}
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case D3D12Descriptor::TypeSRV:
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{
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D3D12_SHADER_RESOURCE_VIEW_DESC *desc = &nonsamp.srv;
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if(desc->ViewDimension == D3D12_SRV_DIMENSION_UNKNOWN)
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{
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desc = nonsamp.resource ? NULL : defaultSRV();
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// fixup for backbuffers
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if(dev->GetBackbufferFormat().first == GetResID(nonsamp.resource))
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{
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D3D12_SHADER_RESOURCE_VIEW_DESC bbDesc = {};
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bbDesc.Format = dev->GetBackbufferFormat().second;
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bbDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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bbDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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bbDesc.Texture2D.MipLevels = 1;
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dev->CreateShaderResourceView(nonsamp.resource, &bbDesc, handle);
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return;
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}
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}
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// it's possible to end up with invalid resource and descriptor combinations:
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// 1. descriptor is created for ResID_1234 BC1_TYPELESS and a view BC1_UNORM
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// 2. resource is freed.
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// 3. some time later, new resource is created ResID_5678 BC3_UNORM
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// 4. Key point is - descriptor has a pointer to the resource, and the slot is
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// re-allocated in 3.
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// 5. We now have a descriptor that is BC3_UNORM resource and BC1_UNORM view.
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//
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// This is unavoidable without recording back-references from resources to the
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// descriptors that use them. Instead, we just detect the invalid case here
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// and since we know the descriptor is unused (since it's invalid to use it
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// after the resource is freed, and it would have to be recreated with a valid
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// format combination) we can just force a null resource.
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//
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// so need to check if
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// a) we have a non-NULL resource (otherwise any descriptor is fine)
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// b) descriptor and resource have a non-UNKNOWN format (buffers have UNKNOWN
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// type which can be cast arbitrarily by the view).
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// c) when the resource is typed, the view must be identical, when it's typeless
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// the view format must be castable
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if(nonsamp.resource && desc)
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{
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DXGI_FORMAT resFormat = nonsamp.resource->GetDesc().Format;
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DXGI_FORMAT viewFormat = desc->Format;
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if(resFormat != DXGI_FORMAT_UNKNOWN && viewFormat != DXGI_FORMAT_UNKNOWN)
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{
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if(!IsTypelessFormat(resFormat))
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{
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if(resFormat != viewFormat)
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{
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nonsamp.resource = NULL;
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desc = defaultSRV();
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}
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}
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else
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{
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if(resFormat != GetTypelessFormat(viewFormat))
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{
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nonsamp.resource = NULL;
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desc = defaultSRV();
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}
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}
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}
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}
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dev->CreateShaderResourceView(nonsamp.resource, desc, handle);
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break;
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}
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case D3D12Descriptor::TypeRTV:
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{
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D3D12_RENDER_TARGET_VIEW_DESC *desc = &nonsamp.rtv;
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if(desc->ViewDimension == D3D12_RTV_DIMENSION_UNKNOWN)
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{
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desc = nonsamp.resource ? NULL : defaultRTV();
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// fixup for backbuffers
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if(dev->GetBackbufferFormat().first == GetResID(nonsamp.resource))
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{
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D3D12_RENDER_TARGET_VIEW_DESC bbDesc = {};
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bbDesc.Format = dev->GetBackbufferFormat().second;
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bbDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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dev->CreateRenderTargetView(nonsamp.resource, &bbDesc, handle);
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return;
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}
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}
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// see comment above in SRV case for what this code is doing
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if(nonsamp.resource && desc)
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{
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DXGI_FORMAT resFormat = nonsamp.resource->GetDesc().Format;
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DXGI_FORMAT viewFormat = desc->Format;
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if(resFormat != DXGI_FORMAT_UNKNOWN && viewFormat != DXGI_FORMAT_UNKNOWN)
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{
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if(!IsTypelessFormat(resFormat))
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{
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if(resFormat != viewFormat)
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{
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nonsamp.resource = NULL;
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desc = defaultRTV();
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}
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}
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else
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{
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if(resFormat != GetTypelessFormat(viewFormat))
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{
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nonsamp.resource = NULL;
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desc = defaultRTV();
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}
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}
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}
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}
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dev->CreateRenderTargetView(nonsamp.resource, desc, handle);
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break;
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}
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case D3D12Descriptor::TypeDSV:
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{
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D3D12_DEPTH_STENCIL_VIEW_DESC *desc = &nonsamp.dsv;
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if(desc->ViewDimension == D3D12_DSV_DIMENSION_UNKNOWN)
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desc = nonsamp.resource ? NULL : defaultDSV();
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// see comment above in SRV case for what this code is doing
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if(nonsamp.resource && desc)
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{
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DXGI_FORMAT resFormat = nonsamp.resource->GetDesc().Format;
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DXGI_FORMAT viewFormat = desc->Format;
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if(resFormat != DXGI_FORMAT_UNKNOWN && viewFormat != DXGI_FORMAT_UNKNOWN)
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{
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if(!IsTypelessFormat(resFormat))
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{
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if(resFormat != viewFormat)
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{
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nonsamp.resource = NULL;
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desc = defaultDSV();
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}
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}
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else
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{
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if(resFormat != GetTypelessFormat(viewFormat))
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{
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nonsamp.resource = NULL;
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desc = defaultDSV();
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}
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}
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}
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}
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dev->CreateDepthStencilView(nonsamp.resource, desc, handle);
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break;
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}
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case D3D12Descriptor::TypeUAV:
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{
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D3D12_UNORDERED_ACCESS_VIEW_DESC uavdesc = nonsamp.uav.desc.AsDesc();
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D3D12_UNORDERED_ACCESS_VIEW_DESC *desc = &uavdesc;
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if(uavdesc.ViewDimension == D3D12_SRV_DIMENSION_UNKNOWN)
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{
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desc = nonsamp.resource ? NULL : defaultUAV();
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// fixup for backbuffers
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if(dev->GetBackbufferFormat().first == GetResID(nonsamp.resource))
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{
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D3D12_UNORDERED_ACCESS_VIEW_DESC bbDesc = {};
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bbDesc.Format = dev->GetBackbufferFormat().second;
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bbDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
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dev->CreateUnorderedAccessView(nonsamp.resource, NULL, &bbDesc, handle);
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return;
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}
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}
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// don't create a UAV with a counter resource but no main resource. This is fine because
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// if the main resource wasn't present in the capture, this UAV isn't present - the counter
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// must have been included for some other reference.
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ID3D12Resource *counter = nonsamp.uav.counterResource;
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if(nonsamp.resource == NULL)
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counter = NULL;
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if(counter == NULL && desc && desc->ViewDimension == D3D12_UAV_DIMENSION_BUFFER)
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desc->Buffer.CounterOffsetInBytes = 0;
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// see comment above in SRV case for what this code is doing
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if(nonsamp.resource && desc)
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{
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DXGI_FORMAT resFormat = nonsamp.resource->GetDesc().Format;
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DXGI_FORMAT viewFormat = desc->Format;
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if(resFormat != DXGI_FORMAT_UNKNOWN && viewFormat != DXGI_FORMAT_UNKNOWN)
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{
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if(!IsTypelessFormat(resFormat))
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{
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if(resFormat != viewFormat)
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{
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nonsamp.resource = NULL;
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desc = defaultUAV();
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}
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}
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else
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{
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if(resFormat != GetTypelessFormat(viewFormat))
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{
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nonsamp.resource = NULL;
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desc = defaultUAV();
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}
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}
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}
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}
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dev->CreateUnorderedAccessView(nonsamp.resource, counter, desc, handle);
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break;
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}
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case D3D12Descriptor::TypeUndefined:
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{
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// initially descriptors are undefined. This way we just init with
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// a null descriptor so it's valid to copy around etc but is no
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// less undefined for the application to use
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if(heapType == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV)
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dev->CreateShaderResourceView(NULL, defaultSRV(), handle);
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else if(heapType == D3D12_DESCRIPTOR_HEAP_TYPE_DSV)
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dev->CreateDepthStencilView(NULL, defaultDSV(), handle);
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else if(heapType == D3D12_DESCRIPTOR_HEAP_TYPE_RTV)
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dev->CreateRenderTargetView(NULL, defaultRTV(), handle);
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break;
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}
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}
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}
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void D3D12Descriptor::CopyFrom(const D3D12Descriptor &src)
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{
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// save these so we can do a straight copy then restore them
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WrappedID3D12DescriptorHeap *heap = samp.heap;
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uint32_t index = samp.idx;
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*this = src;
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samp.heap = heap;
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samp.idx = index;
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}
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void D3D12Descriptor::GetRefIDs(ResourceId &id, ResourceId &id2, FrameRefType &ref)
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{
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id = ResourceId();
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id2 = ResourceId();
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ref = eFrameRef_Read;
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switch(GetType())
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{
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case D3D12Descriptor::TypeUndefined:
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case D3D12Descriptor::TypeSampler:
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// nothing to do - no resource here
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break;
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case D3D12Descriptor::TypeCBV:
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id = WrappedID3D12Resource::GetResIDFromAddr(nonsamp.cbv.BufferLocation);
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break;
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case D3D12Descriptor::TypeSRV: id = GetResID(nonsamp.resource); break;
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case D3D12Descriptor::TypeUAV:
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id2 = GetResID(nonsamp.uav.counterResource);
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// deliberate fall-through
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case D3D12Descriptor::TypeRTV:
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case D3D12Descriptor::TypeDSV:
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ref = eFrameRef_Write;
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id = GetResID(nonsamp.resource);
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break;
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}
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}
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D3D12_CPU_DESCRIPTOR_HANDLE UnwrapCPU(D3D12Descriptor *handle)
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{
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D3D12_CPU_DESCRIPTOR_HANDLE ret = {};
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if(handle == NULL)
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return ret;
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return handle->samp.heap->GetCPU(handle->samp.idx);
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}
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D3D12_GPU_DESCRIPTOR_HANDLE UnwrapGPU(D3D12Descriptor *handle)
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{
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D3D12_GPU_DESCRIPTOR_HANDLE ret = {};
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if(handle == NULL)
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return ret;
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return handle->samp.heap->GetGPU(handle->samp.idx);
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}
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D3D12_CPU_DESCRIPTOR_HANDLE Unwrap(D3D12_CPU_DESCRIPTOR_HANDLE handle)
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{
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if(handle.ptr == 0)
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return handle;
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return UnwrapCPU(GetWrapped(handle));
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}
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D3D12_GPU_DESCRIPTOR_HANDLE Unwrap(D3D12_GPU_DESCRIPTOR_HANDLE handle)
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{
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if(handle.ptr == 0)
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return handle;
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return UnwrapGPU(GetWrapped(handle));
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}
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PortableHandle ToPortableHandle(D3D12Descriptor *desc)
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{
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if(desc == NULL)
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return PortableHandle(0);
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return PortableHandle(GetResID(desc->samp.heap), desc->samp.idx);
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}
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PortableHandle ToPortableHandle(D3D12_CPU_DESCRIPTOR_HANDLE handle)
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{
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if(handle.ptr == 0)
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return PortableHandle(0);
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return ToPortableHandle(GetWrapped(handle));
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}
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PortableHandle ToPortableHandle(D3D12_GPU_DESCRIPTOR_HANDLE handle)
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{
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if(handle.ptr == 0)
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return PortableHandle(0);
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return ToPortableHandle(GetWrapped(handle));
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}
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D3D12_CPU_DESCRIPTOR_HANDLE CPUHandleFromPortableHandle(D3D12ResourceManager *manager,
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PortableHandle handle)
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{
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if(handle.heap == ResourceId())
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return D3D12_CPU_DESCRIPTOR_HANDLE();
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WrappedID3D12DescriptorHeap *heap = manager->GetLiveAs<WrappedID3D12DescriptorHeap>(handle.heap);
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if(heap)
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return heap->GetCPU(handle.index);
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return D3D12_CPU_DESCRIPTOR_HANDLE();
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}
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D3D12_GPU_DESCRIPTOR_HANDLE GPUHandleFromPortableHandle(D3D12ResourceManager *manager,
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PortableHandle handle)
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{
|
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if(handle.heap == ResourceId())
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return D3D12_GPU_DESCRIPTOR_HANDLE();
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WrappedID3D12DescriptorHeap *heap = manager->GetLiveAs<WrappedID3D12DescriptorHeap>(handle.heap);
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if(heap)
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return heap->GetGPU(handle.index);
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return D3D12_GPU_DESCRIPTOR_HANDLE();
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}
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D3D12Descriptor *DescriptorFromPortableHandle(D3D12ResourceManager *manager, PortableHandle handle)
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|
{
|
|
if(handle.heap == ResourceId())
|
|
return NULL;
|
|
|
|
if(!manager->HasLiveResource(handle.heap))
|
|
return NULL;
|
|
|
|
WrappedID3D12DescriptorHeap *heap = manager->GetLiveAs<WrappedID3D12DescriptorHeap>(handle.heap);
|
|
|
|
if(heap)
|
|
return heap->GetDescriptors() + handle.index;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// debugging logging for barriers
|
|
#if 0
|
|
#define BARRIER_DBG RDCLOG
|
|
#define BARRIER_ASSERT RDCASSERTMSG
|
|
#else
|
|
#define BARRIER_DBG(...)
|
|
#define BARRIER_ASSERT(...)
|
|
#endif
|
|
|
|
void D3D12ResourceManager::ApplyBarriers(vector<D3D12_RESOURCE_BARRIER> &barriers,
|
|
map<ResourceId, SubresourceStateVector> &states)
|
|
{
|
|
for(size_t b = 0; b < barriers.size(); b++)
|
|
{
|
|
D3D12_RESOURCE_TRANSITION_BARRIER &trans = barriers[b].Transition;
|
|
ResourceId id = GetResID(trans.pResource);
|
|
SubresourceStateVector &st = states[id];
|
|
|
|
// skip non-transitions, or begin-halves of transitions
|
|
if(barriers[b].Type != D3D12_RESOURCE_BARRIER_TYPE_TRANSITION ||
|
|
(barriers[b].Flags & D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY))
|
|
continue;
|
|
|
|
if(trans.Subresource == D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES)
|
|
{
|
|
for(size_t i = 0; i < st.size(); i++)
|
|
{
|
|
BARRIER_ASSERT("Mismatching before state", st[i] == trans.StateBefore, st[i],
|
|
trans.StateBefore, i);
|
|
st[i] = trans.StateAfter;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BARRIER_ASSERT("Mismatching before state", st[trans.Subresource] == trans.StateBefore,
|
|
st[trans.Subresource], trans.StateBefore, trans.Subresource);
|
|
st[trans.Subresource] = trans.StateAfter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D12ResourceManager::SerialiseResourceStates(vector<D3D12_RESOURCE_BARRIER> &barriers,
|
|
map<ResourceId, SubresourceStateVector> &states)
|
|
{
|
|
SERIALISE_ELEMENT(uint32_t, NumMems, (uint32_t)states.size());
|
|
|
|
auto srcit = states.begin();
|
|
|
|
for(uint32_t i = 0; i < NumMems; i++)
|
|
{
|
|
SERIALISE_ELEMENT(ResourceId, id, srcit->first);
|
|
SERIALISE_ELEMENT(uint32_t, NumStates, (uint32_t)srcit->second.size());
|
|
|
|
ResourceId liveid;
|
|
if(m_State < WRITING && HasLiveResource(id))
|
|
liveid = GetLiveID(id);
|
|
|
|
for(uint32_t m = 0; m < NumStates; m++)
|
|
{
|
|
SERIALISE_ELEMENT(D3D12_RESOURCE_STATES, state, srcit->second[m]);
|
|
|
|
if(m_State < WRITING && liveid != ResourceId() && srcit != states.end())
|
|
{
|
|
D3D12_RESOURCE_BARRIER b;
|
|
b.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
b.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
b.Transition.pResource = (ID3D12Resource *)GetCurrentResource(liveid);
|
|
b.Transition.Subresource = m;
|
|
b.Transition.StateBefore = states[liveid][m];
|
|
b.Transition.StateAfter = state;
|
|
|
|
barriers.push_back(b);
|
|
}
|
|
}
|
|
|
|
if(m_State >= WRITING)
|
|
srcit++;
|
|
}
|
|
|
|
// erase any do-nothing barriers
|
|
for(auto it = barriers.begin(); it != barriers.end();)
|
|
{
|
|
if(it->Transition.StateBefore == it->Transition.StateAfter)
|
|
it = barriers.erase(it);
|
|
else
|
|
++it;
|
|
}
|
|
|
|
ApplyBarriers(barriers, states);
|
|
}
|
|
|
|
bool D3D12ResourceManager::SerialisableResource(ResourceId id, D3D12ResourceRecord *record)
|
|
{
|
|
if(record->SpecialResource)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
ResourceId D3D12ResourceManager::GetID(ID3D12DeviceChild *res)
|
|
{
|
|
return GetResID(res);
|
|
}
|
|
|
|
bool D3D12ResourceManager::ResourceTypeRelease(ID3D12DeviceChild *res)
|
|
{
|
|
if(res)
|
|
res->Release();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool D3D12ResourceManager::Force_InitialState(ID3D12DeviceChild *res, bool prepare)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool D3D12ResourceManager::Need_InitialStateChunk(ID3D12DeviceChild *res)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool D3D12ResourceManager::Prepare_InitialState(ID3D12DeviceChild *res)
|
|
{
|
|
ResourceId id = GetResID(res);
|
|
D3D12ResourceType type = IdentifyTypeByPtr(res);
|
|
|
|
if(type == Resource_DescriptorHeap)
|
|
{
|
|
WrappedID3D12DescriptorHeap *heap = (WrappedID3D12DescriptorHeap *)res;
|
|
|
|
UINT numElems = heap->GetDesc().NumDescriptors;
|
|
|
|
D3D12Descriptor *descs =
|
|
(D3D12Descriptor *)Serialiser::AllocAlignedBuffer(sizeof(D3D12Descriptor) * numElems);
|
|
|
|
memcpy(descs, heap->GetDescriptors(), sizeof(D3D12Descriptor) * numElems);
|
|
|
|
SetInitialContents(heap->GetResourceID(),
|
|
D3D12ResourceManager::InitialContentData(NULL, numElems, (byte *)descs));
|
|
return true;
|
|
}
|
|
else if(type == Resource_Resource)
|
|
{
|
|
WrappedID3D12Resource *r = (WrappedID3D12Resource *)res;
|
|
ID3D12Pageable *pageable = r;
|
|
|
|
bool nonresident = false;
|
|
if(!r->Resident())
|
|
nonresident = true;
|
|
|
|
D3D12_RESOURCE_DESC desc = r->GetDesc();
|
|
|
|
if(desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && desc.SampleDesc.Count > 1)
|
|
{
|
|
D3D12NOTIMP("Multisampled initial contents");
|
|
|
|
SetInitialContents(GetResID(r), D3D12ResourceManager::InitialContentData(NULL, 2, NULL));
|
|
return true;
|
|
}
|
|
else if(desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
D3D12_HEAP_PROPERTIES heapProps;
|
|
r->GetHeapProperties(&heapProps, NULL);
|
|
|
|
if(heapProps.Type == D3D12_HEAP_TYPE_READBACK)
|
|
{
|
|
// already on readback heap, just mark that we can map it directly and continue
|
|
SetInitialContents(GetResID(r), D3D12ResourceManager::InitialContentData(NULL, 1, NULL));
|
|
return true;
|
|
}
|
|
|
|
heapProps.Type = D3D12_HEAP_TYPE_READBACK;
|
|
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
|
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
|
heapProps.CreationNodeMask = 1;
|
|
heapProps.VisibleNodeMask = 1;
|
|
|
|
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
|
|
|
ID3D12Resource *copyDst = NULL;
|
|
HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
|
|
&heapProps, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
|
|
__uuidof(ID3D12Resource), (void **)©Dst);
|
|
|
|
if(nonresident)
|
|
m_Device->MakeResident(1, &pageable);
|
|
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetNewList());
|
|
|
|
list->CopyResource(copyDst, r->GetReal());
|
|
|
|
list->Close();
|
|
}
|
|
else
|
|
{
|
|
RDCERR("Couldn't create readback buffer: 0x%08x", hr);
|
|
}
|
|
|
|
if(nonresident)
|
|
{
|
|
m_Device->ExecuteLists();
|
|
m_Device->FlushLists();
|
|
|
|
m_Device->Evict(1, &pageable);
|
|
}
|
|
|
|
SetInitialContents(GetResID(r), D3D12ResourceManager::InitialContentData(copyDst, 0, NULL));
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
D3D12_HEAP_PROPERTIES heapProps;
|
|
heapProps.Type = D3D12_HEAP_TYPE_READBACK;
|
|
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
|
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
|
heapProps.CreationNodeMask = 1;
|
|
heapProps.VisibleNodeMask = 1;
|
|
|
|
D3D12_RESOURCE_DESC bufDesc;
|
|
|
|
bufDesc.Alignment = 0;
|
|
bufDesc.DepthOrArraySize = 1;
|
|
bufDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
bufDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
|
bufDesc.Format = DXGI_FORMAT_UNKNOWN;
|
|
bufDesc.Height = 1;
|
|
bufDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
bufDesc.MipLevels = 1;
|
|
bufDesc.SampleDesc.Count = 1;
|
|
bufDesc.SampleDesc.Quality = 0;
|
|
bufDesc.Width = 1;
|
|
|
|
UINT numSubresources = desc.MipLevels;
|
|
if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
|
|
numSubresources *= desc.DepthOrArraySize;
|
|
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
|
|
new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
|
|
|
|
m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, NULL, NULL,
|
|
&bufDesc.Width);
|
|
|
|
ID3D12Resource *copyDst = NULL;
|
|
HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
|
|
&heapProps, D3D12_HEAP_FLAG_NONE, &bufDesc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
|
|
__uuidof(ID3D12Resource), (void **)©Dst);
|
|
|
|
if(nonresident)
|
|
m_Device->MakeResident(1, &pageable);
|
|
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetNewList());
|
|
|
|
vector<D3D12_RESOURCE_BARRIER> barriers;
|
|
|
|
const vector<D3D12_RESOURCE_STATES> &states = m_Device->GetSubresourceStates(GetResID(r));
|
|
|
|
barriers.reserve(states.size());
|
|
|
|
for(size_t i = 0; i < states.size(); i++)
|
|
{
|
|
if(states[i] & D3D12_RESOURCE_STATE_COPY_SOURCE)
|
|
continue;
|
|
|
|
D3D12_RESOURCE_BARRIER barrier;
|
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barrier.Transition.pResource = r->GetReal();
|
|
barrier.Transition.Subresource = (UINT)i;
|
|
barrier.Transition.StateBefore = states[i];
|
|
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
|
|
|
|
barriers.push_back(barrier);
|
|
}
|
|
|
|
// transition to copy dest
|
|
if(!barriers.empty())
|
|
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
|
|
|
|
for(UINT i = 0; i < numSubresources; i++)
|
|
{
|
|
D3D12_TEXTURE_COPY_LOCATION dst, src;
|
|
|
|
src.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
src.pResource = r->GetReal();
|
|
src.SubresourceIndex = i;
|
|
|
|
dst.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
dst.pResource = copyDst;
|
|
dst.PlacedFootprint = layouts[i];
|
|
|
|
list->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
|
|
}
|
|
|
|
// transition back
|
|
for(size_t i = 0; i < barriers.size(); i++)
|
|
std::swap(barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);
|
|
|
|
if(!barriers.empty())
|
|
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
|
|
|
|
list->Close();
|
|
}
|
|
else
|
|
{
|
|
RDCERR("Couldn't create readback buffer: 0x%08x", hr);
|
|
}
|
|
|
|
if(nonresident)
|
|
{
|
|
m_Device->ExecuteLists();
|
|
m_Device->FlushLists();
|
|
|
|
m_Device->Evict(1, &pageable);
|
|
}
|
|
|
|
SAFE_DELETE_ARRAY(layouts);
|
|
|
|
SetInitialContents(GetResID(r), D3D12ResourceManager::InitialContentData(copyDst, 0, NULL));
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RDCERR("Unexpected type needing an initial state prepared: %d", type);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool D3D12ResourceManager::Serialise_InitialState(ResourceId resid, ID3D12DeviceChild *liveRes)
|
|
{
|
|
D3D12ResourceRecord *record = NULL;
|
|
if(m_State >= WRITING)
|
|
record = GetResourceRecord(resid);
|
|
|
|
SERIALISE_ELEMENT(ResourceId, id, resid);
|
|
SERIALISE_ELEMENT(D3D12ResourceType, type, record->type);
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
D3D12ResourceManager::InitialContentData initContents = GetInitialContents(id);
|
|
|
|
if(type == Resource_DescriptorHeap)
|
|
{
|
|
D3D12Descriptor *descs = (D3D12Descriptor *)initContents.blob;
|
|
uint32_t numElems = initContents.num;
|
|
|
|
m_pSerialiser->SerialiseComplexArray("Descriptors", descs, numElems);
|
|
}
|
|
else if(type == Resource_Resource)
|
|
{
|
|
m_Device->ExecuteLists();
|
|
m_Device->FlushLists();
|
|
|
|
ID3D12Resource *copiedBuffer = (ID3D12Resource *)initContents.resource;
|
|
|
|
if(initContents.num == 1)
|
|
{
|
|
copiedBuffer = (ID3D12Resource *)liveRes;
|
|
}
|
|
|
|
if(initContents.num == 2)
|
|
{
|
|
D3D12NOTIMP("Multisampled initial contents");
|
|
return true;
|
|
}
|
|
|
|
byte dummy[4] = {};
|
|
byte *ptr = NULL;
|
|
size_t size = 0;
|
|
|
|
HRESULT hr = E_NOINTERFACE;
|
|
|
|
if(copiedBuffer)
|
|
{
|
|
hr = copiedBuffer->Map(0, NULL, (void **)&ptr);
|
|
size = (size_t)copiedBuffer->GetDesc().Width;
|
|
}
|
|
|
|
if(FAILED(hr) || ptr == NULL)
|
|
{
|
|
size = 4;
|
|
ptr = dummy;
|
|
|
|
RDCERR("Failed to map buffer for readback! 0x%08x", hr);
|
|
}
|
|
|
|
m_pSerialiser->Serialise("NumBytes", size);
|
|
m_pSerialiser->SerialiseBuffer("BufferData", ptr, size);
|
|
|
|
if(SUCCEEDED(hr) && ptr)
|
|
copiedBuffer->Unmap(0, NULL);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
RDCERR("Unexpected type needing an initial state serialised out: %d", type);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ID3D12DeviceChild *res = GetLiveResource(id);
|
|
|
|
RDCASSERT(res != NULL);
|
|
|
|
ResourceId liveid = GetLiveID(id);
|
|
|
|
if(type == Resource_DescriptorHeap)
|
|
{
|
|
WrappedID3D12DescriptorHeap *heap = (WrappedID3D12DescriptorHeap *)res;
|
|
|
|
uint32_t numElems = 0;
|
|
D3D12Descriptor *descs = NULL;
|
|
|
|
m_pSerialiser->SerialiseComplexArray("Descriptors", descs, numElems);
|
|
|
|
D3D12_DESCRIPTOR_HEAP_DESC desc = heap->GetDesc();
|
|
|
|
// this heap doesn't have to be shader visible, we just use it to copy from
|
|
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
|
|
ID3D12DescriptorHeap *copyheap = NULL;
|
|
HRESULT hr = m_Device->GetReal()->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap),
|
|
(void **)©heap);
|
|
|
|
copyheap = new WrappedID3D12DescriptorHeap(copyheap, m_Device, desc);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Failed to create CPU descriptor heap for initial state: 0x%08x", hr);
|
|
return false;
|
|
}
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE handle = copyheap->GetCPUDescriptorHandleForHeapStart();
|
|
|
|
UINT increment = m_Device->GetDescriptorHandleIncrementSize(desc.Type);
|
|
|
|
for(uint32_t i = 0; i < numElems; i++)
|
|
{
|
|
descs[i].Create(desc.Type, m_Device, handle);
|
|
|
|
handle.ptr += increment;
|
|
}
|
|
|
|
SAFE_DELETE_ARRAY(descs);
|
|
|
|
SetInitialContents(id, D3D12ResourceManager::InitialContentData(copyheap, 0, NULL));
|
|
}
|
|
else if(type == Resource_Resource)
|
|
{
|
|
D3D12_RESOURCE_DESC resDesc = ((ID3D12Resource *)res)->GetDesc();
|
|
|
|
if(resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && resDesc.SampleDesc.Count > 1)
|
|
{
|
|
D3D12NOTIMP("Multisampled initial contents");
|
|
return true;
|
|
}
|
|
|
|
uint64_t size = 0;
|
|
|
|
m_pSerialiser->Serialise("NumBytes", size);
|
|
|
|
D3D12_HEAP_PROPERTIES heapProps;
|
|
heapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
|
|
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
|
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
|
heapProps.CreationNodeMask = 1;
|
|
heapProps.VisibleNodeMask = 1;
|
|
|
|
D3D12_RESOURCE_DESC desc;
|
|
desc.Alignment = 0;
|
|
desc.DepthOrArraySize = 1;
|
|
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
|
desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
desc.Height = 1;
|
|
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
desc.MipLevels = 1;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Width = size;
|
|
|
|
ID3D12Resource *copySrc = NULL;
|
|
HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
|
|
&heapProps, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
|
|
__uuidof(ID3D12Resource), (void **)©Src);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Couldn't create upload buffer: 0x%08x", hr);
|
|
return false;
|
|
}
|
|
|
|
byte *ptr = NULL;
|
|
hr = copySrc->Map(0, NULL, (void **)&ptr);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Couldn't map upload buffer: 0x%08x", hr);
|
|
ptr = NULL;
|
|
}
|
|
|
|
size_t sz = (size_t)size;
|
|
|
|
m_pSerialiser->SerialiseBuffer("BufferData", ptr, sz);
|
|
|
|
if(SUCCEEDED(hr))
|
|
copySrc->Unmap(0, NULL);
|
|
else
|
|
SAFE_DELETE_ARRAY(ptr);
|
|
|
|
SetInitialContents(id, D3D12ResourceManager::InitialContentData(copySrc, 1, NULL));
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
RDCERR("Unexpected type needing an initial state serialised in: %d", type);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void D3D12ResourceManager::Create_InitialState(ResourceId id, ID3D12DeviceChild *live, bool hasData)
|
|
{
|
|
D3D12ResourceType type = IdentifyTypeByPtr(live);
|
|
|
|
if(type == Resource_DescriptorHeap)
|
|
{
|
|
// set a NULL heap, if there are no initial contents for a descriptor heap we just leave
|
|
// it all entirely undefined.
|
|
SetInitialContents(id, D3D12ResourceManager::InitialContentData(NULL, 1, NULL));
|
|
}
|
|
else if(type == Resource_Resource)
|
|
{
|
|
D3D12NOTIMP("Creating init states for resources");
|
|
|
|
// not handling any missing states at the moment
|
|
}
|
|
else
|
|
{
|
|
RDCERR("Unexpected type needing an initial state created: %d", type);
|
|
}
|
|
}
|
|
|
|
void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, InitialContentData data)
|
|
{
|
|
D3D12ResourceType type = IdentifyTypeByPtr(live);
|
|
|
|
if(type == Resource_DescriptorHeap)
|
|
{
|
|
ID3D12DescriptorHeap *dstheap = (ID3D12DescriptorHeap *)live;
|
|
ID3D12DescriptorHeap *srcheap = (ID3D12DescriptorHeap *)data.resource;
|
|
|
|
if(srcheap)
|
|
{
|
|
// copy the whole heap
|
|
m_Device->CopyDescriptorsSimple(
|
|
srcheap->GetDesc().NumDescriptors, dstheap->GetCPUDescriptorHandleForHeapStart(),
|
|
srcheap->GetCPUDescriptorHandleForHeapStart(), srcheap->GetDesc().Type);
|
|
}
|
|
}
|
|
else if(type == Resource_Resource)
|
|
{
|
|
if(data.num == 1 && data.resource)
|
|
{
|
|
ID3D12Resource *copyDst = Unwrap((ID3D12Resource *)live);
|
|
ID3D12Resource *copySrc = (ID3D12Resource *)data.resource;
|
|
|
|
D3D12_HEAP_PROPERTIES heapProps = {};
|
|
copyDst->GetHeapProperties(&heapProps, NULL);
|
|
|
|
// if destination is on the upload heap, it's impossible to copy via the device,
|
|
// so we have to map both sides and CPU copy.
|
|
if(heapProps.Type == D3D12_HEAP_TYPE_UPLOAD)
|
|
{
|
|
byte *src = NULL, *dst = NULL;
|
|
|
|
HRESULT hr = S_OK;
|
|
|
|
hr = copySrc->Map(0, NULL, (void **)&src);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
|
|
src = NULL;
|
|
}
|
|
|
|
if(copyDst->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
hr = copyDst->Map(0, NULL, (void **)&dst);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
|
|
dst = NULL;
|
|
}
|
|
|
|
if(src && dst)
|
|
{
|
|
memcpy(dst, src, (size_t)copySrc->GetDesc().Width);
|
|
}
|
|
|
|
if(dst)
|
|
copyDst->Unmap(0, NULL);
|
|
}
|
|
else
|
|
{
|
|
D3D12_RESOURCE_DESC desc = copyDst->GetDesc();
|
|
|
|
UINT numSubresources = desc.MipLevels;
|
|
if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
|
|
numSubresources *= desc.DepthOrArraySize;
|
|
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
|
|
new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
|
|
UINT *numrows = new UINT[numSubresources];
|
|
UINT64 *rowsizes = new UINT64[numSubresources];
|
|
|
|
m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, numrows, rowsizes,
|
|
NULL);
|
|
|
|
for(UINT i = 0; i < numSubresources; i++)
|
|
{
|
|
hr = copyDst->Map(i, NULL, (void **)&dst);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
|
|
dst = NULL;
|
|
}
|
|
|
|
if(src && dst)
|
|
{
|
|
byte *bufPtr = src + layouts[i].Offset;
|
|
byte *texPtr = dst;
|
|
|
|
for(UINT d = 0; d < layouts[i].Footprint.Depth; d++)
|
|
{
|
|
for(UINT r = 0; r < numrows[i]; r++)
|
|
{
|
|
memcpy(bufPtr, texPtr, (size_t)rowsizes[i]);
|
|
|
|
bufPtr += layouts[i].Footprint.RowPitch;
|
|
texPtr += rowsizes[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
if(dst)
|
|
copyDst->Unmap(0, NULL);
|
|
}
|
|
|
|
delete[] layouts;
|
|
delete[] numrows;
|
|
delete[] rowsizes;
|
|
}
|
|
|
|
if(src)
|
|
copySrc->Unmap(0, NULL);
|
|
}
|
|
else
|
|
{
|
|
ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetNewList());
|
|
|
|
vector<D3D12_RESOURCE_BARRIER> barriers;
|
|
|
|
const vector<D3D12_RESOURCE_STATES> &states = m_Device->GetSubresourceStates(GetResID(live));
|
|
|
|
barriers.reserve(states.size());
|
|
|
|
for(size_t i = 0; i < states.size(); i++)
|
|
{
|
|
if(states[i] & D3D12_RESOURCE_STATE_COPY_DEST)
|
|
continue;
|
|
|
|
D3D12_RESOURCE_BARRIER barrier;
|
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barrier.Transition.pResource = copyDst;
|
|
barrier.Transition.Subresource = (UINT)i;
|
|
barrier.Transition.StateBefore = states[i];
|
|
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
|
|
|
|
barriers.push_back(barrier);
|
|
}
|
|
|
|
// transition to copy dest
|
|
if(!barriers.empty())
|
|
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
|
|
|
|
if(copyDst->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
list->CopyBufferRegion(copyDst, 0, copySrc, 0, copySrc->GetDesc().Width);
|
|
}
|
|
else
|
|
{
|
|
D3D12_RESOURCE_DESC desc = copyDst->GetDesc();
|
|
|
|
UINT numSubresources = desc.MipLevels;
|
|
if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
|
|
numSubresources *= desc.DepthOrArraySize;
|
|
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
|
|
new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
|
|
|
|
m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, NULL, NULL, NULL);
|
|
|
|
for(UINT i = 0; i < numSubresources; i++)
|
|
{
|
|
D3D12_TEXTURE_COPY_LOCATION dst, src;
|
|
|
|
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
dst.pResource = copyDst;
|
|
dst.SubresourceIndex = i;
|
|
|
|
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
src.pResource = copySrc;
|
|
src.PlacedFootprint = layouts[i];
|
|
|
|
list->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
|
|
}
|
|
|
|
delete[] layouts;
|
|
}
|
|
|
|
// transition back to whatever it was before
|
|
for(size_t i = 0; i < barriers.size(); i++)
|
|
std::swap(barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);
|
|
|
|
if(!barriers.empty())
|
|
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
|
|
|
|
list->Close();
|
|
|
|
#if ENABLED(SINGLE_FLUSH_VALIDATE)
|
|
m_Device->ExecuteLists();
|
|
m_Device->FlushLists(true);
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RDCERR("Unexpected num or NULL resource: %d, %p", data.num, data.resource);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RDCERR("Unexpected type needing an initial state created: %d", type);
|
|
}
|
|
}
|